Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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61
Scripts/Scripts-master/Items/Armors/Nast Set/ChestofNast.cs
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61
Scripts/Scripts-master/Items/Armors/Nast Set/ChestofNast.cs
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using System;
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using Server.Items;
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namespace Server.Items
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{
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[FlipableAttribute( 0x1415, 0x1416 )]
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public class ChestofNast : BaseArmor
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{
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public override int ArtifactRarity{ get{return 5000; } }
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public override int BasePhysicalResistance{ get{ return 70; } }
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public override int BaseFireResistance{ get{ return 70; } }
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public override int BaseColdResistance{ get{ return 70; } }
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public override int BasePoisonResistance{ get{ return 70; } }
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public override int BaseEnergyResistance{ get{ return 70; } }
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public override int InitMinHits{ get{ return 561; } }
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public override int InitMaxHits{ get{ return 561; } }
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public override int AosStrReq{ get{ return 100; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int AosDexReq{ get{ return 100; } }
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public override int OldDexBonus{ get{ return -2; } }
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public override int AosIntReq{ get{ return 100; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public ChestofNast() : base( 0x1415 )
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{
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LootType = LootType.Blessed;
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ArmorAttributes.MageArmor = 1;
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Name = "Chest of Nast";
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Hue = 1109;
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Weight = 10.0;
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}
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public ChestofNast( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 10.0;
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}
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}
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}
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