Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,49 @@
// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class RedDragonShoulders : DragonArms
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public RedDragonShoulders()
{
Hue = 0x8F5;
Name = "Red Dragon Shoulders";
ColdBonus = 35;
EnergyBonus = 35;
PhysicalBonus = 35;
PoisonBonus = 35;
FireBonus = 50;
ArmorAttributes.SelfRepair = 10;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 20;
Attributes.WeaponSpeed = 15;
Attributes.BonusStr = 25;
Attributes.WeaponDamage = 40;
Attributes.LowerRegCost = 30;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 10;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public RedDragonShoulders( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,49 @@
// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class RedDragonCage : DragonChest
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public RedDragonCage()
{
Hue = 0x8F5;
Name = "Red Dragon Cage";
ColdBonus = 35;
EnergyBonus = 35;
PhysicalBonus = 35;
PoisonBonus = 35;
FireBonus = 50;
ArmorAttributes.SelfRepair = 10;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 20;
Attributes.WeaponSpeed = 15;
Attributes.BonusStr = 25;
Attributes.WeaponDamage = 40;
Attributes.LowerRegCost = 30;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 10;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public RedDragonCage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,49 @@
// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class RedDragonClaws : DragonGloves
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public RedDragonClaws()
{
Hue = 0x8F5;
Name = "Red Dragon Claws";
ColdBonus = 35;
EnergyBonus = 35;
PhysicalBonus = 35;
PoisonBonus = 35;
FireBonus = 50;
ArmorAttributes.SelfRepair = 10;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 20;
Attributes.WeaponSpeed = 15;
Attributes.BonusStr = 25;
Attributes.WeaponDamage = 40;
Attributes.LowerRegCost = 30;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 10;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public RedDragonClaws( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,49 @@
// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class RedDragonNeck : PlateGorget
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public RedDragonNeck()
{
Hue = 0x8F5;
Name = "Red Dragon Neck";
ColdBonus = 35;
EnergyBonus = 35;
PhysicalBonus = 35;
PoisonBonus = 35;
FireBonus = 50;
ArmorAttributes.SelfRepair = 10;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 20;
Attributes.WeaponSpeed = 15;
Attributes.BonusStr = 25;
Attributes.WeaponDamage = 40;
Attributes.LowerRegCost = 30;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 10;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public RedDragonNeck( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,49 @@
// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class RedDragonSkull : DragonHelm
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public RedDragonSkull()
{
Hue = 0x8F5;
Name = "Red Dragon Skull";
ColdBonus = 35;
EnergyBonus = 35;
PhysicalBonus = 35;
PoisonBonus = 35;
FireBonus = 50;
ArmorAttributes.SelfRepair = 10;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 20;
Attributes.WeaponSpeed = 15;
Attributes.BonusStr = 25;
Attributes.WeaponDamage = 40;
Attributes.LowerRegCost = 30;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 10;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public RedDragonSkull( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,49 @@
// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class RedDragonLeggings : DragonLegs
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public RedDragonLeggings()
{
Hue = 0x8F5;
Name = "Red Dragon Leggings";
ColdBonus = 35;
EnergyBonus = 35;
PhysicalBonus = 35;
PoisonBonus = 35;
FireBonus = 50;
ArmorAttributes.SelfRepair = 10;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 20;
Attributes.WeaponSpeed = 15;
Attributes.BonusStr = 25;
Attributes.WeaponDamage = 40;
Attributes.LowerRegCost = 30;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 10;
StrRequirement = 130;
LootType = LootType.Blessed;
}
public RedDragonLeggings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}