Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
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// Scripted by Grim. Ask me before you edit my scripts please.
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using System;
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using Server;
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namespace Server.Items
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{
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public class ArmsOfJupiter : DragonArms
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{
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public override int ArtifactRarity{ get{ return 71; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ArmsOfJupiter()
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{
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Weight = 1.0;
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Name = "Arms Of Jupiter";
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Hue = 1152;
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Attributes.CastRecovery = 2;
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Attributes.CastSpeed = 2;
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Attributes.DefendChance = 30;
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Attributes.ReflectPhysical = 25;
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Attributes.SpellChanneling = 1;
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ArmorAttributes.DurabilityBonus = 5;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 17;
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ColdBonus = 25;
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DexBonus = 25;
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EnergyBonus = 25;
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FireBonus = 25;
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IntRequirement = 28;
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PhysicalBonus = 15;
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StrBonus = 10;
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StrRequirement = 80;
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LootType = LootType.Blessed;
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}
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public ArmsOfJupiter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,62 @@
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// Scripted by Grim. Ask me before you edit my scripts please.
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using System;
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using Server;
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namespace Server.Items
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{
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public class ChestOfJupiter : DragonChest
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{
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public override int ArtifactRarity{ get{ return 72; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ChestOfJupiter()
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{
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Weight = 1.0;
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Name = "Chest Plate Of Jupiter";
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Hue = 1152;
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Attributes.CastRecovery = 2;
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Attributes.CastSpeed = 2;
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Attributes.DefendChance = 30;
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Attributes.ReflectPhysical = 25;
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Attributes.SpellChanneling = 1;
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ArmorAttributes.DurabilityBonus = 5;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 17;
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ColdBonus = 25;
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DexBonus = 25;
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EnergyBonus = 25;
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FireBonus = 25;;
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IntRequirement = 28;
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PhysicalBonus = 15;
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StrBonus = 10;
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StrRequirement = 80;
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LootType = LootType.Blessed;
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}
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public ChestOfJupiter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,78 @@
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// Scripted by Grim. Ask me before you edit my scripts please.
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using System;
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using Server;
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namespace Server.Items
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{
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public class HandsOfJupiter : DragonGloves
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{
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public override int ArtifactRarity{ get{ return 9016; } }
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public override int InitMinHits{ get{ return 300; } }
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public override int InitMaxHits{ get{ return 300; } }
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[Constructable]
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public HandsOfJupiter()
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{
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Weight = 0.0;
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Name = "Hands Of Jupiter";
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Hue = 1152;
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Attributes.AttackChance = 100;
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Attributes.BonusDex = 100;
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Attributes.BonusHits = 100;
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Attributes.BonusInt = 75;
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Attributes.BonusMana = 75;
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Attributes.BonusStam = 75;
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Attributes.BonusStr = 75;
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Attributes.CastRecovery = 3;
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Attributes.CastSpeed = 2;
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Attributes.DefendChance = 50;
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Attributes.LowerManaCost = 350;
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Attributes.Luck = 100;
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Attributes.ReflectPhysical = 15;
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Attributes.RegenHits = 50;
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Attributes.RegenMana = 50;
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Attributes.RegenStam = 50;
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Attributes.SpellChanneling = 1;
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Attributes.SpellDamage = 35;
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Attributes.WeaponDamage = 35;
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Attributes.WeaponSpeed = 50;
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ArmorAttributes.MageArmor = 1;
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ColdBonus = 80;
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DexBonus = 10;
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DexRequirement = 95;
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EnergyBonus = 75;
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FireBonus = 70;
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IntBonus = 10;
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IntRequirement = 95;
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PhysicalBonus = 10;
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PoisonBonus = 70;
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StrBonus = 10;
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StrRequirement = 95;
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LootType = LootType.Blessed;
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}
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public HandsOfJupiter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,62 @@
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// Scripted by Grim. Ask me before you edit my scripts please.
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using System;
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using Server;
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namespace Server.Items
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{
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public class LegsOfJupiter : DragonLegs
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{
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public override int ArtifactRarity{ get{ return 74; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public LegsOfJupiter()
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{
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Weight = 1.0;
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Name = "Legs Of Jupiter";
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Hue = 1152;
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Attributes.CastRecovery = 2;
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Attributes.CastSpeed = 2;
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Attributes.DefendChance = 30;
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Attributes.ReflectPhysical = 25;
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Attributes.SpellChanneling = 1;
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ArmorAttributes.DurabilityBonus = 5;
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ArmorAttributes.MageArmor = 1;
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ArmorAttributes.SelfRepair = 17;
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ColdBonus = 75;
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DexBonus = 25;
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EnergyBonus = 75;
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FireBonus = 70;
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IntRequirement = 28;
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PhysicalBonus = 15;
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StrBonus = 10;
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StrRequirement = 80;
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LootType = LootType.Blessed;
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}
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public LegsOfJupiter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,51 @@
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// Scripted by Grim. Ask me before you edit my scripts please.
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using System;
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using Server;
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namespace Server.Items
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{
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public class SkullOfJupiter : DragonHelm
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{
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public override int ArtifactRarity{ get{ return 75; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public SkullOfJupiter()
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{
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Name = " Skull Of Jupiter";
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Hue = 1152;
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Attributes.BonusStr = 30;
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Attributes.BonusDex = 13;
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ArmorAttributes.MageArmor = 1;
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Attributes.WeaponDamage = 10;
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Attributes.WeaponSpeed = 21;
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FireBonus = 80;
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PhysicalBonus = 30;
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ColdBonus = 80;
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EnergyBonus = 80;
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PoisonBonus = 80;
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LootType = LootType.Blessed;
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}
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public SkullOfJupiter( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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