Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
89
Scripts/Scripts-master/Items/Armors/Vegetas Stuff/Vegeta.cs
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89
Scripts/Scripts-master/Items/Armors/Vegetas Stuff/Vegeta.cs
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//////////////////////
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//Created by KyleMan//
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//////////////////////
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using System;
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using System.Collections;
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using Server.Items;
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using Server.ContextMenus;
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using Server.Misc;
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using Server.Network;
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namespace Server.Mobiles
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{
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public class Vegeta : BaseCreature
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{
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public override bool ClickTitle{ get{ return false; } }
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[Constructable]
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public Vegeta() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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SpeechHue = Utility.RandomDyedHue();
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Title = "the prince of all saiyans";
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Hue = 33770;
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{
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Body = 0x190;
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Name = "Vegeta";
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}
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SetStr( 250, 255 );
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SetDex( 100, 125 );
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SetInt( 61, 75 );
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SetDamage( 15, 23 );
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SetHits( 2500, 3500 );
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SetSkill( SkillName.Fencing, 88.8, 97.5 );
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SetSkill( SkillName.Macing, 99.9, 110.0 );
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SetSkill( SkillName.MagicResist, 25.0, 47.5 );
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SetSkill( SkillName.Swords, 65.0, 87.5 );
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SetSkill( SkillName.Tactics, 99.9, 110.0 );
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SetSkill( SkillName.Wrestling, 15.0, 37.5 );
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SetSkill( SkillName.Anatomy, 80.0, 90.1 );
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SetSkill( SkillName.Parry, 80.0, 100.0 );
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SetSkill( SkillName.Lumberjacking, 80.0, 100.0 );
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Fame = 10000;
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Karma = -10000;
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PackItem( new VegetasDeath() );
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AddItem( new VegetasPants() );
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AddItem( new VegetasOutterShirt() );
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AddItem( new VegetasUnderShirt() );
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AddItem( new VegetasBoots() );
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AddItem( new VegetasAxe() ); //Change to AddItem( new VegetasAxeUnblessed() ); for the axe to be in loot.
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AddItem( new ShortHair( 1 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.SuperBoss );
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public Vegeta( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,65 @@
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//////////////////////
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//Created By Kyleman//
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//////////////////////
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF45, 0xF46 )]
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public class VegetasAxe : BaseAxe
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{
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public override int ArtifactRarity{ get{ return 15; } }
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public override int InitMinHits{ get{ return 250; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int DefMaxRange{ get{ return 2; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }
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public override int AosStrengthReq{ get{ return 35; } }
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public override int AosMinDamage{ get{ return 15; } }
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public override int AosMaxDamage{ get{ return 20; } }
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public override int AosSpeed{ get{ return 37; } }
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[Constructable]
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public VegetasAxe() : base( 0xF45 )
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{
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Name = "vegetas axe";
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Hue = 3;
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Attributes.SpellChanneling = 1;
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Attributes.BonusStr = 15;
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Attributes.BonusHits = 15;
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Attributes.RegenHits = 10;
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WeaponAttributes.HitLeechHits = 50;
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Attributes.AttackChance = 25;
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Attributes.WeaponDamage = 65;
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Attributes.WeaponSpeed = 35;
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WeaponAttributes.HitColdArea = 50;
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WeaponAttributes.ResistColdBonus = 15;
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WeaponAttributes.ResistEnergyBonus = 5;
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WeaponAttributes.SelfRepair = 20;
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WeaponAttributes.HitLightning = 75;
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LootType = LootType.Blessed;
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}
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public VegetasAxe(Serial serial) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,64 @@
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//////////////////////
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//Created By Kyleman//
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//////////////////////
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using System;
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using Server;
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namespace Server.Items
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{
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[FlipableAttribute( 0xF45, 0xF46 )]
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public class VegetasAxeUnblessed : BaseAxe
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{
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public override int ArtifactRarity{ get{ return 15; } }
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public override int InitMinHits{ get{ return 250; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int DefMaxRange{ get{ return 2; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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public override int AosStrengthReq{ get{ return 35; } }
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public override int AosMinDamage{ get{ return 15; } }
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public override int AosMaxDamage{ get{ return 20; } }
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public override int AosSpeed{ get{ return 37; } }
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[Constructable]
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public VegetasAxeUnblessed() : base( 0xF45 )
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{
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Name = "vegetas axe";
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Hue = 3;
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Attributes.SpellChanneling = 1;
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Attributes.BonusStr = 15;
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Attributes.BonusHits = 15;
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Attributes.RegenHits = 10;
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WeaponAttributes.HitLeechHits = 50;
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Attributes.AttackChance = 25;
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Attributes.WeaponDamage = 65;
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Attributes.WeaponSpeed = 35;
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WeaponAttributes.HitColdArea = 50;
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WeaponAttributes.ResistColdBonus = 15;
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WeaponAttributes.ResistEnergyBonus = 5;
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WeaponAttributes.SelfRepair = 20;
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WeaponAttributes.HitLightning = 75;
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}
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public VegetasAxeUnblessed(Serial serial) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x170b, 0x170c )]
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public class VegetasBoots : BaseShoes
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{
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[Constructable]
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public VegetasBoots() : this( 0 )
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{
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}
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[Constructable]
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public VegetasBoots( int hue ) : base( 0x170B, hue )
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{
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Weight = 3.0;
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Name = "vegetas boots";
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Hue = 1150;
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LootType = LootType.Blessed;
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}
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public VegetasBoots( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,53 @@
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//////////////////////
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//Created by KyleMan//
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//////////////////////
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using System;
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using Server;
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namespace Server.Items
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{
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public class VegetasDeath : Item
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{
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[Constructable]
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public VegetasDeath() : base( 0x1869 )
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{
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Weight = 1.0;
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Name = "You Killed Vegeta";
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Hue = 1153;
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}
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public VegetasDeath( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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switch ( Utility.Random( 10 ) )
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{
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default:
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case 0: from.SendMessage( "Why Would You Kill Vegeta?" ); break;
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case 1: from.SendMessage( "You Killed Vegeta" ); break;
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case 2: from.SendMessage( "How Could You?" ); break;
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case 3: from.SendMessage( "You Destroyed the Saiyans Only Hope" ); break;
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case 4: from.SendMessage( "Whose Going to Tell Bulma?" ); break;
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case 5: from.SendMessage( "Stop Clicking Me" ); break;
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case 6: from.SendMessage( "Congrates on Killing Vegeta" ); break;
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case 7: from.SendMessage( "Job Well Done" ); break;
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case 8: from.SendMessage( "*crys*" ); break;
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case 9: from.SendMessage( "Now Whose Going to Call Goku Kakarot?" ); break;
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}
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1F7B, 0x1F7C )]
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public class VegetasOutterShirt : BaseMiddleTorso
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{
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[Constructable]
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public VegetasOutterShirt() : this( 0 )
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{
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}
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[Constructable]
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public VegetasOutterShirt( int hue ) : base( 0x1F7B, hue )
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{
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Weight = 2.0;
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Name = "vegetas outter shirt";
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Hue = 1150;
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LootType = LootType.Blessed;
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}
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public VegetasOutterShirt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[Flipable( 0x1539, 0x153A )]
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public class VegetasPants : BasePants
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{
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[Constructable]
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public VegetasPants() : this( 0 )
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{
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}
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[Constructable]
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public VegetasPants( int hue ) : base( 0x1539, hue )
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{
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Weight = 2.0;
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Hue = 1156;
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Name = "Vegetas Pants";
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LootType = LootType.Blessed;
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}
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public VegetasPants( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,40 @@
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using System;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1efd, 0x1efe )]
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public class VegetasUnderShirt : BaseShirt
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{
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[Constructable]
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public VegetasUnderShirt() : this( 0 )
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{
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}
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[Constructable]
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public VegetasUnderShirt( int hue ) : base( 0x1EFD, hue )
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{
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Weight = 2.0;
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Name = "vegetas under shirt";
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Hue = 1156;
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LootType = LootType.Blessed;
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}
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public VegetasUnderShirt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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Block a user