Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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// Scripted by Grim. Ask me before you edit my scripts please.
using System;
using Server;
namespace Server.Items
{
public class ArmsOfJupiter : DragonArms
{
public override int ArtifactRarity{ get{ return 71; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ArmsOfJupiter()
{
Weight = 1.0;
Name = "Arms Of Jupiter";
Hue = 1152;
Attributes.CastRecovery = 2;
Attributes.CastSpeed = 2;
Attributes.DefendChance = 30;
Attributes.ReflectPhysical = 25;
Attributes.SpellChanneling = 1;
ArmorAttributes.DurabilityBonus = 5;
ArmorAttributes.MageArmor = 1;
ArmorAttributes.SelfRepair = 17;
ColdBonus = 25;
DexBonus = 25;
EnergyBonus = 25;
FireBonus = 25;
IntRequirement = 28;
PhysicalBonus = 15;
StrBonus = 10;
StrRequirement = 80;
LootType = LootType.Blessed;
}
public ArmsOfJupiter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Scripted by Grim. Ask me before you edit my scripts please.
using System;
using Server;
namespace Server.Items
{
public class ChestOfJupiter : DragonChest
{
public override int ArtifactRarity{ get{ return 72; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public ChestOfJupiter()
{
Weight = 1.0;
Name = "Chest Plate Of Jupiter";
Hue = 1152;
Attributes.CastRecovery = 2;
Attributes.CastSpeed = 2;
Attributes.DefendChance = 30;
Attributes.ReflectPhysical = 25;
Attributes.SpellChanneling = 1;
ArmorAttributes.DurabilityBonus = 5;
ArmorAttributes.MageArmor = 1;
ArmorAttributes.SelfRepair = 17;
ColdBonus = 25;
DexBonus = 25;
EnergyBonus = 25;
FireBonus = 25;;
IntRequirement = 28;
PhysicalBonus = 15;
StrBonus = 10;
StrRequirement = 80;
LootType = LootType.Blessed;
}
public ChestOfJupiter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Scripted by Grim. Ask me before you edit my scripts please.
using System;
using Server;
namespace Server.Items
{
public class HandsOfJupiter : DragonGloves
{
public override int ArtifactRarity{ get{ return 9016; } }
public override int InitMinHits{ get{ return 300; } }
public override int InitMaxHits{ get{ return 300; } }
[Constructable]
public HandsOfJupiter()
{
Weight = 0.0;
Name = "Hands Of Jupiter";
Hue = 1152;
Attributes.AttackChance = 100;
Attributes.BonusDex = 100;
Attributes.BonusHits = 100;
Attributes.BonusInt = 75;
Attributes.BonusMana = 75;
Attributes.BonusStam = 75;
Attributes.BonusStr = 75;
Attributes.CastRecovery = 3;
Attributes.CastSpeed = 2;
Attributes.DefendChance = 50;
Attributes.LowerManaCost = 350;
Attributes.Luck = 100;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 50;
Attributes.RegenMana = 50;
Attributes.RegenStam = 50;
Attributes.SpellChanneling = 1;
Attributes.SpellDamage = 35;
Attributes.WeaponDamage = 35;
Attributes.WeaponSpeed = 50;
ArmorAttributes.MageArmor = 1;
ColdBonus = 80;
DexBonus = 10;
DexRequirement = 95;
EnergyBonus = 75;
FireBonus = 70;
IntBonus = 10;
IntRequirement = 95;
PhysicalBonus = 10;
PoisonBonus = 70;
StrBonus = 10;
StrRequirement = 95;
LootType = LootType.Blessed;
}
public HandsOfJupiter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Scripted by Grim. Ask me before you edit my scripts please.
using System;
using Server;
namespace Server.Items
{
public class LegsOfJupiter : DragonLegs
{
public override int ArtifactRarity{ get{ return 74; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public LegsOfJupiter()
{
Weight = 1.0;
Name = "Legs Of Jupiter";
Hue = 1152;
Attributes.CastRecovery = 2;
Attributes.CastSpeed = 2;
Attributes.DefendChance = 30;
Attributes.ReflectPhysical = 25;
Attributes.SpellChanneling = 1;
ArmorAttributes.DurabilityBonus = 5;
ArmorAttributes.MageArmor = 1;
ArmorAttributes.SelfRepair = 17;
ColdBonus = 75;
DexBonus = 25;
EnergyBonus = 75;
FireBonus = 70;
IntRequirement = 28;
PhysicalBonus = 15;
StrBonus = 10;
StrRequirement = 80;
LootType = LootType.Blessed;
}
public LegsOfJupiter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Scripted by Grim. Ask me before you edit my scripts please.
using System;
using Server;
namespace Server.Items
{
public class SkullOfJupiter : DragonHelm
{
public override int ArtifactRarity{ get{ return 75; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public SkullOfJupiter()
{
Name = " Skull Of Jupiter";
Hue = 1152;
Attributes.BonusStr = 30;
Attributes.BonusDex = 13;
ArmorAttributes.MageArmor = 1;
Attributes.WeaponDamage = 10;
Attributes.WeaponSpeed = 21;
FireBonus = 80;
PhysicalBonus = 30;
ColdBonus = 80;
EnergyBonus = 80;
PoisonBonus = 80;
LootType = LootType.Blessed;
}
public SkullOfJupiter( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}