Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

View File

@@ -0,0 +1,342 @@
/////////////////////////////////////////////////
//
// Automatically generated by the
// AddonGenerator script by Arya
//
/////////////////////////////////////////////////
using System;
using Server;
using Server.Items;
namespace Server.Items
{
public class IllusionHouseAddon : BaseAddon
{
public override BaseAddonDeed Deed
{
get
{
return new IllusionHouseAddonDeed();
}
}
[ Constructable ]
public IllusionHouseAddon()
{
AddonComponent ac;
ac = new AddonComponent( 10663 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, -2, 0, 0 );
ac = new AddonComponent( 13932 );
ac.Hue = 2543;
AddComponent( ac, -2, -2, 29 );
ac = new AddonComponent( 8170 );
ac.Light = LightType.ArchedWindowEast;
ac.Hue = 1275;
AddComponent( ac, -4, -4, 6 );
ac = new AddonComponent( 490 );
ac.Hue = 2692;
AddComponent( ac, -6, -5, 1 );
ac = new AddonComponent( 1303 );
ac.Hue = 11;
AddComponent( ac, -4, -4, 1 );
ac = new AddonComponent( 10667 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 2, -1, 0 );
ac = new AddonComponent( 465 );
ac.Hue = 2692;
AddComponent( ac, -2, -4, 0 );
ac = new AddonComponent( 10667 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 0, -2, 0 );
ac = new AddonComponent( 466 );
ac.Hue = 2692;
AddComponent( ac, 0, -3, 0 );
ac = new AddonComponent( 491 );
ac.Hue = 2692;
AddComponent( ac, -6, -6, 1 );
ac = new AddonComponent( 490 );
ac.Hue = 2692;
AddComponent( ac, -6, -4, 1 );
ac = new AddonComponent( 465 );
ac.Hue = 2692;
AddComponent( ac, 2, 0, 0 );
ac = new AddonComponent( 463 );
ac.Hue = 2692;
AddComponent( ac, -2, -2, 0 );
ac = new AddonComponent( 489 );
ac.Hue = 2692;
AddComponent( ac, -5, -6, 1 );
ac = new AddonComponent( 2211 );
ac.Hue = 2692;
AddComponent( ac, -1, 0, 20 );
ac = new AddonComponent( 1303 );
ac.Hue = 11;
AddComponent( ac, -5, -5, 1 );
ac = new AddonComponent( 10667 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, -2, -3, 0 );
ac = new AddonComponent( 463 );
ac.Hue = 2692;
AddComponent( ac, 0, 0, 0 );
ac = new AddonComponent( 466 );
ac.Hue = 2692;
AddComponent( ac, -3, 0, 0 );
ac = new AddonComponent( 464 );
ac.Hue = 2692;
AddComponent( ac, -4, -2, 0 );
ac = new AddonComponent( 489 );
ac.Hue = 2692;
AddComponent( ac, -4, -6, 1 );
ac = new AddonComponent( 1303 );
ac.Hue = 11;
AddComponent( ac, -4, -5, 1 );
ac = new AddonComponent( 1303 );
ac.Hue = 11;
AddComponent( ac, -5, -4, 1 );
ac = new AddonComponent( 10667 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 0, -1, 0 );
ac = new AddonComponent( 10663 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, -3, -2, 0 );
ac = new AddonComponent( 10663 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, -1, 0, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 2, 6, 0 );
ac = new AddonComponent( 2208 );
ac.Hue = 2692;
AddComponent( ac, 2, 1, 20 );
ac = new AddonComponent( 2572 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 2, 7, 13 );
ac = new AddonComponent( 10667 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 2, 1, 0 );
ac = new AddonComponent( 464 );
ac.Hue = 2692;
AddComponent( ac, 2, 6, 0 );
ac = new AddonComponent( 466 );
ac.Hue = 2692;
AddComponent( ac, 0, 4, 0 );
ac = new AddonComponent( 10663 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 1, 4, 0 );
ac = new AddonComponent( 464 );
ac.Hue = 2692;
AddComponent( ac, 0, 2, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 1, 7, 0 );
ac = new AddonComponent( 10663 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 2, 4, 0 );
ac = new AddonComponent( 10663 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, -1, 2, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 2, 7, 0 );
ac = new AddonComponent( 463 );
ac.Hue = 2692;
AddComponent( ac, 2, 2, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 2, 5, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 1, 6, 0 );
ac = new AddonComponent( 10663 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 1, 2, 0 );
ac = new AddonComponent( 466 );
ac.Hue = 2692;
AddComponent( ac, 4, 0, 0 );
ac = new AddonComponent( 2567 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 7, 5, 13 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 4, 7, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 3, 6, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 4, 6, 0 );
ac = new AddonComponent( 10663 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 3, 4, 0 );
ac = new AddonComponent( 471 );
ac.Hue = 2692;
AddComponent( ac, 4, 6, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 6, 3, 0 );
ac = new AddonComponent( 473 );
ac.Hue = 2692;
AddComponent( ac, 6, 4, 0 );
ac = new AddonComponent( 470 );
ac.Hue = 2692;
AddComponent( ac, 3, 6, 0 );
ac = new AddonComponent( 10667 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 4, 1, 0 );
ac = new AddonComponent( 472 );
ac.Hue = 2692;
AddComponent( ac, 6, 3, 0 );
ac = new AddonComponent( 10667 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 4, 3, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 7, 4, 0 );
ac = new AddonComponent( 465 );
ac.Hue = 2692;
AddComponent( ac, 6, 5, 0 );
ac = new AddonComponent( 465 );
ac.Hue = 2692;
AddComponent( ac, 6, 2, 0 );
ac = new AddonComponent( 464 );
ac.Hue = 2692;
AddComponent( ac, 5, 6, 0 );
ac = new AddonComponent( 463 );
ac.Hue = 2692;
AddComponent( ac, 6, 6, 0 );
ac = new AddonComponent( 463 );
ac.Hue = 2692;
AddComponent( ac, 4, 4, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 7, 5, 0 );
ac = new AddonComponent( 2208 );
ac.Hue = 2692;
AddComponent( ac, 6, 5, 20 );
ac = new AddonComponent( 2211 );
ac.Hue = 2692;
AddComponent( ac, 3, 4, 20 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 6, 2, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 5, 2, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 7, 7, 0 );
ac = new AddonComponent( 10667 );
ac.Light = LightType.Circle225;
ac.Hue = 2692;
AddComponent( ac, 4, 2, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 7, 2, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 3, 7, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 7, 3, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 5, 3, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 7, 1, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 5, 7, 0 );
ac = new AddonComponent( 2567 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 7, 2, 13 );
ac = new AddonComponent( 2572 );
ac.Light = LightType.ArchedWindowEast;
AddComponent( ac, 5, 7, 13 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 7, 6, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 3, 5, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 6, 7, 0 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 6, 4, 0 );
ac = new AddonComponent( 2211 );
ac.Hue = 2692;
AddComponent( ac, 6, 7, 5 );
ac = new AddonComponent( 1311 );
ac.Hue = 14;
AddComponent( ac, 6, 1, 0 );
}
public IllusionHouseAddon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class IllusionHouseAddonDeed : BaseAddonDeed
{
public override BaseAddon Addon
{
get
{
return new IllusionHouseAddon();
}
}
[Constructable]
public IllusionHouseAddonDeed()
{
Name = "IllusionHouse";
}
public IllusionHouseAddonDeed( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( 0 ); // Version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}