Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,125 @@
//Add HitEnergyArea to an item
using System;
using Server.Network;
using Server.Prompts;
using Server.Items;
using Server.Targeting;
using Server;
namespace Server.Items
{
public class HitEnergyAreaIncreaseTarget : Target
{
private HitEnergyAreaIncreaseDeed m_Deed;
public HitEnergyAreaIncreaseTarget( HitEnergyAreaIncreaseDeed deed ) : base( 1, false, TargetFlags.None )
{
m_Deed = deed;
}
protected override void OnTarget( Mobile from, object target )
{
int HitEnergyAreaAdd = 1; //Amount of Hit Energy Area to be added
int HitEnergyAreaCap = 100; //Limit of Hit Energy Area that an item can have
//Change to false if you don't want it to be used on any of these items
bool allowWeapon = true;
bool allowArmor = false;
bool allowJewel = false;
bool allowClothing = false;
bool allowSpellbook = true;
bool allowTalisman = false;
bool allowQuiver = false;
if ( target is BaseWeapon && allowWeapon)
{
Item item = (Item)target;
if( item.RootParent != from )
{
from.SendMessage( "You cannot add Hit Energy Area to that item there!" );
}
else
{
HitEnergyAreaAdd = HitEnergyAreaToAdd(((BaseWeapon)item).WeaponAttributes.HitEnergyArea, HitEnergyAreaAdd, HitEnergyAreaCap, from);
if( HitEnergyAreaAdd > 0 )
{
((BaseWeapon)item).WeaponAttributes.HitEnergyArea += HitEnergyAreaAdd;
m_Deed.Delete();
}
}
}
else
{
from.SendMessage( "You cannot use this deed on that!" );
}
}
public int HitEnergyAreaToAdd(int itemHitEnergyArea, int HitEnergyAreaAdd ,int HitEnergyAreaCap, Mobile from)
{
int ret = 0;
if(itemHitEnergyArea < HitEnergyAreaCap)
{
if( (itemHitEnergyArea + HitEnergyAreaAdd ) > HitEnergyAreaCap )
{
ret = HitEnergyAreaAdd - ( (itemHitEnergyArea + HitEnergyAreaAdd ) - HitEnergyAreaCap );
from.SendMessage("You increase the Hit Energy Area on the item and it has now reached it's max. +"+ret+" Hit Energy Area has been added.");
}
else{
from.SendMessage( "You increase the Hit Energy Area on the item. +"+HitEnergyAreaAdd+" Hit Energy Area has been added." );
ret = HitEnergyAreaAdd;
}
}
else
{
from.SendMessage( "That item has reached the maximum amount of Hit Energy Area." );
}
return ret;
}
}
public class HitEnergyAreaIncreaseDeed : Item
{
[Constructable]
public HitEnergyAreaIncreaseDeed() : base( 0x14F0 )
{
Weight = 1.0;
Name = "+1 Hit Energy Area Increase Deed";
LootType = LootType.Blessed;
}
public HitEnergyAreaIncreaseDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
public override bool DisplayLootType{ get{ return false; } }
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
from.SendMessage("Which item would you like to increase Hit Energy Area?" );
from.Target = new HitEnergyAreaIncreaseTarget( this );
}
}
}
}