Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
123
Scripts/Scripts-master/Items/Thanksgiving/Turkey Dragon.cs.error
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123
Scripts/Scripts-master/Items/Thanksgiving/Turkey Dragon.cs.error
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a turkey corpse" )]
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public class TurkeyDragon : BaseCreature
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{
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[Constructable]
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public TurkeyDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a turkey dragon";
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Body = 46;
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BaseSoundID = 362;
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Hue = 442;
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SetStr( 1096, 1185 );
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SetDex( 86, 175 );
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SetInt( 686, 775 );
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SetHits( 700, 811 );
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SetDamage( 31, 37 );
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TurkeyDragonDropPack();
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 80, 90 );
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SetResistance( ResistanceType.Cold, 70, 80 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 60, 70 );
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SetSkill( SkillName.EvalInt, 80.1, 100.0 );
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SetSkill( SkillName.Magery, 80.1, 100.0 );
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SetSkill( SkillName.Meditation, 52.5, 75.0 );
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SetSkill( SkillName.MagicResist, 100.5, 150.0 );
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SetSkill( SkillName.Tactics, 97.6, 100.0 );
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SetSkill( SkillName.Wrestling, 97.6, 100.0 );
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Fame = 27500;
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Karma = -27500;
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PackItem( new HornPlenty() );
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VirtualArmor = 70;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 5 );
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AddLoot( LootPack.Gems, 5 );
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}
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public virtual void TurkeyDragonDropPack()
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{
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PackItem( new BreadLoaf(4) );
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PackItem( new CheeseWheel(3) );
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PackItem( new FrenchBread(4) );
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PackItem( new CookedBird(50) );
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PackItem( new Cookies(10) );
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PackItem( new Muffins(6) );
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PackItem( new FruitPie() );
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PackItem( new MeatPie() );
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PackItem( new PumpkinPie() );
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PackItem( new ApplePie() );
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PackItem( new PeachCobbler() );
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PackItem( new YellowGourd(3) );
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PackItem( new GreenGourd(5) );
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PackItem( new EarOfCorn(20) );
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PackItem( new Turnip(6) );
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PackItem( new FruitBasket() );
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PackItem( new Dates(10) );
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PackItem( new Grapes(6) );
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PackItem( new Peach(7) );
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PackItem( new Pear(5) );
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PackItem( new Apple(8) );
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PackItem( new Squash(2) );
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PackItem( new Carrot(5) );
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PackItem( new Cabbage(6) );
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PackItem( new Onion(3) );
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PackItem( new Lettuce(6) );
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PackItem( new Pumpkin() );
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PackItem( new SmallPumpkin() );
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}
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public override int GetIdleSound()
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{
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return 0x2D3;
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}
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public override int GetHurtSound()
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{
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return 0x2D1;
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}
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public override bool ReacquireOnMovement{ get{ return true; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool AutoDispel{ get{ return true; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override int Hides{ get{ return 40; } }
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public override int Meat{ get{ return 19; } }
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public override int Scales{ get{ return 12; } }
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public override ScaleType ScaleType{ get{ return (ScaleType)Utility.Random( 4 ); } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override Poison HitPoison{ get{ return Utility.RandomBool() ? Poison.Lesser : Poison.Regular; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public TurkeyDragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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