Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
namespace Server.Items
{
public class Armsofthemagi : LeatherArms
{
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public Armsofthemagi()
{
Hue = 1153;
Name = " Arms Of The Magi";
SkillBonuses.SetValues( 0, SkillName.Magery, 25.0 );
Attributes.SpellDamage = 50;
ArmorAttributes.MageArmor = 1;
Attributes.LowerRegCost = 50;
Attributes.BonusHits = 35;
Attributes.BonusMana = 50;
Attributes.CastSpeed = 1;
Attributes.SpellDamage = 25;
Attributes.RegenMana = 15;
Attributes.CastRecovery = 1;
FireBonus = 15;
ColdBonus = 15;
PoisonBonus = 15;
PhysicalBonus = 15;
EnergyBonus = 15;
}
public Armsofthemagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ChestoftheFemaleMagi: FemalePlateChest
{
public override int ArtifactRarity{ get{ return 146; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ChestoftheFemaleMagi()
{
Hue = 1153;
Name = "Chest of the Female Magi";
Attributes.LowerManaCost = 20;
Attributes.BonusInt = 15;
Attributes.BonusDex = 10;
Attributes.BonusHits = 35;
Attributes.BonusMana = 50;
Attributes.RegenHits = 30;
Attributes.CastSpeed = 1;
Attributes.SpellDamage = 35;
Attributes.CastRecovery = 1;
Attributes.RegenStam = 5;
FireBonus = 25;
Attributes.RegenMana = 15;
ColdBonus = 25;
PoisonBonus = 25;
PhysicalBonus = 25;
EnergyBonus = 15;
}
public ChestoftheFemaleMagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Chestofthemagi : LeatherChest
{
public override int ArtifactRarity{ get{ return 146; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public Chestofthemagi()
{
Hue = 1153;
Name = "Chest Of The Magi";
Attributes.Luck = 112;
Attributes.DefendChance = 5;
Attributes.LowerRegCost = 50;
Attributes.BonusMana = 50;
Attributes.BonusHits = 35;
Attributes.RegenMana = 15;
Attributes.LowerManaCost = 50;
ArmorAttributes.MageArmor = 1;
Attributes.CastSpeed = 1;
Attributes.SpellDamage = 15;
Attributes.CastRecovery = 1;
FireBonus = 25;
ColdBonus = 25;
PoisonBonus = 25;
PhysicalBonus = 25;
EnergyBonus = 25;
}
public Chestofthemagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Glovesofthemagi : DragonGloves
{
public override int ArtifactRarity{ get{ return 146; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public Glovesofthemagi()
{
Hue = 1153;
Name = "Gloves Of The Magi";
Attributes.BonusInt = 60;
Attributes.RegenMana = 15;
Attributes.LowerManaCost = 50;
Attributes.RegenHits = 30;
Attributes.BonusHits = 35;
Attributes.BonusMana = 50;
FireBonus = 55;
Attributes.CastSpeed = 1;
Attributes.SpellDamage = 15;
Attributes.CastRecovery = 1;
ColdBonus = 25;
PoisonBonus = 25;
PhysicalBonus = 15;
EnergyBonus = 15;
}
public Glovesofthemagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Gorgetofthemagi: PlateGorget
{
public override int ArtifactRarity{ get{ return 146; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public Gorgetofthemagi()
{
Hue = 1153;
Name = "Gorget Of The Magi";
Attributes.LowerManaCost = 20;
Attributes.BonusInt = 15;
Attributes.BonusHits = 35;
Attributes.BonusMana = 50;
Attributes.RegenMana = 15;
Attributes.BonusDex = 10;
Attributes.RegenHits = 25;
Attributes.RegenStam = 5;
Attributes.CastSpeed = 1;
Attributes.SpellDamage = 15;
Attributes.CastRecovery = 1;
FireBonus = 25;
ColdBonus = 25;
PoisonBonus = 25;
PhysicalBonus = 25;
EnergyBonus = 15;
}
public Gorgetofthemagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Legsofthemagi: PlateLegs
{
public override int ArtifactRarity{ get{ return 146; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public Legsofthemagi()
{
Hue = 1153;
Name = "Legs Of The Magi";
Attributes.LowerManaCost = 20;
Attributes.BonusInt = 15;
Attributes.BonusDex = 10;
Attributes.BonusHits = 35;
Attributes.BonusMana = 50;
Attributes.RegenHits = 30;
Attributes.BonusHits = 35;
Attributes.RegenMana = 15;
Attributes.CastSpeed = 1;
Attributes.SpellDamage = 35;
Attributes.CastRecovery = 1;
Attributes.RegenStam = 5;
FireBonus = 25;
ColdBonus = 25;
PoisonBonus = 25;
PhysicalBonus = 25;
EnergyBonus = 15;
}
public Legsofthemagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class SkirtoftheMagi: LeatherSkirt
{
public override int ArtifactRarity{ get{ return 146; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SkirtoftheMagi()
{
Hue = 1153;
Name = "Skirt of the Magi";
Attributes.LowerManaCost = 20;
Attributes.BonusInt = 15;
Attributes.BonusDex = 10;
Attributes.BonusHits = 35;
Attributes.BonusMana = 50;
Attributes.RegenHits = 30;
Attributes.BonusHits = 35;
Attributes.CastSpeed = 1;
Attributes.SpellDamage = 35;
Attributes.CastRecovery = 1;
Attributes.RegenMana = 15;
Attributes.RegenStam = 5;
FireBonus = 25;
ColdBonus = 25;
PoisonBonus = 25;
PhysicalBonus = 25;
EnergyBonus = 15;
}
public SkirtoftheMagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}