Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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118
Scripts/Scripts-master/Items/Deeds/AgelessHouseDeed.cs
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118
Scripts/Scripts-master/Items/Deeds/AgelessHouseDeed.cs
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//Ageless House Deed For RunUO SVN
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//By DxMonkey - AKA - Tresdni
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//Ultima Eclipse - www.ultimaeclipse.com
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using System;
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using Server.Network;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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using Server.Multis;
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namespace Server.Items
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{
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public class AgelessHouseTarget : Target
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{
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private AgelessHouseDeed m_Deed;
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public AgelessHouseTarget( AgelessHouseDeed deed ) : base( 1, false, TargetFlags.None )
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{
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m_Deed = deed;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( m_Deed.Deleted || m_Deed.RootParent != from )
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return;
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if ( target is HouseSign )
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{
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HouseSign item = (HouseSign)target;
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if ( item.RestrictDecay == true )
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{
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from.SendMessage ( "This house is already ageless" );
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}
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else
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{
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item.RestrictDecay = true;
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from.SendMessage ( "The house is now ageless for 30 Days" );
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Timer m_timer = new AgelessHouseTimer( item );
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m_timer.Start();
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m_Deed.Delete(); // Delete the ageless house deed
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}
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}
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else
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{
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from.SendMessage ( "You must target a house sign!" );
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}
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}
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}
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public class AgelessHouseTimer : Timer
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{
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private HouseSign sign;
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public AgelessHouseTimer( HouseSign h ) : base( TimeSpan.FromDays( 30 ) )
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{
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sign = h;
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Priority = TimerPriority.OneSecond;
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}
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protected override void OnTick()
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{
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sign.RestrictDecay = false;
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}
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}
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public class AgelessHouseDeed : Item
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{
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[Constructable]
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public AgelessHouseDeed() : base( 0x14F0 )
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{
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Weight = 1.0;
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Hue = 1159;
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LootType = LootType.Blessed;
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Name = "An Ageless House Deed ( 30 Days )";
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}
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public AgelessHouseDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from ) // Override double click of the deed to call our target
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{
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if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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from.SendMessage ( "Which house would you like to make ageless?" );
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from.Target = new AgelessHouseTarget( this ); // Call our target
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}
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}
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}
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}
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