Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
namespace Server.Items
{
public class BlazedArms : BoneArms
{
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlazedArms()
{
Hue = 2993;
Name = " Blazed Bone Arms";
SkillBonuses.SetValues( 0, SkillName.Magery, 15.0 );
Attributes.SpellDamage = 20;
ArmorAttributes.MageArmor = 1;
Attributes.LowerRegCost = 50;
FireBonus = 20;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
ColdBonus = 20;
PoisonBonus = 20;
PhysicalBonus = 20;
EnergyBonus = 20;
}
public BlazedArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BlazedChest : StuddedChest
{
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlazedChest()
{
Hue = 2993;
Name = "Blazed Chest";
Attributes.Luck = 200;
Attributes.DefendChance = 15;
Attributes.LowerRegCost = 50;
Attributes.LowerManaCost = 30;
ArmorAttributes.MageArmor = 1;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
FireBonus = 20;
ColdBonus = 20;
PoisonBonus = 20;
PhysicalBonus = 20;
EnergyBonus = 20;
}
public BlazedChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BlazedFemaleChest : StuddedBustierArms
{
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlazedFemaleChest()
{
Hue = 2993;
Name = "Blazed Chest";
Attributes.Luck = 200;
Attributes.DefendChance = 15;
Attributes.LowerRegCost = 50;
Attributes.LowerManaCost = 30;
ArmorAttributes.MageArmor = 1;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
FireBonus = 20;
ColdBonus = 20;
PoisonBonus = 20;
PhysicalBonus = 20;
EnergyBonus = 20;
}
public BlazedFemaleChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BlazedGauntlets : RingmailGloves
{
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlazedGauntlets()
{
Hue = 2993;
Name = "Blazed Gauntlets";
Attributes.BonusStr = 10;
Attributes.LowerManaCost = 15;
Attributes.RegenHits = 10;
FireBonus = 20;
ColdBonus = 20;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
PoisonBonus = 20;
PhysicalBonus = 20;
EnergyBonus = 20;
}
public BlazedGauntlets( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BlazedGorget: LeatherGorget
{
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlazedGorget()
{
Hue = 2993;
Name = "Blazed Gorget";
Attributes.LowerManaCost = 15;
Attributes.BonusInt = 5;
Attributes.BonusStr = 10;
Attributes.RegenHits = 15;
Attributes.RegenStam = 5;
FireBonus = 20;
ColdBonus = 20;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
PoisonBonus = 20;
PhysicalBonus = 20;
EnergyBonus = 15;
}
public BlazedGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BlaazedHelm : BoneHelm
{
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlaazedHelm()
{
Hue = 2993;
Name = "Blazed Helmet";
Attributes.RegenHits = 2;
Attributes.RegenStam = 3;
Attributes.WeaponDamage = 25;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 1;
Attributes.BonusStr = 25;
FireBonus = 20;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
ColdBonus = 20;
PoisonBonus = 20;
PhysicalBonus = 20;
EnergyBonus = 20;
}
public BlaazedHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BlazedLegs : LeatherLegs
{
public override int ArtifactRarity{ get{ return 15; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlazedLegs()
{
Hue = 2993;
Name = "Blazed Legs";
Attributes.LowerManaCost = 8;
Attributes.AttackChance = 20;
Attributes.BonusStr = 35;
FireBonus = 20;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
ColdBonus = 20;
PoisonBonus = 20;
PhysicalBonus = 20;
EnergyBonus = 15;
}
public BlazedLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class BlazedSkirt : LeatherSkirt
{
public override int ArtifactRarity{ get{ return 11; } }
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
[Constructable]
public BlazedSkirt()
{
Hue = 2993;
Name = "Blazed Chest";
Attributes.Luck = 200;
Attributes.DefendChance = 15;
Attributes.LowerRegCost = 50;
Attributes.LowerManaCost = 30;
ArmorAttributes.MageArmor = 1;
Attributes.WeaponDamage = 25;
Attributes.WeaponSpeed = 25;
FireBonus = 20;
ColdBonus = 20;
PoisonBonus = 20;
PhysicalBonus = 20;
EnergyBonus = 20;
}
public BlazedSkirt( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}