Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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Scripts/Scripts-master/Commands/StaffRunebook/Main.cs
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80
Scripts/Scripts-master/Commands/StaffRunebook/Main.cs
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/**************************************
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*Script Name: Staff Runebook *
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*Author: Joeku *
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*For use with RunUO 2.0 RC2 *
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*Client Tested with: 6.0.9.2 *
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*Version: 1.10 *
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*Initial Release: 11/25/07 *
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*Revision Date: 02/04/09 *
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**************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Server;
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using Server.Commands;
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namespace Joeku.SR
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{
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public class SR_Main
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{
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public static int Version = 110;
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public static string ReleaseDate = "February 4, 2009";
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public static string SavePath = "Saves/Staff Runebook";// "ROOT\..."
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public static string FileName = "Rune Accounts.xml";
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public static List<SR_RuneAccount> Info = new List<SR_RuneAccount>();
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public static int Count
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{
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get
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{
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return Info.Count;
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}
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}
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// public SR_Main(){}
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[CallPriority(100)]
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public static void Initialize()
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{
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if (Info.Count == 0)
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SR_Load.ReadData(Path.Combine(SavePath, FileName));
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CommandHandlers.Register("StaffRunebook", AccessLevel.Counselor, new CommandEventHandler(SR_OnCommand));
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CommandHandlers.Register("SR", AccessLevel.Counselor, new CommandEventHandler(SR_OnCommand));
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CommandHandlers.Register("StaffRunebookReset", AccessLevel.Counselor, new CommandEventHandler(SR_Reset_OnCommand));
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EventSink.WorldSave += new WorldSaveEventHandler(EventSink_WorldSave);
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}
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[Usage("StaffRunebook")]
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[Aliases("SR")]
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public static void SR_OnCommand(CommandEventArgs e)
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{
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Mobile mob = e.Mobile;
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SR_Gump.Send(mob, SR_Utilities.FetchInfo(mob.Account));
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}
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[Usage("StaffRunebookReset")]
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public static void SR_Reset_OnCommand(CommandEventArgs e)
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{
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Mobile mob = e.Mobile;
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SR_Utilities.NewRuneAcc(SR_Utilities.FetchInfo(mob.Account));
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mob.SendMessage("Your staff runebook has been reset to default.");
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}
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public static void AddInfo(SR_RuneAccount runeAccount)
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{
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for (int i = 0; i < Info.Count; i++)
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if (Info[i].Username == runeAccount.Username)
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Info.RemoveAt(i);
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Info.Add(runeAccount);
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}
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private static void EventSink_WorldSave(WorldSaveEventArgs e)
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{
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// Args: bool e.Message
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SR_Save.WriteData();
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}
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}
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}
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