Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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64
Scripts/Scripts-master/Items/Weapons/HellsAxe.cs
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64
Scripts/Scripts-master/Items/Weapons/HellsAxe.cs
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//Created by Script Creator
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using System;
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using Server;
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namespace Server.Items
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{
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public class HellsAxe : LargeBattleAxe
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{
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public override int ArtifactRarity{ get{ return 666; } }
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public override int AosMinDamage{ get{ return 25; } }
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public override int AosMaxDamage{ get{ return 45; } }
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[Constructable]
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public HellsAxe()
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{
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Weight = 2;
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Name = "Hells Axe";
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Hue = 1157;
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WeaponAttributes.DurabilityBonus = 100;
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WeaponAttributes.HitHarm = 85;
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WeaponAttributes.HitLightning = 60;
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WeaponAttributes.HitMagicArrow = 75;
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WeaponAttributes.LowerStatReq = 100;
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WeaponAttributes.SelfRepair = 10;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.AttackChance = 25;
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Attributes.BonusDex = 50;
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Attributes.BonusHits = 100;
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Attributes.CastRecovery = 1;
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Attributes.CastSpeed = 1;
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Attributes.DefendChance = 25;
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Attributes.LowerManaCost = 10;
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Attributes.LowerRegCost = 45;
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Attributes.Luck = 1000;
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Attributes.SpellChanneling = 1;
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Attributes.SpellDamage = 15;
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Attributes.WeaponDamage = 25;
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Attributes.WeaponSpeed = 25;
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}
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public HellsAxe( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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