Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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@@ -0,0 +1,65 @@
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using System;
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using Server;
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using Server.Gumps;
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namespace Arya.Chess
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{
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public class EndGameGump : Gump
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{
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private const int LabelHue = 0x480;
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private const int GreenHue = 0x40;
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private ChessGame m_Game;
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private bool m_GameOver;
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public EndGameGump( Mobile m, ChessGame game, bool over, string details, int timeout ) : base( 200, 200 )
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{
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m.CloseGump( typeof( EndGameGump ) );
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m_Game = game;
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m_GameOver = over;
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this.Closable=false;
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this.Disposable=true;
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this.Dragable=true;
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this.Resizable=false;
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this.AddPage(0);
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this.AddBackground(0, 0, 265, 160, 9250);
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this.AddImageTiled(0, 0, 265, 160, 9304);
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this.AddImageTiled(1, 1, 263, 158, 9274);
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this.AddAlphaRegion(1, 1, 263, 158);
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// Button 1 : End Game
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this.AddButton(10, 127, 5601, 5605, 1, GumpButtonType.Reply, 0);
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this.AddLabel(10, 10, LabelHue, string.Format( "This game is : {0}", over ? "Over" : "Pending" ) );
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this.AddLabel(10, 30, LabelHue, @"Details");
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this.AddLabel(30, 55, GreenHue, details);
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this.AddLabel(30, 125, LabelHue, @"End Game");
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if ( timeout > -1 )
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{
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this.AddLabel(10, 80, LabelHue, string.Format( "Wait {0} minutes before the game ends", timeout ) );
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this.AddLabel(10, 95, LabelHue, @"automatically. Do not close this gump.");
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}
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}
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public override void OnResponse(Server.Network.NetState sender, RelayInfo info)
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{
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if ( info.ButtonID == 1 )
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{
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if ( m_GameOver )
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{
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// Reset the game
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m_Game.NotifyGameOver( sender.Mobile );
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}
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else
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{
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// Force end the game
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m_Game.Cleanup();
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}
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}
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}
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}
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}
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