Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,43 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class BagofDuelistWarriorArmor : Bag
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{
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[Constructable]
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public BagofDuelistWarriorArmor() : this( 1 )
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{
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Name = " Bag of Duelist Warrior Armor ";
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}
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[Constructable]
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public BagofDuelistWarriorArmor( int amount )
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{
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DropItem( new DuelistWarriorLegs() );
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DropItem( new DuelistWarriorArms() );
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DropItem( new DuelistWarriorChest() );
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DropItem( new DuelistWarriorHelm() );
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DropItem( new DuelistWarriorGloves() );
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DropItem( new DuelistWarriorGorget() );
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}
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public BagofDuelistWarriorArmor( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class DuelistWarriorArms : PlateArms
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public DuelistWarriorArms()
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{
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Hue = 2881;
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Name = "Duelist Warrior Arms";
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ColdBonus = 10;
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EnergyBonus = 10;
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PhysicalBonus = 10;
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PoisonBonus = 10;
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FireBonus = 10;
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ArmorAttributes.SelfRepair = 15;
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Attributes.BonusHits = 20;
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Attributes.BonusMana = 15;
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Attributes.BonusStam = 15;
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Attributes.WeaponDamage = 25;
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Attributes.WeaponSpeed = 20;
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Attributes.BonusStr = 15;
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Attributes.LowerRegCost = 15;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.RegenHits = 15;
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StrRequirement = 100;
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LootType = LootType.Blessed;
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}
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public DuelistWarriorArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class DuelistWarriorChest : PlateChest
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public DuelistWarriorChest()
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{
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Hue = 2881;
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Name = "Duelist Warrior Chest";
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ColdBonus = 10;
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EnergyBonus = 10;
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PhysicalBonus = 10;
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PoisonBonus = 10;
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FireBonus = 10;
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ArmorAttributes.SelfRepair = 15;
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Attributes.BonusHits = 20;
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Attributes.BonusMana = 15;
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Attributes.BonusStam = 15;
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Attributes.WeaponDamage = 25;
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Attributes.WeaponSpeed = 20;
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Attributes.BonusStr = 15;
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Attributes.LowerRegCost = 15;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.RegenHits = 15;
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StrRequirement = 100;
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LootType = LootType.Blessed;
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}
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public DuelistWarriorChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class DuelistWarriorGloves : PlateGloves
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public DuelistWarriorGloves()
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{
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Hue = 2881;
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Name = "Duelist Warrior Gloves";
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ColdBonus = 10;
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EnergyBonus = 10;
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PhysicalBonus = 10;
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PoisonBonus = 10;
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FireBonus = 10;
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ArmorAttributes.SelfRepair = 15;
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Attributes.BonusHits = 20;
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Attributes.BonusMana = 15;
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Attributes.BonusStam = 15;
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Attributes.WeaponDamage = 25;
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Attributes.WeaponSpeed = 20;
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Attributes.BonusStr = 15;
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Attributes.LowerRegCost = 15;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.RegenHits = 15;
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StrRequirement = 100;
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LootType = LootType.Blessed;
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}
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public DuelistWarriorGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class DuelistWarriorGorget : PlateGorget
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public DuelistWarriorGorget()
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{
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Hue = 2881;
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Name = "Duelist Warrior Gorget";
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ColdBonus = 10;
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EnergyBonus = 10;
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PhysicalBonus = 10;
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PoisonBonus = 10;
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FireBonus = 10;
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ArmorAttributes.SelfRepair = 15;
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Attributes.BonusHits = 20;
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Attributes.BonusMana = 15;
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Attributes.BonusStam = 15;
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Attributes.WeaponDamage = 25;
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Attributes.WeaponSpeed = 20;
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Attributes.BonusStr = 15;
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Attributes.LowerRegCost = 15;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.RegenHits = 15;
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StrRequirement = 100;
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LootType = LootType.Blessed;
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}
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public DuelistWarriorGorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class DuelistWarriorHelm : PlateHelm
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public DuelistWarriorHelm()
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{
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Hue = 2881;
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Name = "Duelist Warrior Helm";
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ColdBonus = 10;
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EnergyBonus = 10;
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PhysicalBonus = 10;
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PoisonBonus = 10;
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FireBonus = 10;
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ArmorAttributes.SelfRepair = 15;
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Attributes.BonusHits = 20;
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Attributes.BonusMana = 15;
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Attributes.BonusStam = 15;
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Attributes.WeaponDamage = 25;
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Attributes.WeaponSpeed = 20;
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Attributes.BonusStr = 15;
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Attributes.LowerRegCost = 15;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.RegenHits = 15;
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StrRequirement = 100;
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LootType = LootType.Blessed;
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}
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public DuelistWarriorHelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,49 @@
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// Created by Script Creator
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// From Aries at Revenge of the Gods
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using System;
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using Server;
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namespace Server.Items
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{
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public class DuelistWarriorLegs : PlateLegs
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{
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public override int InitMinHits{ get{ return 100;}}
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public override int InitMaxHits{ get{ return 100;}}
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[Constructable]
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public DuelistWarriorLegs()
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{
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Hue = 2881;
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Name = "Duelist Warrior Legs";
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ColdBonus = 10;
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EnergyBonus = 10;
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PhysicalBonus = 10;
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PoisonBonus = 10;
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FireBonus = 10;
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ArmorAttributes.SelfRepair = 15;
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Attributes.BonusHits = 20;
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Attributes.BonusMana = 15;
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Attributes.BonusStam = 15;
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Attributes.WeaponDamage = 25;
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Attributes.WeaponSpeed = 20;
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Attributes.BonusStr = 15;
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Attributes.LowerRegCost = 15;
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Attributes.Luck = 20;
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Attributes.ReflectPhysical = 15;
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Attributes.RegenHits = 15;
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StrRequirement = 100;
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LootType = LootType.Blessed;
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}
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public DuelistWarriorLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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