Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( " corpse of a Night Guard" )]
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public class NightGuard : BaseCreature
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{
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[Constructable]
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public NightGuard() : base( AIType.AI_Melee, FightMode.Aggressor, 14, 1, 0.8, 1.6 ){
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SpeechHue = Utility.RandomDyedHue();
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Title = "A Night Guard";
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Name = NameList.RandomName( "male" );
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Hue = Utility.RandomSkinHue();
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Body = 0x190;
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InitStats( 115, 100, 85 );
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SetHits( 100 );
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SetDamage( 22 );
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Skills[SkillName.Anatomy].Base = 120.0;
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Skills[SkillName.Tactics].Base = 120.0;
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Skills[SkillName.Fencing].Base = 120.0;
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Skills[SkillName.MagicResist].Base = 120.0;
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Skills[SkillName.DetectHidden].Base = 100.0;
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StuddedChest sChest = new StuddedChest();
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sChest.Hue = 1899;
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AddItem(sChest);
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StuddedArms sArms = new StuddedArms();
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sArms.Hue = 1899;
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AddItem(sArms);
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StuddedGloves sGloves = new StuddedGloves();
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sGloves.Hue = 1899;
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AddItem(sGloves);
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StuddedGorget sGorget = new StuddedGorget();
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sGorget.Hue = 1899;
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AddItem(sGorget);
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StuddedLegs sLegs = new StuddedLegs();
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sLegs.Hue = 1899;
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AddItem(sLegs);
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AddItem(new Boots(1899));
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AddItem(new SkullCap(1899));
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Kryss k = new Kryss();
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k.Hue = 1899;
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AddItem(k);
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SetStr( 95 );
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SetDex( 100 );
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SetInt( 60 );
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SetHits( 210 );
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SetDamage( 30 );
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SetDamageType( ResistanceType.Physical, 5 );
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SetDamageType( ResistanceType.Cold, 5 );
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SetDamageType( ResistanceType.Fire, 5 );
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SetDamageType( ResistanceType.Energy, 5 );
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SetDamageType( ResistanceType.Poison, 80 );
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SetResistance( ResistanceType.Physical, 25 );
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SetResistance( ResistanceType.Cold, 25 );
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SetResistance( ResistanceType.Fire, 25 );
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SetResistance( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Poison, 100 );
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Fame = 3500;
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Karma = 3500;
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VirtualArmor = 40;
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PackGold( 700, 900 );
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}
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public NightGuard( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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