Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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122
Scripts/Scripts-master/Items/Training items/TamingCow.cs
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122
Scripts/Scripts-master/Items/Training items/TamingCow.cs
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using System;
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using Server.Items;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName("a cow corpse")]
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public class TamingCow : BaseCreature
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{
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public override bool CanBeDamaged()
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{
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return false;
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}
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[Constructable]
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public TamingCow() : base(AIType.AI_Use_Default, FightMode.None, 10, 1, 0.2, 0.4)
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{
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Name = "a Taming Cow";
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Body = 0xE7;
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Direction = Direction.South;
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LockDirection = true;
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SetStr(100);
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SetDex(100);
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SetInt(100);
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CantWalk = true;
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//Blessed = true;
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SetHits(10000);
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SetMana(0);
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SetDamage(0);
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SetDamageType(ResistanceType.Physical, 0);
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SetResistance(ResistanceType.Physical, 100);
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SetSkill(SkillName.MagicResist, 0);
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SetSkill(SkillName.Tactics, 0);
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SetSkill(SkillName.Wrestling, 0);
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Fame = 300;
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Karma = 0;
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VirtualArmor = 100;
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Tamable = true;
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}
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public override void OnHitsChange(int oldValue)
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{
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if (Hits != 10000)
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{
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Hits = 10000;
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}
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base.OnHitsChange(oldValue);
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}
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public override void OnThink()
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{
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base.OnThink();
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this.Say("Just Thinking About Things....");
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}
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public override void OnDoubleClick(Mobile from)
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{
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double min = (from.Skills.AnimalTaming.Base - 1.0);
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base.OnDoubleClick(from);
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//MinTameSkill = min;
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//from.SendM
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//from.SendMessage("You set the MinTameSkill to " + min);
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if (from.Skills.AnimalTaming.Base < 64.1)
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{
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return;
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}
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else
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{
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MinTameSkill = min;
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from.SendMessage("You set the MinTameSkill to " + min);
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}
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}
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public override void OnAfterTame(Mobile tamer)
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{
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base.OnAfterTame(tamer);
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this.Controlled = false;
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this.ControlMaster = null;
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this.ControlTarget = null;
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tamer.SendMessage("The Taming Cow releases itself.");
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if (tamer.Skills.AnimalTaming.Base < 120.0)
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{
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tamer.Skills.AnimalTaming.Base += 0.1;
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}
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else
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{
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tamer.SendMessage("You have no need to Train Animal Taming anymore.");
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}
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}
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public TamingCow(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version > 0)
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{
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}
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}
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}
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}
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