Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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157
Scripts/Scripts-master/Commands/StaffRunebook/Rune.cs
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157
Scripts/Scripts-master/Commands/StaffRunebook/Rune.cs
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/**************************************
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*Script Name: Staff Runebook *
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*Author: Joeku *
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*For use with RunUO 2.0 RC2 *
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*Client Tested with: 6.0.9.2 *
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*Version: 1.10 *
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*Initial Release: 11/25/07 *
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*Revision Date: 02/04/09 *
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**************************************/
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using System;
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using System.Collections.Generic;
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using Server;
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namespace Joeku.SR
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{
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public class SR_Rune
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{
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public string Name;
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public bool IsRunebook = false;
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public List<SR_Rune> Runes;
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public int RunebookCount, RuneCount;
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public int PageIndex = -1;
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public SR_Rune ParentRune;
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public Map TargetMap = Map.Felucca;
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public Point3D TargetLoc = new Point3D(0, 0, 0);
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public SR_Rune(string name, Map map, Point3D loc)
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: this(name, false)
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{
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this.TargetMap = map;
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this.TargetLoc = loc;
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}
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public SR_Rune(string name, bool isRunebook)
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: this(name, isRunebook, new List<SR_Rune>())
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{
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}
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public SR_Rune(string name, bool isRunebook, List<SR_Rune> runes)
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{
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this.Name = name;
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this.IsRunebook = isRunebook;
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this.Runes = runes;
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this.FindCounts();
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}
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public int Count
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{
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get
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{
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return this.Runes.Count;
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}
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}
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public int Tier
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{
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get
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{
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if (this.ParentRune != null)
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return this.ParentRune.Tier + 1;
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return 0;
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}
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}
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// Legacy... binary serialization only used in v1.00, deserialization preserved to migrate data.
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public static SR_Rune Deserialize(GenericReader reader, int version)
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{
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SR_Rune rune = null;
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string name = reader.ReadString();
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bool isRunebook = reader.ReadBool();
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Map targetMap = reader.ReadMap();
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Point3D targetLoc = reader.ReadPoint3D();
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if (isRunebook)
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rune = new SR_Rune(name, isRunebook);
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else
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rune = new SR_Rune(name, targetMap, targetLoc);
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int count = reader.ReadInt();
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for (int i = 0; i < count; i++)
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rune.AddRune(SR_Rune.Deserialize(reader, version));
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return rune;
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}
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public void ResetPageIndex()
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{
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if (!this.IsRunebook || this.PageIndex == -1)
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return;
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if (this.Runes[this.PageIndex] != null)
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this.Runes[this.PageIndex].ResetPageIndex();
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this.PageIndex = -1;
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}
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public void Clear()
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{
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this.Runes.Clear();
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this.RunebookCount = 0;
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this.RuneCount = 0;
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this.PageIndex = -1;
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}
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public void AddRune(SR_Rune rune)
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{
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for (int i = 0; i < this.Count; i++)
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if (this.Runes[i] == rune)
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this.Runes.RemoveAt(i);
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if (rune.IsRunebook)
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{
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this.Runes.Insert(this.RunebookCount, rune);
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this.RunebookCount++;
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}
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else
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{
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this.Runes.Add(rune);
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this.RuneCount++;
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}
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rune.ParentRune = this;
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}
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public void RemoveRune(int index)
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{
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this.RemoveRune(index, false);
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}
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public void RemoveRune(int index, bool pageIndex)
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{
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if (this.Runes[index].IsRunebook)
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this.RunebookCount--;
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else
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this.RuneCount--;
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if (pageIndex && this.PageIndex == index)
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this.PageIndex = -1;
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this.Runes.RemoveAt(index);
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}
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public void FindCounts()
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{
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int runebookCount = 0, runeCount = 0;
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for (int i = 0; i < this.Runes.Count; i++)
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if (this.Runes[i].IsRunebook)
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runebookCount++;
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else
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runeCount++;
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this.RunebookCount = runebookCount;
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this.RuneCount = runeCount;
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}
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}
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}
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