Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class BagofDuelistWarriorArmor : Bag
{
[Constructable]
public BagofDuelistWarriorArmor() : this( 1 )
{
Name = " Bag of Duelist Warrior Armor ";
}
[Constructable]
public BagofDuelistWarriorArmor( int amount )
{
DropItem( new DuelistWarriorLegs() );
DropItem( new DuelistWarriorArms() );
DropItem( new DuelistWarriorChest() );
DropItem( new DuelistWarriorHelm() );
DropItem( new DuelistWarriorGloves() );
DropItem( new DuelistWarriorGorget() );
}
public BagofDuelistWarriorArmor( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class DuelistWarriorArms : PlateArms
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public DuelistWarriorArms()
{
Hue = 2881;
Name = "Duelist Warrior Arms";
ColdBonus = 10;
EnergyBonus = 10;
PhysicalBonus = 10;
PoisonBonus = 10;
FireBonus = 10;
ArmorAttributes.SelfRepair = 15;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 15;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 20;
Attributes.BonusStr = 15;
Attributes.LowerRegCost = 15;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 15;
StrRequirement = 100;
LootType = LootType.Blessed;
}
public DuelistWarriorArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class DuelistWarriorChest : PlateChest
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public DuelistWarriorChest()
{
Hue = 2881;
Name = "Duelist Warrior Chest";
ColdBonus = 10;
EnergyBonus = 10;
PhysicalBonus = 10;
PoisonBonus = 10;
FireBonus = 10;
ArmorAttributes.SelfRepair = 15;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 15;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 20;
Attributes.BonusStr = 15;
Attributes.LowerRegCost = 15;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 15;
StrRequirement = 100;
LootType = LootType.Blessed;
}
public DuelistWarriorChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class DuelistWarriorGloves : PlateGloves
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public DuelistWarriorGloves()
{
Hue = 2881;
Name = "Duelist Warrior Gloves";
ColdBonus = 10;
EnergyBonus = 10;
PhysicalBonus = 10;
PoisonBonus = 10;
FireBonus = 10;
ArmorAttributes.SelfRepair = 15;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 15;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 20;
Attributes.BonusStr = 15;
Attributes.LowerRegCost = 15;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 15;
StrRequirement = 100;
LootType = LootType.Blessed;
}
public DuelistWarriorGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class DuelistWarriorGorget : PlateGorget
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public DuelistWarriorGorget()
{
Hue = 2881;
Name = "Duelist Warrior Gorget";
ColdBonus = 10;
EnergyBonus = 10;
PhysicalBonus = 10;
PoisonBonus = 10;
FireBonus = 10;
ArmorAttributes.SelfRepair = 15;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 15;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 20;
Attributes.BonusStr = 15;
Attributes.LowerRegCost = 15;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 15;
StrRequirement = 100;
LootType = LootType.Blessed;
}
public DuelistWarriorGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class DuelistWarriorHelm : PlateHelm
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public DuelistWarriorHelm()
{
Hue = 2881;
Name = "Duelist Warrior Helm";
ColdBonus = 10;
EnergyBonus = 10;
PhysicalBonus = 10;
PoisonBonus = 10;
FireBonus = 10;
ArmorAttributes.SelfRepair = 15;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 15;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 20;
Attributes.BonusStr = 15;
Attributes.LowerRegCost = 15;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 15;
StrRequirement = 100;
LootType = LootType.Blessed;
}
public DuelistWarriorHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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// Created by Script Creator
// From Aries at Revenge of the Gods
using System;
using Server;
namespace Server.Items
{
public class DuelistWarriorLegs : PlateLegs
{
public override int InitMinHits{ get{ return 100;}}
public override int InitMaxHits{ get{ return 100;}}
[Constructable]
public DuelistWarriorLegs()
{
Hue = 2881;
Name = "Duelist Warrior Legs";
ColdBonus = 10;
EnergyBonus = 10;
PhysicalBonus = 10;
PoisonBonus = 10;
FireBonus = 10;
ArmorAttributes.SelfRepair = 15;
Attributes.BonusHits = 20;
Attributes.BonusMana = 15;
Attributes.BonusStam = 15;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 20;
Attributes.BonusStr = 15;
Attributes.LowerRegCost = 15;
Attributes.Luck = 20;
Attributes.ReflectPhysical = 15;
Attributes.RegenHits = 15;
StrRequirement = 100;
LootType = LootType.Blessed;
}
public DuelistWarriorLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}