Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

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using System;
namespace Arya.Chess
{
public class ChessConfig
{
/// <summary>
/// The time out for the game to start. If a second player hasn't accepted the game within this time
/// the game will be reset.
/// </summary>
public static TimeSpan GameStartTimeOut = TimeSpan.FromMinutes( 2 );
/// <summary>
/// The maximum time allowed for a player to make a move. If no move is made within this amount of time
/// the game will be reset.
/// </summary>
public static TimeSpan MoveTimeOut = TimeSpan.FromMinutes( 10 );
/// <summary>
/// When a player disconnects, the game will give them time to get back to their game (to handle
/// player system crashes, connections faults and so on). If one of the player doesn't log back in within
/// this time frame, the game is reset.
/// </summary>
public static TimeSpan DisconnectTimeOut = TimeSpan.FromMinutes( 10 );
/// <summary>
/// This is the amount of time given to players before the game ends after they have been notified of the
/// move time out. Also when the game ends regularly, both players get a gump asking to confirm the end
/// of the game. If they don't close it within this time frame, the game will reset.
/// </summary>
public static TimeSpan EndGameTimerOut = TimeSpan.FromMinutes( 3 );
/// <summary>
/// Specifies whether the winner should receive a reward scroll or not after the game is over.
/// No scroll is given for stalemate, or canceled games. This item has no function in the real world,
/// its properties only show the results of the game.
/// </summary>
public static bool GiveRewardScroll = true;
/// <summary>
/// This is the keyword that can be used to restore the gumps if anything goes wrong and the gump disappears
/// </summary>
public static string ResetKeyword = "game";
}
}