Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,333 @@
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/* Scripted By
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* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
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* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
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* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
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* █
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*
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* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
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* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
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*/
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using System;
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using Server.Engines.Craft;
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using Server.Network;
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using Server.ContextMenus;
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using System.Collections.Generic;
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namespace Server.Items
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{
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public interface IEverlastingTool : IEntity, IUsesRemaining
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{
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CraftSystem CraftSystem { get; }
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bool BreakOnDepletion { get; }
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bool CheckAccessible(Mobile from, ref int num);
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}
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public abstract class BaseEverlastingTool : Item, ITool, IResource
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{
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private Mobile m_Crafter;
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private ItemQuality m_Quality;
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private int m_UsesRemaining;
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private bool m_RepairMode;
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private CraftResource _Resource;
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private bool _PlayerConstructed;
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get { return _Resource; }
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set
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{
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_Resource = value;
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Hue = CraftResources.GetHue(_Resource);
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Crafter
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{
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get { return m_Crafter; }
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set { m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public ItemQuality Quality
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{
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get { return m_Quality; }
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set
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{
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UnscaleUses();
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m_Quality = value;
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InvalidateProperties();
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ScaleUses();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool PlayerConstructed
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{
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get { return _PlayerConstructed; }
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set
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{
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_PlayerConstructed = value; InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get { return m_UsesRemaining; }
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool RepairMode
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{
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get { return m_RepairMode; }
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set { m_RepairMode = value; }
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}
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public void ScaleUses()
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{
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m_UsesRemaining = (m_UsesRemaining * GetUsesScalar()) / 100;
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InvalidateProperties();
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}
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public void UnscaleUses()
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{
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m_UsesRemaining = (m_UsesRemaining * 100) / GetUsesScalar();
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}
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public int GetUsesScalar()
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{
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if (m_Quality == ItemQuality.Exceptional)
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return 200;
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return 100;
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}
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public bool ShowUsesRemaining
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{
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get { return true; }
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set { }
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}
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public virtual bool BreakOnDepletion { get { return true; } }
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public abstract CraftSystem CraftSystem { get; }
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public BaseEverlastingTool(int itemID)
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: this(10000, itemID)
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{
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}
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public BaseEverlastingTool(int uses, int itemID)
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: base(itemID)
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{
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Hue = 0x47E;
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m_UsesRemaining = uses;
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m_Quality = ItemQuality.Normal;
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LootType = LootType.Blessed;
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}
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public BaseEverlastingTool(Serial serial)
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: base(serial)
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (m_Crafter != null)
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list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
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if (m_Quality == ItemQuality.Exceptional)
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list.Add(1060636); // exceptional
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//list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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}
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public virtual void DisplayDurabilityTo(Mobile m)
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{
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LabelToAffix(m, 1017323, AffixType.Append, ": " + m_UsesRemaining.ToString()); // Durability
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}
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public virtual bool CheckAccessible(Mobile m, ref int num)
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{
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if (RootParent != m)
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{
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num = 1044263;
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return false;
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}
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return true;
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}
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public static bool CheckAccessible(Item tool, Mobile m)
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{
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return CheckAccessible(tool, m, false);
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}
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public static bool CheckAccessible(Item tool, Mobile m, bool message)
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{
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if (tool == null || tool.Deleted)
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{
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return false;
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}
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var num = 0;
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bool res;
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if (tool is IEverlastingTool)
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{
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res = ((IEverlastingTool)tool).CheckAccessible(m, ref num);
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}
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else
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{
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res = tool.IsChildOf(m) || tool.Parent == m;
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}
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if (num > 0 && message)
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{
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m.SendLocalizedMessage(num);
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}
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return res;
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}
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public static bool CheckTool(Item tool, Mobile m)
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{
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if (tool == null || tool.Deleted)
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{
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return false;
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}
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Item check = m.FindItemOnLayer(Layer.OneHanded);
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if (check is IEverlastingTool && check != tool && !(check is AncientSmithyHammer))
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return false;
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check = m.FindItemOnLayer(Layer.TwoHanded);
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if (check is IEverlastingTool && check != tool && !(check is AncientSmithyHammer))
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return false;
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return true;
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}
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public override void OnSingleClick(Mobile from)
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{
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DisplayDurabilityTo(from);
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base.OnSingleClick(from);
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack) || Parent == from)
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{
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if (this.UsesRemaining < 10000)
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{
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this.UsesRemaining = 10000;
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}
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CraftSystem system = CraftSystem;
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if (Core.TOL && m_RepairMode)
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{
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Repair.Do(from, system, this);
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}
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else
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{
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int num = system.CanCraft(from, this, null);
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if (num > 0 && (num != 1044267 || !Core.SE)) // Blacksmithing shows the gump regardless of proximity of an anvil and forge after SE
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{
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from.SendLocalizedMessage(num);
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}
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else
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{
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CraftContext context = system.GetContext(from);
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from.SendGump(new CraftGump(from, system, this, null));
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}
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}
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)4); // version
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writer.Write(_PlayerConstructed);
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writer.Write((int)_Resource);
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writer.Write(m_RepairMode);
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writer.Write((Mobile)m_Crafter);
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writer.Write((int)m_Quality);
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writer.Write((int)m_UsesRemaining);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 4:
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{
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_PlayerConstructed = reader.ReadBool();
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goto case 3;
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}
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case 3:
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{
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_Resource = (CraftResource)reader.ReadInt();
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goto case 2;
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}
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case 2:
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{
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m_RepairMode = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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m_Crafter = reader.ReadMobile();
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m_Quality = (ItemQuality)reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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break;
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}
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}
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}
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#region ICraftable Members
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue)
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{
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PlayerConstructed = true;
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Quality = (ItemQuality)quality;
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if (makersMark)
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Crafter = from;
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return quality;
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}
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#endregion
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}
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}
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@@ -0,0 +1,58 @@
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/* Scripted By
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* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
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* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
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* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
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* █
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*
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* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
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* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
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*/
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute(0xE8A, 0xE89)]
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public class EverlastingBlowpipe : BaseEverlastingTool
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{
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//public override int LabelNumber { get { return 1044609; } } // Blow Pipe
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[Constructable]
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public EverlastingBlowpipe()
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: base(0xE8A)
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{
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Name = "Everlasting Blowpipe";
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Weight = 1.0;
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Hue = 1150;
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}
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public EverlastingBlowpipe(Serial serial)
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: base(serial)
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{
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}
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public override CraftSystem CraftSystem
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{
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get
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{
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return DefGlassblowing.CraftSystem;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight != 1.0)
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Weight = 1.0;
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}
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}
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}
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@@ -0,0 +1,57 @@
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/* Scripted By
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* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
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* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
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* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
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* █
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*
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* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
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* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
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*/
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using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[FlipableAttribute(0x1022, 0x1023)]
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public class EverlastingFletcherTools : BaseEverlastingTool
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{
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[Constructable]
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public EverlastingFletcherTools()
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: base(0x1022)
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{
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this.Name = "Everlasting Fletcher Tools";
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this.Weight = 2.0;
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this.Hue = 1150;
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}
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public EverlastingFletcherTools(Serial serial)
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: base(serial)
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{
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}
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||||
public override CraftSystem CraftSystem
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{
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get
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{
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return DefBowFletching.CraftSystem;
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||||
}
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||||
}
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||||
public override void Serialize(GenericWriter writer)
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||||
{
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base.Serialize(writer);
|
||||
|
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writer.Write((int)0); // version
|
||||
}
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||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (this.Weight == 1.0)
|
||||
this.Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EverlastingMalletAndChisel : BaseEverlastingTool
|
||||
{
|
||||
[Constructable]
|
||||
public EverlastingMalletAndChisel()
|
||||
: base(0x12B3)
|
||||
{
|
||||
this.Name = "Everlasting Mallet and Chisel";
|
||||
this.Weight = 1.0;
|
||||
this.Hue = 1150;
|
||||
}
|
||||
|
||||
public EverlastingMalletAndChisel(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefMasonry.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EverlastingMortarPestle : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingMortarPestle() : base(0xE9B)
|
||||
{
|
||||
Name = "Everlasting Mortar and Pestle";
|
||||
this.Weight = 1.0;
|
||||
Hue = 1150;
|
||||
}
|
||||
|
||||
public EverlastingMortarPestle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefAlchemy.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0x1034, 0x1035)]
|
||||
public class EverlastingSaw : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingSaw()
|
||||
: base(0x1034)
|
||||
{
|
||||
Name = "Everlasting Saw";
|
||||
this.Weight = 2.0;
|
||||
}
|
||||
|
||||
public EverlastingSaw(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefCarpentry.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0x0FBF, 0x0FC0)]
|
||||
public class EverlastingScribesPen : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingScribesPen()
|
||||
: base(0x0FBF)
|
||||
{
|
||||
Name = "Everlasting Scribes Pen";
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public EverlastingScribesPen(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefInscription.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
return 1044168;
|
||||
}
|
||||
}// scribe's pen
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (this.Weight == 2.0)
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EverlastingSewingKit : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingSewingKit()
|
||||
: base(0xF9D)
|
||||
{
|
||||
Name = "Everlasting Sewing Kit";
|
||||
this.Weight = 2.0;
|
||||
}
|
||||
|
||||
public EverlastingSewingKit(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefTailoring.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute(0x13E3, 0x13E4)]
|
||||
public class EverlastingSmithHammer : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingSmithHammer()
|
||||
: base(0x13E3)
|
||||
{
|
||||
Name = "Everlasting Smith Hammer";
|
||||
this.Weight = 8.0;
|
||||
this.Layer = Layer.OneHanded;
|
||||
}
|
||||
|
||||
public EverlastingSmithHammer(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefBlacksmithy.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
/* Scripted By
|
||||
* █▀▀▀ █▀▀ █▀▀█ █▀▀ █▀▀ ▀█ █▀ █▀▀█ █▀▀█
|
||||
* █▀▀▀ ▀▀█ █ █ █ █▀ █▄█ █▄▄█ █ █
|
||||
* █▄▄▄ ▀▀▀ █▀▀▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀ █ █
|
||||
* █
|
||||
*
|
||||
* █ █ █▀█ ▄▀█ █▀▀ █▀▀ █▀▀ █▀ █▀ █▀▀ █▀█ █▀█▀█
|
||||
* █▄█ █▄█ █▀█ █▄▄ █▄▄ ██▄ ▄█ ▄█ ▄ █▄▄ █▄█ █ ▀ █
|
||||
*/
|
||||
|
||||
using System;
|
||||
using Server.Engines.Craft;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable(0x1EB8, 0x1EB9)]
|
||||
public class EverlastingTinkerTools : BaseEverlastingTool
|
||||
{
|
||||
|
||||
[Constructable]
|
||||
public EverlastingTinkerTools()
|
||||
: base(0x1EB8)
|
||||
{
|
||||
Name = "Everlasting Tinker Tools";
|
||||
this.Weight = 1.0;
|
||||
}
|
||||
|
||||
public EverlastingTinkerTools(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override CraftSystem CraftSystem
|
||||
{
|
||||
get
|
||||
{
|
||||
return DefTinkering.CraftSystem;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, System.Collections.Generic.List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (Core.TOL)
|
||||
list.Add(new ToggleRepairContextMenuEntry(from, this));
|
||||
}
|
||||
|
||||
public class ToggleRepairContextMenuEntry : ContextMenuEntry
|
||||
{
|
||||
private Mobile _From;
|
||||
private BaseEverlastingTool _Tool;
|
||||
|
||||
public ToggleRepairContextMenuEntry(Mobile from, BaseEverlastingTool tool)
|
||||
: base(1157040) // Toggle Repair Mode
|
||||
{
|
||||
_From = from;
|
||||
_Tool = tool;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (_Tool.RepairMode)
|
||||
{
|
||||
_From.SendLocalizedMessage(1157042); // This tool is fully functional.
|
||||
_Tool.RepairMode = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_From.SendLocalizedMessage(1157041); // This tool will only repair items in this mode.
|
||||
_Tool.RepairMode = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
540
Scripts/Scripts-master/Items/Everlasting/EverlastingBandage.cs
Normal file
540
Scripts/Scripts-master/Items/Everlasting/EverlastingBandage.cs
Normal file
@@ -0,0 +1,540 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Server;
|
||||
using Server.Gumps;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class EverlastingBandage : Item, IDyable
|
||||
{
|
||||
public static int Range = ( Core.AOS ? 2 : 1 );
|
||||
|
||||
public override double DefaultWeight
|
||||
{
|
||||
get { return 0.1; }
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public EverlastingBandage() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public EverlastingBandage( int amount ) : base( 0xE21 )
|
||||
{
|
||||
Name = "Everlasting Bandage";
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1152;
|
||||
}
|
||||
|
||||
public EverlastingBandage(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from.InRange( GetWorldLocation(), Range ) )
|
||||
{
|
||||
from.RevealingAction();
|
||||
|
||||
from.SendLocalizedMessage( 500948 ); // Who will you use the bandages on?
|
||||
|
||||
from.Target = new InternalTarget( this );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private EverlastingBandage m_EverlastingBandage;
|
||||
|
||||
public InternalTarget( EverlastingBandage bandage ) : base( EverlastingBandage.Range, false, TargetFlags.Beneficial )
|
||||
{
|
||||
m_EverlastingBandage = bandage;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_EverlastingBandage.Deleted )
|
||||
return; //* Here
|
||||
|
||||
if ( targeted is Mobile )
|
||||
{
|
||||
if ( from.InRange( m_EverlastingBandage.GetWorldLocation(), EverlastingBandage.Range ) )
|
||||
{
|
||||
if ( BandageContext1.BeginHeal( from, (Mobile)targeted, m_EverlastingBandage is EnhancedBandage ) != null )
|
||||
{
|
||||
//m_Bandage.Consume();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500295 ); // You are too far away to do that.
|
||||
}
|
||||
}
|
||||
else if ( targeted is PlagueBeastInnard )
|
||||
{
|
||||
if ( ((PlagueBeastInnard) targeted).OnBandage( from ) )
|
||||
m_EverlastingBandage.Consume();
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500970 ); // Bandages can not be used on that.
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnNonlocalTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( targeted is PlagueBeastInnard )
|
||||
{
|
||||
//if ( ((PlagueBeastInnard) targeted).OnBandage( from ) )
|
||||
// m_Bandage.Consume();
|
||||
}
|
||||
else
|
||||
base.OnNonlocalTarget( from, targeted );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class BandageContext1
|
||||
{
|
||||
private Mobile m_Healer;
|
||||
private Mobile m_Patient;
|
||||
private int m_Slips;
|
||||
private Timer m_Timer;
|
||||
|
||||
public Mobile Healer{ get{ return m_Healer; } }
|
||||
public Mobile Patient{ get{ return m_Patient; } }
|
||||
public int Slips{ get{ return m_Slips; } set{ m_Slips = value; } }
|
||||
public Timer Timer{ get{ return m_Timer; } }
|
||||
|
||||
#region Heritage Items
|
||||
private bool m_Enhanced;
|
||||
|
||||
public bool Enhanced{ get{ return m_Enhanced; } }
|
||||
#endregion
|
||||
|
||||
public void Slip()
|
||||
{
|
||||
m_Healer.SendLocalizedMessage( 500961 ); // Your fingers slip!
|
||||
++m_Slips;
|
||||
}
|
||||
|
||||
public BandageContext1( Mobile healer, Mobile patient, TimeSpan delay, bool enhanced )
|
||||
{
|
||||
m_Healer = healer;
|
||||
m_Patient = patient;
|
||||
|
||||
m_Timer = new InternalTimer1( this, delay );
|
||||
m_Timer.Start();
|
||||
|
||||
m_Enhanced = enhanced;
|
||||
}
|
||||
|
||||
public void StopHeal()
|
||||
{
|
||||
m_Table.Remove( m_Healer );
|
||||
|
||||
if ( m_Timer != null )
|
||||
m_Timer.Stop();
|
||||
|
||||
m_Timer = null;
|
||||
}
|
||||
|
||||
private static Dictionary<Mobile, BandageContext1> m_Table = new Dictionary<Mobile, BandageContext1>();
|
||||
|
||||
public static BandageContext1 GetContext( Mobile healer )
|
||||
{
|
||||
BandageContext1 bc = null;
|
||||
m_Table.TryGetValue( healer, out bc );
|
||||
return bc;
|
||||
}
|
||||
|
||||
public static SkillName GetPrimarySkill( Mobile m )
|
||||
{
|
||||
if ( !m.Player && (m.Body.IsMonster || m.Body.IsAnimal) )
|
||||
return SkillName.Veterinary;
|
||||
else
|
||||
return SkillName.Healing;
|
||||
}
|
||||
|
||||
public static SkillName GetSecondarySkill( Mobile m )
|
||||
{
|
||||
if ( !m.Player && (m.Body.IsMonster || m.Body.IsAnimal) )
|
||||
return SkillName.AnimalLore;
|
||||
else
|
||||
return SkillName.Anatomy;
|
||||
}
|
||||
|
||||
public void EndHeal()
|
||||
{
|
||||
StopHeal();
|
||||
|
||||
int healerNumber = -1, patientNumber = -1;
|
||||
bool playSound = true;
|
||||
bool checkSkills = false;
|
||||
|
||||
SkillName primarySkill = GetPrimarySkill( m_Patient );
|
||||
SkillName secondarySkill = GetSecondarySkill( m_Patient );
|
||||
|
||||
BaseCreature petPatient = m_Patient as BaseCreature;
|
||||
|
||||
if ( !m_Healer.Alive )
|
||||
{
|
||||
healerNumber = 500962; // You were unable to finish your work before you died.
|
||||
patientNumber = -1;
|
||||
playSound = false;
|
||||
}
|
||||
else if ( !m_Healer.InRange( m_Patient, EverlastingBandage.Range ) )
|
||||
{
|
||||
healerNumber = 500963; // You did not stay close enough to heal your target.
|
||||
patientNumber = -1;
|
||||
playSound = false;
|
||||
}
|
||||
else if ( !m_Patient.Alive || (petPatient != null && petPatient.IsDeadPet) )
|
||||
{
|
||||
double healing = m_Healer.Skills[primarySkill].Value;
|
||||
double anatomy = m_Healer.Skills[secondarySkill].Value;
|
||||
double chance = ((healing - 68.0) / 50.0) - (m_Slips * 0.02);
|
||||
|
||||
if (( (checkSkills = (healing >= 80.0 && anatomy >= 80.0)) && chance > Utility.RandomDouble() )
|
||||
|| ( Core.SE && petPatient is Factions.FactionWarHorse && petPatient.ControlMaster == m_Healer) ) //TODO: Dbl check doesn't check for faction of the horse here?
|
||||
{
|
||||
if ( m_Patient.Map == null || !m_Patient.Map.CanFit( m_Patient.Location, 16, false, false ) )
|
||||
{
|
||||
healerNumber = 501042; // Target can not be resurrected at that location.
|
||||
patientNumber = 502391; // Thou can not be resurrected there!
|
||||
}
|
||||
else if ( m_Patient.Region != null && m_Patient.Region.IsPartOf( "Khaldun" ) )
|
||||
{
|
||||
healerNumber = 1010395; // The veil of death in this area is too strong and resists thy efforts to restore life.
|
||||
patientNumber = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
healerNumber = 500965; // You are able to resurrect your patient.
|
||||
patientNumber = -1;
|
||||
|
||||
m_Patient.PlaySound( 0x214 );
|
||||
m_Patient.FixedEffect( 0x376A, 10, 16 );
|
||||
|
||||
if ( petPatient != null && petPatient.IsDeadPet )
|
||||
{
|
||||
Mobile master = petPatient.ControlMaster;
|
||||
|
||||
if( master != null && m_Healer == master )
|
||||
{
|
||||
petPatient.ResurrectPet();
|
||||
|
||||
for ( int i = 0; i < petPatient.Skills.Length; ++i )
|
||||
{
|
||||
petPatient.Skills[i].Base -= 0.1;
|
||||
}
|
||||
}
|
||||
else if ( master != null && master.InRange( petPatient, 3 ) )
|
||||
{
|
||||
healerNumber = 503255; // You are able to resurrect the creature.
|
||||
|
||||
master.CloseGump( typeof( PetResurrectGump ) );
|
||||
master.SendGump( new PetResurrectGump( m_Healer, petPatient ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
bool found = false;
|
||||
|
||||
List<Mobile> friends = petPatient.Friends;
|
||||
|
||||
for ( int i = 0; friends != null && i < friends.Count; ++i )
|
||||
{
|
||||
Mobile friend = friends[i];
|
||||
|
||||
if ( friend.InRange( petPatient, 3 ) )
|
||||
{
|
||||
healerNumber = 503255; // You are able to resurrect the creature.
|
||||
|
||||
friend.CloseGump( typeof( PetResurrectGump ) );
|
||||
friend.SendGump( new PetResurrectGump( m_Healer, petPatient ) );
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !found )
|
||||
healerNumber = 1049670; // The pet's owner must be nearby to attempt resurrection.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Patient.CloseGump( typeof( ResurrectGump ) );
|
||||
m_Patient.SendGump( new ResurrectGump( m_Patient, m_Healer ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( petPatient != null && petPatient.IsDeadPet )
|
||||
healerNumber = 503256; // You fail to resurrect the creature.
|
||||
else
|
||||
healerNumber = 500966; // You are unable to resurrect your patient.
|
||||
|
||||
patientNumber = -1;
|
||||
}
|
||||
}
|
||||
else if ( m_Patient.Poisoned )
|
||||
{
|
||||
m_Healer.SendLocalizedMessage( 500969 ); // You finish applying the bandages.
|
||||
|
||||
double healing = m_Healer.Skills[primarySkill].Value;
|
||||
double anatomy = m_Healer.Skills[secondarySkill].Value;
|
||||
double chance = ((healing - 30.0) / 50.0) - (m_Patient.Poison.Level * 0.1) - (m_Slips * 0.02);
|
||||
|
||||
if ( (checkSkills = (healing >= 60.0 && anatomy >= 60.0)) && chance > Utility.RandomDouble() )
|
||||
{
|
||||
if ( m_Patient.CurePoison( m_Healer ) )
|
||||
{
|
||||
healerNumber = (m_Healer == m_Patient) ? -1 : 1010058; // You have cured the target of all poisons.
|
||||
patientNumber = 1010059; // You have been cured of all poisons.
|
||||
}
|
||||
else
|
||||
{
|
||||
healerNumber = -1;
|
||||
patientNumber = -1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
healerNumber = 1010060; // You have failed to cure your target!
|
||||
patientNumber = -1;
|
||||
}
|
||||
}
|
||||
else if ( BleedAttack.IsBleeding( m_Patient ) )
|
||||
{
|
||||
healerNumber = 1060088; // You bind the wound and stop the bleeding
|
||||
patientNumber = 1060167; // The bleeding wounds have healed, you are no longer bleeding!
|
||||
|
||||
BleedAttack.EndBleed( m_Patient, false );
|
||||
}
|
||||
else if ( MortalStrike.IsWounded( m_Patient ) )
|
||||
{
|
||||
healerNumber = ( m_Healer == m_Patient ? 1005000 : 1010398 );
|
||||
patientNumber = -1;
|
||||
playSound = false;
|
||||
}
|
||||
else if ( m_Patient.Hits == m_Patient.HitsMax )
|
||||
{
|
||||
healerNumber = 500967; // You heal what little damage your patient had.
|
||||
patientNumber = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
checkSkills = true;
|
||||
patientNumber = -1;
|
||||
|
||||
double healing = m_Healer.Skills[primarySkill].Value;
|
||||
double anatomy = m_Healer.Skills[secondarySkill].Value;
|
||||
double chance = ((healing + 10.0) / 100.0) - (m_Slips * 0.02);
|
||||
|
||||
#region Heritage Items
|
||||
healing += EnhancedBandage.HealingBonus;
|
||||
#endregion
|
||||
|
||||
if ( chance > Utility.RandomDouble() )
|
||||
{
|
||||
healerNumber = 500969; // You finish applying the bandages.
|
||||
|
||||
double min, max;
|
||||
|
||||
if ( Core.AOS )
|
||||
{
|
||||
min = (anatomy / 8.0) + (healing / 5.0) + 4.0;
|
||||
max = (anatomy / 6.0) + (healing / 2.5) + 4.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
min = (anatomy / 5.0) + (healing / 5.0) + 3.0;
|
||||
max = (anatomy / 5.0) + (healing / 2.0) + 10.0;
|
||||
}
|
||||
|
||||
double toHeal = min + (Utility.RandomDouble() * (max - min));
|
||||
|
||||
if ( m_Patient.Body.IsMonster || m_Patient.Body.IsAnimal )
|
||||
toHeal += m_Patient.HitsMax / 100;
|
||||
|
||||
if ( Core.AOS )
|
||||
toHeal -= toHeal * m_Slips * 0.35; // TODO: Verify algorithm
|
||||
else
|
||||
toHeal -= m_Slips * 4;
|
||||
|
||||
if ( toHeal < 1 )
|
||||
{
|
||||
toHeal = 1;
|
||||
healerNumber = 500968; // You apply the bandages, but they barely help.
|
||||
}
|
||||
|
||||
m_Patient.Heal( (int) toHeal, m_Healer, false );
|
||||
}
|
||||
else
|
||||
{
|
||||
healerNumber = 500968; // You apply the bandages, but they barely help.
|
||||
playSound = false;
|
||||
}
|
||||
}
|
||||
|
||||
if ( healerNumber != -1 )
|
||||
m_Healer.SendLocalizedMessage( healerNumber );
|
||||
|
||||
if ( patientNumber != -1 )
|
||||
m_Patient.SendLocalizedMessage( patientNumber );
|
||||
|
||||
if ( playSound )
|
||||
m_Patient.PlaySound( 0x57 );
|
||||
|
||||
if ( checkSkills )
|
||||
{
|
||||
m_Healer.CheckSkill( secondarySkill, 0.0, 120.0 );
|
||||
m_Healer.CheckSkill( primarySkill, 0.0, 120.0 );
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTimer1 : Timer
|
||||
{
|
||||
private BandageContext1 m_Context;
|
||||
|
||||
public InternalTimer1( BandageContext1 context, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Context = context;
|
||||
Priority = TimerPriority.FiftyMS;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
m_Context.EndHeal();
|
||||
}
|
||||
}
|
||||
|
||||
public static BandageContext1 BeginHeal( Mobile healer, Mobile patient )
|
||||
{
|
||||
return BeginHeal( healer, patient, false );
|
||||
}
|
||||
|
||||
public static BandageContext1 BeginHeal( Mobile healer, Mobile patient, bool enhanced )
|
||||
{
|
||||
bool isDeadPet = ( patient is BaseCreature && ((BaseCreature)patient).IsDeadPet );
|
||||
|
||||
if ( patient is Golem )
|
||||
{
|
||||
healer.SendLocalizedMessage( 500970 ); // Bandages cannot be used on that.
|
||||
}
|
||||
else if ( patient is BaseCreature && ((BaseCreature)patient).IsAnimatedDead )
|
||||
{
|
||||
healer.SendLocalizedMessage( 500951 ); // You cannot heal that.
|
||||
}
|
||||
else if ( !patient.Poisoned && patient.Hits == patient.HitsMax && !BleedAttack.IsBleeding( patient ) && !isDeadPet )
|
||||
{
|
||||
healer.SendLocalizedMessage( 500955 ); // That being is not damaged!
|
||||
}
|
||||
else if ( !patient.Alive && (patient.Map == null || !patient.Map.CanFit( patient.Location, 16, false, false )) )
|
||||
{
|
||||
healer.SendLocalizedMessage( 501042 ); // Target cannot be resurrected at that location.
|
||||
}
|
||||
else if ( healer.CanBeBeneficial( patient, true, true ) )
|
||||
{
|
||||
healer.DoBeneficial( patient );
|
||||
|
||||
bool onSelf = ( healer == patient );
|
||||
int dex = healer.Dex;
|
||||
|
||||
double seconds;
|
||||
double resDelay = ( patient.Alive ? 0.0 : 5.0 );
|
||||
|
||||
if ( onSelf )
|
||||
{
|
||||
if ( Core.AOS )
|
||||
seconds = 5.0 + (0.5 * ((double)(120 - dex) / 10)); // TODO: Verify algorithm
|
||||
else
|
||||
seconds = 9.4 + (0.6 * ((double)(120 - dex) / 10));
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( Core.AOS && GetPrimarySkill( patient ) == SkillName.Veterinary )
|
||||
{
|
||||
seconds = 2.0;
|
||||
}
|
||||
else if ( Core.AOS )
|
||||
{
|
||||
if (dex < 204)
|
||||
{
|
||||
seconds = 3.2-(Math.Sin((double)dex/130)*2.5) + resDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
seconds = 0.7 + resDelay;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( dex >= 100 )
|
||||
seconds = 3.0 + resDelay;
|
||||
else if ( dex >= 40 )
|
||||
seconds = 4.0 + resDelay;
|
||||
else
|
||||
seconds = 5.0 + resDelay;
|
||||
}
|
||||
}
|
||||
|
||||
BandageContext1 context = GetContext( healer );
|
||||
|
||||
if ( context != null )
|
||||
context.StopHeal();
|
||||
seconds *= 1000;
|
||||
|
||||
context = new BandageContext1( healer, patient, TimeSpan.FromMilliseconds( seconds ), enhanced );
|
||||
|
||||
m_Table[healer] = context;
|
||||
|
||||
if ( !onSelf )
|
||||
patient.SendLocalizedMessage( 1008078, false, healer.Name ); // : Attempting to heal you.
|
||||
|
||||
healer.SendLocalizedMessage( 500956 ); // You begin applying the bandages.
|
||||
return context;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
#region AuthorHeader
|
||||
//
|
||||
// Shrink System version 2.1, by Xanthos
|
||||
//
|
||||
//
|
||||
#endregion AuthorHeader
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Mobiles;
|
||||
using Xanthos.Interfaces;
|
||||
|
||||
namespace Xanthos.ShrinkSystem
|
||||
{
|
||||
public class EverlastingPetLeash : Item, IShrinkTool
|
||||
{
|
||||
|
||||
private int m_Charges = ShrinkConfig.ShrinkCharges;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int ShrinkCharges
|
||||
{
|
||||
get { return m_Charges; }
|
||||
set
|
||||
{
|
||||
//if ( 0 == m_Charges || 0 == (m_Charges = value ))
|
||||
//Delete();
|
||||
//else
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public EverlastingPetLeash() : base( 0x1374 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Movable = true;
|
||||
Name = "Everlasting Pet Leash";
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x480;
|
||||
}
|
||||
|
||||
public EverlastingPetLeash( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
//if ( m_Charges >= 0 )
|
||||
//list.Add( 1060658, "Charges\t{0}", m_Charges.ToString() );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
bool isStaff = from.AccessLevel != AccessLevel.Player;
|
||||
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
|
||||
else if ( isStaff || from.Skills[ SkillName.AnimalTaming ].Value >= ShrinkConfig.TamingRequired )
|
||||
from.Target = new ShrinkTarget( from, this, isStaff );
|
||||
else
|
||||
from.SendMessage( "You must have at least " + ShrinkConfig.TamingRequired + " animal taming to use a pet leash." );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
writer.Write( m_Charges );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
m_Charges = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0xF43, 0xF44 )]
|
||||
public class IndestructableHatchet : Hatchet
|
||||
{
|
||||
|
||||
public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ArmorIgnore; } }
|
||||
public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } }
|
||||
|
||||
public override int AosStrengthReq { get { return 20; } }
|
||||
public override int AosMinDamage { get { return 13; } }
|
||||
public override int AosMaxDamage { get { return 15; } }
|
||||
public override int AosSpeed { get { return 41; } }
|
||||
public override float MlSpeed { get { return 2.75f; } }
|
||||
|
||||
public override int OldStrengthReq { get { return 15; } }
|
||||
public override int OldMinDamage { get { return 2; } }
|
||||
public override int OldMaxDamage { get { return 17; } }
|
||||
public override int OldSpeed { get { return 40; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
public IndestructableHatchet() : base( 0xF43 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
UsesRemaining = 10000;
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 1150;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (UsesRemaining < 10000)
|
||||
{
|
||||
UsesRemaining = 10000;
|
||||
}
|
||||
}
|
||||
|
||||
public IndestructableHatchet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Network;
|
||||
using Server.Engines.Harvest;
|
||||
using Server.CustomMining;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
//[FlipableAttribute( 0xE86, 0xE85 )]
|
||||
public class IndestructablePickaxe : VeinPickaxe//BaseAxe, IHarvestTool
|
||||
{
|
||||
/*
|
||||
public override HarvestSystem HarvestSystem{ get{ return Mining.System; } }
|
||||
|
||||
|
||||
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.DoubleStrike; } }
|
||||
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } }
|
||||
|
||||
public override int AosStrengthReq{ get{ return 50; } }
|
||||
public override int AosMinDamage{ get{ return 13; } }
|
||||
public override int AosMaxDamage{ get{ return 15; } }
|
||||
public override int AosSpeed{ get{ return 35; } }
|
||||
public override float MlSpeed{ get{ return 3.00f; } }
|
||||
|
||||
public override int OldStrengthReq{ get{ return 25; } }
|
||||
public override int OldMinDamage{ get{ return 1; } }
|
||||
public override int OldMaxDamage{ get{ return 15; } }
|
||||
public override int OldSpeed{ get{ return 35; } }
|
||||
|
||||
public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Slash1H; } }
|
||||
*/
|
||||
|
||||
[Constructable]
|
||||
public IndestructablePickaxe() : base()
|
||||
{
|
||||
Weight = 5.0;
|
||||
Hue = 1150;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public IndestructablePickaxe(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user