Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.ContextMenus;
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namespace Server.Items
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{
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public class SlayerRemovalTarget : Target
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{
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private SlayerRemovalDeed m_Deed;
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public SlayerRemovalTarget( SlayerRemovalDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is BaseWeapon )
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{
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Item item = (Item)target;
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if ( !m_Deed.SlayerOne && !m_Deed.SlayerTwo )
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{
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from.SendMessage( "Your deed is not set to remove any slayers!" );
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}
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else if ( ((BaseWeapon)item).Slayer == SlayerName.None && ((BaseWeapon)item).Slayer2 == SlayerName.None )
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{
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from.SendMessage( "That has no slayers to remove!");
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot remove any slayers there!" );
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}
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else
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{
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if( m_Deed.SlayerOne && m_Deed.SlayerTwo && ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None )
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{
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((BaseWeapon)item).Slayer = SlayerName.None;
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((BaseWeapon)item).Slayer2 = SlayerName.None;
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from.SendMessage( "You remove both slayers from the weapon." );
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m_Deed.Delete();
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}
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else if( m_Deed.SlayerOne && ((BaseWeapon)item).Slayer != SlayerName.None )
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{
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((BaseWeapon)item).Slayer = SlayerName.None;
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from.SendMessage( "You remove the slayer from the weapon." );
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m_Deed.Delete();
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}
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else if( m_Deed.SlayerTwo && ((BaseWeapon)item).Slayer2 != SlayerName.None )
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{
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((BaseWeapon)item).Slayer2 = SlayerName.None;
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from.SendMessage( "You remove the slayer from the weapon." );
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m_Deed.Delete();
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}
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}
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}
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}
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else if ( target is Spellbook )
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{
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Item item = (Item)target;
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if ( !m_Deed.SlayerOne && !m_Deed.SlayerTwo )
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{
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from.SendMessage( "Your deed is not set to remove any slayers!" );
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}
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else if ( ((Spellbook)item).Slayer == SlayerName.None && ((Spellbook)item).Slayer2 == SlayerName.None )
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{
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from.SendMessage( "That has no slayers to remove!");
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}
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else
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{
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot remove any slayers there!" );
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}
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else
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{
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if( m_Deed.SlayerOne && m_Deed.SlayerTwo && ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None )
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{
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((Spellbook)item).Slayer = SlayerName.None;
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((Spellbook)item).Slayer2 = SlayerName.None;
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from.SendMessage( "You remove both slayers from the spellbook." );
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m_Deed.Delete();
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}
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else if( m_Deed.SlayerOne && ((Spellbook)item).Slayer != SlayerName.None )
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{
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((Spellbook)item).Slayer = SlayerName.None;
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from.SendMessage( "You remove the slayer from the spellbook." );
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m_Deed.Delete();
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}
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else if( m_Deed.SlayerTwo && ((Spellbook)item).Slayer2 != SlayerName.None )
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{
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((Spellbook)item).Slayer2 = SlayerName.None;
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from.SendMessage( "You remove the slayer from the spellbook." );
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m_Deed.Delete();
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}
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}
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}
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}
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else
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{
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from.SendMessage( "The deed cannot be used on this." );
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}
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}
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}
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public class SlayerRemovalDeed : Item
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{
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public bool SlayerOne;
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public bool SlayerTwo;
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[Constructable]
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public SlayerRemovalDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "Slayer Removal Deed";
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LootType = LootType.Blessed;
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Hue = 1175;
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SlayerOne = true;
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SlayerTwo = false;
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}
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public SlayerRemovalDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 );
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}
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else
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{
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from.SendMessage("What item would you like to remove slayer from?");
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from.Target = new SlayerRemovalTarget( this );
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if( this.SlayerOne && this.SlayerTwo )
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list.Add(String.Format("Removing: Top and Bottom Slayer"));
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else if( this.SlayerOne && !this.SlayerTwo )
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list.Add(String.Format("Removing: Top Slayer"));
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else if( !this.SlayerOne && this.SlayerTwo )
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list.Add(String.Format("Removing: Bottom Slayer"));
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else if( this.SlayerOne && this.SlayerTwo )
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list.Add(String.Format("Removing: none"));
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}
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#region ContextMenu
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private class PropsEntry : ContextMenuEntry
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{
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private SlayerRemovalDeed m_Item;
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private Mobile m_Mobile;
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public PropsEntry( Mobile from, Item item )
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: base( 5109 ) // "Switch"
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{
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m_Item = ( SlayerRemovalDeed )item;
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m_Mobile = from;
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}
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public override void OnClick()
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{
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if ( m_Item.IsChildOf( m_Mobile.Backpack ) )
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{ //When this menu entry is clicked by the player.. Do the following:
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if ( m_Item.SlayerOne && m_Item.SlayerTwo )
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{
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m_Item.SlayerOne = true;
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m_Item.SlayerTwo = false;
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m_Mobile.SendMessage( "The deed is set to remove only the top slayer.");
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m_Item.InvalidateProperties();
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}
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else if ( m_Item.SlayerOne && !m_Item.SlayerTwo )
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{
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m_Item.SlayerOne = false;
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m_Item.SlayerTwo = true;
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m_Mobile.SendMessage( "The deed is set to remove only the bottom slayer.");
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m_Item.InvalidateProperties();
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}
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else if ( !m_Item.SlayerOne && m_Item.SlayerTwo )
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{
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m_Item.SlayerOne = true;
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m_Item.SlayerTwo = true;
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m_Mobile.SendMessage( "The deed is set to remove both slayers.");
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m_Item.InvalidateProperties();
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}
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}
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else m_Mobile.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{ //We are overriding GetContextMenuEntries because we want to do something to it.
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base.GetContextMenuEntries( from, list ); //Items and Mobiles may already have context menus on them..
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SlayerRemovalDeed.GetContextMenuEntries( from, this, list ); //We want to add another menu entry to what already exists, so call our function that makes the addition
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}
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public static void GetContextMenuEntries( Mobile from, Item item, List<ContextMenuEntry> list )
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{
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list.Add( new PropsEntry( from, item ) ); //Add the context menu we just created to the list of context menus that go with this item
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}
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#endregion
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}
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}
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