Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
178
Scripts/Scripts-master/Addons2/MazeHouseWallWEAddon.cs
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178
Scripts/Scripts-master/Addons2/MazeHouseWallWEAddon.cs
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/////////////////////////////////////////////////
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//
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// Automatically generated by the
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// AddonGenerator script by Arya
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//
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/////////////////////////////////////////////////
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class MazeHouseWallWEAddon : BaseAddon
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{
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public override BaseAddonDeed Deed
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{
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get
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{
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return new MazeHouseWallWEAddonDeed();
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}
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}
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[ Constructable ]
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public MazeHouseWallWEAddon()
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{
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AddonComponent ac;
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -16, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -15, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -14, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -13, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -12, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -11, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -10, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -9, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -8, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -7, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -6, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -5, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -4, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -3, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -2, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, -1, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 0, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 1, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 2, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 3, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 4, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 5, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 6, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 7, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 8, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 9, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 10, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 11, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 12, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 13, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 14, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 15, 0, 0 );
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ac = new AddonComponent( 12299 );
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ac.Hue = 1153;
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AddComponent( ac, 16, 0, 0 );
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}
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public MazeHouseWallWEAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class MazeHouseWallWEAddonDeed : BaseAddonDeed
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{
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public override BaseAddon Addon
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{
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get
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{
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return new MazeHouseWallWEAddon();
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}
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}
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[Constructable]
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public MazeHouseWallWEAddonDeed()
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{
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Name = "MazeHouseWallWE";
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}
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public MazeHouseWallWEAddonDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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