Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
130
Scripts/Scripts-master/Items/Armors/SamuraiDragon.cs
Normal file
130
Scripts/Scripts-master/Items/Armors/SamuraiDragon.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a Samurai Dragon corpse" )]
|
||||
public class SamuraiDragon : BaseCreature
|
||||
{
|
||||
private DateTime last = DateTime.Now;
|
||||
private TimeSpan delay = TimeSpan.FromSeconds(30);
|
||||
|
||||
public DateTime Limit;
|
||||
public ArrayList Given;
|
||||
|
||||
[Constructable]
|
||||
public SamuraiDragon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a Samurai Dragon";
|
||||
Body = 197;
|
||||
BaseSoundID = 362;
|
||||
|
||||
SetStr( 2600, 3000 );
|
||||
SetDex( 2060, 2380 );
|
||||
SetInt( 1060, 1140 );
|
||||
|
||||
SetHits( 24000, 26000 );
|
||||
SetMana( 500 );
|
||||
|
||||
SetDamage( 20, 40 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 50 );
|
||||
SetDamageType(ResistanceType.Fire, 50);
|
||||
SetResistance( ResistanceType.Physical, 80, 85 );
|
||||
SetResistance(ResistanceType.Fire, 100);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 80, 85);
|
||||
SetResistance(ResistanceType.Energy, 80, 85);
|
||||
|
||||
SetSkill( SkillName.MagicResist, 120.0, 140.0 );
|
||||
SetSkill( SkillName.Tactics, 110.1, 120.0 );
|
||||
SetSkill( SkillName.Wrestling, 119.1, 125.0 );
|
||||
SetSkill
|
||||
(SkillName.EvalInt, 110.2, 125.3);
|
||||
SetSkill (SkillName.Magery, 110.9, 125.5);
|
||||
SetSkill(SkillName.Meditation, 119.4, 130.0);
|
||||
SetSkill(SkillName.Meditation, 119.4, 130.0);
|
||||
SetSkill(SkillName.Anatomy, 118.7, 125.0);
|
||||
SetSkill(SkillName.DetectHidden, 120.0);
|
||||
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
|
||||
VirtualArmor = 70;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 4;
|
||||
MinTameSkill = 120;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
|
||||
|
||||
public SamuraiDragon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if ((last + delay) > DateTime.Now)
|
||||
return;
|
||||
else
|
||||
last = DateTime.Now;
|
||||
|
||||
SayRandom();
|
||||
}
|
||||
|
||||
public void SayRandom()
|
||||
{
|
||||
switch (Utility.Random(1, 5))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
this.Say("Guess you really can't fix stupid<69>!");
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
this.Say("You won't like me when im angry");
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
this.Say("Man they were scraping bottom of barrel when they sent you!");
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
this.Say("*Dinner Time*!");
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
this.Say("Humans the other white meat*.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user