Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
@@ -0,0 +1,58 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsarms : PlateArms
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int InitMinHits{ get{ return 500; } }
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public override int InitMaxHits{ get{ return 1000; } }
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[Constructable]
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public Blackknightsarms()
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{
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Weight = 6.0;
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Name = "Black Knights Arms";
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Hue = 4455;
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Attributes.BonusHits = 2;
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Attributes.DefendChance = 12;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 2;
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Attributes.WeaponSpeed = 10;
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ArmorAttributes.SelfRepair = 10;
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ColdBonus = 10;
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EnergyBonus = 5;
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FireBonus = 7;
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PhysicalBonus = 12;
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PoisonBonus = 4;
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StrRequirement = 60;
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}
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public Blackknightsarms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,53 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsbracelet : GoldBracelet
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{
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public override int ArtifactRarity{ get{ return 20; } }
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[Constructable]
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public Blackknightsbracelet()
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{
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Weight = 1.0;
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Name = "Black Knights Bracelet";
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Hue = 4455;
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Attributes.AttackChance = 30;
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Attributes.BonusStr = 20;
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Attributes.CastSpeed = 3;
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Attributes.DefendChance = 20;
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Attributes.Luck = 10;
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Attributes.RegenMana = 10;
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Attributes.WeaponSpeed = 15;
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SkillBonuses.SetValues( 0, SkillName.Swords, 20.0 );
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Resistances.Energy = 5;
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Resistances.Fire = 2;
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Resistances.Physical = 10;
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}
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public Blackknightsbracelet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,58 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightschest : PlateChest
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int InitMinHits{ get{ return 500; } }
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public override int InitMaxHits{ get{ return 1000; } }
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[Constructable]
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public Blackknightschest()
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{
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Weight = 7.0;
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Name = "Black Knights Chest";
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Hue = 4455;
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Attributes.AttackChance = 5;
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Attributes.BonusStr = 2;
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Attributes.DefendChance = 15;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 5;
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Attributes.WeaponSpeed = 10;
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ArmorAttributes.SelfRepair = 10;
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ColdBonus = 5;
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EnergyBonus = 2;
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FireBonus = 10;;
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PhysicalBonus = 12;
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PoisonBonus = 6;
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StrRequirement = 65;
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}
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public Blackknightschest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,56 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsgloves : PlateGloves
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int InitMinHits{ get{ return 300; } }
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public override int InitMaxHits{ get{ return 600; } }
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[Constructable]
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public Blackknightsgloves()
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{
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Weight = 2.0;
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Name = "Black Knights Gloves";
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Hue = 4455;
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Attributes.BonusHits = 2;
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Attributes.DefendChance = 5;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 2;
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Attributes.WeaponSpeed = 10;
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ArmorAttributes.SelfRepair = 10;
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ColdBonus = 3;
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EnergyBonus = 2;
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FireBonus = 4;
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PhysicalBonus = 5;
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PoisonBonus = 1;
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StrRequirement = 50;
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}
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public Blackknightsgloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,56 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsgorget : PlateGorget
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int InitMinHits{ get{ return 300; } }
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public override int InitMaxHits{ get{ return 600; } }
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[Constructable]
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public Blackknightsgorget()
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{
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Weight = 3.0;
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Name = "Black Knights Gorget";
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Hue = 4455;
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Attributes.BonusHits = 3;
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Attributes.DefendChance = 10;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 4;
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Attributes.WeaponSpeed = 10;
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ArmorAttributes.SelfRepair = 10;
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ColdBonus = 2;
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EnergyBonus = 8;
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FireBonus = 3;
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PhysicalBonus = 8;
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PoisonBonus = 6;
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StrRequirement = 55;
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}
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public Blackknightsgorget( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,55 @@
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using System;
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using Server.Items;
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namespace Server.Items
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{
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public class Blackknightshelm : BaseArmor
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int BasePhysicalResistance{ get{ return 8; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 9; } }
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public override int InitMinHits{ get{ return 90; } }
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public override int InitMaxHits{ get{ return 115; } }
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public override int AosStrReq{ get{ return 70; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int OldDexBonus{ get{ return -1; } }
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public override int ArmorBase{ get{ return 40; } }
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
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[Constructable]
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public Blackknightshelm() : base( 0x1412 )
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{
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Weight = 5.0;
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Name = "Black Knights Helm";
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Hue = 4455;
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}
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public Blackknightshelm( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 5.0;
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}
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}
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}
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@@ -0,0 +1,53 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsring : GoldRing
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{
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public override int ArtifactRarity{ get{ return 20; } }
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[Constructable]
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public Blackknightsring()
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{
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Weight = 1.0;
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Name = "Black Knights Ring";
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Hue = 4455;
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Attributes.AttackChance = 10;
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Attributes.BonusDex = 15;
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Attributes.CastSpeed = 15;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 10;
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Attributes.WeaponSpeed = 15;
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Resistances.Cold = 5;
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Resistances.Energy = 2;
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Resistances.Fire = 8;
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Resistances.Physical = 15;
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Resistances.Poison = 2;
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}
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public Blackknightsring( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,59 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsshield : MetalKiteShield
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int InitMinHits{ get{ return 50; } }
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public override int InitMaxHits{ get{ return 100; } }
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[Constructable]
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public Blackknightsshield()
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{
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Weight = 4.0;
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Name = "Black Knights Shield";
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Hue = 4455;
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Attributes.BonusInt = 5;
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Attributes.DefendChance = 20;
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Attributes.Luck = 10;
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Attributes.ReflectPhysical = 5;
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Attributes.WeaponDamage = 5;
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Attributes.WeaponSpeed = 10;
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ArmorAttributes.DurabilityBonus = 1000;
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ArmorAttributes.SelfRepair = 5;
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ColdBonus = 8;
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EnergyBonus = 5;
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FireBonus = 2;
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PhysicalBonus = 20;
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StrRequirement = 60;
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}
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public Blackknightsshield( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,63 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightssword : VikingSword
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
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public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
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public override int InitMinHits{ get{ return 100; } }
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public override int InitMaxHits{ get{ return 300; } }
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[Constructable]
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public Blackknightssword()
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{
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Weight = 5.0;
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Name = "Black Knights Sword";
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Hue = 4455;
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WeaponAttributes.DurabilityBonus = 1000;
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WeaponAttributes.HitFireArea = 10;
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WeaponAttributes.HitHarm = 10;
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WeaponAttributes.SelfRepair = 10;
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Attributes.AttackChance = 10;
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Attributes.BonusMana = 5;
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Attributes.CastSpeed = 5;
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Attributes.DefendChance = 10;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 10;
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Attributes.WeaponSpeed = 10;
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StrRequirement = 60;
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}
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public Blackknightssword( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@@ -0,0 +1,56 @@
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using System;
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using Server;
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namespace Server.Items
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{
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public class Blackknightsleggings : PlateLegs
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{
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public override int ArtifactRarity{ get{ return 20; } }
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public override int InitMinHits{ get{ return 500; } }
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public override int InitMaxHits{ get{ return 1000; } }
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[Constructable]
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public Blackknightsleggings()
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{
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Weight = 7.0;
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Name = "Black Knights Leggings";
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Hue = 4455;
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Attributes.BonusHits = 5;
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Attributes.DefendChance = 10;
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Attributes.Luck = 10;
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Attributes.WeaponDamage = 3;
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Attributes.WeaponSpeed = 10;
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ArmorAttributes.SelfRepair = 10;
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ColdBonus = 2;
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EnergyBonus = 4;
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FireBonus = 3;
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PhysicalBonus = 15;
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PoisonBonus = 8;
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StrRequirement = 60;
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}
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public Blackknightsleggings( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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Reference in New Issue
Block a user