Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,333 @@
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/* Scripted By
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* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
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* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
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* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
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* █
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*
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* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
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* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
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*/
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using System;
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using Server.Engines.Craft;
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using Server.Network;
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using Server.ContextMenus;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public interface IEverlastingTool : IEntity, IUsesRemaining
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{
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CraftSystem CraftSystem { get; }
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bool BreakOnDepletion { get; }
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bool CheckAccessible(Mobile from, ref int num);
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}
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public abstract class BaseEverlastingTool : Item, ITool, IResource
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{
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private Mobile m_Crafter;
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private ItemQuality m_Quality;
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private int m_UsesRemaining;
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private bool m_RepairMode;
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private CraftResource _Resource;
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private bool _PlayerConstructed;
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get { return _Resource; }
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set
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{
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_Resource = value;
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Hue = CraftResources.GetHue(_Resource);
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Crafter
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{
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get { return m_Crafter; }
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set { m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ItemQuality Quality
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{
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get { return m_Quality; }
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set
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{
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UnscaleUses();
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m_Quality = value;
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InvalidateProperties();
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ScaleUses();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool PlayerConstructed
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{
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get { return _PlayerConstructed; }
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set
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{
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_PlayerConstructed = value; InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RepairMode
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{
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get { return m_RepairMode; }
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set { m_RepairMode = value; }
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}
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public void ScaleUses()
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{
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m_UsesRemaining = (m_UsesRemaining * GetUsesScalar()) / 100;
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InvalidateProperties();
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}
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public void UnscaleUses()
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{
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m_UsesRemaining = (m_UsesRemaining * 100) / GetUsesScalar();
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}
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public int GetUsesScalar()
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{
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if (m_Quality == ItemQuality.Exceptional)
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return 200;
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return 100;
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}
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public bool ShowUsesRemaining
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{
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get { return true; }
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set { }
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}
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public virtual bool BreakOnDepletion { get { return true; } }
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public abstract CraftSystem CraftSystem { get; }
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public BaseEverlastingTool(int itemID)
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: this(10000, itemID)
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{
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}
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public BaseEverlastingTool(int uses, int itemID)
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: base(itemID)
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{
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Hue = 0x47E;
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m_UsesRemaining = uses;
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m_Quality = ItemQuality.Normal;
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LootType = LootType.Blessed;
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}
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public BaseEverlastingTool(Serial serial)
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: base(serial)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_Crafter != null)
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list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
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if (m_Quality == ItemQuality.Exceptional)
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list.Add(1060636); // exceptional
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//list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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}
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public virtual void DisplayDurabilityTo(Mobile m)
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{
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LabelToAffix(m, 1017323, AffixType.Append, ": " + m_UsesRemaining.ToString()); // Durability
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}
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public virtual bool CheckAccessible(Mobile m, ref int num)
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{
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if (RootParent != m)
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{
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num = 1044263;
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return false;
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}
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return true;
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}
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public static bool CheckAccessible(Item tool, Mobile m)
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{
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return CheckAccessible(tool, m, false);
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}
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public static bool CheckAccessible(Item tool, Mobile m, bool message)
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{
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if (tool == null || tool.Deleted)
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{
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return false;
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}
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var num = 0;
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bool res;
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if (tool is IEverlastingTool)
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{
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res = ((IEverlastingTool)tool).CheckAccessible(m, ref num);
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}
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else
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{
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res = tool.IsChildOf(m) || tool.Parent == m;
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}
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if (num > 0 && message)
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{
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m.SendLocalizedMessage(num);
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}
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return res;
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}
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public static bool CheckTool(Item tool, Mobile m)
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{
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if (tool == null || tool.Deleted)
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{
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return false;
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}
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Item check = m.FindItemOnLayer(Layer.OneHanded);
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if (check is IEverlastingTool && check != tool && !(check is AncientSmithyHammer))
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return false;
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check = m.FindItemOnLayer(Layer.TwoHanded);
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if (check is IEverlastingTool && check != tool && !(check is AncientSmithyHammer))
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return false;
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return true;
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}
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public override void OnSingleClick(Mobile from)
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{
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DisplayDurabilityTo(from);
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base.OnSingleClick(from);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack) || Parent == from)
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{
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if (this.UsesRemaining < 10000)
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{
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this.UsesRemaining = 10000;
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}
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CraftSystem system = CraftSystem;
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if (Core.TOL && m_RepairMode)
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{
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Repair.Do(from, system, this);
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}
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else
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{
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int num = system.CanCraft(from, this, null);
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if (num > 0 && (num != 1044267 || !Core.SE)) // Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
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{
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from.SendLocalizedMessage(num);
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}
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else
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{
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CraftContext context = system.GetContext(from);
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from.SendGump(new CraftGump(from, system, this, null));
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)4); // version
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writer.Write(_PlayerConstructed);
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writer.Write((int)_Resource);
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writer.Write(m_RepairMode);
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writer.Write((Mobile)m_Crafter);
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writer.Write((int)m_Quality);
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writer.Write((int)m_UsesRemaining);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 4:
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{
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_PlayerConstructed = reader.ReadBool();
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goto case 3;
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}
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case 3:
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{
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_Resource = (CraftResource)reader.ReadInt();
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goto case 2;
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}
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case 2:
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{
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m_RepairMode = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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m_Crafter = reader.ReadMobile();
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m_Quality = (ItemQuality)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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break;
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}
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}
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}
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#region ICraftable Members
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
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{
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PlayerConstructed = true;
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Quality = (ItemQuality)quality;
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if (makersMark)
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Crafter = from;
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return quality;
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}
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#endregion
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}
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}
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@@ -0,0 +1,58 @@
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/* Scripted By
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* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
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* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
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* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
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* █
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*
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* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
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* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
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*/
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute(0xE8A, 0xE89)]
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public class EverlastingBlowpipe : BaseEverlastingTool
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{
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//public override int LabelNumber { get { return 1044609; } } // Blow Pipe
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[Constructable]
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public EverlastingBlowpipe()
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: base(0xE8A)
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{
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Name = "Everlasting Blowpipe";
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Weight = 1.0;
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Hue = 1150;
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}
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public EverlastingBlowpipe(Serial serial)
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: base(serial)
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{
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}
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public override CraftSystem CraftSystem
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{
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get
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{
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return DefGlassblowing.CraftSystem;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight != 1.0)
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Weight = 1.0;
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}
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}
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}
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@@ -0,0 +1,57 @@
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/* Scripted By
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* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
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* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
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* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
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* █
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*
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* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
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* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
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*/
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute(0x1022, 0x1023)]
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public class EverlastingFletcherTools : BaseEverlastingTool
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{
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[Constructable]
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public EverlastingFletcherTools()
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: base(0x1022)
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{
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this.Name = "Everlasting Fletcher Tools";
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this.Weight = 2.0;
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this.Hue = 1150;
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}
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public EverlastingFletcherTools(Serial serial)
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: base(serial)
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{
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}
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||||
public override CraftSystem CraftSystem
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{
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get
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{
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return DefBowFletching.CraftSystem;
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||||
}
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||||
}
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||||
public override void Serialize(GenericWriter writer)
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||||
{
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base.Serialize(writer);
|
||||
|
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writer.Write((int)0); // version
|
||||
}
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||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (this.Weight == 1.0)
|
||||
this.Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EverlastingMalletAndChisel : BaseEverlastingTool
|
||||
{
|
||||
[Constructable]
|
||||
public EverlastingMalletAndChisel()
|
||||
: base(0x12B3)
|
||||
{
|
||||
this.Name = "Everlasting Mallet and Chisel";
|
||||
this.Weight = 1.0;
|
||||
this.Hue = 1150;
|
||||
}
|
||||
|
||||
public EverlastingMalletAndChisel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefMasonry.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EverlastingMortarPestle : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingMortarPestle() : base(0xE9B)
|
||||
{
|
||||
Name = "Everlasting Mortar and Pestle";
|
||||
this.Weight = 1.0;
|
||||
Hue = 1150;
|
||||
}
|
||||
|
||||
public EverlastingMortarPestle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefAlchemy.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0x1034, 0x1035)]
|
||||
public class EverlastingSaw : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingSaw()
|
||||
: base(0x1034)
|
||||
{
|
||||
Name = "Everlasting Saw";
|
||||
this.Weight = 2.0;
|
||||
}
|
||||
|
||||
public EverlastingSaw(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefCarpentry.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0x0FBF, 0x0FC0)]
|
||||
public class EverlastingScribesPen : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingScribesPen()
|
||||
: base(0x0FBF)
|
||||
{
|
||||
Name = "Everlasting Scribes Pen";
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public EverlastingScribesPen(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefInscription.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1044168;
|
||||
}
|
||||
}// scribe's pen
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (this.Weight == 2.0)
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EverlastingSewingKit : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingSewingKit()
|
||||
: base(0xF9D)
|
||||
{
|
||||
Name = "Everlasting Sewing Kit";
|
||||
this.Weight = 2.0;
|
||||
}
|
||||
|
||||
public EverlastingSewingKit(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefTailoring.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0x13E3, 0x13E4)]
|
||||
public class EverlastingSmithHammer : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingSmithHammer()
|
||||
: base(0x13E3)
|
||||
{
|
||||
Name = "Everlasting Smith Hammer";
|
||||
this.Weight = 8.0;
|
||||
this.Layer = Layer.OneHanded;
|
||||
}
|
||||
|
||||
public EverlastingSmithHammer(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefBlacksmithy.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x1EB8, 0x1EB9)]
|
||||
public class EverlastingTinkerTools : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingTinkerTools()
|
||||
: base(0x1EB8)
|
||||
{
|
||||
Name = "Everlasting Tinker Tools";
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public EverlastingTinkerTools(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefTinkering.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, System.Collections.Generic.List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (Core.TOL)
|
||||
list.Add(new ToggleRepairContextMenuEntry(from, this));
|
||||
}
|
||||
|
||||
public class ToggleRepairContextMenuEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile _From;
|
||||
private BaseEverlastingTool _Tool;
|
||||
|
||||
public ToggleRepairContextMenuEntry(Mobile from, BaseEverlastingTool tool)
|
||||
: base(1157040) // Toggle Repair Mode
|
||||
{
|
||||
_From = from;
|
||||
_Tool = tool;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (_Tool.RepairMode)
|
||||
{
|
||||
_From.SendLocalizedMessage(1157042); // This tool is fully functional.
|
||||
_Tool.RepairMode = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_From.SendLocalizedMessage(1157041); // This tool will only repair items in this mode.
|
||||
_Tool.RepairMode = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user