Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class NorsePlateArms : PlateArms
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{
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public override int InitMinHits{ get{ return 175;}}
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public override int InitMaxHits{ get{ return 175;}}
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[Constructable]
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public NorsePlateArms()
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{
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Hue = 2554;
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Name = "Norse Plate Arms";
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ColdBonus = 20;
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EnergyBonus = 20;
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PhysicalBonus = 20;
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PoisonBonus = 20;
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FireBonus = 20;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.BonusInt = 10;
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Attributes.BonusMana = 20;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 10;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 25;
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Attributes.ReflectPhysical = 5;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 20;
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Attributes.RegenStam = 5;
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LootType = LootType.Blessed;
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}
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public NorsePlateArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,50 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class NorsePlateChest : PlateChest
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{
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public override int InitMinHits{ get{ return 175;}}
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public override int InitMaxHits{ get{ return 175;}}
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[Constructable]
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public NorsePlateChest()
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{
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Hue = 2554;
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Name = "Norse Plate Chest";
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ColdBonus = 20;
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EnergyBonus = 20;
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PhysicalBonus = 20;
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PoisonBonus = 20;
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FireBonus = 20;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.BonusInt = 10;
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Attributes.BonusMana = 20;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 10;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 25;
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Attributes.ReflectPhysical = 5;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 20;
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Attributes.RegenStam = 5;
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LootType = LootType.Blessed;
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}
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public NorsePlateChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,50 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class NorsePlateFemaleChest : FemalePlateChest
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{
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public override int InitMinHits{ get{ return 175;}}
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public override int InitMaxHits{ get{ return 175;}}
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[Constructable]
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public NorsePlateFemaleChest()
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{
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Hue = 2554;
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Name = "Norse Plate Female Chest";
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ColdBonus = 20;
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EnergyBonus = 20;
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PhysicalBonus = 20;
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PoisonBonus = 20;
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FireBonus = 20;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.BonusInt = 10;
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Attributes.BonusMana = 20;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 10;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 25;
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Attributes.ReflectPhysical = 5;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 20;
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Attributes.RegenStam = 5;
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LootType = LootType.Blessed;
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}
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public NorsePlateFemaleChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,50 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class NorsePlateGloves : PlateGloves
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{
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public override int InitMinHits{ get{ return 175;}}
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public override int InitMaxHits{ get{ return 175;}}
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[Constructable]
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public NorsePlateGloves()
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{
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Hue = 2554;
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Name = "Norse Plate Gloves";
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ColdBonus = 20;
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EnergyBonus = 20;
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PhysicalBonus = 20;
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PoisonBonus = 20;
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FireBonus = 20;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.BonusInt = 10;
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Attributes.BonusMana = 20;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 10;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 25;
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Attributes.ReflectPhysical = 5;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 20;
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Attributes.RegenStam = 5;
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LootType = LootType.Blessed;
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}
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public NorsePlateGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,50 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class NorsePlateGorget : PlateGorget
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{
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public override int InitMinHits{ get{ return 175;}}
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public override int InitMaxHits{ get{ return 175;}}
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[Constructable]
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public NorsePlateGorget()
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{
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Hue = 2554;
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Name = "Norse Plate Gorget";
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ColdBonus = 20;
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EnergyBonus = 20;
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PhysicalBonus = 20;
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PoisonBonus = 20;
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FireBonus = 20;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.BonusInt = 10;
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Attributes.BonusMana = 20;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 10;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 25;
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Attributes.ReflectPhysical = 5;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 20;
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Attributes.RegenStam = 5;
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LootType = LootType.Blessed;
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}
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public NorsePlateGorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,50 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class NorsePlateHelm : NorseHelm
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{
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public override int InitMinHits{ get{ return 175;}}
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public override int InitMaxHits{ get{ return 175;}}
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[Constructable]
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public NorsePlateHelm()
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{
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Hue = 2554;
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Name = "Norse Plate Helm";
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ColdBonus = 20;
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EnergyBonus = 20;
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PhysicalBonus = 20;
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PoisonBonus = 20;
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FireBonus = 20;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.BonusInt = 10;
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Attributes.BonusMana = 20;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 10;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 25;
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Attributes.ReflectPhysical = 5;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 20;
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Attributes.RegenStam = 5;
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LootType = LootType.Blessed;
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}
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public NorsePlateHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,50 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class NorsePlateLegs : PlateLegs
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{
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public override int InitMinHits{ get{ return 175;}}
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public override int InitMaxHits{ get{ return 175;}}
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[Constructable]
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public NorsePlateLegs()
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{
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Hue = 2554;
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Name = "NorsePlateLegs";
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ColdBonus = 20;
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EnergyBonus = 20;
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PhysicalBonus = 20;
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PoisonBonus = 20;
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FireBonus = 20;
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ArmorAttributes.SelfRepair = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.BonusInt = 10;
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Attributes.BonusMana = 20;
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Attributes.BonusStam = 10;
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Attributes.BonusStr = 10;
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Attributes.LowerManaCost = 20;
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Attributes.LowerRegCost = 25;
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Attributes.ReflectPhysical = 5;
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Attributes.RegenHits = 10;
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Attributes.RegenMana = 20;
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Attributes.RegenStam = 5;
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LootType = LootType.Blessed;
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}
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public NorsePlateLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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