Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
230
Scripts/Scripts-master/Items/Deeds/LuckIncreaseDeed.cs
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230
Scripts/Scripts-master/Items/Deeds/LuckIncreaseDeed.cs
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//Add luck to an item
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server;
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namespace Server.Items
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{
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public class LuckIncreaseTarget : Target
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{
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private LuckIncreaseDeed m_Deed;
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public LuckIncreaseTarget( LuckIncreaseDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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int luckAdd = 10; //Amount of luck to be added
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int luckCap = 2000; //Limit of luck that an item can have
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//Change to false if you don't want it to be used on any of these items
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bool allowWeapon = true;
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bool allowArmor = true;
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bool allowJewel = true;
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bool allowClothing = true;
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bool allowSpellbook = true;
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bool allowTalisman = true;
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bool allowQuiver = true;
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if ( target is BaseWeapon && allowWeapon)
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add Luck to that item there!" );
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}
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else
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{
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luckAdd = luckToAdd(((BaseWeapon)item).Attributes.Luck, luckAdd, luckCap, from);
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if( luckAdd > 0 )
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{
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((BaseWeapon)item).Attributes.Luck += luckAdd;
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m_Deed.Delete();
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}
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}
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return;
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}
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else if ( target is BaseArmor && allowArmor )
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add Luck to that item there!" );
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}
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else
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{
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luckAdd = luckToAdd(((BaseArmor)item).Attributes.Luck, luckAdd, luckCap, from);
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if( luckAdd > 0 )
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{
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((BaseArmor)item).Attributes.Luck += luckAdd;
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m_Deed.Delete();
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}
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}
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}
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else if ( target is BaseClothing && allowClothing )
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add Luck to that item there!" );
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}
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else
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{
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luckAdd = luckToAdd(((BaseClothing)item).Attributes.Luck, luckAdd, luckCap, from);
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if( luckAdd > 0 )
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{
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((BaseClothing)item).Attributes.Luck += luckAdd;
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m_Deed.Delete();
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}
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}
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}
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else if ( target is BaseTalisman && allowTalisman )
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add Luck to that item there!" );
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}
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else
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{
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luckAdd = luckToAdd(((BaseTalisman)item).Attributes.Luck, luckAdd, luckCap, from);
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if( luckAdd > 0 )
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{
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((BaseTalisman)item).Attributes.Luck += luckAdd;
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m_Deed.Delete();
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}
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}
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}
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else if ( target is BaseJewel && allowJewel )
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add Luck to that item there!" );
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}
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else
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{
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luckAdd = luckToAdd(((BaseJewel)item).Attributes.Luck, luckAdd, luckCap, from);
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if( luckAdd > 0 )
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{
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((BaseJewel)item).Attributes.Luck += luckAdd;
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m_Deed.Delete();
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}
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}
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}
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else if ( target is Spellbook && allowSpellbook )
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add Luck to that item there!" );
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}
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else
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{
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luckAdd = luckToAdd(((Spellbook)item).Attributes.Luck, luckAdd, luckCap, from);
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if( luckAdd > 0 )
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{
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((Spellbook)item).Attributes.Luck += luckAdd;
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m_Deed.Delete();
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}
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}
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}
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else if ( target is BaseQuiver && allowQuiver )
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{
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Item item = (Item)target;
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if( item.RootParent != from )
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{
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from.SendMessage( "You cannot add Luck to that item there!" );
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}
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else
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{
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luckAdd = luckToAdd(((BaseQuiver)item).Attributes.Luck, luckAdd, luckCap, from);
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if( luckAdd > 0 )
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{
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((BaseQuiver)item).Attributes.Luck += luckAdd;
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m_Deed.Delete();
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}
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}
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}
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else
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{
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from.SendMessage( "You cannot use this deed on that!" );
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}
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}
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public int luckToAdd(int itemLuck, int luckAdd ,int luckCap, Mobile from)
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{
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int ret = 0;
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if(itemLuck < luckCap)
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{
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if( (itemLuck + luckAdd ) > luckCap )
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{
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ret = luckAdd - ( (itemLuck + luckAdd ) - luckCap );
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from.SendMessage("You increase the Luck on the item and it has now reached it's max. +"+ret+" Luck has been added.");
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}
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else{
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from.SendMessage( "You increase the Luck on the item. +"+luckAdd+" Luck has been added." );
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ret = luckAdd;
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}
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}
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else
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{
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from.SendMessage( "That item has reached the maximum amount of Luck." );
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}
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return ret;
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}
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}
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public class LuckIncreaseDeed : Item
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{
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[Constructable]
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public LuckIncreaseDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Name = "+10 Luck Increase Deed";
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LootType = LootType.Blessed;
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Hue = 1174;
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}
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public LuckIncreaseDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override bool DisplayLootType{ get{ return false; } }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendMessage("Which item would you like to increase luck?" );
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from.Target = new LuckIncreaseTarget( this );
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}
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}
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}
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}
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