Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
113
Scripts/Scripts-master/Items/Deeds/LuckDeed.cs
Normal file
113
Scripts/Scripts-master/Items/Deeds/LuckDeed.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using Server.Network;
|
||||
using Server.Prompts;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LuckTarget : Target
|
||||
{
|
||||
private LuckDeed m_Deed;
|
||||
|
||||
public LuckTarget( LuckDeed deed ) : base( 1, false, TargetFlags.None )
|
||||
{
|
||||
m_Deed = deed;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object target )
|
||||
{
|
||||
if ( target is BaseWeapon || target is BaseShield || target is BaseJewel || target is BaseArmor )
|
||||
{
|
||||
int augment = ( ( Utility.Random( 2 ) ) /* scalar*/ ) + 25;
|
||||
int augmentper = ( ( Utility.Random( 4 ) ) /* scalar*/ ) + 50;
|
||||
|
||||
Item item = (Item)target;
|
||||
if (item is BaseWeapon)
|
||||
{
|
||||
if ( ((BaseWeapon)item).Attributes.Luck == 150 ) from.SendMessage( "That already has luck!");
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from ) from.SendMessage( "You can not put luck on that there!" );
|
||||
else
|
||||
{
|
||||
((BaseWeapon)item).Attributes.Luck += augmentper;
|
||||
from.SendMessage( "You magically add luck to your item...." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (item is BaseShield)
|
||||
{
|
||||
if ( ((BaseShield)item).Attributes.Luck == 150 ) from.SendMessage( "That already has luck!");
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from ) from.SendMessage( "You cannot put luck on that there!" );
|
||||
else
|
||||
{
|
||||
((BaseShield)item).Attributes.Luck += augmentper;
|
||||
from.SendMessage( "You magically add luck to your item...." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (item is BaseArmor)
|
||||
{
|
||||
if ( ((BaseArmor)item).Attributes.Luck == 150 ) from.SendMessage( "That already has luck!");
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from ) from.SendMessage( "You cannot put luck on that there!" );
|
||||
else
|
||||
{
|
||||
((BaseArmor)item).Attributes.Luck += augmentper;
|
||||
from.SendMessage( "You magically add luck to your item...." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (item is BaseJewel)
|
||||
{
|
||||
if ( ((BaseJewel)item).Attributes.Luck == 150 ) from.SendMessage( "That already has luck!");
|
||||
else
|
||||
{
|
||||
if( item.RootParent != from ) from.SendMessage( "You cannot put luck on that there!" );
|
||||
else
|
||||
{
|
||||
((BaseJewel)item).Attributes.Luck += augmentper;
|
||||
from.SendMessage( "You magically add luck to your item...." );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else from.SendMessage( "You can not put luck on that" );
|
||||
}
|
||||
}
|
||||
|
||||
public class LuckDeed : Item
|
||||
{
|
||||
[Constructable]
|
||||
public LuckDeed() : base( 0x14F0 )
|
||||
{
|
||||
Name = "a Luck deed";
|
||||
Hue = 0x492;
|
||||
}
|
||||
|
||||
public LuckDeed(Serial serial) : base(serial){}
|
||||
public override void Serialize( GenericWriter writer ) {base.Serialize( writer ); writer.Write( (int) 0 );}
|
||||
public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt();}
|
||||
|
||||
public override bool DisplayLootType{ get{ return false; } }
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 );
|
||||
else
|
||||
{
|
||||
from.SendMessage("What item would you like to add luck to?" );
|
||||
from.Target = new LuckTarget( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user