Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
using Server.Network;
using Server.ContextMenus;
using System.Collections.Generic;
namespace Server.Items
{
public interface IEverlastingTool : IEntity, IUsesRemaining
{
CraftSystem CraftSystem { get; }
bool BreakOnDepletion { get; }
bool CheckAccessible(Mobile from, ref int num);
}
public abstract class BaseEverlastingTool : Item, ITool, IResource
{
private Mobile m_Crafter;
private ItemQuality m_Quality;
private int m_UsesRemaining;
private bool m_RepairMode;
private CraftResource _Resource;
private bool _PlayerConstructed;
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get { return _Resource; }
set
{
_Resource = value;
Hue = CraftResources.GetHue(_Resource);
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get { return m_Crafter; }
set { m_Crafter = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public ItemQuality Quality
{
get { return m_Quality; }
set
{
UnscaleUses();
m_Quality = value;
InvalidateProperties();
ScaleUses();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool PlayerConstructed
{
get { return _PlayerConstructed; }
set
{
_PlayerConstructed = value; InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get { return m_UsesRemaining; }
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool RepairMode
{
get { return m_RepairMode; }
set { m_RepairMode = value; }
}
public void ScaleUses()
{
m_UsesRemaining = (m_UsesRemaining * GetUsesScalar()) / 100;
InvalidateProperties();
}
public void UnscaleUses()
{
m_UsesRemaining = (m_UsesRemaining * 100) / GetUsesScalar();
}
public int GetUsesScalar()
{
if (m_Quality == ItemQuality.Exceptional)
return 200;
return 100;
}
public bool ShowUsesRemaining
{
get { return true; }
set { }
}
public virtual bool BreakOnDepletion { get { return true; } }
public abstract CraftSystem CraftSystem { get; }
public BaseEverlastingTool(int itemID)
: this(10000, itemID)
{
}
public BaseEverlastingTool(int uses, int itemID)
: base(itemID)
{
Hue = 0x47E;
m_UsesRemaining = uses;
m_Quality = ItemQuality.Normal;
LootType = LootType.Blessed;
}
public BaseEverlastingTool(Serial serial)
: base(serial)
{
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Crafter != null)
list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
if (m_Quality == ItemQuality.Exceptional)
list.Add(1060636); // exceptional
//list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public virtual void DisplayDurabilityTo(Mobile m)
{
LabelToAffix(m, 1017323, AffixType.Append, ": " + m_UsesRemaining.ToString()); // Durability
}
public virtual bool CheckAccessible(Mobile m, ref int num)
{
if (RootParent != m)
{
num = 1044263;
return false;
}
return true;
}
public static bool CheckAccessible(Item tool, Mobile m)
{
return CheckAccessible(tool, m, false);
}
public static bool CheckAccessible(Item tool, Mobile m, bool message)
{
if (tool == null || tool.Deleted)
{
return false;
}
var num = 0;
bool res;
if (tool is IEverlastingTool)
{
res = ((IEverlastingTool)tool).CheckAccessible(m, ref num);
}
else
{
res = tool.IsChildOf(m) || tool.Parent == m;
}
if (num > 0 && message)
{
m.SendLocalizedMessage(num);
}
return res;
}
public static bool CheckTool(Item tool, Mobile m)
{
if (tool == null || tool.Deleted)
{
return false;
}
Item check = m.FindItemOnLayer(Layer.OneHanded);
if (check is IEverlastingTool && check != tool && !(check is AncientSmithyHammer))
return false;
check = m.FindItemOnLayer(Layer.TwoHanded);
if (check is IEverlastingTool && check != tool && !(check is AncientSmithyHammer))
return false;
return true;
}
public override void OnSingleClick(Mobile from)
{
DisplayDurabilityTo(from);
base.OnSingleClick(from);
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack) || Parent == from)
{
if (this.UsesRemaining < 10000)
{
this.UsesRemaining = 10000;
}
CraftSystem system = CraftSystem;
if (Core.TOL && m_RepairMode)
{
Repair.Do(from, system, this);
}
else
{
int num = system.CanCraft(from, this, null);
if (num > 0 && (num != 1044267 || !Core.SE)) // Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
{
from.SendLocalizedMessage(num);
}
else
{
CraftContext context = system.GetContext(from);
from.SendGump(new CraftGump(from, system, this, null));
}
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)4); // version
writer.Write(_PlayerConstructed);
writer.Write((int)_Resource);
writer.Write(m_RepairMode);
writer.Write((Mobile)m_Crafter);
writer.Write((int)m_Quality);
writer.Write((int)m_UsesRemaining);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 4:
{
_PlayerConstructed = reader.ReadBool();
goto case 3;
}
case 3:
{
_Resource = (CraftResource)reader.ReadInt();
goto case 2;
}
case 2:
{
m_RepairMode = reader.ReadBool();
goto case 1;
}
case 1:
{
m_Crafter = reader.ReadMobile();
m_Quality = (ItemQuality)reader.ReadInt();
goto case 0;
}
case 0:
{
m_UsesRemaining = reader.ReadInt();
break;
}
}
}
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
{
PlayerConstructed = true;
Quality = (ItemQuality)quality;
if (makersMark)
Crafter = from;
return quality;
}
#endregion
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0xE8A, 0xE89)]
public class EverlastingBlowpipe : BaseEverlastingTool
{
//public override int LabelNumber { get { return 1044609; } } // Blow Pipe
[Constructable]
public EverlastingBlowpipe()
: base(0xE8A)
{
Name = "Everlasting Blowpipe";
Weight = 1.0;
Hue = 1150;
}
public EverlastingBlowpipe(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefGlassblowing.CraftSystem;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight != 1.0)
Weight = 1.0;
}
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x1022, 0x1023)]
public class EverlastingFletcherTools : BaseEverlastingTool
{
[Constructable]
public EverlastingFletcherTools()
: base(0x1022)
{
this.Name = "Everlasting Fletcher Tools";
this.Weight = 2.0;
this.Hue = 1150;
}
public EverlastingFletcherTools(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefBowFletching.CraftSystem;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 1.0)
this.Weight = 2.0;
}
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
namespace Server.Items
{
public class EverlastingMalletAndChisel : BaseEverlastingTool
{
[Constructable]
public EverlastingMalletAndChisel()
: base(0x12B3)
{
this.Name = "Everlasting Mallet and Chisel";
this.Weight = 1.0;
this.Hue = 1150;
}
public EverlastingMalletAndChisel(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefMasonry.CraftSystem;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
namespace Server.Items
{
public class EverlastingMortarPestle : BaseEverlastingTool
{
[Constructable]
public EverlastingMortarPestle() : base(0xE9B)
{
Name = "Everlasting Mortar and Pestle";
this.Weight = 1.0;
Hue = 1150;
}
public EverlastingMortarPestle(Serial serial) : base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefAlchemy.CraftSystem;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x1034, 0x1035)]
public class EverlastingSaw : BaseEverlastingTool
{
[Constructable]
public EverlastingSaw()
: base(0x1034)
{
Name = "Everlasting Saw";
this.Weight = 2.0;
}
public EverlastingSaw(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefCarpentry.CraftSystem;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x0FBF, 0x0FC0)]
public class EverlastingScribesPen : BaseEverlastingTool
{
[Constructable]
public EverlastingScribesPen()
: base(0x0FBF)
{
Name = "Everlasting Scribes Pen";
this.Weight = 1.0;
}
public EverlastingScribesPen(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefInscription.CraftSystem;
}
}
public override int LabelNumber
{
get
{
return 1044168;
}
}// scribe's pen
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (this.Weight == 2.0)
this.Weight = 1.0;
}
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
namespace Server.Items
{
public class EverlastingSewingKit : BaseEverlastingTool
{
[Constructable]
public EverlastingSewingKit()
: base(0xF9D)
{
Name = "Everlasting Sewing Kit";
this.Weight = 2.0;
}
public EverlastingSewingKit(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefTailoring.CraftSystem;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
namespace Server.Items
{
[FlipableAttribute(0x13E3, 0x13E4)]
public class EverlastingSmithHammer : BaseEverlastingTool
{
[Constructable]
public EverlastingSmithHammer()
: base(0x13E3)
{
Name = "Everlasting Smith Hammer";
this.Weight = 8.0;
this.Layer = Layer.OneHanded;
}
public EverlastingSmithHammer(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefBlacksmithy.CraftSystem;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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/* Scripted By
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
* █
*
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀   █▀▀ █▀█ █▀█▀█
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
*/
using System;
using Server.Engines.Craft;
using Server.ContextMenus;
namespace Server.Items
{
[Flipable(0x1EB8, 0x1EB9)]
public class EverlastingTinkerTools : BaseEverlastingTool
{
[Constructable]
public EverlastingTinkerTools()
: base(0x1EB8)
{
Name = "Everlasting Tinker Tools";
this.Weight = 1.0;
}
public EverlastingTinkerTools(Serial serial)
: base(serial)
{
}
public override CraftSystem CraftSystem
{
get
{
return DefTinkering.CraftSystem;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void GetContextMenuEntries(Mobile from, System.Collections.Generic.List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (Core.TOL)
list.Add(new ToggleRepairContextMenuEntry(from, this));
}
public class ToggleRepairContextMenuEntry : ContextMenuEntry
{
private Mobile _From;
private BaseEverlastingTool _Tool;
public ToggleRepairContextMenuEntry(Mobile from, BaseEverlastingTool tool)
: base(1157040) // Toggle Repair Mode
{
_From = from;
_Tool = tool;
}
public override void OnClick()
{
if (_Tool.RepairMode)
{
_From.SendLocalizedMessage(1157042); // This tool is fully functional.
_Tool.RepairMode = false;
}
else
{
_From.SendLocalizedMessage(1157041); // This tool will only repair items in this mode.
_Tool.RepairMode = true;
}
}
}
}
}