Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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//////////////////////
//Created by KyleMan//
//////////////////////
using System;
using System.Collections;
using Server.Items;
using Server.ContextMenus;
using Server.Misc;
using Server.Network;
namespace Server.Mobiles
{
public class Goku : BaseCreature
{
public override bool ClickTitle{ get{ return false; } }
private bool m_TrueForm;
[Constructable]
public Goku() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SpeechHue = Utility.RandomDyedHue();
Title = "the legendary hero";
Hue = 33770;
{
Body = 0x190;
Name = "Goku";
}
SetStr( 250, 255 );
SetDex( 100, 125 );
SetInt( 61, 75 );
SetDamage( 15, 23 );
SetHits( 2500, 3500 );
SetSkill( SkillName.Fencing, 88.8, 97.5 );
SetSkill( SkillName.Macing, 99.9, 110.0 );
SetSkill( SkillName.MagicResist, 25.0, 47.5 );
SetSkill( SkillName.Swords, 65.0, 87.5 );
SetSkill( SkillName.Tactics, 99.9, 110.0 );
SetSkill( SkillName.Wrestling, 15.0, 37.5 );
Fame = 10000;
Karma = -10000;
PackItem( new GokusDeath() );
AddItem( new GokusPants() );
AddItem( new GokusOutterShirt() );
AddItem( new GokusUnderShirt() );
AddItem( new GokusBoots() );
AddItem( new PowerPole() ); //Change to AddItem( new PowerPoleUnblessed() ); for the axe to be in loot.
AddItem( new ShortHair( 1 ) );
}
private double[] m_Offsets = new double[]
{
Math.Cos( 000.0 / 180.0 * Math.PI ), Math.Sin( 000.0 / 180.0 * Math.PI ),
Math.Cos( 040.0 / 180.0 * Math.PI ), Math.Sin( 040.0 / 180.0 * Math.PI ),
Math.Cos( 080.0 / 180.0 * Math.PI ), Math.Sin( 080.0 / 180.0 * Math.PI ),
Math.Cos( 120.0 / 180.0 * Math.PI ), Math.Sin( 120.0 / 180.0 * Math.PI ),
Math.Cos( 160.0 / 180.0 * Math.PI ), Math.Sin( 160.0 / 180.0 * Math.PI ),
Math.Cos( 200.0 / 180.0 * Math.PI ), Math.Sin( 200.0 / 180.0 * Math.PI ),
Math.Cos( 240.0 / 180.0 * Math.PI ), Math.Sin( 240.0 / 180.0 * Math.PI ),
Math.Cos( 280.0 / 180.0 * Math.PI ), Math.Sin( 280.0 / 180.0 * Math.PI ),
Math.Cos( 320.0 / 180.0 * Math.PI ), Math.Sin( 320.0 / 180.0 * Math.PI ),
};
public void Morph()
{
if ( m_TrueForm )
return;
m_TrueForm = true;
Name = "Super Saiyan Goku";
BodyValue = 0x190;
Hue = 33770;
AddItem( new ShortHair( 1174 ) );
Hits = HitsMax;
Stam = StamMax;
Mana = ManaMax;
ProcessDelta();
Say( 1049499 ); // Behold my true form!
Map map = this.Map;
if ( map != null )
{
for ( int i = 0; i < m_Offsets.Length; i += 2 )
{
double rx = m_Offsets[i];
double ry = m_Offsets[i + 1];
int dist = 0;
bool ok = false;
int x = 0, y = 0, z = 0;
while ( !ok && dist < 10 )
{
int rdist = 10 + dist;
x = this.X + (int)(rx * rdist);
y = this.Y + (int)(ry * rdist);
z = map.GetAverageZ( x, y );
if ( !(ok = map.CanFit( x, y, this.Z, 16, false, false ) ) )
ok = map.CanFit( x, y, z, 16, false, false );
if ( dist >= 0 )
dist = -(dist + 1);
else
dist = -(dist - 1);
if ( !ok )
continue;
}
}
}
}
public override void GenerateLoot()
{
AddLoot( LootPack.SuperBoss );
}
public override bool AlwaysMurderer{ get{ return true; } }
public Goku( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( m_TrueForm );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_TrueForm = reader.ReadBool();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute( 0x170b, 0x170c )]
public class GokusBoots : BaseShoes
{
[Constructable]
public GokusBoots() : this( 0 )
{
}
[Constructable]
public GokusBoots( int hue ) : base( 0x170B, hue )
{
Weight = 3.0;
Name = "gokus boots";
Hue = 1176;
LootType = LootType.Blessed;
}
public GokusBoots( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//////////////////////
//Created by KyleMan//
//////////////////////
using System;
using Server;
namespace Server.Items
{
public class GokusDeath : Item
{
[Constructable]
public GokusDeath() : base( 0x1869 )
{
Weight = 1.0;
Name = "oh my god you killed goku";
Hue = 1152;
}
public GokusDeath( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
switch ( Utility.Random( 10 ) )
{
default:
case 0: from.SendMessage( "You're Going On a Guilt Trip Now" ); break;
case 1: from.SendMessage( "You Killed Goku" ); break;
case 2: from.SendMessage( "How Could You?" ); break;
case 3: from.SendMessage( "You Destroyed the Worlds Only Hope" ); break;
case 4: from.SendMessage( "Whose Going to Tell ChiChi?" ); break;
case 5: from.SendMessage( "Stop Clicking Me" ); break;
case 6: from.SendMessage( "Congrates on Killing Goku" ); break;
case 7: from.SendMessage( "Job Well Done" ); break;
case 8: from.SendMessage( "*crys*" ); break;
case 9: from.SendMessage( "The World is Mourning Gokus Loss" ); break;
}
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute( 0x1F7B, 0x1F7C )]
public class GokusOutterShirt : BaseMiddleTorso
{
[Constructable]
public GokusOutterShirt() : this( 0 )
{
}
[Constructable]
public GokusOutterShirt( int hue ) : base( 0x1F7B, hue )
{
Weight = 2.0;
Name = "gokus outter shirt";
Hue = 1255;
LootType = LootType.Blessed;
}
public GokusOutterShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
[Flipable( 0x279B, 0x27E6 )]
public class GokusPants : BasePants
{
[Constructable]
public GokusPants() : this( 0 )
{
}
[Constructable]
public GokusPants( int hue ) : base( 0x279B, hue )
{
Weight = 2.0;
Hue = 1255;
Name = "Gokus Pants";
LootType = LootType.Blessed;
}
public GokusPants( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
namespace Server.Items
{
[FlipableAttribute( 0x1efd, 0x1efe )]
public class GokusUnderShirt : BaseShirt
{
[Constructable]
public GokusUnderShirt() : this( 0 )
{
}
[Constructable]
public GokusUnderShirt( int hue ) : base( 0x1EFD, hue )
{
Weight = 2.0;
Name = "gokus under shirt";
Hue = 1176;
LootType = LootType.Blessed;
}
public GokusUnderShirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//////////////////////
//Created By Kyleman//
//////////////////////
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0xDF1, 0xDF0 )]
public class PowerPole : BaseStaff
{
public override int ArtifactRarity{ get{ return 15; } }
public override int InitMinHits{ get{ return 250; } }
public override int InitMaxHits{ get{ return 255; } }
public override int DefMaxRange{ get{ return 3; } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 15; } }
public override int AosMaxDamage{ get{ return 19; } }
public override int AosSpeed{ get{ return 45; } }
[Constructable]
public PowerPole() : base( 0xDF0 )
{
Name = "gokus power pole";
Hue = 142;
Attributes.SpellChanneling = 1;
Attributes.BonusStr = 15;
Attributes.BonusHits = 15;
Attributes.RegenHits = 10;
WeaponAttributes.HitLeechHits = 50;
Attributes.AttackChance = 50;
Attributes.WeaponDamage = 50;
Attributes.WeaponSpeed = 30;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.ResistFireBonus = 15;
WeaponAttributes.ResistEnergyBonus = 5;
WeaponAttributes.SelfRepair = 20;
WeaponAttributes.HitFireball = 75;
LootType = LootType.Blessed;
}
public PowerPole(Serial serial) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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//////////////////////
//Created By Kyleman//
//////////////////////
using System;
using Server;
namespace Server.Items
{
[FlipableAttribute( 0xDF1, 0xDF0 )]
public class PowerPoleUnblessed : BaseStaff
{
public override int ArtifactRarity{ get{ return 15; } }
public override int InitMinHits{ get{ return 250; } }
public override int InitMaxHits{ get{ return 255; } }
public override int DefMaxRange{ get{ return 3; } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
public override int AosStrengthReq{ get{ return 35; } }
public override int AosMinDamage{ get{ return 15; } }
public override int AosMaxDamage{ get{ return 19; } }
public override int AosSpeed{ get{ return 45; } }
[Constructable]
public PowerPoleUnblessed() : base( 0xDF0 )
{
Name = "gokus power pole";
Hue = 142;
Attributes.SpellChanneling = 1;
Attributes.BonusStr = 15;
Attributes.BonusHits = 15;
Attributes.RegenHits = 10;
WeaponAttributes.HitLeechHits = 50;
Attributes.AttackChance = 50;
Attributes.WeaponDamage = 50;
Attributes.WeaponSpeed = 30;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.ResistFireBonus = 15;
WeaponAttributes.ResistEnergyBonus = 5;
WeaponAttributes.SelfRepair = 20;
WeaponAttributes.HitFireball = 75;
}
public PowerPoleUnblessed(Serial serial) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}