Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
namespace Server.Items
{
public class BlackthorneGlobe : Item
{
[Constructable]
public BlackthorneGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of Blackthorne's Castle";
LootType = LootType.Blessed;
}
public BlackthorneGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BritainGlobe : Item
{
[Constructable]
public BritainGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Britain";
LootType = LootType.Blessed;
}
public BritainGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BucsGlobe : Item
{
[Constructable]
public BucsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Buccaneers Den";
LootType = LootType.Blessed;
}
public BucsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BushidoDojoGlobe : Item
{
[Constructable]
public BushidoDojoGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Bushido Dojo";
LootType = LootType.Blessed;
}
public BushidoDojoGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CastleBritanniaGlobe : Item
{
[Constructable]
public CastleBritanniaGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Castle Britannia";
LootType = LootType.Blessed;
}
public CastleBritanniaGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ChaosGlobe : Item
{
[Constructable]
public ChaosGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of The Chaos Shrine";
LootType = LootType.Blessed;
}
public ChaosGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CitadelGlobe : Item
{
[Constructable]
public CitadelGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Ancient Citadel";
LootType = LootType.Blessed;
}
public CitadelGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CompassionGlobe : Item
{
[Constructable]
public CompassionGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of The Shrine of Compassion";
LootType = LootType.Blessed;
}
public CompassionGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CorruptedForestGlobe : Item
{
[Constructable]
public CorruptedForestGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Corrupted Forest";
LootType = LootType.Blessed;
}
public CorruptedForestGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CoveGlobe : Item
{
[Constructable]
public CoveGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Cove";
LootType = LootType.Blessed;
}
public CoveGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CovetusGlobe : Item
{
[Constructable]
public CovetusGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Covetus";
LootType = LootType.Blessed;
}
public CovetusGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class CraneMarshGlobe : Item
{
[Constructable]
public CraneMarshGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Crane Marsh";
LootType = LootType.Blessed;
}
public CraneMarshGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DaemonTempleGlobe : Item
{
[Constructable]
public DaemonTempleGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Daemon Temple";
LootType = LootType.Blessed;
}
public DaemonTempleGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DecietGlobe : Item
{
[Constructable]
public DecietGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Deciet";
LootType = LootType.Blessed;
}
public DecietGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DefiancePointGlobe : Item
{
[Constructable]
public DefiancePointGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Defiance Point";
LootType = LootType.Blessed;
}
public DefiancePointGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DeluciaGlobe : Item
{
[Constructable]
public DeluciaGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Delucia";
LootType = LootType.Blessed;
}
public DeluciaGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DespiseGlobe : Item
{
[Constructable]
public DespiseGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Despise";
LootType = LootType.Blessed;
}
public DespiseGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DestardGlobe : Item
{
[Constructable]
public DestardGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Destard";
LootType = LootType.Blessed;
}
public DestardGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class DoomGlobe : Item
{
[Constructable]
public DoomGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Doom";
LootType = LootType.Blessed;
}
public DoomGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EchoFieldsGlobe : Item
{
[Constructable]
public EchoFieldsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Echo Fields";
LootType = LootType.Blessed;
}
public EchoFieldsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EmpathGlobe : Item
{
[Constructable]
public EmpathGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Empath Abbey";
LootType = LootType.Blessed;
}
public EmpathGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class EtheralGlobe : Item
{
[Constructable]
public EtheralGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of The Etheral Fortress";
LootType = LootType.Blessed;
}
public EtheralGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ExodusGlobe : Item
{
[Constructable]
public ExodusGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of Exodus' Lair";
LootType = LootType.Blessed;
}
public ExodusGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FanDancerDojoGlobe : Item
{
[Constructable]
public FanDancerDojoGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Fan Dancer Dojo";
LootType = LootType.Blessed;
}
public FanDancerDojoGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FeluccaLandsGlobe : Item
{
[Constructable]
public FeluccaLandsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of the felucca Lands";
LootType = LootType.Blessed;
}
public FeluccaLandsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class FireGlobe : Item
{
[Constructable]
public FireGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Fire";
LootType = LootType.Blessed;
}
public FireGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class ForgottenPyramidGlobe : Item
{
[Constructable]
public ForgottenPyramidGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Forgotten Pyramid";
LootType = LootType.Blessed;
}
public ForgottenPyramidGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( " corpse of a Frost Orc" )]
public class FrostOrc : OrcishMage
{
[Constructable]
public FrostOrc() : base()
{
Name = "Frost Orc";
Hue = 1153;
//Body = 140; // Uncomment these lines and input values
//BaseSoundID = 0x45A; // To use your own custom body and sound.
SetStr( 100 );
SetDex( 200 );
SetInt( 500 );
SetHits( 400 );
SetDamage( 50 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Cold, 100 );
SetDamageType( ResistanceType.Fire, 0 );
SetDamageType( ResistanceType.Energy, 0 );
SetDamageType( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Cold, 100 );
SetResistance( ResistanceType.Fire, 0 );
SetResistance( ResistanceType.Energy, 0 );
SetResistance( ResistanceType.Poison, 100 );
Fame = 500;
Karma = -5000;
VirtualArmor = 70;
switch ( Utility.Random( 10 ))
{
case 0: AddItem( new RandomSnowGlobeDeed() ); break;
}
}
public override void GenerateLoot()
{
PackGold( 250, 500 );
PackItem( new Longsword() );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return true; } }
public override bool Unprovokable{ get{ return true; } }
public override Poison HitPoison{ get{ return Poison. Deadly ; } }
public FrostOrc( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class GargoyleCityGlobe : Item
{
[Constructable]
public GargoyleCityGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Gargoyle City";
LootType = LootType.Blessed;
}
public GargoyleCityGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using Server;
using Server.Gumps;
using Server.Network;
namespace Server.Items
{
public class RandomSnowGlobeDeed : Item
{
[Constructable]
public RandomSnowGlobeDeed() : this( null )
{
}
[Constructable]
public RandomSnowGlobeDeed ( string name ) : base ( 0x14F0 )
{
Name = "Random Snow Globe Deed";
Hue = 1150;
}
public RandomSnowGlobeDeed ( Serial serial ) : base ( serial )
{
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage(1042001);
}
else
{
switch (Utility.Random(33))
{
case 0: from.AddToBackpack(new BritainGlobe()); break;
case 1: from.AddToBackpack(new BucsGlobe()); break;
case 2: from.AddToBackpack(new CoveGlobe()); break;
case 3: from.AddToBackpack(new DeluciaGlobe()); break;
case 4: from.AddToBackpack(new EmpathGlobe()); break;
case 5: from.AddToBackpack(new JhelomGlobe()); break;
case 6: from.AddToBackpack(new LycaeumGlobe()); break;
case 7: from.AddToBackpack(new MaginciaGlobe()); break;
case 8: from.AddToBackpack(new MinocGlobe()); break;
case 9: from.AddToBackpack(new MoonglowGlobe()); break;
case 10: from.AddToBackpack(new NujelmGlobe()); break;
case 11: from.AddToBackpack(new OccloGlobe()); break;
case 12: from.AddToBackpack(new PapuaGlobe()); break;
case 13: from.AddToBackpack(new SerpentsGlobe()); break;
case 14: from.AddToBackpack(new SkaraGlobe()); break;
case 15: from.AddToBackpack(new TrinsicGlobe()); break;
case 16: from.AddToBackpack(new VesperGlobe()); break;
case 17: from.AddToBackpack(new WindGlobe()); break;
case 18: from.AddToBackpack(new YewGlobe()); break;
case 19: from.AddToBackpack(new BlackthorneGlobe()); break;
case 20: from.AddToBackpack(new ChaosGlobe()); break;
case 21: from.AddToBackpack(new CitadelGlobe()); break;
case 22: from.AddToBackpack(new CompassionGlobe()); break;
case 23: from.AddToBackpack(new EtheralGlobe()); break;
case 24: from.AddToBackpack(new ExodusGlobe()); break;
case 25: from.AddToBackpack(new LakeOfFireGlobe()); break;
case 26: from.AddToBackpack(new HonestyGlobe()); break;
case 27: from.AddToBackpack(new HonorGlobe()); break;
case 28: from.AddToBackpack(new HumilityGlobe()); break;
case 29: from.AddToBackpack(new JusticeGlobe()); break;
case 30: from.AddToBackpack(new KarnaughGlobe()); break;
case 31: from.AddToBackpack(new LakeshireGlobe()); break;
case 32: from.AddToBackpack(new MistasGlobe()); break;
case 33: from.AddToBackpack(new MontorGlobe()); break;
case 34: from.AddToBackpack(new SacrificeGlobe()); break;
case 35: from.AddToBackpack(new SpiritualityGlobe()); break;
case 36: from.AddToBackpack(new TavernGlobe()); break;
case 37: from.AddToBackpack(new ValorGlobe()); break;
case 38: from.AddToBackpack(new CastleBritanniaGlobe()); break;
case 39: from.AddToBackpack(new HeartwoodCityGlobe()); break;
case 40: from.AddToBackpack(new ZentoCityGlobe()); break;
case 41: from.AddToBackpack(new TheWasteGlobe()); break;
case 42: from.AddToBackpack(new BushidoDojoGlobe()); break;
case 43: from.AddToBackpack(new EchoFieldsGlobe()); break;
case 44: from.AddToBackpack(new CraneMarshGlobe()); break;
case 45: from.AddToBackpack(new YomotsuMinesGlobe()); break;
case 46: from.AddToBackpack(new KitsuneWoodsGlobe()); break;
case 47: from.AddToBackpack(new DefiancePointGlobe()); break;
case 48: from.AddToBackpack(new WinterSpurGlobe()); break;
case 49: from.AddToBackpack(new FanDancerDojoGlobe()); break;
case 50: from.AddToBackpack(new MountShoGlobe()); break;
case 51: from.AddToBackpack(new LotusLakeGlobe()); break;
case 52: from.AddToBackpack(new StormPointGlobe()); break;
case 53: from.AddToBackpack(new SleepingDragonValleyGlobe()); break;
case 54: from.AddToBackpack(new LunaGlobe()); break;
case 55: from.AddToBackpack(new UmbraGlobe()); break;
case 56: from.AddToBackpack(new DoomGlobe()); break;
case 57: from.AddToBackpack(new OrcFortGlobe()); break;
case 58: from.AddToBackpack(new ForgottenPyramidGlobe()); break;
case 59: from.AddToBackpack(new NorthernMountiansGlobe()); break;
case 60: from.AddToBackpack(new HansesHostelGlobe()); break;
case 61: from.AddToBackpack(new CorruptedForestGlobe()); break;
case 62: from.AddToBackpack(new GrimswindRuinsGlobe()); break;
case 63: from.AddToBackpack(new GreenAcresGlobe()); break;
case 64: from.AddToBackpack(new HedgeMazeGlobe()); break;
case 65: from.AddToBackpack(new MarbleIslandGlobe()); break;
case 66: from.AddToBackpack(new GreatWaterfallGlobe()); break;
case 67: from.AddToBackpack(new TheCryptGlobe()); break;
case 68: from.AddToBackpack(new IslandTempleGlobe()); break;
case 69: from.AddToBackpack(new IceIslandGlobe()); break;
case 70: from.AddToBackpack(new OphidianTempleGlobe()); break;
case 71: from.AddToBackpack(new HiddenValleyGlobe()); break;
case 72: from.AddToBackpack(new GargoyleCityGlobe()); break;
case 73: from.AddToBackpack(new LightHouseGlobe()); break;
case 74: from.AddToBackpack(new SwampLandsGlobe()); break;
case 75: from.AddToBackpack(new DestardGlobe()); break;
case 76: from.AddToBackpack(new DecietGlobe()); break;
case 77: from.AddToBackpack(new DespiseGlobe()); break;
case 78: from.AddToBackpack(new HythlothGlobe()); break;
case 79: from.AddToBackpack(new ShameGlobe()); break;
case 80: from.AddToBackpack(new WrongGlobe()); break;
case 81: from.AddToBackpack(new FireGlobe()); break;
case 82: from.AddToBackpack(new IceGlobe()); break;
case 83: from.AddToBackpack(new DaemonTempleGlobe()); break;
case 84: from.AddToBackpack(new TerathonKeepGlobe()); break;
case 85: from.AddToBackpack(new CovetusGlobe()); break;
case 86: from.AddToBackpack(new SavageCampGlobe()); break;
case 87: from.AddToBackpack(new WispGlobe()); break;
case 88: from.AddToBackpack(new IlshenarGlobe()); break;
case 89: from.AddToBackpack(new TokunoGlobe()); break;
case 90: from.AddToBackpack(new TrammelLandsGlobe()); break;
case 91: from.AddToBackpack(new FeluccaLandsGlobe()); break;
case 92: from.AddToBackpack(new MalasGlobe()); break;
case 93: from.AddToBackpack(new PvpLandsGlobe()); break;
case 94: from.AddToBackpack(new PvmLandsGlobe()); break;
case 95: from.AddToBackpack(new NorthPoleGlobe()); break;
case 96: from.AddToBackpack(new SantasWorkShopGlobe()); break;
case 97: from.AddToBackpack(new StarRoomGlobe()); break;
case 98: from.AddToBackpack(new MiningMountiansGlobe()); break;
case 99: from.AddToBackpack(new YourShardGlobe()); break;
}
this.Delete();
}
}
public override void Serialize ( GenericWriter writer)
{
base.Serialize ( writer );
writer.Write ( (int) 0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize ( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class GreatWaterfallGlobe : Item
{
[Constructable]
public GreatWaterfallGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Great Waterfall";
LootType = LootType.Blessed;
}
public GreatWaterfallGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class GreenAcresGlobe : Item
{
[Constructable]
public GreenAcresGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Green Acres";
LootType = LootType.Blessed;
}
public GreenAcresGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class GrimswindRuinsGlobe : Item
{
[Constructable]
public GrimswindRuinsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Grimswind Ruins";
LootType = LootType.Blessed;
}
public GrimswindRuinsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

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using System;
using Server;
namespace Server.Items
{
public class HansesHostelGlobe : Item
{
[Constructable]
public HansesHostelGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Hanses Hostel";
LootType = LootType.Blessed;
}
public HansesHostelGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class HeartwoodCityGlobe : Item
{
[Constructable]
public HeartwoodCityGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Heartwood City";
LootType = LootType.Blessed;
}
public HeartwoodCityGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class HedgeMazeGlobe : Item
{
[Constructable]
public HedgeMazeGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Hedge Maze";
LootType = LootType.Blessed;
}
public HedgeMazeGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class HiddenValleyGlobe : Item
{
[Constructable]
public HiddenValleyGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Hidden Valley";
LootType = LootType.Blessed;
}
public HiddenValleyGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class HonestyGlobe : Item
{
[Constructable]
public HonestyGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of The Shrine of Honesty";
LootType = LootType.Blessed;
}
public HonestyGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class HonorGlobe : Item
{
[Constructable]
public HonorGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of The Shrine of Honor";
LootType = LootType.Blessed;
}
public HonorGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class HumilityGlobe : Item
{
[Constructable]
public HumilityGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of The Shrine of Humility";
LootType = LootType.Blessed;
}
public HumilityGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class HythlothGlobe : Item
{
[Constructable]
public HythlothGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Hythloth";
LootType = LootType.Blessed;
}
public HythlothGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class IceGlobe : Item
{
[Constructable]
public IceGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Ice";
LootType = LootType.Blessed;
}
public IceGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class IceIslandGlobe : Item
{
[Constructable]
public IceIslandGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Ice Island";
LootType = LootType.Blessed;
}
public IceIslandGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class IlshenarGlobe : Item
{
[Constructable]
public IlshenarGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Ilshenar";
LootType = LootType.Blessed;
}
public IlshenarGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class IslandTempleGlobe : Item
{
[Constructable]
public IslandTempleGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Island Temple";
LootType = LootType.Blessed;
}
public IslandTempleGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class JhelomGlobe : Item
{
[Constructable]
public JhelomGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Jhelom";
LootType = LootType.Blessed;
}
public JhelomGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class JusticeGlobe : Item
{
[Constructable]
public JusticeGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of The Shrine of Justice";
LootType = LootType.Blessed;
}
public JusticeGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class KarnaughGlobe : Item
{
[Constructable]
public KarnaughGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of The Pass on Karnaugh";
LootType = LootType.Blessed;
}
public KarnaughGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class KitsuneWoodsGlobe : Item
{
[Constructable]
public KitsuneWoodsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Kitsune Woods";
LootType = LootType.Blessed;
}
public KitsuneWoodsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class LakeOfFireGlobe : Item
{
[Constructable]
public LakeOfFireGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of Lake of Fire";
LootType = LootType.Blessed;
}
public LakeOfFireGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class LakeshireGlobe : Item
{
[Constructable]
public LakeshireGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of Lakeshire";
LootType = LootType.Blessed;
}
public LakeshireGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class LightHouseGlobe : Item
{
[Constructable]
public LightHouseGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Light House";
LootType = LootType.Blessed;
}
public LightHouseGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class LotusLakeGlobe : Item
{
[Constructable]
public LotusLakeGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Lotus Lake";
LootType = LootType.Blessed;
}
public LotusLakeGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class LunaGlobe : Item
{
[Constructable]
public LunaGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Luna";
LootType = LootType.Blessed;
}
public LunaGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class LycaeumGlobe : Item
{
[Constructable]
public LycaeumGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of The Lycaeum";
LootType = LootType.Blessed;
}
public LycaeumGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MaginciaGlobe : Item
{
[Constructable]
public MaginciaGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of A Snowy Scene Of Magincia";
LootType = LootType.Blessed;
}
public MaginciaGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MalasGlobe : Item
{
[Constructable]
public MalasGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Malas";
LootType = LootType.Blessed;
}
public MalasGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MarbleIslandGlobe : Item
{
[Constructable]
public MarbleIslandGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Marble Isalnd";
LootType = LootType.Blessed;
}
public MarbleIslandGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MiningMountiansGlobe : Item
{
[Constructable]
public MiningMountiansGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Mining Mountians";
LootType = LootType.Blessed;
}
public MiningMountiansGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MinocGlobe : Item
{
[Constructable]
public MinocGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Minoc";
LootType = LootType.Blessed;
}
public MinocGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MistasGlobe : Item
{
[Constructable]
public MistasGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of City of Mistas";
LootType = LootType.Blessed;
}
public MistasGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MontorGlobe : Item
{
[Constructable]
public MontorGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of City of Montor";
LootType = LootType.Blessed;
}
public MontorGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MoonglowGlobe : Item
{
[Constructable]
public MoonglowGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of Moonglow";
LootType = LootType.Blessed;
}
public MoonglowGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class MountShoGlobe : Item
{
[Constructable]
public MountShoGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Mount Sho";
LootType = LootType.Blessed;
}
public MountShoGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class NorthPoleGlobe : Item
{
[Constructable]
public NorthPoleGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of North Pole";
LootType = LootType.Blessed;
}
public NorthPoleGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class NorthernMountiansGlobe : Item
{
[Constructable]
public NorthernMountiansGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Northern Mountians";
LootType = LootType.Blessed;
}
public NorthernMountiansGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class NujelmGlobe : Item
{
[Constructable]
public NujelmGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of Nujel'm";
LootType = LootType.Blessed;
}
public NujelmGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class OccloGlobe : Item
{
[Constructable]
public OccloGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Occlo";
LootType = LootType.Blessed;
}
public OccloGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class OphidianTempleGlobe : Item
{
[Constructable]
public OphidianTempleGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Ophidian Temple";
LootType = LootType.Blessed;
}
public OphidianTempleGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class OrcFortGlobe : Item
{
[Constructable]
public OrcFortGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Orc Fort";
LootType = LootType.Blessed;
}
public OrcFortGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class PapuaGlobe : Item
{
[Constructable]
public PapuaGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Papua";
LootType = LootType.Blessed;
}
public PapuaGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class PvmLandsGlobe : Item
{
[Constructable]
public PvmLandsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of PvM Lands";
LootType = LootType.Blessed;
}
public PvmLandsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class PvpLandsGlobe : Item
{
[Constructable]
public PvpLandsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of PvP Lands";
LootType = LootType.Blessed;
}
public PvpLandsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class SacrificeGlobe : Item
{
[Constructable]
public SacrificeGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of The Shrine of Sacrifice";
LootType = LootType.Blessed;
}
public SacrificeGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class SantasWorkShopGlobe : Item
{
[Constructable]
public SantasWorkShopGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Santas Work Shop";
LootType = LootType.Blessed;
}
public SantasWorkShopGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class SavageCampGlobe : Item
{
[Constructable]
public SavageCampGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of the Savage Camp";
LootType = LootType.Blessed;
}
public SavageCampGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class SerpentsGlobe : Item
{
[Constructable]
public SerpentsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Serpent's hold";
LootType = LootType.Blessed;
}
public SerpentsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class ShameGlobe : Item
{
[Constructable]
public ShameGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Shame";
LootType = LootType.Blessed;
}
public ShameGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class SkaraGlobe : Item
{
[Constructable]
public SkaraGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Skara Brae";
LootType = LootType.Blessed;
}
public SkaraGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class SleepingDragonValleyGlobe : Item
{
[Constructable]
public SleepingDragonValleyGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Sleeping Dragon Valley";
LootType = LootType.Blessed;
}
public SleepingDragonValleyGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class SpiritualityGlobe : Item
{
[Constructable]
public SpiritualityGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of The Shrine of Spirituality";
LootType = LootType.Blessed;
}
public SpiritualityGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class StarRoomGlobe : Item
{
[Constructable]
public StarRoomGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Star Room";
LootType = LootType.Blessed;
}
public StarRoomGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class StormPointGlobe : Item
{
[Constructable]
public StormPointGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Storm Point";
LootType = LootType.Blessed;
}
public StormPointGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class SwampLandsGlobe : Item
{
[Constructable]
public SwampLandsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of the Swamp Lands";
LootType = LootType.Blessed;
}
public SwampLandsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class TavernGlobe : Item
{
[Constructable]
public TavernGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = " A Snowy Scene Of The Twin Oaks Tavern";
LootType = LootType.Blessed;
}
public TavernGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class TerathonKeepGlobe : Item
{
[Constructable]
public TerathonKeepGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Terathon Keep";
LootType = LootType.Blessed;
}
public TerathonKeepGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class TheCryptGlobe : Item
{
[Constructable]
public TheCryptGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of The Crypt";
LootType = LootType.Blessed;
}
public TheCryptGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class TheWasteGlobe : Item
{
[Constructable]
public TheWasteGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of The Waste";
LootType = LootType.Blessed;
}
public TheWasteGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class TokunoGlobe : Item
{
[Constructable]
public TokunoGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Tokuno";
LootType = LootType.Blessed;
}
public TokunoGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class TrammelLandsGlobe : Item
{
[Constructable]
public TrammelLandsGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of the Trammel Lands";
LootType = LootType.Blessed;
}
public TrammelLandsGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class TrinsicGlobe : Item
{
[Constructable]
public TrinsicGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Trinsic";
LootType = LootType.Blessed;
}
public TrinsicGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class UmbraGlobe : Item
{
[Constructable]
public UmbraGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Umbra";
LootType = LootType.Blessed;
}
public UmbraGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class ValorGlobe : Item
{
[Constructable]
public ValorGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of The Shrine of Valor";
LootType = LootType.Blessed;
}
public ValorGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class VesperGlobe : Item
{
[Constructable]
public VesperGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Vesper";
LootType = LootType.Blessed;
}
public VesperGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class WindGlobe : Item
{
[Constructable]
public WindGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Wind";
LootType = LootType.Blessed;
}
public WindGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class WinterSpurGlobe : Item
{
[Constructable]
public WinterSpurGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of WinterSpur";
LootType = LootType.Blessed;
}
public WinterSpurGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class WispGlobe : Item
{
[Constructable]
public WispGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Wisp";
LootType = LootType.Blessed;
}
public WispGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class WrongGlobe : Item
{
[Constructable]
public WrongGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Wrong";
LootType = LootType.Blessed;
}
public WrongGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class YewGlobe : Item
{
[Constructable]
public YewGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Yew";
LootType = LootType.Blessed;
}
public YewGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View File

@@ -0,0 +1,42 @@
using System;
using Server;
namespace Server.Items
{
public class YomotsuMinesGlobe : Item
{
[Constructable]
public YomotsuMinesGlobe() : base(0xE2E)
{
Weight = 1.0;
Name = "A Snowy Scene Of Yomotsu Mines";
LootType = LootType.Blessed;
}
public YomotsuMinesGlobe( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

Some files were not shown because too many files have changed in this diff Show More