Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
525
Scripts/Scripts-master/Addons2/PowerScrollPicker.cs
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525
Scripts/Scripts-master/Addons2/PowerScrollPicker.cs
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//
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// Originally by: Methril
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// Last Edited:
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//
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// Version 1.0.1
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//
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using System;
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using Server;
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using Server.Gumps;
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using Server.Network;
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using Server.Commands;
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using Server.Mobiles;
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using Server.Prompts;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Items
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{
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public class ChampionPowerScroll : Item
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{
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[Constructable]
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public ChampionPowerScroll() : base( 0x14F0 )
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{
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Name = "Champion Power Scroll";
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Weight = 1.0;
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Hue = 88;
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ItemID = 8707;
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}
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public ChampionPowerScroll( Serial serial ) : base( serial ) { }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 );
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else from.SendGump( new PowerScrollPicker( from, this ) );
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}
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private class PowerScrollPicker : Gump
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{
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private Mobile m_From;
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private ChampionPowerScroll m_Deed;
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public PowerScrollPicker(Mobile from , ChampionPowerScroll deed) : base( 50, 50 )
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{
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m_From = from;
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m_Deed = deed;
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from.CloseGump( typeof( PowerScrollPicker ) );
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// this.Closable=false;
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this.Disposable=true;
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this.Dragable=true;
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this.Resizable=false;
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AddPage(0);
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AddBackground(0, 0, 475, 596, 9270);
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AddLabel(128, 17, 52, @"Choose a 120 Power Scroll");
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AddButton(27, 58, 11410, 11400, 1, GumpButtonType.Reply, 0);
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AddLabel(51, 57, 52, @"Alchemy");
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AddButton(27, 85, 11410, 11400, 2, GumpButtonType.Reply, 0);
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AddLabel(51, 84, 52, @"Anatomy");
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AddButton(27, 112, 11410, 11400, 3, GumpButtonType.Reply, 0);
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AddLabel(51, 111, 52, @"AnimalLore");
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AddButton(27, 139, 11410, 11400, 4, GumpButtonType.Reply, 0);
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AddLabel(51, 138, 52, @"AnimalTaming");
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AddButton(27, 166, 11410, 11400, 5, GumpButtonType.Reply, 0);
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AddLabel(51, 165, 52, @"Archery");
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AddButton(27, 193, 11410, 11400, 6, GumpButtonType.Reply, 0);
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AddLabel(51, 192, 52, @"ArmsLore");
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AddButton(27, 220, 11410, 11400, 7, GumpButtonType.Reply, 0);
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AddLabel(51, 219, 52, @"Begging");
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AddButton(27, 247, 11410, 11400, 8, GumpButtonType.Reply, 0);
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AddLabel(51, 246, 52, @"Blacksmith");
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AddButton(27, 274, 11410, 11400, 9, GumpButtonType.Reply, 0);
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AddLabel(51, 273, 52, @"Bushido");
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AddButton(27, 301, 11410, 11400, 10, GumpButtonType.Reply, 0);
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AddLabel(51, 300, 52, @"Camping");
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AddButton(27, 328, 11410, 11400, 11, GumpButtonType.Reply, 0);
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AddLabel(51, 327, 52, @"Carpentry");
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AddButton(27, 355, 11410, 11400, 12, GumpButtonType.Reply, 0);
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AddLabel(51, 354, 52, @"Cartography");
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AddButton(27, 382, 11410, 11400, 13, GumpButtonType.Reply, 0);
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AddLabel(51, 381, 52, @"Chivalry");
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AddButton(27, 409, 11410, 11400, 14, GumpButtonType.Reply, 0);
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AddLabel(51, 408, 52, @"Cooking");
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AddButton(27, 436, 11410, 11400, 15, GumpButtonType.Reply, 0);
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AddLabel(51, 435, 52, @"DetectHidden");
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AddButton(27, 463, 11410, 11400, 16, GumpButtonType.Reply, 0);
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AddLabel(51, 462, 52, @"Discordance");
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AddButton(27, 490, 11410, 11400, 17, GumpButtonType.Reply, 0);
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AddLabel(51, 489, 52, @"EvalInt");
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AddButton(27, 517, 11410, 11400, 18, GumpButtonType.Reply, 0);
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AddLabel(51, 516, 52, @"Fencing");
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AddButton(185, 58, 11410, 11400, 19, GumpButtonType.Reply, 0);
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AddLabel(209, 57, 52, @"Fletching");
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AddButton(185, 85, 11410, 11400, 20, GumpButtonType.Reply, 0);
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AddLabel(209, 84, 52, @"Focus");
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AddButton(185, 112, 11410, 11400, 21, GumpButtonType.Reply, 0);
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AddLabel(209, 111, 52, @"Forensics");
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AddButton(185, 139, 11410, 11400, 22, GumpButtonType.Reply, 0);
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AddLabel(209, 138, 52, @"Healing");
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AddButton(185, 166, 11410, 11400, 23, GumpButtonType.Reply, 0);
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AddLabel(209, 165, 52, @"Herding");
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AddButton(185, 193, 11410, 11400, 24, GumpButtonType.Reply, 0);
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AddLabel(209, 192, 52, @"Hiding");
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AddButton(185, 220, 11410, 11400, 25, GumpButtonType.Reply, 0);
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AddLabel(209, 219, 52, @"Inscribe");
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AddButton(185, 247, 11410, 11400, 26, GumpButtonType.Reply, 0);
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AddLabel(209, 246, 52, @"ItemID");
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AddButton(185, 274, 11410, 11400, 27, GumpButtonType.Reply, 0);
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AddLabel(209, 273, 52, @"Lockpicking");
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AddButton(185, 301, 11410, 11400, 28, GumpButtonType.Reply, 0);
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AddLabel(209, 300, 52, @"Lumberjacking");
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AddButton(185, 328, 11410, 11400, 29, GumpButtonType.Reply, 0);
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AddLabel(209, 327, 52, @"Macing");
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AddButton(185, 355, 11410, 11400, 30, GumpButtonType.Reply, 0);
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AddLabel(209, 354, 52, @"Magery");
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AddButton(185, 382, 11410, 11400, 31, GumpButtonType.Reply, 0);
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AddLabel(209, 381, 52, @"MagicResist");
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AddButton(185, 409, 11410, 11400, 32, GumpButtonType.Reply, 0);
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AddLabel(209, 408, 52, @"Meditation");
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AddButton(185, 436, 11410, 11400, 33, GumpButtonType.Reply, 0);
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AddLabel(209, 435, 52, @"Mining");
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AddButton(185, 463, 11410, 11400, 34, GumpButtonType.Reply, 0);
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AddLabel(209, 462, 52, @"Musicianship");
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AddButton(185, 490, 11410, 11400, 35, GumpButtonType.Reply, 0);
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AddLabel(209, 489, 52, @"Fishing");
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AddButton(185, 517, 11410, 11400, 36, GumpButtonType.Reply, 0);
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AddLabel(209, 516, 52, @"Necromancy");
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AddButton(344, 58, 11410, 11400, 37, GumpButtonType.Reply, 0);
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AddLabel(368, 57, 52, @"Ninjitsu");
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AddButton(344, 85, 11410, 11400, 38, GumpButtonType.Reply, 0);
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AddLabel(368, 84, 52, @"Parry");
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AddButton(344, 112, 11410, 11400, 39, GumpButtonType.Reply, 0);
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AddLabel(368, 111, 52, @"Peacemaking");
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AddButton(344, 139, 11410, 11400, 40, GumpButtonType.Reply, 0);
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AddLabel(368, 138, 52, @"Poisoning");
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AddButton(344, 166, 11410, 11400, 41, GumpButtonType.Reply, 0);
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AddLabel(368, 165, 52, @"Provocation");
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AddButton(344, 193, 11410, 11400, 42, GumpButtonType.Reply, 0);
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AddLabel(368, 192, 52, @"RemoveTrap");
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AddButton(344, 220, 11410, 11400, 43, GumpButtonType.Reply, 0);
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AddLabel(368, 219, 52, @"Snooping");
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AddButton(344, 247, 11410, 11400, 44, GumpButtonType.Reply, 0);
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AddLabel(368, 246, 52, @"Spellweaving");
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AddButton(344, 274, 11410, 11400, 45, GumpButtonType.Reply, 0);
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AddLabel(368, 273, 52, @"SpiritSpeak");
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AddButton(344, 301, 11410, 11400, 46, GumpButtonType.Reply, 0);
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AddLabel(368, 300, 52, @"Stealing");
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AddButton(344, 328, 11410, 11400, 47, GumpButtonType.Reply, 0);
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AddLabel(368, 327, 52, @"Stealth");
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AddButton(344, 355, 11410, 11400, 48, GumpButtonType.Reply, 0);
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AddLabel(368, 354, 52, @"Swords");
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AddButton(344, 382, 11410, 11400, 49, GumpButtonType.Reply, 0);
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AddLabel(368, 381, 52, @"Tactics");
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AddButton(344, 409, 11410, 11400, 50, GumpButtonType.Reply, 0);
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AddLabel(368, 408, 52, @"Tailoring");
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AddButton(344, 436, 11410, 11400, 51, GumpButtonType.Reply, 0);
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AddLabel(368, 435, 52, @"TasteID");
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AddButton(344, 463, 11410, 11400, 52, GumpButtonType.Reply, 0);
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AddLabel(368, 462, 52, @"Tinkering");
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AddButton(344, 490, 11410, 11400, 53, GumpButtonType.Reply, 0);
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AddLabel(368, 489, 52, @"Tracking");
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AddButton(344, 517, 11410, 11400, 54, GumpButtonType.Reply, 0);
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AddLabel(368, 516, 52, @"Veterinary");
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AddButton(344, 544, 11410, 11400, 55, GumpButtonType.Reply, 0);
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AddLabel(368, 543, 52, @"Wrestling");
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AddButton(15, 557, 4017, 4018, 56, GumpButtonType.Reply, 0);
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AddLabel(51, 559, 10, @"CLOSE GUMP");
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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if ( m_Deed.Deleted ) return;
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PowerScroll scroll = null;
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switch(info.ButtonID)
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{
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case 0: return;
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case 1: scroll = new PowerScroll(SkillName.Alchemy, 120.0) ; break;
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case 2: scroll = new PowerScroll(SkillName.Anatomy, 120.0) ; break;
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case 3: scroll = new PowerScroll(SkillName.AnimalLore, 120.0) ; break;
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case 4: scroll = new PowerScroll(SkillName.AnimalTaming, 120.0) ; break;
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case 5: scroll = new PowerScroll(SkillName.Archery, 120.0) ; break;
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case 6: scroll = new PowerScroll(SkillName.ArmsLore, 120.0) ; break;
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case 7: scroll = new PowerScroll(SkillName.Begging, 120.0) ; break;
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case 8: scroll = new PowerScroll(SkillName.Blacksmith, 120.0) ; break;
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case 9: scroll = new PowerScroll(SkillName.Bushido, 120.0) ; break;
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case 10: scroll = new PowerScroll(SkillName.Camping, 120.0) ; break;
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case 11: scroll = new PowerScroll(SkillName.Carpentry, 120.0) ; break;
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case 12: scroll = new PowerScroll(SkillName.Cartography, 120.0) ; break;
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case 13: scroll = new PowerScroll(SkillName.Chivalry, 120.0) ; break;
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case 14: scroll = new PowerScroll(SkillName.Cooking, 120.0) ; break;
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case 15: scroll = new PowerScroll(SkillName.DetectHidden, 120.0) ; break;
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case 16: scroll = new PowerScroll(SkillName.Discordance, 120.0) ; break;
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case 17: scroll = new PowerScroll(SkillName.EvalInt, 120.0) ; break;
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case 18: scroll = new PowerScroll(SkillName.Fencing, 120.0) ; break;
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case 19: scroll = new PowerScroll(SkillName.Fletching, 120.0) ; break;
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case 20: scroll = new PowerScroll(SkillName.Focus, 120.0) ; break;
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case 21: scroll = new PowerScroll(SkillName.Forensics, 120.0) ; break;
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case 22: scroll = new PowerScroll(SkillName.Healing, 120.0) ; break;
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case 23: scroll = new PowerScroll(SkillName.Herding, 120.0) ; break;
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case 24: scroll = new PowerScroll(SkillName.Hiding, 120.0) ; break;
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case 25: scroll = new PowerScroll(SkillName.Inscribe, 120.0) ; break;
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case 26: scroll = new PowerScroll(SkillName.ItemID, 120.0) ; break;
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case 27: scroll = new PowerScroll(SkillName.Lockpicking, 120.0) ; break;
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case 28: scroll = new PowerScroll(SkillName.Lumberjacking, 120.0) ; break;
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case 29: scroll = new PowerScroll(SkillName.Macing, 120.0) ; break;
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case 30: scroll = new PowerScroll(SkillName.Magery, 120.0) ; break;
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case 31: scroll = new PowerScroll(SkillName.MagicResist, 120.0) ; break;
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case 32: scroll = new PowerScroll(SkillName.Meditation, 120.0) ; break;
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case 33: scroll = new PowerScroll(SkillName.Mining, 120.0) ; break;
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case 34: scroll = new PowerScroll(SkillName.Musicianship, 120.0) ; break;
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case 35: scroll = new PowerScroll(SkillName.Fishing, 120.0) ; break;
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case 36: scroll = new PowerScroll(SkillName.Necromancy, 120.0) ; break;
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case 37: scroll = new PowerScroll(SkillName.Ninjitsu, 120.0) ; break;
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case 38: scroll = new PowerScroll(SkillName.Parry, 120.0) ; break;
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case 39: scroll = new PowerScroll(SkillName.Peacemaking, 120.0) ; break;
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case 40: scroll = new PowerScroll(SkillName.Poisoning, 120.0) ; break;
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case 41: scroll = new PowerScroll(SkillName.Provocation, 120.0) ; break;
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case 42: scroll = new PowerScroll(SkillName.RemoveTrap, 120.0) ; break;
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case 43: scroll = new PowerScroll(SkillName.Snooping, 120.0) ; break;
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case 44: scroll = new PowerScroll(SkillName.Spellweaving, 120.0) ; break;
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case 45: scroll = new PowerScroll(SkillName.SpiritSpeak, 120.0) ; break;
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case 46: scroll = new PowerScroll(SkillName.Stealing, 120.0) ; break;
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case 47: scroll = new PowerScroll(SkillName.Stealth, 120.0) ; break;
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case 48: scroll = new PowerScroll(SkillName.Swords, 120.0) ; break;
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case 49: scroll = new PowerScroll(SkillName.Tactics, 120.0) ; break;
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case 50: scroll = new PowerScroll(SkillName.Tailoring, 120.0) ; break;
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case 51: scroll = new PowerScroll(SkillName.TasteID, 120.0) ; break;
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case 52: scroll = new PowerScroll(SkillName.Tinkering, 120.0) ; break;
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case 53: scroll = new PowerScroll(SkillName.Tracking, 120.0) ; break;
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case 54: scroll = new PowerScroll(SkillName.Veterinary, 120.0) ; break;
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case 55: scroll = new PowerScroll(SkillName.Wrestling, 120.0) ; break;
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case 56: return;
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}
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if ( scroll != null )
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{
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m_From.Backpack.DropItem( scroll );
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m_From.SendMessage( "A Powerscroll has been added to your backpack!" );
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m_Deed.Delete();
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class PowerScrollChoice : Item
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{
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private double m_DeedLevel = 120.0;
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[CommandProperty( AccessLevel.GameMaster )]
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public double DeedLevel
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{
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get { return m_DeedLevel; }
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set { m_DeedLevel = value; InvalidateProperties(); }
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}
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[Constructable]
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public PowerScrollChoice() : this ( 120.0 )
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{
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}
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[Constructable]
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public PowerScrollChoice(double SkillLvl) : base( 0x14F0 )
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{
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m_DeedLevel = SkillLvl;
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Name = "Champion Power Scroll";
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Weight = 1.0;
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Hue = 88;
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ItemID = 8707;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(String.Format("Scroll: +" + m_DeedLevel));
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}
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public PowerScrollChoice( Serial serial ) : base( serial ) { }
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 );
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else from.SendGump( new PowerScrollPicker( from, this, m_DeedLevel ) );
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}
|
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private class PowerScrollPicker : Gump
|
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{
|
||||
private Mobile m_From;
|
||||
private PowerScrollChoice m_Deed;
|
||||
private double m_DeedLevel;
|
||||
|
||||
public PowerScrollPicker(Mobile from , PowerScrollChoice deed, double DeedLevel) : base( 50, 50 )
|
||||
{
|
||||
m_From = from;
|
||||
m_Deed = deed;
|
||||
m_DeedLevel = DeedLevel;
|
||||
|
||||
from.CloseGump( typeof( PowerScrollPicker ) );
|
||||
|
||||
this.Disposable=true;
|
||||
this.Dragable=true;
|
||||
this.Resizable=false;
|
||||
|
||||
AddPage(0);
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AddBackground(0, 0, 475, 596, 9270);
|
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AddLabel(128, 17, 52, @"Choose a " + m_DeedLevel + " Power Scroll");
|
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AddButton(27, 58, 11410, 11400, 1, GumpButtonType.Reply, 0);
|
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AddLabel(51, 57, 52, @"Alchemy");
|
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AddButton(27, 85, 11410, 11400, 2, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 84, 52, @"Anatomy");
|
||||
AddButton(27, 112, 11410, 11400, 3, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 111, 52, @"AnimalLore");
|
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AddButton(27, 139, 11410, 11400, 4, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 138, 52, @"AnimalTaming");
|
||||
AddButton(27, 166, 11410, 11400, 5, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 165, 52, @"Archery");
|
||||
AddButton(27, 193, 11410, 11400, 6, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 192, 52, @"ArmsLore");
|
||||
AddButton(27, 220, 11410, 11400, 7, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 219, 52, @"Begging");
|
||||
AddButton(27, 247, 11410, 11400, 8, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 246, 52, @"Blacksmith");
|
||||
AddButton(27, 274, 11410, 11400, 9, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 273, 52, @"Bushido");
|
||||
AddButton(27, 301, 11410, 11400, 10, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 300, 52, @"Camping");
|
||||
AddButton(27, 328, 11410, 11400, 11, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 327, 52, @"Carpentry");
|
||||
AddButton(27, 355, 11410, 11400, 12, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 354, 52, @"Cartography");
|
||||
AddButton(27, 382, 11410, 11400, 13, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 381, 52, @"Chivalry");
|
||||
AddButton(27, 409, 11410, 11400, 14, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 408, 52, @"Cooking");
|
||||
AddButton(27, 436, 11410, 11400, 15, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 435, 52, @"DetectHidden");
|
||||
AddButton(27, 463, 11410, 11400, 16, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 462, 52, @"Discordance");
|
||||
AddButton(27, 490, 11410, 11400, 17, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 489, 52, @"EvalInt");
|
||||
AddButton(27, 517, 11410, 11400, 18, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 516, 52, @"Fencing");
|
||||
AddButton(185, 58, 11410, 11400, 19, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 57, 52, @"Fletching");
|
||||
AddButton(185, 85, 11410, 11400, 20, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 84, 52, @"Focus");
|
||||
AddButton(185, 112, 11410, 11400, 21, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 111, 52, @"Forensics");
|
||||
AddButton(185, 139, 11410, 11400, 22, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 138, 52, @"Healing");
|
||||
AddButton(185, 166, 11410, 11400, 23, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 165, 52, @"Herding");
|
||||
AddButton(185, 193, 11410, 11400, 24, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 192, 52, @"Hiding");
|
||||
AddButton(185, 220, 11410, 11400, 25, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 219, 52, @"Inscribe");
|
||||
AddButton(185, 247, 11410, 11400, 26, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 246, 52, @"ItemID");
|
||||
AddButton(185, 274, 11410, 11400, 27, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 273, 52, @"Lockpicking");
|
||||
AddButton(185, 301, 11410, 11400, 28, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 300, 52, @"Lumberjacking");
|
||||
AddButton(185, 328, 11410, 11400, 29, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 327, 52, @"Macing");
|
||||
AddButton(185, 355, 11410, 11400, 30, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 354, 52, @"Magery");
|
||||
AddButton(185, 382, 11410, 11400, 31, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 381, 52, @"MagicResist");
|
||||
AddButton(185, 409, 11410, 11400, 32, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 408, 52, @"Meditation");
|
||||
AddButton(185, 436, 11410, 11400, 33, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 435, 52, @"Mining");
|
||||
AddButton(185, 463, 11410, 11400, 34, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 462, 52, @"Musicianship");
|
||||
AddButton(185, 490, 11410, 11400, 35, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 489, 52, @"Fishing");
|
||||
AddButton(185, 517, 11410, 11400, 36, GumpButtonType.Reply, 0);
|
||||
AddLabel(209, 516, 52, @"Necromancy");
|
||||
AddButton(344, 58, 11410, 11400, 37, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 57, 52, @"Ninjitsu");
|
||||
AddButton(344, 85, 11410, 11400, 38, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 84, 52, @"Parry");
|
||||
AddButton(344, 112, 11410, 11400, 39, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 111, 52, @"Peacemaking");
|
||||
AddButton(344, 139, 11410, 11400, 40, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 138, 52, @"Poisoning");
|
||||
AddButton(344, 166, 11410, 11400, 41, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 165, 52, @"Provocation");
|
||||
AddButton(344, 193, 11410, 11400, 42, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 192, 52, @"RemoveTrap");
|
||||
AddButton(344, 220, 11410, 11400, 43, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 219, 52, @"Snooping");
|
||||
AddButton(344, 247, 11410, 11400, 44, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 246, 52, @"Spellweaving");
|
||||
AddButton(344, 274, 11410, 11400, 45, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 273, 52, @"SpiritSpeak");
|
||||
AddButton(344, 301, 11410, 11400, 46, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 300, 52, @"Stealing");
|
||||
AddButton(344, 328, 11410, 11400, 47, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 327, 52, @"Stealth");
|
||||
AddButton(344, 355, 11410, 11400, 48, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 354, 52, @"Swords");
|
||||
AddButton(344, 382, 11410, 11400, 49, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 381, 52, @"Tactics");
|
||||
AddButton(344, 409, 11410, 11400, 50, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 408, 52, @"Tailoring");
|
||||
AddButton(344, 436, 11410, 11400, 51, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 435, 52, @"TasteID");
|
||||
AddButton(344, 463, 11410, 11400, 52, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 462, 52, @"Tinkering");
|
||||
AddButton(344, 490, 11410, 11400, 53, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 489, 52, @"Tracking");
|
||||
AddButton(344, 517, 11410, 11400, 54, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 516, 52, @"Veterinary");
|
||||
AddButton(344, 544, 11410, 11400, 55, GumpButtonType.Reply, 0);
|
||||
AddLabel(368, 543, 52, @"Wrestling");
|
||||
AddButton(15, 557, 4017, 4018, 56, GumpButtonType.Reply, 0);
|
||||
AddLabel(51, 559, 10, @"CLOSE GUMP");
|
||||
}
|
||||
|
||||
public override void OnResponse(NetState sender, RelayInfo info)
|
||||
{
|
||||
if ( m_Deed.Deleted ) return;
|
||||
|
||||
PowerScroll scroll = null;
|
||||
|
||||
switch(info.ButtonID)
|
||||
{
|
||||
case 0: return;
|
||||
case 1: scroll = new PowerScroll(SkillName.Alchemy, m_DeedLevel) ; break;
|
||||
case 2: scroll = new PowerScroll(SkillName.Anatomy, m_DeedLevel) ; break;
|
||||
case 3: scroll = new PowerScroll(SkillName.AnimalLore, m_DeedLevel) ; break;
|
||||
case 4: scroll = new PowerScroll(SkillName.AnimalTaming, m_DeedLevel) ; break;
|
||||
case 5: scroll = new PowerScroll(SkillName.Archery, m_DeedLevel) ; break;
|
||||
case 6: scroll = new PowerScroll(SkillName.ArmsLore, m_DeedLevel) ; break;
|
||||
case 7: scroll = new PowerScroll(SkillName.Begging, m_DeedLevel) ; break;
|
||||
case 8: scroll = new PowerScroll(SkillName.Blacksmith, m_DeedLevel) ; break;
|
||||
case 9: scroll = new PowerScroll(SkillName.Bushido, m_DeedLevel) ; break;
|
||||
case 10: scroll = new PowerScroll(SkillName.Camping, m_DeedLevel) ; break;
|
||||
case 11: scroll = new PowerScroll(SkillName.Carpentry, m_DeedLevel) ; break;
|
||||
case 12: scroll = new PowerScroll(SkillName.Cartography, m_DeedLevel) ; break;
|
||||
case 13: scroll = new PowerScroll(SkillName.Chivalry, m_DeedLevel) ; break;
|
||||
case 14: scroll = new PowerScroll(SkillName.Cooking, m_DeedLevel) ; break;
|
||||
case 15: scroll = new PowerScroll(SkillName.DetectHidden, m_DeedLevel) ; break;
|
||||
case 16: scroll = new PowerScroll(SkillName.Discordance, m_DeedLevel) ; break;
|
||||
case 17: scroll = new PowerScroll(SkillName.EvalInt, m_DeedLevel) ; break;
|
||||
case 18: scroll = new PowerScroll(SkillName.Fencing, m_DeedLevel) ; break;
|
||||
case 19: scroll = new PowerScroll(SkillName.Fletching, m_DeedLevel) ; break;
|
||||
case 20: scroll = new PowerScroll(SkillName.Focus, m_DeedLevel) ; break;
|
||||
case 21: scroll = new PowerScroll(SkillName.Forensics, m_DeedLevel) ; break;
|
||||
case 22: scroll = new PowerScroll(SkillName.Healing, m_DeedLevel) ; break;
|
||||
case 23: scroll = new PowerScroll(SkillName.Herding, m_DeedLevel) ; break;
|
||||
case 24: scroll = new PowerScroll(SkillName.Hiding, m_DeedLevel) ; break;
|
||||
case 25: scroll = new PowerScroll(SkillName.Inscribe, m_DeedLevel) ; break;
|
||||
case 26: scroll = new PowerScroll(SkillName.ItemID, m_DeedLevel) ; break;
|
||||
case 27: scroll = new PowerScroll(SkillName.Lockpicking, m_DeedLevel) ; break;
|
||||
case 28: scroll = new PowerScroll(SkillName.Lumberjacking, m_DeedLevel) ; break;
|
||||
case 29: scroll = new PowerScroll(SkillName.Macing, m_DeedLevel) ; break;
|
||||
case 30: scroll = new PowerScroll(SkillName.Magery, m_DeedLevel) ; break;
|
||||
case 31: scroll = new PowerScroll(SkillName.MagicResist, m_DeedLevel) ; break;
|
||||
case 32: scroll = new PowerScroll(SkillName.Meditation, m_DeedLevel) ; break;
|
||||
case 33: scroll = new PowerScroll(SkillName.Mining, m_DeedLevel) ; break;
|
||||
case 34: scroll = new PowerScroll(SkillName.Musicianship, m_DeedLevel) ; break;
|
||||
case 35: scroll = new PowerScroll(SkillName.Fishing, m_DeedLevel) ; break;
|
||||
case 36: scroll = new PowerScroll(SkillName.Necromancy, m_DeedLevel) ; break;
|
||||
case 37: scroll = new PowerScroll(SkillName.Ninjitsu, m_DeedLevel) ; break;
|
||||
case 38: scroll = new PowerScroll(SkillName.Parry, m_DeedLevel) ; break;
|
||||
case 39: scroll = new PowerScroll(SkillName.Peacemaking, m_DeedLevel) ; break;
|
||||
case 40: scroll = new PowerScroll(SkillName.Poisoning, m_DeedLevel) ; break;
|
||||
case 41: scroll = new PowerScroll(SkillName.Provocation, m_DeedLevel) ; break;
|
||||
case 42: scroll = new PowerScroll(SkillName.RemoveTrap, m_DeedLevel) ; break;
|
||||
case 43: scroll = new PowerScroll(SkillName.Snooping, m_DeedLevel) ; break;
|
||||
case 44: scroll = new PowerScroll(SkillName.Spellweaving, m_DeedLevel) ; break;
|
||||
case 45: scroll = new PowerScroll(SkillName.SpiritSpeak, m_DeedLevel) ; break;
|
||||
case 46: scroll = new PowerScroll(SkillName.Stealing, m_DeedLevel) ; break;
|
||||
case 47: scroll = new PowerScroll(SkillName.Stealth, m_DeedLevel) ; break;
|
||||
case 48: scroll = new PowerScroll(SkillName.Swords, m_DeedLevel) ; break;
|
||||
case 49: scroll = new PowerScroll(SkillName.Tactics, m_DeedLevel) ; break;
|
||||
case 50: scroll = new PowerScroll(SkillName.Tailoring, m_DeedLevel) ; break;
|
||||
case 51: scroll = new PowerScroll(SkillName.TasteID, m_DeedLevel) ; break;
|
||||
case 52: scroll = new PowerScroll(SkillName.Tinkering, m_DeedLevel) ; break;
|
||||
case 53: scroll = new PowerScroll(SkillName.Tracking, m_DeedLevel) ; break;
|
||||
case 54: scroll = new PowerScroll(SkillName.Veterinary, m_DeedLevel) ; break;
|
||||
case 55: scroll = new PowerScroll(SkillName.Wrestling, m_DeedLevel) ; break;
|
||||
case 56: return;
|
||||
}
|
||||
|
||||
if ( scroll != null )
|
||||
{
|
||||
m_From.Backpack.DropItem( scroll );
|
||||
m_From.SendMessage( "A" + m_DeedLevel + " Powerscroll has been added to your backpack!" );
|
||||
m_Deed.Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
writer.Write(m_DeedLevel);
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
m_DeedLevel = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user