Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class WarriorsBarricadeArms : PlateArms
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public WarriorsBarricadeArms()
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{
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Hue = 0x8dc;
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Name = "Warriors Barricade Arms";
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ColdBonus = 30;
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EnergyBonus = 30;
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PhysicalBonus = 30;
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PoisonBonus = 30;
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FireBonus = 30;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusHits = 15;
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Attributes.BonusMana = 10;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 35;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 20;
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Attributes.LowerRegCost = 25;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 10;
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Attributes.RegenHits = 7;
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StrRequirement = 130;
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LootType = LootType.Blessed;
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}
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public WarriorsBarricadeArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class WarriorsBarricadeChest : PlateChest
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public WarriorsBarricadeChest()
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{
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Hue = 0x8dc;
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Name = "Warriors Barricade Chest";
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ColdBonus = 30;
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EnergyBonus = 30;
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PhysicalBonus = 30;
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PoisonBonus = 30;
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FireBonus = 30;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusHits = 15;
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Attributes.BonusMana = 10;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 20;
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Attributes.WeaponDamage = 35;
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Attributes.LowerRegCost = 25;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 10;
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Attributes.WeaponSpeed = 25;
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Attributes.RegenHits = 7;
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StrRequirement = 130;
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LootType = LootType.Blessed;
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}
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public WarriorsBarricadeChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class WarriorsBarricadeFemaleChest : FemalePlateChest
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public WarriorsBarricadeFemaleChest()
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{
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Hue = 0x8dc;
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Name = "Warriors Barricade Plate Chest";
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ColdBonus = 30;
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EnergyBonus = 30;
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PhysicalBonus = 30;
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PoisonBonus = 30;
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FireBonus = 30;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusHits = 15;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 35;
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Attributes.BonusMana = 10;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 20;
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Attributes.LowerRegCost = 25;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 10;
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Attributes.RegenHits = 7;
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StrRequirement = 130;
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LootType = LootType.Blessed;
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}
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public WarriorsBarricadeFemaleChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class WarriorsBarricadeGloves : PlateGloves
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public WarriorsBarricadeGloves()
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{
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Hue = 0x8dc;
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Name = "Warriors Barricade Gloves";
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ColdBonus = 30;
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EnergyBonus = 30;
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PhysicalBonus = 30;
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PoisonBonus = 30;
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FireBonus = 30;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusHits = 15;
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Attributes.BonusMana = 10;
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Attributes.BonusStam = 10;
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Attributes.WeaponSpeed = 25;
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Attributes.BonusStr = 20;
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Attributes.WeaponDamage = 25;
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Attributes.LowerRegCost = 25;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 10;
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Attributes.RegenHits = 7;
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StrRequirement = 130;
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LootType = LootType.Blessed;
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}
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public WarriorsBarricadeGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,50 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class WarriorsBarricadeGorget : PlateGorget
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public WarriorsBarricadeGorget()
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{
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Hue = 0x8dc;
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Name = "Warriors Barricade Gorget";
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ColdBonus = 30;
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EnergyBonus = 30;
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PhysicalBonus = 30;
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PoisonBonus = 30;
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Attributes.WeaponSpeed = 15;
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FireBonus = 30;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusHits = 15;
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Attributes.BonusMana = 10;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 20;
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Attributes.WeaponDamage = 35;
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Attributes.WeaponSpeed = 25;
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Attributes.LowerRegCost = 25;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 10;
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Attributes.RegenHits = 7;
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StrRequirement = 130;
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LootType = LootType.Blessed;
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}
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public WarriorsBarricadeGorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class WarriorsBarricadeHelm : PlateHelm
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public WarriorsBarricadeHelm()
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{
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Hue = 0x8dc;
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Name = "Warriors Barricade Helm";
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ColdBonus = 30;
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EnergyBonus = 30;
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PhysicalBonus = 30;
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PoisonBonus = 30;
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FireBonus = 30;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusHits = 15;
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Attributes.BonusMana = 10;
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Attributes.BonusStam = 10;
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Attributes.WeaponSpeed = 25;
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Attributes.BonusStr = 20;
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Attributes.WeaponDamage = 25;
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Attributes.LowerRegCost = 25;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 10;
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Attributes.RegenHits = 7;
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StrRequirement = 130;
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LootType = LootType.Blessed;
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}
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public WarriorsBarricadeHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class WarriorsBarricadeLegs : PlateLegs
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public WarriorsBarricadeLegs()
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{
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Hue = 0x8dc;
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Name = "Warriors Barricade Legs";
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ColdBonus = 30;
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EnergyBonus = 30;
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PhysicalBonus = 30;
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PoisonBonus = 30;
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FireBonus = 30;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusHits = 15;
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Attributes.BonusMana = 10;
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Attributes.BonusStam = 10;
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Attributes.WeaponDamage = 35;
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Attributes.WeaponSpeed = 35;
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Attributes.BonusStr = 20;
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Attributes.LowerRegCost = 25;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 10;
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Attributes.RegenHits = 7;
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StrRequirement = 130;
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LootType = LootType.Blessed;
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}
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public WarriorsBarricadeLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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