Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class NorsePlateArms : PlateArms
{
public override int InitMinHits{ get{ return 175;}}
public override int InitMaxHits{ get{ return 175;}}
[Constructable]
public NorsePlateArms()
{
Hue = 2554;
Name = "Norse Plate Arms";
ColdBonus = 20;
EnergyBonus = 20;
PhysicalBonus = 20;
PoisonBonus = 20;
FireBonus = 20;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.BonusInt = 10;
Attributes.BonusMana = 20;
Attributes.BonusStam = 10;
Attributes.BonusStr = 10;
Attributes.LowerManaCost = 20;
Attributes.LowerRegCost = 25;
Attributes.ReflectPhysical = 5;
Attributes.RegenHits = 10;
Attributes.RegenMana = 20;
Attributes.RegenStam = 5;
LootType = LootType.Blessed;
}
public NorsePlateArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class NorsePlateChest : PlateChest
{
public override int InitMinHits{ get{ return 175;}}
public override int InitMaxHits{ get{ return 175;}}
[Constructable]
public NorsePlateChest()
{
Hue = 2554;
Name = "Norse Plate Chest";
ColdBonus = 20;
EnergyBonus = 20;
PhysicalBonus = 20;
PoisonBonus = 20;
FireBonus = 20;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.BonusInt = 10;
Attributes.BonusMana = 20;
Attributes.BonusStam = 10;
Attributes.BonusStr = 10;
Attributes.LowerManaCost = 20;
Attributes.LowerRegCost = 25;
Attributes.ReflectPhysical = 5;
Attributes.RegenHits = 10;
Attributes.RegenMana = 20;
Attributes.RegenStam = 5;
LootType = LootType.Blessed;
}
public NorsePlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class NorsePlateFemaleChest : FemalePlateChest
{
public override int InitMinHits{ get{ return 175;}}
public override int InitMaxHits{ get{ return 175;}}
[Constructable]
public NorsePlateFemaleChest()
{
Hue = 2554;
Name = "Norse Plate Female Chest";
ColdBonus = 20;
EnergyBonus = 20;
PhysicalBonus = 20;
PoisonBonus = 20;
FireBonus = 20;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.BonusInt = 10;
Attributes.BonusMana = 20;
Attributes.BonusStam = 10;
Attributes.BonusStr = 10;
Attributes.LowerManaCost = 20;
Attributes.LowerRegCost = 25;
Attributes.ReflectPhysical = 5;
Attributes.RegenHits = 10;
Attributes.RegenMana = 20;
Attributes.RegenStam = 5;
LootType = LootType.Blessed;
}
public NorsePlateFemaleChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class NorsePlateGloves : PlateGloves
{
public override int InitMinHits{ get{ return 175;}}
public override int InitMaxHits{ get{ return 175;}}
[Constructable]
public NorsePlateGloves()
{
Hue = 2554;
Name = "Norse Plate Gloves";
ColdBonus = 20;
EnergyBonus = 20;
PhysicalBonus = 20;
PoisonBonus = 20;
FireBonus = 20;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.BonusInt = 10;
Attributes.BonusMana = 20;
Attributes.BonusStam = 10;
Attributes.BonusStr = 10;
Attributes.LowerManaCost = 20;
Attributes.LowerRegCost = 25;
Attributes.ReflectPhysical = 5;
Attributes.RegenHits = 10;
Attributes.RegenMana = 20;
Attributes.RegenStam = 5;
LootType = LootType.Blessed;
}
public NorsePlateGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class NorsePlateGorget : PlateGorget
{
public override int InitMinHits{ get{ return 175;}}
public override int InitMaxHits{ get{ return 175;}}
[Constructable]
public NorsePlateGorget()
{
Hue = 2554;
Name = "Norse Plate Gorget";
ColdBonus = 20;
EnergyBonus = 20;
PhysicalBonus = 20;
PoisonBonus = 20;
FireBonus = 20;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.BonusInt = 10;
Attributes.BonusMana = 20;
Attributes.BonusStam = 10;
Attributes.BonusStr = 10;
Attributes.LowerManaCost = 20;
Attributes.LowerRegCost = 25;
Attributes.ReflectPhysical = 5;
Attributes.RegenHits = 10;
Attributes.RegenMana = 20;
Attributes.RegenStam = 5;
LootType = LootType.Blessed;
}
public NorsePlateGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class NorsePlateHelm : NorseHelm
{
public override int InitMinHits{ get{ return 175;}}
public override int InitMaxHits{ get{ return 175;}}
[Constructable]
public NorsePlateHelm()
{
Hue = 2554;
Name = "Norse Plate Helm";
ColdBonus = 20;
EnergyBonus = 20;
PhysicalBonus = 20;
PoisonBonus = 20;
FireBonus = 20;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.BonusInt = 10;
Attributes.BonusMana = 20;
Attributes.BonusStam = 10;
Attributes.BonusStr = 10;
Attributes.LowerManaCost = 20;
Attributes.LowerRegCost = 25;
Attributes.ReflectPhysical = 5;
Attributes.RegenHits = 10;
Attributes.RegenMana = 20;
Attributes.RegenStam = 5;
LootType = LootType.Blessed;
}
public NorsePlateHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class NorsePlateLegs : PlateLegs
{
public override int InitMinHits{ get{ return 175;}}
public override int InitMaxHits{ get{ return 175;}}
[Constructable]
public NorsePlateLegs()
{
Hue = 2554;
Name = "NorsePlateLegs";
ColdBonus = 20;
EnergyBonus = 20;
PhysicalBonus = 20;
PoisonBonus = 20;
FireBonus = 20;
ArmorAttributes.SelfRepair = 5;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.BonusInt = 10;
Attributes.BonusMana = 20;
Attributes.BonusStam = 10;
Attributes.BonusStr = 10;
Attributes.LowerManaCost = 20;
Attributes.LowerRegCost = 25;
Attributes.ReflectPhysical = 5;
Attributes.RegenHits = 10;
Attributes.RegenMana = 20;
Attributes.RegenStam = 5;
LootType = LootType.Blessed;
}
public NorsePlateLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}