Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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//////////////////////
//Created by KyleMan//
//////////////////////
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class Vegeta : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
[Constructable]
public Vegeta() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();
Title = "the prince of all saiyans";
Hue = 33770;
{
Body = 0x190;
Name = "Vegeta";
}
SetStr( 250, 255 );
SetDex( 100, 125 );
SetInt( 61, 75 );
SetDamage( 15, 23 );
SetHits( 2500, 3500 );
SetSkill( SkillName.Fencing, 88.8, 97.5 );
SetSkill( SkillName.Macing, 99.9, 110.0 );
SetSkill( SkillName.MagicResist, 25.0, 47.5 );
SetSkill( SkillName.Swords, 65.0, 87.5 );
SetSkill( SkillName.Tactics, 99.9, 110.0 );
SetSkill( SkillName.Wrestling, 15.0, 37.5 );
SetSkill( SkillName.Anatomy, 80.0, 90.1 );
SetSkill( SkillName.Parry, 80.0, 100.0 );
SetSkill( SkillName.Lumberjacking, 80.0, 100.0 );
Fame = 10000;
Karma = -10000;
PackItem( new VegetasDeath() );
AddItem( new VegetasPants() );
AddItem( new VegetasOutterShirt() );
AddItem( new VegetasUnderShirt() );
AddItem( new VegetasBoots() );
AddItem( new VegetasAxe() ); //Change to AddItem( new VegetasAxeUnblessed() ); for the axe to be in loot.
AddItem( new ShortHair( 1 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.SuperBoss );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Vegeta( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//////////////////////
//Created By Kyleman//
//////////////////////
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0xF45, 0xF46 )]
public class VegetasAxe : BaseAxe
{
public override int ArtifactRarity{ get{ return 15; } }
public override int InitMinHits{ get{ return 250; } }
public override int InitMaxHits{ get{ return 255; } }
public override int DefMaxRange{ get{ return 2; } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 15; } }
public override int AosMaxDamage{ get{ return 20; } }
public override int AosSpeed{ get{ return 37; } }
[Constructable]
public VegetasAxe() : base( 0xF45 )
{
Name = "vegetas axe";
Hue = 3;
Attributes.SpellChanneling = 1;
Attributes.BonusStr = 15;
Attributes.BonusHits = 15;
Attributes.RegenHits = 10;
WeaponAttributes.HitLeechHits = 50;
Attributes.AttackChance = 25;
Attributes.WeaponDamage = 65;
Attributes.WeaponSpeed = 35;
WeaponAttributes.HitColdArea = 50;
WeaponAttributes.ResistColdBonus = 15;
WeaponAttributes.ResistEnergyBonus = 5;
WeaponAttributes.SelfRepair = 20;
WeaponAttributes.HitLightning = 75;
LootType = LootType.Blessed;
}
public VegetasAxe(Serial serial) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//////////////////////
//Created By Kyleman//
//////////////////////
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0xF45, 0xF46 )]
public class VegetasAxeUnblessed : BaseAxe
{
public override int ArtifactRarity{ get{ return 15; } }
public override int InitMinHits{ get{ return 250; } }
public override int InitMaxHits{ get{ return 255; } }
public override int DefMaxRange{ get{ return 2; } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 15; } }
public override int AosMaxDamage{ get{ return 20; } }
public override int AosSpeed{ get{ return 37; } }
[Constructable]
public VegetasAxeUnblessed() : base( 0xF45 )
{
Name = "vegetas axe";
Hue = 3;
Attributes.SpellChanneling = 1;
Attributes.BonusStr = 15;
Attributes.BonusHits = 15;
Attributes.RegenHits = 10;
WeaponAttributes.HitLeechHits = 50;
Attributes.AttackChance = 25;
Attributes.WeaponDamage = 65;
Attributes.WeaponSpeed = 35;
WeaponAttributes.HitColdArea = 50;
WeaponAttributes.ResistColdBonus = 15;
WeaponAttributes.ResistEnergyBonus = 5;
WeaponAttributes.SelfRepair = 20;
WeaponAttributes.HitLightning = 75;
}
public VegetasAxeUnblessed(Serial serial) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute( 0x170b, 0x170c )]
public class VegetasBoots : BaseShoes
{
[Constructable]
public VegetasBoots() : this( 0 )
{
}
[Constructable]
public VegetasBoots( int hue ) : base( 0x170B, hue )
{
Weight = 3.0;
Name = "vegetas boots";
Hue = 1150;
LootType = LootType.Blessed;
}
public VegetasBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//////////////////////
//Created by KyleMan//
//////////////////////
using System;
using Server;
namespace Server.Items
{
public class VegetasDeath : Item
{
[Constructable]
public VegetasDeath() : base( 0x1869 )
{
Weight = 1.0;
Name = "You Killed Vegeta";
Hue = 1153;
}
public VegetasDeath( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
switch ( Utility.Random( 10 ) )
{
default:
case 0: from.SendMessage( "Why Would You Kill Vegeta?" ); break;
case 1: from.SendMessage( "You Killed Vegeta" ); break;
case 2: from.SendMessage( "How Could You?" ); break;
case 3: from.SendMessage( "You Destroyed the Saiyans Only Hope" ); break;
case 4: from.SendMessage( "Whose Going to Tell Bulma?" ); break;
case 5: from.SendMessage( "Stop Clicking Me" ); break;
case 6: from.SendMessage( "Congrates on Killing Vegeta" ); break;
case 7: from.SendMessage( "Job Well Done" ); break;
case 8: from.SendMessage( "*crys*" ); break;
case 9: from.SendMessage( "Now Whose Going to Call Goku Kakarot?" ); break;
}
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute( 0x1F7B, 0x1F7C )]
public class VegetasOutterShirt : BaseMiddleTorso
{
[Constructable]
public VegetasOutterShirt() : this( 0 )
{
}
[Constructable]
public VegetasOutterShirt( int hue ) : base( 0x1F7B, hue )
{
Weight = 2.0;
Name = "vegetas outter shirt";
Hue = 1150;
LootType = LootType.Blessed;
}
public VegetasOutterShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[Flipable( 0x1539, 0x153A )]
public class VegetasPants : BasePants
{
[Constructable]
public VegetasPants() : this( 0 )
{
}
[Constructable]
public VegetasPants( int hue ) : base( 0x1539, hue )
{
Weight = 2.0;
Hue = 1156;
Name = "Vegetas Pants";
LootType = LootType.Blessed;
}
public VegetasPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute( 0x1efd, 0x1efe )]
public class VegetasUnderShirt : BaseShirt
{
[Constructable]
public VegetasUnderShirt() : this( 0 )
{
}
[Constructable]
public VegetasUnderShirt( int hue ) : base( 0x1EFD, hue )
{
Weight = 2.0;
Name = "vegetas under shirt";
Hue = 1156;
LootType = LootType.Blessed;
}
public VegetasUnderShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}