Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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//Created by Script Creator
using System;
using Server;
namespace Server.Items
{
public class AncientBlade : VikingSword
{
public override int ArtifactRarity{ get{ return 155; } }
public override int AosMinDamage{ get{ return 26; } }
public override int AosMaxDamage{ get{ return 42; } }
[Constructable]
public AncientBlade()
{
Weight = 5;
Name = "Ancient Blade";
Hue = 0;
WeaponAttributes.DurabilityBonus = 1000;
WeaponAttributes.HitLeechHits = 25;
WeaponAttributes.HitLeechMana = 25;
WeaponAttributes.HitLeechStam = 25;
WeaponAttributes.SelfRepair = 100;
WeaponAttributes.UseBestSkill = 1;
Attributes.ReflectPhysical = 55;
Attributes.SpellChanneling = 1;
}
public AncientBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class AxeOfTheGrove : DoubleAxe
{
public override int ArtifactRarity{ get{ return 10; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
private Mobile m_Owner;
[Constructable]
public AxeOfTheGrove()
{
Name = "Axe of the Grove";
Hue = 1366;
Attributes.WeaponDamage = 15;
Attributes.SpellChanneling = 1;
WeaponAttributes.HitLightning = 55;
Attributes.AttackChance = 5;
Attributes.DefendChance = 5;
WeaponAttributes.HitPhysicalArea = 15;
WeaponAttributes.HitPoisonArea = 10;
WeaponAttributes.HitLeechHits = 40;
LootType = LootType.Blessed;
}
public override void OnDoubleClick(Mobile from)
{
if (this.IsChildOf(from.Backpack))
{
// set owner if not already set -- this is only done the first time.
if (m_Owner == null)
{
m_Owner = from;
this.Name = m_Owner.Name.ToString() + "'s Axe of the Grove";
from.SendMessage("You feel the axe grow fond of you.");
}
else
{
if (m_Owner != from)
{
from.SendMessage("Sorry but this axe does not belong to you.");
return;
}
}
}
else
{
from.SendMessage(1173, "This axe must be in your pack to use.");
}
}
public override bool OnEquip(Mobile from)
{
// set owner if not already set -- this is only done the first time.
if (m_Owner == null)
{
m_Owner = from;
this.Name = m_Owner.Name.ToString() + "'s Axe of the Grove";
from.SendMessage("You feel the axe grow fond of you.");
return base.OnEquip(from);
}
else
{
if (m_Owner != from)
{
from.SendMessage("Sorry but this axe does not belong to you.");
return false;
}
return base.OnEquip(from);
}
}
public AxeOfTheGrove( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write(m_Owner); // Version 1
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch (version)
{
case 1:
m_Owner = reader.ReadMobile();
break;
}
}
}
}

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//Created by Script Creator
using System;
using Server;
namespace Server.Items
{
public class Champion : LargeBattleAxe
{
public override int ArtifactRarity{ get{ return 999; } }
public override int AosMinDamage{ get{ return 10; } }
public override int AosMaxDamage{ get{ return 25; } }
[Constructable]
public Champion()
{
Weight = 1;
Name = "Champion";
Hue = 1153;
WeaponAttributes.DurabilityBonus = 100;
WeaponAttributes.HitColdArea = 50;
WeaponAttributes.HitEnergyArea = 50;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.HitPhysicalArea = 50;
WeaponAttributes.HitPoisonArea = 50;
WeaponAttributes.SelfRepair = 10;
Attributes.AttackChance = 25;
Attributes.BonusDex = 5;
Attributes.BonusInt = 5;
Attributes.CastRecovery = 1;
Attributes.CastSpeed = 1;
Attributes.Luck = 500;
Attributes.ReflectPhysical = 25;
Attributes.SpellChanneling = 1;
LootType = LootType.Blessed;
}
public Champion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DeathScythe : Scythe
{
public override int ArtifactRarity{ get{ return 666; } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override float MlSpeed{ get{ return 3.50f; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public DeathScythe()
{
Name = "Essence of Death";
Attributes.WeaponDamage = 70;
WeaponAttributes.HitLeechHits = 60;
Attributes.AttackChance = 20;
Attributes.BonusStr = 10;
Attributes.Luck = 250;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 45;
MaxRange = 5;
Hue = 1157;
HitSound = 505;
MissSound = 481;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, 8707, 3, 3, false, false );
defender.FixedParticles( 8700, 10, 30, 5052, EffectLayer.LeftFoot );
defender.FixedParticles( 6942, 10, 30, 5052, EffectLayer.RightFoot );
base.OnHit( attacker, defender );
}
public DeathScythe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ElectroSword : Katana
{
public override int ArtifactRarity{ get{ return 25; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ElectroSword()
{
Name = "Electro Sword";
Attributes.WeaponDamage = 60;
Attributes.WeaponSpeed = 35;
Attributes.Luck = 200;
Attributes.SpellChanneling = 1;
WeaponAttributes.HitLowerAttack = 54;
Attributes.BonusStr = 7;
Attributes.AttackChance = 20;
MaxRange = 3;
Hue = 1159;
HitSound = 756;
MissSound = 476;
WeaponAttributes.HitLightning = 65;
LootType = LootType.Blessed;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, 14363, 3, 3, false, false );
base.OnHit( attacker, defender );
}
public ElectroSword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FlameTongue : ExecutionersAxe
{
public override int ArtifactRarity{ get{ return 37; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public FlameTongue()
{
Name = "FlameTongue";
Attributes.WeaponDamage = 60;
WeaponAttributes.HitFireball = 65;
Attributes.WeaponSpeed = 35;
Attributes.Luck = 100;
Attributes.SpellChanneling = 1;
WeaponAttributes.HitLowerAttack = 54;
Attributes.BonusStr = 8;
Attributes.AttackChance = 20;
MaxRange = 5;
Hue = 1161;
HitSound = 351;
MissSound = 520;
}
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
pois = cold = nrgy = phys = chaos = direct = 0;
fire = 100;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, 14068, 3, 3, false, false );
defender.FixedParticles( 14089, 10, 30, 5052, EffectLayer.LeftFoot );
base.OnHit( attacker, defender );
}
public FlameTongue( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ForkofArms : WarFork
{
public override int ArtifactRarity{ get{ return 55; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ForkofArms()
{
Name = "Warfork of Arms";
Attributes.WeaponDamage = 60;
Attributes.WeaponSpeed = 35;
WeaponAttributes.HitFireball = 50;
WeaponAttributes.HitDispel = 52;
Attributes.AttackChance = 20;
Attributes.DefendChance = 10;
Attributes.Luck = 250;
Attributes.SpellChanneling = 1;
//MaxRange = 1;
Hue = 1175;
HitSound = 0x56;
MissSound = 0x2A1;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
int roll = Utility.Random( 10 );
if ( roll == 1 )
{
attacker.MovingEffect( defender, 3922, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 2 )
{
attacker.MovingEffect( defender, 5121, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 3 )
{
attacker.MovingEffect( defender, 9556, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 4 )
{
attacker.MovingEffect( defender, 5123, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 5 )
{
attacker.MovingEffect( defender, 3937, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 6 )
{
attacker.MovingEffect( defender, 5049, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 7 )
{
attacker.MovingEffect( defender, 9560, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 8 )
{
attacker.MovingEffect( defender, 9591, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 9 )
{
attacker.MovingEffect( defender, 9592, 3, 3, false, false );
base.OnHit( attacker, defender );
}
else if ( roll == 10 )
{
attacker.MovingEffect( defender, 9570, 3, 3, false, false );
base.OnHit( attacker, defender );
}
}
public ForkofArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//Created by Script Creator
using System;
using Server;
namespace Server.Items
{
public class HellsAxe : LargeBattleAxe
{
public override int ArtifactRarity{ get{ return 666; } }
public override int AosMinDamage{ get{ return 25; } }
public override int AosMaxDamage{ get{ return 45; } }
[Constructable]
public HellsAxe()
{
Weight = 2;
Name = "Hells Axe";
Hue = 1157;
WeaponAttributes.DurabilityBonus = 100;
WeaponAttributes.HitHarm = 85;
WeaponAttributes.HitLightning = 60;
WeaponAttributes.HitMagicArrow = 75;
WeaponAttributes.LowerStatReq = 100;
WeaponAttributes.SelfRepair = 10;
WeaponAttributes.UseBestSkill = 1;
Attributes.AttackChance = 25;
Attributes.BonusDex = 50;
Attributes.BonusHits = 100;
Attributes.CastRecovery = 1;
Attributes.CastSpeed = 1;
Attributes.DefendChance = 25;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 45;
Attributes.Luck = 1000;
Attributes.SpellChanneling = 1;
Attributes.SpellDamage = 15;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
}
public HellsAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//Created by Script Creator
using System;
using Server;
namespace Server.Items
{
public class KingsScepter : Scepter
{
public override int ArtifactRarity{ get{ return 1010; } }
public override int AosMinDamage{ get{ return 20; } }
public override int AosMaxDamage{ get{ return 25; } }
[Constructable]
public KingsScepter()
{
Weight = 5;
Name = "Kings Scepter";
Hue = 32;
WeaponAttributes.DurabilityBonus = 100;
WeaponAttributes.HitEnergyArea = 15;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.HitHarm = 55;
WeaponAttributes.HitLeechHits = 25;
WeaponAttributes.HitLeechMana = 25;
WeaponAttributes.HitLeechStam = 25;
WeaponAttributes.HitLightning = 65;
WeaponAttributes.HitLowerAttack = 10;
WeaponAttributes.HitMagicArrow = 25;
WeaponAttributes.HitPhysicalArea = 10;
WeaponAttributes.HitPoisonArea = 10;
WeaponAttributes.SelfRepair = 10;
Attributes.AttackChance = 10;
Attributes.DefendChance = 10;
Attributes.SpellChanneling = 1;
}
public KingsScepter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x13FF, 0x13FE )]
public class Lower48 : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 40; } }
public override int AosMinDamage{ get{ return 16; } }
public override int AosMaxDamage{ get{ return 18; } }
public override int AosSpeed{ get{ return 35; } }
public override float MlSpeed{ get{ return 3.50f; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 16; } }
public override int OldMaxDamage{ get{ return 18; } }
public override int OldSpeed{ get{ return 35; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 250; } }
public override int InitMaxHits{ get{ return 250; } }
private Mobile m_Owner;
[Constructable]
public Lower48() : base( 0x27A2 )
{
this.Name = "-Lower 48-";
this.Hue = 1390;
this.Weight = 10.0;
this.Layer = Layer.OneHanded;
this.Attributes.WeaponSpeed = 90;
this.Attributes.SpellChanneling = 1;
this.Attributes.WeaponDamage = 25;
this.WeaponAttributes.HitMagicArrow = 50;
}
public override void OnDoubleClick(Mobile from)
{
if (this.IsChildOf(from.Backpack))
{
// set owner if not already set -- this is only done the first time.
if (m_Owner == null)
{
m_Owner = from;
this.Name = m_Owner.Name.ToString() + "'s Sword";
from.SendMessage("You feel the sword grow fond of you.");
}
else
{
if (m_Owner != from)
{
from.SendMessage("Sorry but this sword does not belong to you.");
return;
}
}
}
else
{
from.SendMessage(1173, "This sword must be in your pack to use.");
}
}
public override bool OnEquip(Mobile from)
{
// set owner if not already set -- this is only done the first time.
if (m_Owner == null)
{
m_Owner = from;
this.Name = m_Owner.Name.ToString() + "'s Sword";
from.SendMessage("You feel the sword grow fond of you.");
return base.OnEquip(from);
}
else
{
if (m_Owner != from)
{
from.SendMessage("Sorry but this Sword does not belong to you.");
return false;
}
return base.OnEquip(from);
}
}
public Lower48( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write(m_Owner); // Version 1
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch (version)
{
case 1:
m_Owner = reader.ReadMobile();
break;
}
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A2, 0x27ED )]
public class Marsumane : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 40; } }
public override int AosMinDamage{ get{ return 16; } }
public override int AosMaxDamage{ get{ return 18; } }
public override int AosSpeed{ get{ return 35; } }
public override float MlSpeed{ get{ return 3.50f; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 16; } }
public override int OldMaxDamage{ get{ return 18; } }
public override int OldSpeed{ get{ return 35; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 250; } }
public override int InitMaxHits{ get{ return 250; } }
private Mobile m_Owner;
[Constructable]
public Marsumane() : base( 0x27A2 )
{
this.Name = "-Marsumane-";
this.Hue = 1109;
this.Weight = 10.0;
this.Layer = Layer.OneHanded;
this.Attributes.WeaponSpeed = 15;
this.Attributes.SpellChanneling = 1;
this.Attributes.WeaponDamage = 90;
this.WeaponAttributes.HitFireball = 50;
}
public override void OnDoubleClick(Mobile from)
{
if (this.IsChildOf(from.Backpack))
{
// set owner if not already set -- this is only done the first time.
if (m_Owner == null)
{
m_Owner = from;
this.Name = m_Owner.Name.ToString() + "'s Marsumane";
from.SendMessage("You feel the sword grow fond of you.");
}
else
{
if (m_Owner != from)
{
from.SendMessage("Sorry but this sword does not belong to you.");
return;
}
}
}
else
{
from.SendMessage(1173, "This sword must be in your pack to use.");
}
}
public override bool OnEquip(Mobile from)
{
// set owner if not already set -- this is only done the first time.
if (m_Owner == null)
{
m_Owner = from;
this.Name = m_Owner.Name.ToString() + "'s Marsumane";
from.SendMessage("You feel the sword grow fond of you.");
return base.OnEquip(from);
}
else
{
if (m_Owner != from)
{
from.SendMessage("Sorry but this Sword does not belong to you.");
return false;
}
return base.OnEquip(from);
}
}
public Marsumane( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write(m_Owner); // Version 1
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch (version)
{
case 1:
m_Owner = reader.ReadMobile();
break;
}
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SeaSpear : ShortSpear
{
public override int ArtifactRarity{ get{ return 1337; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SeaSpear()
{
Name = "Spear of the Sea";
Attributes.WeaponDamage = 50;
WeaponAttributes.UseBestSkill = 1;
MaxRange = 5;
Hue = 1176;
HitSound = 279;
MissSound = 17;
WeaponAttributes.HitHarm = 100;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, 5369, 3, 3, false, false );
defender.FixedParticles( 8383, 10, 30, 5052, EffectLayer.LeftFoot );
base.OnHit( attacker, defender );
}
public SeaSpear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//Created by Script Creator
using System;
using Server;
namespace Server.Items
{
public class StaffOfTheGods : BlackStaff
{
public override int ArtifactRarity{ get{ return 999; } }
public override int AosMinDamage{ get{ return 25; } }
public override int AosMaxDamage{ get{ return 35; } }
[Constructable]
public StaffOfTheGods()
{
Weight = 5;
Name = "Staff Of The Gods";
Hue = 1153;
WeaponAttributes.DurabilityBonus = 1000;
WeaponAttributes.HitEnergyArea = 100;
WeaponAttributes.HitHarm = 100;
WeaponAttributes.HitLightning = 100;
WeaponAttributes.SelfRepair = 10;
Attributes.BonusDex = 10;
Attributes.BonusInt = 10;
Attributes.CastRecovery = 5;
Attributes.CastSpeed = 5;
Attributes.DefendChance = 25;
Attributes.LowerManaCost = 50;
Attributes.LowerRegCost = 50;
Attributes.Luck = 1000;
Attributes.ReflectPhysical = 25;
Attributes.RegenHits = 10;
Attributes.RegenMana = 10;
Attributes.RegenStam = 10;
Attributes.SpellChanneling = 1;
Attributes.SpellDamage = 50;
Attributes.WeaponDamage = 75;
Attributes.WeaponSpeed = 75;
LootType = LootType.Blessed;
}
public StaffOfTheGods( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class StoneAxe : DoubleAxe
{
public override int ArtifactRarity{ get{ return 1337; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public StoneAxe()
{
Name = "Stone Axe";
Attributes.WeaponDamage = 150;
MaxRange = 5;
Hue = 1807;
HitSound = 502;
MissSound = 755;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, 6002, 3, 3, false, false );
defender.FixedParticles( 4534, 10, 30, 5052, EffectLayer.LeftFoot );
base.OnHit( attacker, defender );
}
public StoneAxe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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/*Created by Hammerhand*/
using System;
using System.Text;
using System.Collections;
using Server;
using Server.Prompts;
using Server.Gumps;
using Server.Network;
using Server.Items;
using Server.Misc;
using Server.Targeting;
using Server.Commands;
namespace Server.Items
{
public class SwordOfInsults : BaseSword
{
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ArmorIgnore; } }
public override int ArtifactRarity { get { return 1405; } }
public override int InitMinHits { get { return 250; } }
public override int InitMaxHits { get { return 255; } }
public override int AosSpeed { get { return 33; } }
public override int AosStrengthReq { get { return 50; } }
public override int AosMinDamage { get { return 25; } }
public override int AosMaxDamage { get { return 35; } }
private DateTime timeTalk = DateTime.Now;
[Constructable]
public SwordOfInsults()
: base(0xF5E)
{
Name = "Sword Of Insults";
Hue = 1167;
Attributes.SpellChanneling = 1;
Attributes.BonusStr = 10;
Attributes.BonusDex = 10;
Attributes.Luck = 100;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 25;
WeaponAttributes.HitDispel = 5;
WeaponAttributes.HitLightning = 15;
WeaponAttributes.HitFireball = 10;
WeaponAttributes.SelfRepair = 5;
}
public SwordOfInsults(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnHit(Mobile attacker, IDamageable defender, double damageBonus)
{
base.OnHit(attacker, defender, damageBonus);
if (DateTime.Now >= timeTalk)
{
switch (Utility.Random(40))
{
case 0: attacker.Say("If you try really hard, you just might hurt me.."); break;
case 1: attacker.Say("Are you trying to kill me, or dance with me?"); break;
case 2: attacker.Say("What are you doing? Fanning me because I look hot?"); break;
case 3: attacker.Say("My grandma hits harder than that!"); break;
case 4: attacker.Say("What was THAT? A LOVE tap?"); break;
case 5: attacker.Say("Armor ignore? How about MONSTER ignore?"); break;
case 6: attacker.Say("You look like you're swatting flies!"); break;
case 7: attacker.Say("What is this? A dance contest??"); break;
case 8: attacker.Say("Yaaawwwnnn.. Wake me up later, will you?"); break;
case 9: attacker.Say("Ohhhh Did that hurt??"); break;
}
timeTalk = DateTime.Now + TimeSpan.FromSeconds(2.5); // To set delay time for sword speech
}
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A9, 0x27F4 )]
public class SwordsoftheDemonic : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.Feint; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
public override int AosStrengthReq{ get{ return 40; } }
public override int AosMinDamage{ get{ return 13; } }
public override int AosMaxDamage{ get{ return 15; } }
public override int AosSpeed{ get{ return 40; } }
public override float MlSpeed{ get{ return 2.75f; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 13; } }
public override int OldMaxDamage{ get{ return 15; } }
public override int OldSpeed{ get{ return 40; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 65; } }
[Constructable]
public SwordsoftheDemonic() : base( 0x27A9 )
{
Weight = 8.0;
Hue = 1;
Name = "Swords of the Demonic";
Attributes.SpellChanneling = Utility.Random(0, 1);
Attributes.WeaponDamage = Utility.Random(0, 50);
Attributes.WeaponSpeed = Utility.Random(0, 30);
Attributes.AttackChance = 15;
WeaponAttributes.HitLowerAttack = Utility.Random(0, 30);
WeaponAttributes.HitFireball = Utility.Random(0, 50);
WeaponAttributes.HitLightning = Utility.Random(0, 70);
WeaponAttributes.HitHarm = 50;
Layer = Layer.TwoHanded;
}
public SwordsoftheDemonic( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Network;
using Server.Items;
namespace Server.Items
{
[FlipableAttribute( 0x27A2, 0x27ED )]
public class Tetsiga : BaseSword
{
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 40; } }
public override int AosMinDamage{ get{ return 16; } }
public override int AosMaxDamage{ get{ return 18; } }
public override int AosSpeed{ get{ return 35; } }
public override float MlSpeed{ get{ return 3.50f; } }
public override int OldStrengthReq{ get{ return 40; } }
public override int OldMinDamage{ get{ return 16; } }
public override int OldMaxDamage{ get{ return 18; } }
public override int OldSpeed{ get{ return 35; } }
public override int DefHitSound{ get{ return 0x23B; } }
public override int DefMissSound{ get{ return 0x23A; } }
public override int InitMinHits{ get{ return 250; } }
public override int InitMaxHits{ get{ return 250; } }
private Mobile m_Owner;
[Constructable]
public Tetsiga() : base( 0x27A2 )
{
this.Name = "-Tetsiga-";
this.Hue = 1153;
this.Weight = 10.0;
this.Layer = Layer.OneHanded;
this.Attributes.WeaponSpeed = 75;
this.Attributes.SpellChanneling = 1;
this.Attributes.WeaponDamage = 75;
this.AosElementDamages.Chaos = 100;
this.WeaponAttributes.HitLightning = 50;
}
public override void OnDoubleClick(Mobile from)
{
if (this.IsChildOf(from.Backpack))
{
// set owner if not already set -- this is only done the first time.
if (m_Owner == null)
{
m_Owner = from;
this.Name = m_Owner.Name.ToString() + "'s Sword";
from.SendMessage("You feel the sword grow fond of you.");
}
else
{
if (m_Owner != from)
{
from.SendMessage("Sorry but this sword does not belong to you.");
return;
}
}
}
else
{
from.SendMessage(1173, "This sword must be in your pack to use.");
}
}
public override bool OnEquip(Mobile from)
{
// set owner if not already set -- this is only done the first time.
if (m_Owner == null)
{
m_Owner = from;
this.Name = m_Owner.Name.ToString() + "'s Sword";
from.SendMessage("You feel the sword grow fond of you.");
return base.OnEquip(from);
}
else
{
if (m_Owner != from)
{
from.SendMessage("Sorry but this Sword does not belong to you.");
return false;
}
return base.OnEquip(from);
}
}
public Tetsiga( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write(m_Owner); // Version 1
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch (version)
{
case 1:
m_Owner = reader.ReadMobile();
break;
}
}
}
}

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using System;
using Server;
using System.Collections;
using Server.Network;
using Server.Items;
using Server.Mobiles;
using System.Linq;
using VitaNex.FX;
namespace Server.Items
{
public class ToxicBow : Katana
{
public override int ArtifactRarity{ get{ return 25; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ArmorPierce; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.DoubleShot; } }
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }
[Constructable]
public ToxicBow()
{
Name = "Toxic Bow";
ItemID = 10149;
Attributes.WeaponDamage = 60;
WeaponAttributes.HitLeechStam = 58;
WeaponAttributes.SelfRepair = 10;
Attributes.BonusDex = 10;
Attributes.WeaponSpeed = 35;
Attributes.SpellChanneling = 1;
Attributes.Luck = 250;
MaxRange = 15;
Hue = 1372;
HitSound = 1140;
MissSound = 517;
WeaponAttributes.HitHarm = 60;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
new FireExplodeEffect(attacker, attacker.Map, 5, effectHandler: ExplosionDamage).Send();
attacker.MovingEffect( defender, 4410, 3, 3, false, false );
base.OnHit( attacker, defender );
}
public virtual void ExplosionDamage( EffectInfo info )
{
ArrayList list = new ArrayList();
Effects.PlaySound(info.Source.Location, info.Map, 777);
}
public ToxicBow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//Created by Script Creator
using System;
using Server;
namespace Server.Items
{
public class VampiresSoulBlade : Kryss
{
public override int ArtifactRarity{ get{ return 666; } }
public override int AosMinDamage{ get{ return 15; } }
public override int AosMaxDamage{ get{ return 30; } }
[Constructable]
public VampiresSoulBlade()
{
Weight = 0;
Name = "Vampires Soul Blade";
Hue = 1157;
WeaponAttributes.DurabilityBonus = 150;
WeaponAttributes.HitHarm = 65;
WeaponAttributes.HitLeechHits = 100;
WeaponAttributes.SelfRepair = 10;
Attributes.AttackChance = 50;
Attributes.BonusDex = 25;
Attributes.DefendChance = 50;
Attributes.NightSight = 1;
Attributes.SpellChanneling = 1;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
}
public VampiresSoulBlade( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WindStaff : BlackStaff
{
public override int ArtifactRarity{ get{ return 1337; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public WindStaff()
{
Name = "staff of the four winds";
Attributes.WeaponDamage = 50;
WeaponAttributes.HitLeechMana = 100;
MaxRange = 5;
Hue = 1150;
HitSound = 21;
MissSound = 20;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, 8902, 3, 3, false, false );
defender.FixedParticles( 14120, 10, 30, 5052, EffectLayer.LeftFoot );
base.OnHit( attacker, defender );
}
public WindStaff( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class WoodBardiche : Bardiche
{
public override int ArtifactRarity{ get{ return 100; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public WoodBardiche()
{
Name = "Bardiche of the woods";
Attributes.WeaponDamage = 75;
WeaponAttributes.HitFireball = 50;
WeaponAttributes.HitDispel = 52;
Attributes.AttackChance = 20;
Attributes.DefendChance = 20;
Attributes.Luck = 250;
WeaponAttributes.UseBestSkill = 1;
Attributes.SpellChanneling = 1;
MaxRange = 2;
Hue = 1872;
HitSound = 553;
MissSound = 554;
}
public virtual void OnHit( Mobile attacker, Mobile defender )
{
attacker.MovingEffect( defender, 3329, 3, 3, false, false );
defender.FixedParticles( 3381, 10, 30, 5052, EffectLayer.LeftFoot );
base.OnHit( attacker, defender );
}
public WoodBardiche( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//=================================================
//This script was created by Gizmo's Uo Quest Maker
//This script was created on 4/19/2019 1:33:48 PM
//=================================================
using System;
using Server;
namespace Server.Items
{
public class WraithStunner : Crossbow
{
public override int ArtifactRarity{ get{ return 5; } }
public override int InitMinHits{ get{ return 75; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public WraithStunner()
{
Name = "Wraith Stunner";
Weight = 5;
Attributes.BonusStr = 25;
Attributes.WeaponDamage = 25;
Attributes.ReflectPhysical = 20;
Attributes.WeaponSpeed = 25;
Attributes.RegenHits = 10;
Attributes.RegenStam = 10;
WeaponAttributes.HitLeechHits = 75;
}
public WraithStunner( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//Created by Script Creator
using System;
using Server;
namespace Server.Items
{
public class ZuesCannon : CompositeBow
{
public override int ArtifactRarity{ get{ return 5050; } }
public override int AosMinDamage{ get{ return 25; } }
public override int AosMaxDamage{ get{ return 50; } }
[Constructable]
public ZuesCannon()
{
Weight = 1;
Name = "Zues Cannon";
Hue = 1174;
WeaponAttributes.DurabilityBonus = 1000;
WeaponAttributes.HitEnergyArea = 100;
WeaponAttributes.HitLightning = 100;
WeaponAttributes.SelfRepair = 10;
Attributes.AttackChance = 50;
Attributes.BonusDex = 25;
Attributes.BonusHits = 25;
Attributes.DefendChance = 55;
Attributes.SpellChanneling = 1;
}
public ZuesCannon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}