Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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//BaleFire//
using System;
using Server;
namespace Server.Items
{
public class HeroFlame : MetalShield
{
//public override int BasePhysicalResistance { get { return 15; } }
//public override int BasePoisonResistance { get { return 15; } }
//public override int BaseColdResistance { get { return 15; } }
//public override int BaseEnergyResistance { get { return 15; } }
public override int BaseFireResistance { get { return 15; } }
public override int ArtifactRarity{ get{ return 13; } }
public override int InitMinHits{ get{ return 300; } }
public override int InitMaxHits{ get{ return 300; } }
[Constructable]
public HeroFlame()
{
Name = "-Heros Fury-";
ItemID = 2597;
Hue = Utility.RandomList( 1355, 1356, 1357, 1358, 1359, 1360, 1161, 1260 );
StrRequirement = 15;
Attributes.BonusStr = 10;
//Attributes.BonusInt = 10;
//Attributes.BonusDex = 10;
Attributes.SpellChanneling = 1;
Attributes.AttackChance = 15;
//Attributes.DefendChance = 10;
Attributes.ReflectPhysical = 20;
Attributes.Luck = 150;
ArmorAttributes.SelfRepair = 3;
SkillBonuses.SetValues(0, SkillName.Fencing, 10.0);
//SkillBonuses.SetValues(0, SkillName.MaceFighting, 10.0);
//SkillBonuses.SetValues(0, SkillName.Swordsmanship, 10.0);
Light = LightType.Circle300;
}
public HeroFlame(Serial serial): base(serial)
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
if ( this.ItemID == 2597 )
{
this.ItemID = 2594;
}
else if ( this.ItemID == 2594 )
{
this.ItemID = 2597;
}
else if (this.ItemID != 2597 || this.ItemID != 2594 )
{
from.SendMessage("There was a problem lighting your lantern. Please contact a staff member");
}
else
{
from.SendMessage( "Your lantern is broken. Please contact a staff member to repair it!" );
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
} // End Class
} // End Namespace

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//BaleFire//
using System;
using Server;
namespace Server.Items
{
public class MageGuide : MetalShield
{
//public override int BasePhysicalResistance { get { return 15; } }
//public override int BasePoisonResistance { get { return 15; } }
//public override int BaseColdResistance { get { return 15; } }
public override int BaseEnergyResistance { get { return 15; } }
//public override int BaseFireResistance { get { return 15; } }
//public override int ArtifactRarity{ get{ return 13; } }
public override int InitMinHits{ get{ return 300; } }
public override int InitMaxHits{ get{ return 300; } }
[Constructable]
public MageGuide()
{
Name = "-Mages Guide-";
ItemID = 2597;
Hue = Utility.RandomList( 1158, 1159, 1163, 1168, 1170, 16 );
StrRequirement = 15;
//Attributes.BonusStr = 10;
Attributes.BonusInt = 10;
//Attributes.BonusDex = 10;
//Attributes.SpellChanneling = 1;
//Attributes.NightSight = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 10;
Attributes.ReflectPhysical = 15;
Attributes.Luck = 150;
ArmorAttributes.SelfRepair = 3;
SkillBonuses.SetValues(0, SkillName.Magery, 10.0);
Light = LightType.Circle300;
}
public MageGuide(Serial serial) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
if ( this.ItemID == 2597 )
{
this.ItemID = 2594;
this.Attributes.NightSight = 1;
}
else if ( this.ItemID == 2594 )
{
this.ItemID = 2597;
this.Attributes.NightSight = 1;
}
else if (this.ItemID != 2597 || this.ItemID != 2594 )
{
from.SendMessage("There was a problem lighting your lantern. Please contact a staff member");
}
else
{
from.SendMessage( "Your lantern is broken. Please contact a staff member to repair it!" );
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
} // End Class
} // End Namespace

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//BaleFire//
using System;
using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class NPLightDeed : Item
{
[Constructable]
public NPLightDeed () : this( null )
{
}
[Constructable]
public NPLightDeed ( string name ) : base ( 0x14F0 )
{
Name = "-New Players Light-";
Hue = 1366;
}
public NPLightDeed ( Serial serial ) : base ( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage(1042001);
}
else
{
/////////////////New Player Light Deed
switch (Utility.Random(5))
{
case 0: from.AddToBackpack(new Tundra()); break;
case 1: from.AddToBackpack(new NetherGuard()); break;
case 2: from.AddToBackpack(new HeroFlame()); break;
case 3: from.AddToBackpack(new ToxicLight()); break;
case 4: from.AddToBackpack(new MageGuide()); break;
}
this.Delete();
}
}
public override void Serialize ( GenericWriter writer)
{
base.Serialize ( writer );
writer.Write ( (int) 0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize ( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class NetherGuard : MetalShield
{
public override int BasePhysicalResistance{ get{ return 15; } }
public override int BasePoisonResistance { get { return 15; } }
public override int BaseColdResistance { get { return 15; } }
public override int BaseEnergyResistance { get { return 15; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int ArtifactRarity{ get{ return 15; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public NetherGuard()
{
Name = "-Nether Guard-";
ItemID = 2597;
Hue = Utility.RandomList( 97, 2051, 2020, 1107, 1758, 2106 );
StrRequirement = 15;
Attributes.BonusStr = 10;
Attributes.BonusInt = 10;
Attributes.BonusDex = 10;
Attributes.SpellChanneling = 1;
Attributes.NightSight = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 15;
Attributes.ReflectPhysical = 15;
Attributes.Luck = 150;
ArmorAttributes.SelfRepair = 3;
SkillBonuses.SetValues(0, SkillName.Necromancy, 10.0);
Light = LightType.Circle300;
}
public NetherGuard(Serial serial) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
if ( this.ItemID == 2597 )
{
this.ItemID = 2594;
}
else if ( this.ItemID == 2594 )
{
this.ItemID = 2597;
}
else if (this.ItemID != 2597 || this.ItemID != 2594 )
{
from.SendMessage("There was a problem lighting your lantern. Please contact a staff member");
}
else
{
from.SendMessage( "Your lantern is broken. Please contact a staff member to repair it!" );
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
} // End Class
} // End Namespace

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//BaleFire//
using System;
using Server;
namespace Server.Items
{
public class ToxicLight : MetalShield
{
//public override int BasePhysicalResistance { get { return 15; } }
public override int BasePoisonResistance { get { return 15; } }
//public override int BaseColdResistance { get { return 15; } }
//public override int BaseEnergyResistance { get { return 15; } }
//public override int BaseFireResistance { get { return 15; } }
public override int ArtifactRarity{ get{ return 13; } }
public override int InitMinHits{ get{ return 300; } }
public override int InitMaxHits{ get{ return 300; } }
[Constructable]
public ToxicLight()
{
Name = "-Toxic Light-";
ItemID = 2597;
Hue = Utility.RandomList( 1267, 1268, 1269, 1270, 1271, 1271, 1372, 1167 );
StrRequirement = 15;
//Attributes.BonusStr = 10;
Attributes.BonusInt = 10;
//Attributes.BonusDex = 10;
Attributes.SpellChanneling = 1;
//Attributes.NightSight = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 10;
Attributes.ReflectPhysical = 30;
Attributes.Luck = 150;
ArmorAttributes.SelfRepair = 3;
//SkillBonuses.SetValues(0, SkillName.blah, 20.0);
Light = LightType.Circle300;
}
public ToxicLight(Serial serial) : base( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else
{
if ( this.ItemID == 2597 )
{
this.ItemID = 2594;
}
else if ( this.ItemID == 2594 )
{
this.ItemID = 2597;
}
else if (this.ItemID != 2597 || this.ItemID != 2594 )
{
from.SendMessage("There was a problem lighting your lantern. Please contact a staff member");
}
else
{
from.SendMessage( "Your lantern is broken. Please contact a staff member to repair it!" );
}
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
} // End Class
} // End Namespace

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//BaleFire//
using System;
using Server;
namespace Server.Items
{
public class Tundra : MetalShield
{
//public override int BasePhysicalResistance { get { return 15; } }
//public override int BasePoisonResistance { get { return 15; } }
public override int BaseColdResistance { get { return 15; } }
//public override int BaseEnergyResistance { get { return 15; } }
//public override int BaseFireResistance { get { return 15; } }
public override int ArtifactRarity { get { return 13; } }
public override int InitMinHits { get { return 300; } }
public override int InitMaxHits { get { return 300; } }
[Constructable]
public Tundra()
{
Name = "-Tundra-";
ItemID = 2597;
Hue = Utility.RandomList(1150, 1151, 1152, 1153, 1154, 2066);
StrRequirement = 15;
//Attributes.BonusStr = 10;
//Attributes.BonusInt = 10;
Attributes.BonusDex = 10;
Attributes.SpellChanneling = 1;
//Attributes.NightSight = 1;
Attributes.AttackChance = 5;
//Attributes.DefendChance = 10;
Attributes.ReflectPhysical = 35;
Attributes.Luck = 150;
ArmorAttributes.SelfRepair = 3;
//SkillBonuses.SetValues(0, SkillName.Chivalry, 10.0);
Light = LightType.Circle300;
}
public Tundra(Serial serial)
: base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
switch (this.ItemID)
{
case 0:
{
this.ItemID = 2597;
this.Name = "Tundra";
break;
}
case 1:
{
this.ItemID = 2597;
this.Name = "HeroFlame";
break;
}
case 2:
{
this.ItemID = 2597;
this.Name = "ToxicLight";
break;
}
case 3:
{
this.ItemID = 2597;
this.Name = "MageGuide";
break;
}
case 4:
{
this.ItemID = 2597;
this.Name = "NetherGuard";
break;
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}