Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using Server;
namespace Server.Items
{
public class Blackknightsarms : PlateArms
{
public override int ArtifactRarity{ get{ return 20; } }
public override int InitMinHits{ get{ return 500; } }
public override int InitMaxHits{ get{ return 1000; } }
[Constructable]
public Blackknightsarms()
{
Weight = 6.0;
Name = "Black Knights Arms";
Hue = 4455;
Attributes.BonusHits = 2;
Attributes.DefendChance = 12;
Attributes.Luck = 10;
Attributes.WeaponDamage = 2;
Attributes.WeaponSpeed = 10;
ArmorAttributes.SelfRepair = 10;
ColdBonus = 10;
EnergyBonus = 5;
FireBonus = 7;
PhysicalBonus = 12;
PoisonBonus = 4;
StrRequirement = 60;
}
public Blackknightsarms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Blackknightsbracelet : GoldBracelet
{
public override int ArtifactRarity{ get{ return 20; } }
[Constructable]
public Blackknightsbracelet()
{
Weight = 1.0;
Name = "Black Knights Bracelet";
Hue = 4455;
Attributes.AttackChance = 30;
Attributes.BonusStr = 20;
Attributes.CastSpeed = 3;
Attributes.DefendChance = 20;
Attributes.Luck = 10;
Attributes.RegenMana = 10;
Attributes.WeaponSpeed = 15;
SkillBonuses.SetValues( 0, SkillName.Swords, 20.0 );
Resistances.Energy = 5;
Resistances.Fire = 2;
Resistances.Physical = 10;
}
public Blackknightsbracelet( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Blackknightschest : PlateChest
{
public override int ArtifactRarity{ get{ return 20; } }
public override int InitMinHits{ get{ return 500; } }
public override int InitMaxHits{ get{ return 1000; } }
[Constructable]
public Blackknightschest()
{
Weight = 7.0;
Name = "Black Knights Chest";
Hue = 4455;
Attributes.AttackChance = 5;
Attributes.BonusStr = 2;
Attributes.DefendChance = 15;
Attributes.Luck = 10;
Attributes.WeaponDamage = 5;
Attributes.WeaponSpeed = 10;
ArmorAttributes.SelfRepair = 10;
ColdBonus = 5;
EnergyBonus = 2;
FireBonus = 10;;
PhysicalBonus = 12;
PoisonBonus = 6;
StrRequirement = 65;
}
public Blackknightschest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Blackknightsgloves : PlateGloves
{
public override int ArtifactRarity{ get{ return 20; } }
public override int InitMinHits{ get{ return 300; } }
public override int InitMaxHits{ get{ return 600; } }
[Constructable]
public Blackknightsgloves()
{
Weight = 2.0;
Name = "Black Knights Gloves";
Hue = 4455;
Attributes.BonusHits = 2;
Attributes.DefendChance = 5;
Attributes.Luck = 10;
Attributes.WeaponDamage = 2;
Attributes.WeaponSpeed = 10;
ArmorAttributes.SelfRepair = 10;
ColdBonus = 3;
EnergyBonus = 2;
FireBonus = 4;
PhysicalBonus = 5;
PoisonBonus = 1;
StrRequirement = 50;
}
public Blackknightsgloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Blackknightsgorget : PlateGorget
{
public override int ArtifactRarity{ get{ return 20; } }
public override int InitMinHits{ get{ return 300; } }
public override int InitMaxHits{ get{ return 600; } }
[Constructable]
public Blackknightsgorget()
{
Weight = 3.0;
Name = "Black Knights Gorget";
Hue = 4455;
Attributes.BonusHits = 3;
Attributes.DefendChance = 10;
Attributes.Luck = 10;
Attributes.WeaponDamage = 4;
Attributes.WeaponSpeed = 10;
ArmorAttributes.SelfRepair = 10;
ColdBonus = 2;
EnergyBonus = 8;
FireBonus = 3;
PhysicalBonus = 8;
PoisonBonus = 6;
StrRequirement = 55;
}
public Blackknightsgorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Items
{
public class Blackknightshelm : BaseArmor
{
public override int ArtifactRarity{ get{ return 20; } }
public override int BasePhysicalResistance{ get{ return 8; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int InitMinHits{ get{ return 90; } }
public override int InitMaxHits{ get{ return 115; } }
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 40; } }
public override int OldDexBonus{ get{ return -1; } }
public override int ArmorBase{ get{ return 40; } }
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
[Constructable]
public Blackknightshelm() : base( 0x1412 )
{
Weight = 5.0;
Name = "Black Knights Helm";
Hue = 4455;
}
public Blackknightshelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 5.0;
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Blackknightsring : GoldRing
{
public override int ArtifactRarity{ get{ return 20; } }
[Constructable]
public Blackknightsring()
{
Weight = 1.0;
Name = "Black Knights Ring";
Hue = 4455;
Attributes.AttackChance = 10;
Attributes.BonusDex = 15;
Attributes.CastSpeed = 15;
Attributes.Luck = 10;
Attributes.WeaponDamage = 10;
Attributes.WeaponSpeed = 15;
Resistances.Cold = 5;
Resistances.Energy = 2;
Resistances.Fire = 8;
Resistances.Physical = 15;
Resistances.Poison = 2;
}
public Blackknightsring( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Blackknightsshield : MetalKiteShield
{
public override int ArtifactRarity{ get{ return 20; } }
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 100; } }
[Constructable]
public Blackknightsshield()
{
Weight = 4.0;
Name = "Black Knights Shield";
Hue = 4455;
Attributes.BonusInt = 5;
Attributes.DefendChance = 20;
Attributes.Luck = 10;
Attributes.ReflectPhysical = 5;
Attributes.WeaponDamage = 5;
Attributes.WeaponSpeed = 10;
ArmorAttributes.DurabilityBonus = 1000;
ArmorAttributes.SelfRepair = 5;
ColdBonus = 8;
EnergyBonus = 5;
FireBonus = 2;
PhysicalBonus = 20;
StrRequirement = 60;
}
public Blackknightsshield( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Blackknightssword : VikingSword
{
public override int ArtifactRarity{ get{ return 20; } }
public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ShadowStrike; } }
public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } }
public override int InitMinHits{ get{ return 100; } }
public override int InitMaxHits{ get{ return 300; } }
[Constructable]
public Blackknightssword()
{
Weight = 5.0;
Name = "Black Knights Sword";
Hue = 4455;
WeaponAttributes.DurabilityBonus = 1000;
WeaponAttributes.HitFireArea = 10;
WeaponAttributes.HitHarm = 10;
WeaponAttributes.SelfRepair = 10;
Attributes.AttackChance = 10;
Attributes.BonusMana = 5;
Attributes.CastSpeed = 5;
Attributes.DefendChance = 10;
Attributes.Luck = 10;
Attributes.WeaponDamage = 10;
Attributes.WeaponSpeed = 10;
StrRequirement = 60;
}
public Blackknightssword( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
namespace Server.Items
{
public class Blackknightsleggings : PlateLegs
{
public override int ArtifactRarity{ get{ return 20; } }
public override int InitMinHits{ get{ return 500; } }
public override int InitMaxHits{ get{ return 1000; } }
[Constructable]
public Blackknightsleggings()
{
Weight = 7.0;
Name = "Black Knights Leggings";
Hue = 4455;
Attributes.BonusHits = 5;
Attributes.DefendChance = 10;
Attributes.Luck = 10;
Attributes.WeaponDamage = 3;
Attributes.WeaponSpeed = 10;
ArmorAttributes.SelfRepair = 10;
ColdBonus = 2;
EnergyBonus = 4;
FireBonus = 3;
PhysicalBonus = 15;
PoisonBonus = 8;
StrRequirement = 60;
}
public Blackknightsleggings( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}