Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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//BaleFire//
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using System;
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using Server;
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namespace Server.Items
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{
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public class HeroFlame : MetalShield
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{
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//public override int BasePhysicalResistance { get { return 15; } }
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//public override int BasePoisonResistance { get { return 15; } }
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//public override int BaseColdResistance { get { return 15; } }
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//public override int BaseEnergyResistance { get { return 15; } }
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public override int BaseFireResistance { get { return 15; } }
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public override int ArtifactRarity{ get{ return 13; } }
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public override int InitMinHits{ get{ return 300; } }
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public override int InitMaxHits{ get{ return 300; } }
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[Constructable]
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public HeroFlame()
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{
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Name = "-Heros Fury-";
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ItemID = 2597;
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Hue = Utility.RandomList( 1355, 1356, 1357, 1358, 1359, 1360, 1161, 1260 );
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StrRequirement = 15;
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Attributes.BonusStr = 10;
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//Attributes.BonusInt = 10;
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//Attributes.BonusDex = 10;
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Attributes.SpellChanneling = 1;
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Attributes.AttackChance = 15;
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//Attributes.DefendChance = 10;
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Attributes.ReflectPhysical = 20;
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Attributes.Luck = 150;
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ArmorAttributes.SelfRepair = 3;
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SkillBonuses.SetValues(0, SkillName.Fencing, 10.0);
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//SkillBonuses.SetValues(0, SkillName.MaceFighting, 10.0);
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//SkillBonuses.SetValues(0, SkillName.Swordsmanship, 10.0);
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Light = LightType.Circle300;
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}
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public HeroFlame(Serial serial): base(serial)
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{
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else
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{
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if ( this.ItemID == 2597 )
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{
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this.ItemID = 2594;
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}
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else if ( this.ItemID == 2594 )
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{
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this.ItemID = 2597;
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}
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else if (this.ItemID != 2597 || this.ItemID != 2594 )
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{
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from.SendMessage("There was a problem lighting your lantern. Please contact a staff member");
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}
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else
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{
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from.SendMessage( "Your lantern is broken. Please contact a staff member to repair it!" );
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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} // End Class
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} // End Namespace
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