Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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62
Scripts/Scripts-master/Games/LiarsDice/LiarsDice.cs
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62
Scripts/Scripts-master/Games/LiarsDice/LiarsDice.cs
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/**
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LIARS DICE for Ultima Online
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Copyright: Bobby Kramer 2011, http://www.panthar.net
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Released under GPL V3.
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*/
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using System;
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using Server;
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using Server.Mobiles;
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using Server.Network;
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using Server.Gumps;
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using Server.LiarsDice;
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namespace Server.Items
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{
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public class LiarsDice : Item
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{
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private const int GOLD_PER_GAME=5000;
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private const int GAME_BALANCE_MIN=10000;
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private const int GAME_BALANCE_MAX=300000;
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private const int GAME_PLAYER_TO_ACT_SECONDS=25;
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private const int GAME_MAX_PLAYERS = 10;
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//the dicestate the item/command represents
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static DiceState ds;
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[Constructable]
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public LiarsDice() : base( 0xFA7 )
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{
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this.Weight = 1.0;
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this.Hue = 2117;
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ds = new DiceState(GOLD_PER_GAME,GAME_BALANCE_MIN,GAME_BALANCE_MAX,GAME_PLAYER_TO_ACT_SECONDS,GAME_MAX_PLAYERS);
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}
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public LiarsDice( Serial serial ) : base( serial ){
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this.Weight = 1.0;
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this.Hue = 2117;
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ds = new DiceState(GOLD_PER_GAME,GAME_BALANCE_MIN,GAME_BALANCE_MAX,GAME_PLAYER_TO_ACT_SECONDS,GAME_MAX_PLAYERS);
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( this.GetWorldLocation(), 2 ) )
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return;
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int val = Banker.GetBalance( from );
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//make sure user has enough gold in bank
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if(val >= GAME_BALANCE_MIN){
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from.Frozen = true;
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ds.ShowNewGameGump(from);
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}else{
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from.SendMessage( "Sorry, but you must have at least " + GAME_BALANCE_MIN + " gold in your bank to play!" );
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}
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}
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public override void Serialize( GenericWriter writer ){
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader ){
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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