Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 11016, 11017 )]
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public class PlateOfHonorChest : BaseArmor
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{
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public override int LabelNumber{ get{ return 1074303; } }
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public override int BasePhysicalResistance{ get{ return 8; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 65; } }
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public override int AosStrReq{ get{ return 95; } }
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public override int OldStrReq{ get{ return 60; } }
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public override int OldDexBonus{ get{ return -8; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public PlateOfHonorChest() : base( 11016 )
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{
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Weight = 10.0;
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Attributes.RegenHits = 1;
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Attributes.AttackChance = 5;
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}
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public override void AddNameProperties( ObjectPropertyList list )
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{
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base.AddNameProperties( list );
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list.Add( 1072376, "6" );
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if ( this.Parent is Mobile )
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{
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if ( this.Hue == 0x47E )
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{
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list.Add( 1072377 );
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list.Add( 1072513, "25" );
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}
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( this.Hue == 0x0 )
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{
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list.Add( 1072378 );
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list.Add( 1072382, "2" );
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list.Add( 1072383, "5" );
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list.Add( 1072384, "5" );
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list.Add( 1072385, "3" );
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list.Add( 1072386, "5" );
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list.Add( 1060450, "3" );
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list.Add( 1072513, "25" );
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list.Add( "Chivalry 10 (total)" );
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list.Add( 1060441 );
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}
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}
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public override bool OnEquip( Mobile from )
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{
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Item glove = from.FindItemOnLayer( Layer.Gloves );
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Item pants = from.FindItemOnLayer( Layer.Pants );
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Item neck = from.FindItemOnLayer( Layer.Neck );
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Item helm = from.FindItemOnLayer( Layer.Helm );
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Item arms = from.FindItemOnLayer( Layer.Arms );
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if ( glove != null && glove.GetType() == typeof( PlateOfHonorGloves ) && pants != null && pants.GetType() == typeof( PlateOfHonorLegs ) && neck != null && neck.GetType() == typeof( PlateOfHonorGorget ) && helm != null && helm.GetType() == typeof( PlateOfHonorHelm ) && arms != null && arms.GetType() == typeof( PlateOfHonorArms ) )
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{
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Effects.PlaySound( from.Location, from.Map, 503 );
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from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
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Hue = 0x47E;
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ArmorAttributes.SelfRepair = 3;
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Attributes.NightSight = 1;
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Attributes.ReflectPhysical = 25;
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SkillBonuses.SetValues( 0, SkillName.Chivalry, 10.0 );
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PhysicalBonus = 2;
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FireBonus = 5;
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ColdBonus = 5;
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PoisonBonus = 3;
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EnergyBonus = 5;
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PlateOfHonorGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as PlateOfHonorGloves;
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PlateOfHonorLegs legs = from.FindItemOnLayer( Layer.Pants ) as PlateOfHonorLegs;
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PlateOfHonorGorget gorget = from.FindItemOnLayer( Layer.Neck ) as PlateOfHonorGorget;
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PlateOfHonorHelm helmet = from.FindItemOnLayer( Layer.Helm ) as PlateOfHonorHelm;
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PlateOfHonorArms arm = from.FindItemOnLayer( Layer.Arms ) as PlateOfHonorArms;
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gloves.Hue = 0x47E;
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gloves.Attributes.NightSight = 1;
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gloves.ArmorAttributes.SelfRepair = 3;
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gloves.PhysicalBonus = 2;
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gloves.FireBonus = 5;
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gloves.ColdBonus = 5;
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gloves.PoisonBonus = 3;
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gloves.EnergyBonus = 5;
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legs.Hue = 0x47E;
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legs.Attributes.NightSight = 1;
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legs.ArmorAttributes.SelfRepair = 3;
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legs.PhysicalBonus = 2;
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legs.FireBonus = 5;
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legs.ColdBonus = 5;
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legs.PoisonBonus = 3;
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legs.EnergyBonus = 5;
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gorget.Hue = 0x47E;
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gorget.Attributes.NightSight = 1;
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gorget.ArmorAttributes.SelfRepair = 3;
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gorget.PhysicalBonus = 2;
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gorget.FireBonus = 5;
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gorget.ColdBonus = 5;
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gorget.PoisonBonus = 3;
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gorget.EnergyBonus = 5;
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helmet.Hue = 0x47E;
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helmet.Attributes.NightSight = 1;
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helmet.ArmorAttributes.SelfRepair = 3;
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helmet.PhysicalBonus = 2;
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helmet.FireBonus = 5;
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helmet.ColdBonus = 5;
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helmet.PoisonBonus = 3;
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helmet.EnergyBonus = 5;;
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arm.Hue = 0x47E;
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arm.Attributes.NightSight = 1;
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arm.ArmorAttributes.SelfRepair = 3;
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arm.PhysicalBonus = 2;
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arm.FireBonus = 5;
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arm.ColdBonus = 5;
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arm.PoisonBonus = 3;
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arm.EnergyBonus = 5;
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from.SendLocalizedMessage( 1072391 );
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}
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this.InvalidateProperties();
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return base.OnEquip( from );
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}
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public override void OnRemoved( object parent )
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{
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if ( parent is Mobile )
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{
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Mobile m = ( Mobile )parent;
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Hue = 0x0;
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Attributes.NightSight = 0;
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ArmorAttributes.SelfRepair = 0;
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Attributes.ReflectPhysical = 0;
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PhysicalBonus = 0;
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FireBonus = 0;
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ColdBonus = 0;
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PoisonBonus = 0;
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EnergyBonus = 0;
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SkillBonuses.SetValues( 0, SkillName.Chivalry, 0.0 );
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if ( m.FindItemOnLayer( Layer.Gloves ) is PlateOfHonorGloves && m.FindItemOnLayer( Layer.Pants ) is PlateOfHonorLegs && m.FindItemOnLayer( Layer.Arms ) is PlateOfHonorArms && m.FindItemOnLayer( Layer.Neck ) is PlateOfHonorGorget && m.FindItemOnLayer( Layer.Helm ) is PlateOfHonorHelm )
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{
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PlateOfHonorGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as PlateOfHonorGloves;
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gloves.Hue = 0x0;
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gloves.Attributes.NightSight = 0;
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gloves.ArmorAttributes.SelfRepair = 0;
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gloves.PhysicalBonus = 0;
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gloves.FireBonus = 0;
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gloves.ColdBonus = 0;
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gloves.PoisonBonus = 0;
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gloves.EnergyBonus = 0;
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PlateOfHonorLegs legs = m.FindItemOnLayer( Layer.Pants ) as PlateOfHonorLegs;
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legs.Hue = 0x0;
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legs.Attributes.NightSight = 0;
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legs.ArmorAttributes.SelfRepair = 0;
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legs.PhysicalBonus = 0;
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legs.FireBonus = 0;
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legs.ColdBonus = 0;
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legs.PoisonBonus = 0;
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legs.EnergyBonus = 0;
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PlateOfHonorArms arm = m.FindItemOnLayer( Layer.Arms ) as PlateOfHonorArms;
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arm.Hue = 0x0;
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arm.Attributes.NightSight = 0;
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arm.ArmorAttributes.SelfRepair = 0;
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arm.PhysicalBonus = 0;
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arm.FireBonus = 0;
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arm.ColdBonus = 0;
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arm.PoisonBonus = 0;
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arm.EnergyBonus = 0;
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PlateOfHonorGorget gorget = m.FindItemOnLayer( Layer.Neck ) as PlateOfHonorGorget;
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gorget.Hue = 0x0;
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gorget.Attributes.NightSight = 0;
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gorget.ArmorAttributes.SelfRepair = 0;
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gorget.PhysicalBonus = 0;
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gorget.FireBonus = 0;
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gorget.ColdBonus = 0;
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gorget.PoisonBonus = 0;
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gorget.EnergyBonus = 0;
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PlateOfHonorHelm helmet = m.FindItemOnLayer( Layer.Helm ) as PlateOfHonorHelm;
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helmet.Hue = 0x0;
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helmet.Attributes.NightSight = 0;
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helmet.ArmorAttributes.SelfRepair = 0;
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helmet.PhysicalBonus = 0;
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helmet.FireBonus = 0;
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helmet.ColdBonus = 0;
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helmet.PoisonBonus = 0;
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helmet.EnergyBonus = 0;
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}
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this.InvalidateProperties();
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}
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base.OnRemoved( parent );
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}
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public PlateOfHonorChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 10.0;
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}
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}
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}
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