Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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80
Scripts/Scripts-master/Items/Armors/Shogun.cs.error
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80
Scripts/Scripts-master/Items/Armors/Shogun.cs.error
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( " corpse of a Shogun" )]
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public class Shogun: Daemon
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{
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[Constructable]
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public Shogun() : base()
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{
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Name = "Shogun";
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Hue = 2959;
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//Body = 9; // Uncomment these lines and input values
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//BaseSoundID = 357; // To use your own custom body and sound.
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SetStr( 1500, 2000 );
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SetDex( 1500, 2000 );
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SetInt( 1500, 2000 );
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SetHits( 30000, 40000 );
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SetDamage( 20, 25 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetDamageType( ResistanceType.Fire, 60 );
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SetDamageType( ResistanceType.Energy, 60 );
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SetDamageType( ResistanceType.Poison, 60 );
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SetResistance( ResistanceType.Physical, 70 );
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SetResistance( ResistanceType.Cold, 70 );
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SetResistance( ResistanceType.Fire, 70 );
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SetResistance( ResistanceType.Energy, 70 );
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SetResistance( ResistanceType.Poison, 70 );
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Fame = 30000;
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Karma = - 25000;
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VirtualArmor = 70;
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switch ( Utility.Random( 30 ))
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{
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case 0: PackItem( new ShogunRobe() ); break;
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case 1: PackItem( new ShogunArms() ); break;
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case 2: PackItem( new ShogunBracelet() ); break;
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case 3: PackItem( new ShogunChest() ); break;
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case 4: PackItem( new ShogunDagger() ); break;
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case 5: PackItem( new ShogunEarrings() ); break;
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case 6: PackItem( new ShogunGloves() ); break;
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case 7: PackItem( new ShogunGorget() ); break;
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case 8: PackItem( new ShogunBokuto() ); break;
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case 9: PackItem( new ShogunLegs() ); break;
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case 10: PackItem( new ShogunNecklace() ); break;
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case 11: PackItem( new ShogunRing() ); break;
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{
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}}
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}
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public override bool HasBreath{ get{ return true ; } }
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public override bool AutoDispel{ get{ return true; } }
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public override bool BardImmune{ get{ return true; } }
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public override bool Unprovokable{ get{ return true; } }
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public override Poison HitPoison{ get{ return Poison. Lethal ; } }
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public Shogun( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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