Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,217 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13CD, 0x13C5 )]
|
||||
public class DeathEssenceArms : BaseArmor
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074305; } }
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
public override int BaseFireResistance{ get{ return 9; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 8; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
public DeathEssenceArms() : base( 0x13CD )
|
||||
{
|
||||
Weight = 5.0;
|
||||
Attributes.RegenMana = 1;
|
||||
Attributes.RegenHits = 1;
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
list.Add( 1072376, "5" );
|
||||
|
||||
if ( this.Parent is Mobile )
|
||||
{
|
||||
if ( this.Hue == 0x455 )
|
||||
{
|
||||
list.Add( 1072377 );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( this.Hue == 0x0 )
|
||||
{
|
||||
list.Add( 1072378 );
|
||||
list.Add( 1072382, "4" );
|
||||
list.Add( 1072383, "5" );
|
||||
list.Add( 1072384, "3" );
|
||||
list.Add( 1072385, "4" );
|
||||
list.Add( 1072386, "4" );
|
||||
list.Add( 1060450, "3" );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
|
||||
Item shirt = from.FindItemOnLayer( Layer.InnerTorso );
|
||||
Item glove = from.FindItemOnLayer( Layer.Gloves );
|
||||
Item pants = from.FindItemOnLayer( Layer.Pants );
|
||||
Item helm = from.FindItemOnLayer( Layer.Helm );
|
||||
|
||||
if ( helm != null && helm.GetType()== typeof( DeathEssenceHelm ) && shirt != null && shirt.GetType() == typeof( DeathEssenceChest ) && glove != null && glove.GetType() == typeof( DeathEssenceGloves ) && pants != null && pants.GetType() == typeof( DeathEssenceLegs ) )
|
||||
{
|
||||
Effects.PlaySound( from.Location, from.Map, 503 );
|
||||
from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
|
||||
|
||||
Hue = 0x455;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
PhysicalBonus = 4;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 3;
|
||||
PoisonBonus = 4;
|
||||
EnergyBonus = 4;
|
||||
|
||||
DeathEssenceChest chest = from.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
|
||||
DeathEssenceGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as DeathEssenceGloves;
|
||||
DeathEssenceLegs legs = from.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
|
||||
DeathEssenceHelm helmet = from.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
|
||||
|
||||
chest.Hue = 0x455;
|
||||
chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 10.0 );
|
||||
chest.Attributes.LowerManaCost = 10;
|
||||
chest.ArmorAttributes.SelfRepair = 3;
|
||||
chest.PhysicalBonus = 4;
|
||||
chest.FireBonus = 5;
|
||||
chest.ColdBonus = 3;
|
||||
chest.PoisonBonus = 4;
|
||||
chest.EnergyBonus = 4;
|
||||
|
||||
gloves.Hue = 0x455;
|
||||
gloves.ArmorAttributes.SelfRepair = 3;
|
||||
gloves.PhysicalBonus = 4;
|
||||
gloves.FireBonus = 5;
|
||||
gloves.ColdBonus = 3;
|
||||
gloves.PoisonBonus = 4;
|
||||
gloves.EnergyBonus = 4;
|
||||
|
||||
legs.Hue = 0x455;
|
||||
legs.ArmorAttributes.SelfRepair = 3;
|
||||
legs.PhysicalBonus = 4;
|
||||
legs.FireBonus = 5;
|
||||
legs.ColdBonus = 3;
|
||||
legs.PoisonBonus = 4;
|
||||
legs.EnergyBonus = 4;
|
||||
|
||||
helmet.Hue = 0x455;
|
||||
helmet.ArmorAttributes.SelfRepair = 3;
|
||||
helmet.PhysicalBonus = 4;
|
||||
helmet.FireBonus = 5;
|
||||
helmet.ColdBonus = 3;
|
||||
helmet.PoisonBonus = 4;
|
||||
helmet.EnergyBonus = 4;
|
||||
|
||||
from.SendLocalizedMessage( 1072391 );
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
return base.OnEquip( from );
|
||||
}
|
||||
|
||||
public override void OnRemoved( object parent )
|
||||
{
|
||||
if ( parent is Mobile )
|
||||
{
|
||||
Mobile m = ( Mobile )parent;
|
||||
Hue = 0x0;
|
||||
ArmorAttributes.SelfRepair = 0;
|
||||
PhysicalBonus = 0;
|
||||
FireBonus = 0;
|
||||
ColdBonus = 0;
|
||||
PoisonBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
if ( m.FindItemOnLayer( Layer.Helm ) is DeathEssenceHelm && m.FindItemOnLayer( Layer.InnerTorso ) is DeathEssenceChest && m.FindItemOnLayer( Layer.Gloves ) is DeathEssenceGloves && m.FindItemOnLayer( Layer.Pants ) is DeathEssenceLegs )
|
||||
{
|
||||
DeathEssenceChest chest = m.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
|
||||
chest.Hue = 0x0;
|
||||
chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 0.0 );
|
||||
chest.Attributes.LowerManaCost = 0;
|
||||
chest.ArmorAttributes.SelfRepair = 0;
|
||||
chest.PhysicalBonus = 0;
|
||||
chest.FireBonus = 0;
|
||||
chest.ColdBonus = 0;
|
||||
chest.PoisonBonus = 0;
|
||||
chest.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as DeathEssenceGloves;
|
||||
gloves.Hue = 0x0;
|
||||
gloves.ArmorAttributes.SelfRepair = 0;
|
||||
gloves.PhysicalBonus = 0;
|
||||
gloves.FireBonus = 0;
|
||||
gloves.ColdBonus = 0;
|
||||
gloves.PoisonBonus = 0;
|
||||
gloves.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceLegs legs = m.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
|
||||
legs.Hue = 0x0;
|
||||
legs.ArmorAttributes.SelfRepair = 0;
|
||||
|
||||
legs.PhysicalBonus = 0;
|
||||
legs.FireBonus = 0;
|
||||
legs.ColdBonus = 0;
|
||||
legs.PoisonBonus = 0;
|
||||
legs.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceHelm helmet = m.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
|
||||
helmet.Hue = 0x0;
|
||||
helmet.ArmorAttributes.SelfRepair = 0;
|
||||
|
||||
helmet.PhysicalBonus = 0;
|
||||
helmet.FireBonus = 0;
|
||||
helmet.ColdBonus = 0;
|
||||
helmet.PoisonBonus = 0;
|
||||
helmet.EnergyBonus = 0;
|
||||
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
base.OnRemoved( parent );
|
||||
}
|
||||
|
||||
|
||||
public DeathEssenceArms( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 5.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,215 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13CC, 0x13D3 )]
|
||||
public class DeathEssenceChest : BaseArmor
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074305; } }
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
public override int BaseFireResistance{ get{ return 9; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 8; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
public DeathEssenceChest() : base( 0x13CC )
|
||||
{
|
||||
Weight = 10.0;
|
||||
Attributes.RegenMana = 1;
|
||||
Attributes.RegenHits = 1;
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
list.Add( 1072376, "5" );
|
||||
|
||||
if ( this.Parent is Mobile )
|
||||
{
|
||||
if ( this.Hue == 0x455 )
|
||||
{
|
||||
list.Add( 1072377 );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( this.Hue == 0x0 )
|
||||
{
|
||||
list.Add( 1072378 );
|
||||
list.Add( 1072382, "4" );
|
||||
list.Add( 1072383, "5" );
|
||||
list.Add( 1072384, "3" );
|
||||
list.Add( 1072385, "4" );
|
||||
list.Add( 1072386, "4" );
|
||||
list.Add( 1060450, "3" );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
|
||||
Item glove = from.FindItemOnLayer( Layer.Gloves );
|
||||
Item pants = from.FindItemOnLayer( Layer.Pants );
|
||||
Item arms = from.FindItemOnLayer( Layer.Arms );
|
||||
Item helm = from.FindItemOnLayer( Layer.Helm );
|
||||
|
||||
if ( helm != null && helm.GetType() == typeof( DeathEssenceHelm ) && glove != null && glove.GetType() == typeof( DeathEssenceGloves ) && pants != null && pants.GetType() == typeof( DeathEssenceLegs ) && arms != null && arms.GetType() == typeof( DeathEssenceArms ) )
|
||||
{
|
||||
Effects.PlaySound( from.Location, from.Map, 503 );
|
||||
from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
|
||||
|
||||
Hue = 0x455;
|
||||
SkillBonuses.SetValues( 0, SkillName.Necromancy, 10.0 );
|
||||
Attributes.LowerManaCost = 10;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
PhysicalBonus = 4;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 3;
|
||||
PoisonBonus = 4;
|
||||
EnergyBonus = 4;
|
||||
|
||||
DeathEssenceGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as DeathEssenceGloves;
|
||||
DeathEssenceLegs legs = from.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
|
||||
DeathEssenceArms arm = from.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
|
||||
DeathEssenceHelm helmet = from.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
|
||||
|
||||
gloves.Hue = 0x455;
|
||||
gloves.ArmorAttributes.SelfRepair = 3;
|
||||
gloves.PhysicalBonus = 4;
|
||||
gloves.FireBonus = 5;
|
||||
gloves.ColdBonus = 3;
|
||||
gloves.PoisonBonus = 4;
|
||||
gloves.EnergyBonus = 4;
|
||||
|
||||
legs.Hue = 0x455;
|
||||
legs.ArmorAttributes.SelfRepair = 3;
|
||||
legs.PhysicalBonus = 4;
|
||||
legs.FireBonus = 5;
|
||||
legs.ColdBonus = 3;
|
||||
legs.PoisonBonus = 4;
|
||||
legs.EnergyBonus = 4;
|
||||
|
||||
arm.Hue = 0x455;
|
||||
arm.ArmorAttributes.SelfRepair = 3;
|
||||
arm.PhysicalBonus = 4;
|
||||
arm.FireBonus = 5;
|
||||
arm.ColdBonus = 3;
|
||||
arm.PoisonBonus = 4;
|
||||
arm.EnergyBonus = 4;
|
||||
|
||||
helmet.Hue = 0x455;
|
||||
helmet.ArmorAttributes.SelfRepair = 3;
|
||||
helmet.PhysicalBonus = 4;
|
||||
helmet.FireBonus = 5;
|
||||
helmet.ColdBonus = 3;
|
||||
helmet.PoisonBonus = 4;
|
||||
helmet.EnergyBonus = 4;
|
||||
|
||||
from.SendLocalizedMessage( 1072391 );
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
return base.OnEquip( from );
|
||||
}
|
||||
|
||||
public override void OnRemoved( object parent )
|
||||
{
|
||||
if ( parent is Mobile )
|
||||
{
|
||||
Mobile m = ( Mobile )parent;
|
||||
Hue = 0x0;
|
||||
SkillBonuses.SetValues( 0, SkillName.Necromancy, 0.0 );
|
||||
Attributes.LowerManaCost = 0;
|
||||
ArmorAttributes.SelfRepair = 0;
|
||||
PhysicalBonus = 0;
|
||||
FireBonus = 0;
|
||||
ColdBonus = 0;
|
||||
PoisonBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
|
||||
if ( m.FindItemOnLayer( Layer.Helm ) is DeathEssenceHelm && m.FindItemOnLayer( Layer.Gloves ) is DeathEssenceGloves && m.FindItemOnLayer( Layer.Pants ) is DeathEssenceLegs && m.FindItemOnLayer( Layer.Arms ) is DeathEssenceArms )
|
||||
{
|
||||
DeathEssenceGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as DeathEssenceGloves;
|
||||
gloves.Hue = 0x0;
|
||||
gloves.ArmorAttributes.SelfRepair = 0;
|
||||
gloves.PhysicalBonus = 0;
|
||||
gloves.FireBonus = 0;
|
||||
gloves.ColdBonus = 0;
|
||||
gloves.PoisonBonus = 0;
|
||||
gloves.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceLegs legs = m.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
|
||||
legs.Hue = 0x0;
|
||||
legs.ArmorAttributes.SelfRepair = 0;
|
||||
legs.PhysicalBonus = 0;
|
||||
legs.FireBonus = 0;
|
||||
legs.ColdBonus = 0;
|
||||
legs.PoisonBonus = 0;
|
||||
legs.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceArms arm = m.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
|
||||
arm.Hue = 0x0;
|
||||
arm.ArmorAttributes.SelfRepair = 0;
|
||||
arm.PhysicalBonus = 0;
|
||||
arm.FireBonus = 0;
|
||||
arm.ColdBonus = 0;
|
||||
arm.PoisonBonus = 0;
|
||||
arm.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceHelm helmet = m.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
|
||||
helmet.Hue = 0x0;
|
||||
helmet.ArmorAttributes.SelfRepair = 0;
|
||||
helmet.PhysicalBonus = 0;
|
||||
helmet.FireBonus = 0;
|
||||
helmet.ColdBonus = 0;
|
||||
helmet.PoisonBonus = 0;
|
||||
helmet.EnergyBonus = 0;
|
||||
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
base.OnRemoved( parent );
|
||||
}
|
||||
|
||||
public DeathEssenceChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 10.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,215 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flipable]
|
||||
public class DeathEssenceGloves : BaseArmor
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074305; } }
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
public override int BaseFireResistance{ get{ return 9; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 8; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
public DeathEssenceGloves() : base( 0x13C6 )
|
||||
{
|
||||
Weight = 2.0;
|
||||
Attributes.RegenMana = 1;
|
||||
Attributes.RegenHits = 1;
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
list.Add( 1072376, "5" );
|
||||
|
||||
if ( this.Parent is Mobile )
|
||||
{
|
||||
if ( this.Hue == 0x455 )
|
||||
{
|
||||
list.Add( 1072377 );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( this.Hue == 0x0 )
|
||||
{
|
||||
list.Add( 1072378 );
|
||||
list.Add( 1072382, "4" );
|
||||
list.Add( 1072383, "5" );
|
||||
list.Add( 1072384, "3" );
|
||||
list.Add( 1072385, "4" );
|
||||
list.Add( 1072386, "4" );
|
||||
list.Add( 1060450, "3" );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
|
||||
Item shirt = from.FindItemOnLayer( Layer.InnerTorso );
|
||||
Item pants = from.FindItemOnLayer( Layer.Pants );
|
||||
Item arms = from.FindItemOnLayer( Layer.Arms );
|
||||
Item helm = from.FindItemOnLayer( Layer.Helm );
|
||||
|
||||
if ( helm != null && helm.GetType() == typeof( DeathEssenceHelm ) && shirt != null && shirt.GetType() == typeof( DeathEssenceChest ) && pants != null && pants.GetType() == typeof( DeathEssenceLegs ) && arms != null && arms.GetType() == typeof( DeathEssenceArms ) )
|
||||
{
|
||||
Effects.PlaySound( from.Location, from.Map, 503 );
|
||||
from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
|
||||
|
||||
Hue = 0x455;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
PhysicalBonus = 4;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 3;
|
||||
PoisonBonus = 4;
|
||||
EnergyBonus = 4;
|
||||
|
||||
DeathEssenceChest chest = from.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
|
||||
DeathEssenceLegs legs = from.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
|
||||
DeathEssenceArms arm = from.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
|
||||
DeathEssenceHelm helmet = from.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
|
||||
|
||||
chest.Hue = 0x455;
|
||||
chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 10.0 );
|
||||
chest.Attributes.LowerManaCost = 10;
|
||||
chest.ArmorAttributes.SelfRepair = 3;
|
||||
chest.PhysicalBonus = 4;
|
||||
chest.FireBonus = 5;
|
||||
chest.ColdBonus = 3;
|
||||
chest.PoisonBonus = 4;
|
||||
chest.EnergyBonus = 4;
|
||||
|
||||
legs.Hue = 0x455;
|
||||
legs.ArmorAttributes.SelfRepair = 3;
|
||||
legs.PhysicalBonus = 4;
|
||||
legs.FireBonus = 5;
|
||||
legs.ColdBonus = 3;
|
||||
legs.PoisonBonus = 4;
|
||||
legs.EnergyBonus = 4;
|
||||
|
||||
arm.Hue = 0x455;
|
||||
arm.ArmorAttributes.SelfRepair = 3;
|
||||
arm.PhysicalBonus = 4;
|
||||
arm.FireBonus = 5;
|
||||
arm.ColdBonus = 3;
|
||||
arm.PoisonBonus = 4;
|
||||
arm.EnergyBonus = 4;
|
||||
|
||||
helmet.Hue = 0x455;
|
||||
helmet.ArmorAttributes.SelfRepair = 3;
|
||||
helmet.PhysicalBonus = 4;
|
||||
helmet.FireBonus = 5;
|
||||
helmet.ColdBonus = 3;
|
||||
helmet.PoisonBonus = 4;
|
||||
helmet.EnergyBonus = 4;
|
||||
|
||||
from.SendLocalizedMessage( 1072391 );
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
return base.OnEquip( from );
|
||||
}
|
||||
|
||||
public override void OnRemoved( object parent )
|
||||
{
|
||||
if ( parent is Mobile )
|
||||
{
|
||||
Mobile m = ( Mobile )parent;
|
||||
Hue = 0x0;
|
||||
ArmorAttributes.SelfRepair = 0;
|
||||
PhysicalBonus = 0;
|
||||
FireBonus = 0;
|
||||
ColdBonus = 0;
|
||||
PoisonBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
if ( m.FindItemOnLayer( Layer.Helm ) is DeathEssenceHelm && m.FindItemOnLayer( Layer.InnerTorso ) is DeathEssenceChest && m.FindItemOnLayer( Layer.Pants ) is DeathEssenceLegs && m.FindItemOnLayer( Layer.Arms ) is DeathEssenceArms )
|
||||
{
|
||||
DeathEssenceChest chest = m.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
|
||||
chest.Hue = 0x0;
|
||||
chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 0.0 );
|
||||
chest.Attributes.LowerManaCost = 0;
|
||||
chest.ArmorAttributes.SelfRepair = 0;
|
||||
chest.PhysicalBonus = 0;
|
||||
chest.FireBonus = 0;
|
||||
chest.ColdBonus = 0;
|
||||
chest.PoisonBonus = 0;
|
||||
chest.EnergyBonus = 0;
|
||||
|
||||
|
||||
DeathEssenceLegs legs = m.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
|
||||
legs.Hue = 0x0;
|
||||
legs.ArmorAttributes.SelfRepair = 0;
|
||||
legs.PhysicalBonus = 0;
|
||||
legs.FireBonus = 0;
|
||||
legs.ColdBonus = 0;
|
||||
legs.PoisonBonus = 0;
|
||||
legs.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceArms arm = m.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
|
||||
arm.Hue = 0x0;
|
||||
arm.ArmorAttributes.SelfRepair = 0;
|
||||
arm.PhysicalBonus = 0;
|
||||
arm.FireBonus = 0;
|
||||
arm.ColdBonus = 0;
|
||||
arm.PoisonBonus = 0;
|
||||
arm.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceHelm helmet = m.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
|
||||
helmet.Hue = 0x0;
|
||||
helmet.ArmorAttributes.SelfRepair = 0;
|
||||
helmet.PhysicalBonus = 0;
|
||||
helmet.FireBonus = 0;
|
||||
helmet.ColdBonus = 0;
|
||||
helmet.PoisonBonus = 0;
|
||||
helmet.EnergyBonus = 0;
|
||||
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
base.OnRemoved( parent );
|
||||
}
|
||||
|
||||
public DeathEssenceGloves( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 2.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,215 @@
|
||||
using System;
|
||||
using Server;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x1451, 0x1456 )]
|
||||
public class DeathEssenceHelm : BaseArmor
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074305; } }
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
public override int BaseFireResistance{ get{ return 9; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 8; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 25; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 40; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 30; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
public DeathEssenceHelm() : base( 0x1451 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
Attributes.RegenMana = 1;
|
||||
Attributes.RegenHits = 1;
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
list.Add( 1072376, "5" );
|
||||
|
||||
if ( this.Parent is Mobile )
|
||||
{
|
||||
if ( this.Hue == 0x455 )
|
||||
{
|
||||
list.Add( 1072377 );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( this.Hue == 0x0 )
|
||||
{
|
||||
list.Add( 1072378 );
|
||||
list.Add( 1072382, "4" );
|
||||
list.Add( 1072383, "5" );
|
||||
list.Add( 1072384, "3" );
|
||||
list.Add( 1072385, "4" );
|
||||
list.Add( 1072386, "4" );
|
||||
list.Add( 1060450, "3" );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
|
||||
Item shirt = from.FindItemOnLayer( Layer.InnerTorso );
|
||||
Item glove = from.FindItemOnLayer( Layer.Gloves );
|
||||
Item arms = from.FindItemOnLayer( Layer.Arms );
|
||||
Item pants = from.FindItemOnLayer( Layer.Pants );
|
||||
|
||||
if ( pants != null && pants.GetType() == typeof( DeathEssenceLegs ) && shirt != null && shirt.GetType() == typeof( DeathEssenceChest ) && glove != null && glove.GetType() == typeof( DeathEssenceGloves ) && arms != null && arms.GetType() == typeof( DeathEssenceArms ) )
|
||||
{
|
||||
Effects.PlaySound( from.Location, from.Map, 503 );
|
||||
from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
|
||||
|
||||
Hue = 0x455;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
PhysicalBonus = 4;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 3;
|
||||
PoisonBonus = 4;
|
||||
EnergyBonus = 4;
|
||||
|
||||
|
||||
DeathEssenceChest chest = from.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
|
||||
DeathEssenceGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as DeathEssenceGloves;
|
||||
DeathEssenceArms arm = from.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
|
||||
DeathEssenceLegs legs = from.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
|
||||
|
||||
chest.Hue = 0x455;
|
||||
chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 10.0 );
|
||||
chest.Attributes.LowerManaCost = 10;
|
||||
chest.ArmorAttributes.SelfRepair = 3;
|
||||
chest.PhysicalBonus = 4;
|
||||
chest.FireBonus = 5;
|
||||
chest.ColdBonus = 3;
|
||||
chest.PoisonBonus = 4;
|
||||
chest.EnergyBonus = 4;
|
||||
|
||||
gloves.Hue = 0x455;
|
||||
gloves.ArmorAttributes.SelfRepair = 3;
|
||||
gloves.PhysicalBonus = 4;
|
||||
gloves.FireBonus = 5;
|
||||
gloves.ColdBonus = 3;
|
||||
gloves.PoisonBonus = 4;
|
||||
gloves.EnergyBonus = 4;
|
||||
|
||||
arm.Hue = 0x455;
|
||||
arm.ArmorAttributes.SelfRepair = 3;
|
||||
arm.PhysicalBonus = 4;
|
||||
arm.FireBonus = 5;
|
||||
arm.ColdBonus = 3;
|
||||
arm.PoisonBonus = 4;
|
||||
arm.EnergyBonus = 4;
|
||||
|
||||
legs.Hue = 0x455;
|
||||
legs.ArmorAttributes.SelfRepair = 3;
|
||||
legs.PhysicalBonus = 4;
|
||||
legs.FireBonus = 5;
|
||||
legs.ColdBonus = 3;
|
||||
legs.PoisonBonus = 4;
|
||||
legs.EnergyBonus = 4;
|
||||
|
||||
from.SendLocalizedMessage( 1072391 );
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
return base.OnEquip( from );
|
||||
}
|
||||
|
||||
public override void OnRemoved( object parent )
|
||||
{
|
||||
if ( parent is Mobile )
|
||||
{
|
||||
Mobile m = ( Mobile )parent;
|
||||
Hue = 0x0;
|
||||
ArmorAttributes.SelfRepair = 0;
|
||||
PhysicalBonus = 0;
|
||||
FireBonus = 0;
|
||||
ColdBonus = 0;
|
||||
PoisonBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
if ( m.FindItemOnLayer( Layer.Pants ) is DeathEssenceLegs && m.FindItemOnLayer( Layer.InnerTorso ) is DeathEssenceChest && m.FindItemOnLayer( Layer.Gloves ) is DeathEssenceGloves && m.FindItemOnLayer( Layer.Arms ) is DeathEssenceArms )
|
||||
{
|
||||
DeathEssenceChest chest = m.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
|
||||
chest.Hue = 0x0;
|
||||
chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 0.0 );
|
||||
chest.Attributes.LowerManaCost = 0;
|
||||
chest.ArmorAttributes.SelfRepair = 0;
|
||||
chest.PhysicalBonus = 0;
|
||||
chest.FireBonus = 0;
|
||||
chest.ColdBonus = 0;
|
||||
chest.PoisonBonus = 0;
|
||||
chest.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as DeathEssenceGloves;
|
||||
gloves.Hue = 0x0;
|
||||
gloves.ArmorAttributes.SelfRepair = 0;
|
||||
gloves.PhysicalBonus = 0;
|
||||
gloves.FireBonus = 0;
|
||||
gloves.ColdBonus = 0;
|
||||
gloves.PoisonBonus = 0;
|
||||
gloves.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceArms arm = m.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
|
||||
arm.Hue = 0x0;
|
||||
arm.ArmorAttributes.SelfRepair = 0;
|
||||
arm.PhysicalBonus = 0;
|
||||
arm.FireBonus = 0;
|
||||
arm.ColdBonus = 0;
|
||||
arm.PoisonBonus = 0;
|
||||
arm.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceLegs legs = m.FindItemOnLayer( Layer.Pants ) as DeathEssenceLegs;
|
||||
legs.Hue = 0x0;
|
||||
legs.ArmorAttributes.SelfRepair = 0;
|
||||
legs.PhysicalBonus = 0;
|
||||
legs.FireBonus = 0;
|
||||
legs.ColdBonus = 0;
|
||||
legs.PoisonBonus = 0;
|
||||
legs.EnergyBonus = 0;
|
||||
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
base.OnRemoved( parent );
|
||||
}
|
||||
|
||||
public DeathEssenceHelm( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
|
||||
if ( Weight == 1.0 )
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlipableAttribute( 0x13CB, 0x13D2 )]
|
||||
public class DeathEssenceLegs : BaseArmor
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1074305; } }
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
public override int BaseFireResistance{ get{ return 9; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 8; } }
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
|
||||
|
||||
[Constructable]
|
||||
public DeathEssenceLegs() : base( 0x13CB )
|
||||
{
|
||||
Weight = 7.0;
|
||||
Attributes.RegenMana = 1;
|
||||
Attributes.RegenHits = 1;
|
||||
|
||||
}
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
|
||||
list.Add( 1072376, "5" );
|
||||
|
||||
if ( this.Parent is Mobile )
|
||||
{
|
||||
if ( this.Hue == 0x455 )
|
||||
{
|
||||
list.Add( 1072377 );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( this.Hue == 0x0 )
|
||||
{
|
||||
list.Add( 1072378 );
|
||||
list.Add( 1072382, "4" );
|
||||
list.Add( 1072383, "5" );
|
||||
list.Add( 1072384, "3" );
|
||||
list.Add( 1072385, "4" );
|
||||
list.Add( 1072386, "4" );
|
||||
list.Add( 1060450, "3" );
|
||||
list.Add( 1073488, "10" );
|
||||
list.Add( "Necromancy 10 (total)" );
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
|
||||
Item shirt = from.FindItemOnLayer( Layer.InnerTorso );
|
||||
Item glove = from.FindItemOnLayer( Layer.Gloves );
|
||||
Item arms = from.FindItemOnLayer( Layer.Arms );
|
||||
Item helm = from.FindItemOnLayer( Layer.Helm );
|
||||
|
||||
if ( helm != null && helm.GetType() == typeof( DeathEssenceHelm ) && shirt != null && shirt.GetType() == typeof( DeathEssenceChest ) && glove != null && glove.GetType() == typeof( DeathEssenceGloves ) && arms != null && arms.GetType() == typeof( DeathEssenceArms ) )
|
||||
{
|
||||
Effects.PlaySound( from.Location, from.Map, 503 );
|
||||
from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
|
||||
|
||||
Hue = 0x455;
|
||||
ArmorAttributes.SelfRepair = 3;
|
||||
PhysicalBonus = 4;
|
||||
FireBonus = 5;
|
||||
ColdBonus = 3;
|
||||
PoisonBonus = 4;
|
||||
EnergyBonus = 4;
|
||||
|
||||
|
||||
DeathEssenceChest chest = from.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
|
||||
DeathEssenceGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as DeathEssenceGloves;
|
||||
DeathEssenceArms arm = from.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
|
||||
DeathEssenceHelm helmet = from.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
|
||||
|
||||
chest.Hue = 0x455;
|
||||
chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 10.0 );
|
||||
chest.Attributes.LowerManaCost = 10;
|
||||
chest.ArmorAttributes.SelfRepair = 3;
|
||||
chest.PhysicalBonus = 4;
|
||||
chest.FireBonus = 5;
|
||||
chest.ColdBonus = 3;
|
||||
chest.PoisonBonus = 4;
|
||||
chest.EnergyBonus = 4;
|
||||
|
||||
gloves.Hue = 0x455;
|
||||
gloves.ArmorAttributes.SelfRepair = 3;
|
||||
gloves.PhysicalBonus = 4;
|
||||
gloves.FireBonus = 5;
|
||||
gloves.ColdBonus = 3;
|
||||
gloves.PoisonBonus = 4;
|
||||
gloves.EnergyBonus = 4;
|
||||
|
||||
arm.Hue = 0x455;
|
||||
arm.ArmorAttributes.SelfRepair = 3;
|
||||
arm.PhysicalBonus = 4;
|
||||
arm.FireBonus = 5;
|
||||
arm.ColdBonus = 3;
|
||||
arm.PoisonBonus = 4;
|
||||
arm.EnergyBonus = 4;
|
||||
|
||||
helmet.Hue = 0x455;
|
||||
helmet.ArmorAttributes.SelfRepair = 3;
|
||||
helmet.PhysicalBonus = 4;
|
||||
helmet.FireBonus = 5;
|
||||
helmet.ColdBonus = 3;
|
||||
helmet.PoisonBonus = 4;
|
||||
helmet.EnergyBonus = 4;
|
||||
|
||||
from.SendLocalizedMessage( 1072391 );
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
return base.OnEquip( from );
|
||||
}
|
||||
|
||||
public override void OnRemoved( object parent )
|
||||
{
|
||||
if ( parent is Mobile )
|
||||
{
|
||||
Mobile m = ( Mobile )parent;
|
||||
Hue = 0x0;
|
||||
ArmorAttributes.SelfRepair = 0;
|
||||
PhysicalBonus = 0;
|
||||
FireBonus = 0;
|
||||
ColdBonus = 0;
|
||||
PoisonBonus = 0;
|
||||
EnergyBonus = 0;
|
||||
if ( m.FindItemOnLayer( Layer.Helm ) is DeathEssenceHelm && m.FindItemOnLayer( Layer.InnerTorso ) is DeathEssenceChest && m.FindItemOnLayer( Layer.Gloves ) is DeathEssenceGloves && m.FindItemOnLayer( Layer.Arms ) is DeathEssenceArms )
|
||||
{
|
||||
DeathEssenceChest chest = m.FindItemOnLayer( Layer.InnerTorso ) as DeathEssenceChest;
|
||||
chest.Hue = 0x0;
|
||||
chest.SkillBonuses.SetValues( 0, SkillName.Necromancy, 0.0 );
|
||||
chest.Attributes.LowerManaCost = 0;
|
||||
chest.ArmorAttributes.SelfRepair = 0;
|
||||
chest.PhysicalBonus = 0;
|
||||
chest.FireBonus = 0;
|
||||
chest.ColdBonus = 0;
|
||||
chest.PoisonBonus = 0;
|
||||
chest.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as DeathEssenceGloves;
|
||||
gloves.Hue = 0x0;
|
||||
gloves.ArmorAttributes.SelfRepair = 0;
|
||||
gloves.PhysicalBonus = 0;
|
||||
gloves.FireBonus = 0;
|
||||
gloves.ColdBonus = 0;
|
||||
gloves.PoisonBonus = 0;
|
||||
gloves.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceArms arm = m.FindItemOnLayer( Layer.Arms ) as DeathEssenceArms;
|
||||
arm.Hue = 0x0;
|
||||
arm.ArmorAttributes.SelfRepair = 0;
|
||||
arm.PhysicalBonus = 0;
|
||||
arm.FireBonus = 0;
|
||||
arm.ColdBonus = 0;
|
||||
arm.PoisonBonus = 0;
|
||||
arm.EnergyBonus = 0;
|
||||
|
||||
DeathEssenceHelm helmet = m.FindItemOnLayer( Layer.Helm ) as DeathEssenceHelm;
|
||||
helmet.Hue = 0x0;
|
||||
helmet.ArmorAttributes.SelfRepair = 0;
|
||||
helmet.PhysicalBonus = 0;
|
||||
helmet.FireBonus = 0;
|
||||
helmet.ColdBonus = 0;
|
||||
helmet.PoisonBonus = 0;
|
||||
helmet.EnergyBonus = 0;
|
||||
|
||||
}
|
||||
this.InvalidateProperties();
|
||||
}
|
||||
base.OnRemoved( parent );
|
||||
}
|
||||
|
||||
public DeathEssenceLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user