Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,120 @@
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//Unknown Author
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//Fix By Formosa
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using System;
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using System.Collections;
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using Server.Gumps;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class Repair_Armor_DeedTarget : Target
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{
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private Repair_Armor_Deed m_Deed;
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public Repair_Armor_DeedTarget( Repair_Armor_Deed deed ) : base ( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is BaseArmor )
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{
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BaseArmor repairing = (BaseArmor)targeted;
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if ( !repairing.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1044275 ); // The item must be in your backpack to repair it.
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}
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else if ( repairing.MaxHitPoints <= 0 || repairing.HitPoints == repairing.MaxHitPoints )
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{
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from.SendLocalizedMessage( 1044281 );// That item is in full repair
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}
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else
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{
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from.SendLocalizedMessage( 1044279 ); // You repair the item.
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repairing.HitPoints = repairing.MaxHitPoints;
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m_Deed.Delete();
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}
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}
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else if ( targeted is Item )
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{
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from.SendLocalizedMessage( 1044277 ); // That item cannot be repaired.
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}
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else
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{
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from.SendLocalizedMessage( 500426 ); // You can't repair that.
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}
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}
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}
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public class Repair_Armor_Deed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.Seer )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public Repair_Armor_Deed() : base( 0x14F0 )
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{
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Weight = 50.0;
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Name = "(Special) Armor Repair Deed";
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Hue = 0x851;
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LootType = LootType.Blessed;
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Movable = false;
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}
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public Repair_Armor_Deed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.Target = new Repair_Armor_DeedTarget( this );
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from.SendLocalizedMessage( 1044276 ); // Target an item to repair.
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}
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}
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}
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}
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@@ -0,0 +1,120 @@
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//Unknown Author
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//Fix By Formosa
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using System;
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using System.Collections;
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using Server.Gumps;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class Repair_Clothing_DeedTarget : Target
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{
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private Repair_Clothing_Deed m_Deed;
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public Repair_Clothing_DeedTarget( Repair_Clothing_Deed deed ) : base ( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is BaseClothing )
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{
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BaseClothing repairing = (BaseClothing)targeted;
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if ( !repairing.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1044275 ); // The item must be in your backpack to repair it.
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}
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else if ( repairing.MaxHitPoints <= 0 || repairing.HitPoints == repairing.MaxHitPoints )
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{
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from.SendLocalizedMessage( 1044281 );// That item is in full repair
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}
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else
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{
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from.SendLocalizedMessage( 1044279 ); // You repair the item.
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repairing.HitPoints = repairing.MaxHitPoints;
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m_Deed.Delete();
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}
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}
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else if ( targeted is Item )
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{
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from.SendLocalizedMessage( 1044277 ); // That item cannot be repaired.
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}
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else
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{
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from.SendLocalizedMessage( 500426 ); // You can't repair that.
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}
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}
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}
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public class Repair_Clothing_Deed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.Seer )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public Repair_Clothing_Deed() : base( 0x14F0 )
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{
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Weight = 50.0;
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Name = "(Special) Clothing Repair Deed";
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Hue = 0x851;
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LootType = LootType.Blessed;
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Movable = false;
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}
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public Repair_Clothing_Deed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.Target = new Repair_Clothing_DeedTarget( this );
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from.SendLocalizedMessage( 1044276 ); // Target an item to repair.
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}
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}
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}
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}
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@@ -0,0 +1,120 @@
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//Unknown Author
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//Fix By Formosa
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using System;
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using System.Collections;
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using Server.Gumps;
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using Server.Network;
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using Server.Items;
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using Server.Targeting;
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using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class Repair_Weapon_DeedTarget : Target
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{
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private Repair_Weapon_Deed m_Deed;
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public Repair_Weapon_DeedTarget( Repair_Weapon_Deed deed ) : base ( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is BaseWeapon )
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{
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BaseWeapon repairing = (BaseWeapon)targeted;
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if ( !repairing.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1044275 ); // The item must be in your backpack to repair it.
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}
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else if ( repairing.MaxHitPoints <= 0 || repairing.HitPoints == repairing.MaxHitPoints )
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{
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from.SendLocalizedMessage( 1044281 );// That item is in full repair
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}
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else
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{
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from.SendLocalizedMessage( 1044279 ); // You repair the item.
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repairing.HitPoints = repairing.MaxHitPoints;
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m_Deed.Delete();
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}
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}
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else if ( targeted is Item )
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{
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from.SendLocalizedMessage( 1044277 ); // That item cannot be repaired.
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}
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else
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{
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from.SendLocalizedMessage( 500426 ); // You can't repair that.
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}
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}
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}
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public class Repair_Weapon_Deed : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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[CommandProperty( AccessLevel.Seer )]
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public bool IsRewardItem
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{
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get{ return m_IsRewardItem; }
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set{ m_IsRewardItem = value; InvalidateProperties(); }
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}
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[Constructable]
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public Repair_Weapon_Deed() : base( 0x14F0 )
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{
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base.Weight = 50.0;
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base.Name = "(Special) Weapon Repair Deed";
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base.Hue = 0x851;
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base.LootType = LootType.Blessed;
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base.Movable = false;
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}
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public Repair_Weapon_Deed( Serial serial ) : base( serial )
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( m_IsRewardItem )
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list.Add( 1076218 ); // 2nd Year Veteran Reward
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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writer.Write( (bool) m_IsRewardItem );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_IsRewardItem = reader.ReadBool();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.Target = new Repair_Weapon_DeedTarget( this );
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from.SendLocalizedMessage( 1044276 ); // Target an item to repair.
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}
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}
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}
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}
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@@ -0,0 +1,171 @@
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//By: SHAMBAMPOW
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class SelfRepairArmorTarget : Target
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{
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private SelfRepairArmor m_Deed;
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public SelfRepairArmorTarget( SelfRepairArmor deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is BaseArmor )
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{
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Item item = (Item)target;
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if ( ((BaseArmor)item).ArmorAttributes.SelfRepair >= 10 )
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{
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from.SendMessage( "That item has reached the maximum self repair!" );
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return;
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add self repair to that item there!" );
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}
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else
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{
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((BaseArmor)item).ArmorAttributes.SelfRepair += 1;
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if( ((BaseArmor)item).ArmorAttributes.SelfRepair >= 10 )
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{
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((BaseArmor)item).ArmorAttributes.SelfRepair = 10;
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from.SendMessage( "You increase the self repair on the item... it has now reached it's max." );
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}
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else
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from.SendMessage( "You increase the self repair on the item..." );
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m_Deed.Delete();
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}
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}
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}
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else if ( target is BaseWeapon )
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{
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Item item = (Item)target;
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if ( ((BaseWeapon)item).WeaponAttributes.SelfRepair >= 10 )
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{
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from.SendMessage( "That item has reached the maximum self repair!" );
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return;
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add self repair to that item there!" );
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}
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else
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{
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((BaseWeapon)item).WeaponAttributes.SelfRepair += 1;
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if( ((BaseWeapon)item).WeaponAttributes.SelfRepair >= 10 )
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{
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((BaseWeapon)item).WeaponAttributes.SelfRepair = 10;
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from.SendMessage( "You increase the self repair on the item... it has now reached it's max." );
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}
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else
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from.SendMessage( "You increase the self repair on the item..." );
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m_Deed.Delete();
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}
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}
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}
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else if ( target is BaseHat )
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{
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Item item = (Item)target;
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if ( ((BaseHat)item).ClothingAttributes.SelfRepair >= 10 )
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{
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from.SendMessage( "That item has reached the maximum self repair!" );
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return;
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add self repair to that item there!" );
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}
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else
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{
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((BaseHat)item).ClothingAttributes.SelfRepair += 1;
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if( ((BaseHat)item).ClothingAttributes.SelfRepair >= 10 )
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{
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((BaseHat)item).ClothingAttributes.SelfRepair = 10;
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from.SendMessage( "You increase the self repair on the item... it has now reached it's max." );
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}
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else
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from.SendMessage( "You increase the self repair on the item..." );
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m_Deed.Delete();
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}
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}
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}
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else
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{
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from.SendMessage( "You cannot put self repair on that!" );
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}
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}
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}
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public class SelfRepairArmor : Item
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{
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[Constructable]
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public SelfRepairArmor() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "Self Repair +1 Deed";
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LootType = LootType.Blessed;
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Hue = 1289;
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}
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public SelfRepairArmor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendMessage("What item would you like to increase the self repair on?" );
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from.Target = new SelfRepairArmorTarget( this );
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}
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}
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}
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}
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Reference in New Issue
Block a user