Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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/*
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created by:
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/\
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____/_ \____ ### ### ### ### # ### ### # ## ## ###
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\ ___\ \ / # # # # # # # # # # # # # # # # #
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\/ / \/ / ### ## ### # # # ### # # # # # ## ##
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/ /\__/_/\ # # # # # # # # # # # # # # # # #
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/__\ \_____\ ### ### # # # ### # # # ### ## # # ###
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\ / http://www.wftpradio.net/
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\/
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*/
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using System;
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using Server;
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using Server.Network;
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using Server.Items;
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using Server.Mobiles;
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using Server.Engines;
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namespace Server.Items
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{
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public class BroadswordOfEvolution : Broadsword
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{
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.CrushingBlow; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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private int mEvolutionPoints = 0;
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private int mBoundToSoul = 0;// Start binding value as zero.
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[CommandProperty(AccessLevel.GameMaster)]
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public int EvolutionPoints { get { return mEvolutionPoints; } set { mEvolutionPoints = value; } }
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[CommandProperty(AccessLevel.GameMaster)]
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public int BoundToSoul { get { return mBoundToSoul; } set { mBoundToSoul = value; } }
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public BroadswordOfEvolution()
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{
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Name = "Broadsword Of Evolution";
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Hue = 0x4F2;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.Luck = 100;
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WeaponAttributes.SelfRepair = 100;
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Attributes.WeaponDamage = 1;
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Attributes.WeaponSpeed = 10;
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Attributes.SpellChanneling = 1;
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BoundToSoul = 0;
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}
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public BroadswordOfEvolution(Serial serial)
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: base(serial)
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{
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}
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/*public override void OnHit(Mobile attacker, Mobile defender, double Damagebonus)
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{
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if (Utility.Random(2) == 1)
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{
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ApplyGain();
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}
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base.OnHit(attacker, defender,Damagebonus);
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}*/
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public override void OnHit(Mobile attacker, IDamageable damageable, double damageBonus)
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{
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if (Utility.Random(10) == 1)
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{
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ApplyGain();
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}
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base.OnHit(attacker, damageable, damageBonus);
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}
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public void ApplyGain()
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{
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int expr;
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if (mEvolutionPoints < 2500)
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{
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mEvolutionPoints++;
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//this.Name = "Broadsword Of Evolution (" + mEvolutionPoints.ToString() + ")";
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if ((mEvolutionPoints / 100) > 0)
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{
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expr = mEvolutionPoints / 100;
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this.WeaponAttributes.HitHarm = expr;
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this.WeaponAttributes.HitMagicArrow = expr;
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}
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if ((mEvolutionPoints / 200) > 0)
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{
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expr = mEvolutionPoints / 100;
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this.WeaponAttributes.HitLightning = expr;
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this.WeaponAttributes.HitFireball = expr;
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this.Attributes.WeaponDamage = expr;
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}
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if ((25 + (mEvolutionPoints / 200)) > 0) this.Attributes.WeaponSpeed = (25 + (mEvolutionPoints / 200));
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if ((mEvolutionPoints / 2000) > 0)
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{
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expr = mEvolutionPoints / 1000;
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this.Attributes.CastRecovery = expr;
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this.Attributes.CastSpeed = expr;
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}
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InvalidateProperties();
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}
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}
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public override bool OnEquip(Mobile from)
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{
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if (BoundToSoul == 0) //Check to see if bound to a serial.
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{
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BoundToSoul = from.Serial; //Bind to a serial on first time equiped.
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this.Name = "<BASEFONT COLOR=#2E9AFE>" + from.Name.ToString() + "'s Broadsword Of Evolution";//Change item name and add who it is bound to. "Player's Soul Sword"
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from.Emote("*" + from.Name + " feels a weird energy overwhelming their body*");
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base.OnEquip(from);
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return true;//Allow it to bind to the first player to equip it after creation.
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//Will show in [props as ParentEntity and RootParentEntitty as [m] Serial, "Player Name"
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}
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else if (BoundToSoul == from.Serial) //Check to see if sword is bound to who is equiping it.
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{
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base.OnEquip(from);
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return true; //Allow player who had bound to sword to equip it.
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}
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else
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{
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from.SendMessage("Sorry but this armor does not belong to you.");
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return false; //Disallow any one else from equiping the sword.
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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base.AddNameProperty(list);
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if (BoundToSoul == 0) //Check to see if bound to a serial.
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{
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list.Add("<BASEFONT COLOR=#666699>"/*Green*/ + "[Un-Bound]" + "<BASEFONT COLOR=#FFFFFF>"/*Back to White*/ );
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}
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else if (BoundToSoul > 0)//Once the sword is bound it will show the Evolution Points.
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{// \n puts the stuff after it on a new line
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list.Add("<BASEFONT COLOR=#666699>"/*Green*/ + "[Soulbound]\n" + "<BASEFONT COLOR=#669966>" + "Evolution Points: " + mEvolutionPoints.ToString() + "<BASEFONT COLOR=#FFFFFF>"/*Back to White*/ );
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1);
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writer.Write(mBoundToSoul);//Serialize who it is bound to.
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writer.Write(mEvolutionPoints);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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mBoundToSoul = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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mEvolutionPoints = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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