Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
118
Scripts/Scripts-master/Items/Weapons/Marsumane.cs
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118
Scripts/Scripts-master/Items/Weapons/Marsumane.cs
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using System;
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using Server.Network;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x27A2, 0x27ED )]
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public class Marsumane : BaseSword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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public override int AosStrengthReq{ get{ return 40; } }
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public override int AosMinDamage{ get{ return 16; } }
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public override int AosMaxDamage{ get{ return 18; } }
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public override int AosSpeed{ get{ return 35; } }
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public override float MlSpeed{ get{ return 3.50f; } }
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public override int OldStrengthReq{ get{ return 40; } }
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public override int OldMinDamage{ get{ return 16; } }
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public override int OldMaxDamage{ get{ return 18; } }
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public override int OldSpeed{ get{ return 35; } }
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public override int DefHitSound{ get{ return 0x23B; } }
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public override int DefMissSound{ get{ return 0x23A; } }
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public override int InitMinHits{ get{ return 250; } }
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public override int InitMaxHits{ get{ return 250; } }
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private Mobile m_Owner;
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[Constructable]
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public Marsumane() : base( 0x27A2 )
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{
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this.Name = "-Marsumane-";
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this.Hue = 1109;
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this.Weight = 10.0;
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this.Layer = Layer.OneHanded;
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this.Attributes.WeaponSpeed = 15;
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this.Attributes.SpellChanneling = 1;
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this.Attributes.WeaponDamage = 90;
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this.WeaponAttributes.HitFireball = 50;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.IsChildOf(from.Backpack))
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{
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// set owner if not already set -- this is only done the first time.
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if (m_Owner == null)
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{
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m_Owner = from;
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this.Name = m_Owner.Name.ToString() + "'s Marsumane";
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from.SendMessage("You feel the sword grow fond of you.");
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}
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else
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{
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if (m_Owner != from)
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{
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from.SendMessage("Sorry but this sword does not belong to you.");
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return;
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}
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}
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}
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else
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{
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from.SendMessage(1173, "This sword must be in your pack to use.");
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}
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}
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public override bool OnEquip(Mobile from)
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{
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// set owner if not already set -- this is only done the first time.
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if (m_Owner == null)
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{
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m_Owner = from;
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this.Name = m_Owner.Name.ToString() + "'s Marsumane";
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from.SendMessage("You feel the sword grow fond of you.");
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return base.OnEquip(from);
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}
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else
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{
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if (m_Owner != from)
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{
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from.SendMessage("Sorry but this Sword does not belong to you.");
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return false;
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}
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return base.OnEquip(from);
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}
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}
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public Marsumane( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write(m_Owner); // Version 1
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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m_Owner = reader.ReadMobile();
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break;
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}
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}
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}
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}
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