Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class WarriorsBarricadeArms : PlateArms
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public WarriorsBarricadeArms()
{
Hue = 0x8dc;
Name = "Warriors Barricade Arms";
ColdBonus = 30;
EnergyBonus = 30;
PhysicalBonus = 30;
PoisonBonus = 30;
FireBonus = 30;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusHits = 15;
Attributes.BonusMana = 10;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
Attributes.BonusStam = 10;
Attributes.BonusStr = 20;
Attributes.LowerRegCost = 25;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 10;
Attributes.RegenHits = 7;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public WarriorsBarricadeArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class WarriorsBarricadeChest : PlateChest
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public WarriorsBarricadeChest()
{
Hue = 0x8dc;
Name = "Warriors Barricade Chest";
ColdBonus = 30;
EnergyBonus = 30;
PhysicalBonus = 30;
PoisonBonus = 30;
FireBonus = 30;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusHits = 15;
Attributes.BonusMana = 10;
Attributes.BonusStam = 10;
Attributes.BonusStr = 20;
Attributes.WeaponDamage = 35;
Attributes.LowerRegCost = 25;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 10;
Attributes.WeaponSpeed = 25;
Attributes.RegenHits = 7;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public WarriorsBarricadeChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class WarriorsBarricadeFemaleChest : FemalePlateChest
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public WarriorsBarricadeFemaleChest()
{
Hue = 0x8dc;
Name = "Warriors Barricade Plate Chest";
ColdBonus = 30;
EnergyBonus = 30;
PhysicalBonus = 30;
PoisonBonus = 30;
FireBonus = 30;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusHits = 15;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
Attributes.BonusMana = 10;
Attributes.BonusStam = 10;
Attributes.BonusStr = 20;
Attributes.LowerRegCost = 25;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 10;
Attributes.RegenHits = 7;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public WarriorsBarricadeFemaleChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class WarriorsBarricadeGloves : PlateGloves
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public WarriorsBarricadeGloves()
{
Hue = 0x8dc;
Name = "Warriors Barricade Gloves";
ColdBonus = 30;
EnergyBonus = 30;
PhysicalBonus = 30;
PoisonBonus = 30;
FireBonus = 30;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusHits = 15;
Attributes.BonusMana = 10;
Attributes.BonusStam = 10;
Attributes.WeaponSpeed = 25;
Attributes.BonusStr = 20;
Attributes.WeaponDamage = 25;
Attributes.LowerRegCost = 25;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 10;
Attributes.RegenHits = 7;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public WarriorsBarricadeGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class WarriorsBarricadeGorget : PlateGorget
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public WarriorsBarricadeGorget()
{
Hue = 0x8dc;
Name = "Warriors Barricade Gorget";
ColdBonus = 30;
EnergyBonus = 30;
PhysicalBonus = 30;
PoisonBonus = 30;
Attributes.WeaponSpeed = 15;
FireBonus = 30;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusHits = 15;
Attributes.BonusMana = 10;
Attributes.BonusStam = 10;
Attributes.BonusStr = 20;
Attributes.WeaponDamage = 35;
Attributes.WeaponSpeed = 25;
Attributes.LowerRegCost = 25;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 10;
Attributes.RegenHits = 7;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public WarriorsBarricadeGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class WarriorsBarricadeHelm : PlateHelm
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public WarriorsBarricadeHelm()
{
Hue = 0x8dc;
Name = "Warriors Barricade Helm";
ColdBonus = 30;
EnergyBonus = 30;
PhysicalBonus = 30;
PoisonBonus = 30;
FireBonus = 30;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusHits = 15;
Attributes.BonusMana = 10;
Attributes.BonusStam = 10;
Attributes.WeaponSpeed = 25;
Attributes.BonusStr = 20;
Attributes.WeaponDamage = 25;
Attributes.LowerRegCost = 25;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 10;
Attributes.RegenHits = 7;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public WarriorsBarricadeHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class WarriorsBarricadeLegs : PlateLegs
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public WarriorsBarricadeLegs()
{
Hue = 0x8dc;
Name = "Warriors Barricade Legs";
ColdBonus = 30;
EnergyBonus = 30;
PhysicalBonus = 30;
PoisonBonus = 30;
FireBonus = 30;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusHits = 15;
Attributes.BonusMana = 10;
Attributes.BonusStam = 10;
Attributes.WeaponDamage = 35;
Attributes.WeaponSpeed = 35;
Attributes.BonusStr = 20;
Attributes.LowerRegCost = 25;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 10;
Attributes.RegenHits = 7;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public WarriorsBarricadeLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}