Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
342
Scripts/Scripts-master/Addons/IllusionHouseAddon.cs
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342
Scripts/Scripts-master/Addons/IllusionHouseAddon.cs
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/////////////////////////////////////////////////
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//
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// Automatically generated by the
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// AddonGenerator script by Arya
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//
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/////////////////////////////////////////////////
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using System;
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using Server;
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using Server.Items;
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namespace Server.Items
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{
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public class IllusionHouseAddon : BaseAddon
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{
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public override BaseAddonDeed Deed
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{
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get
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{
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return new IllusionHouseAddonDeed();
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}
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}
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[ Constructable ]
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public IllusionHouseAddon()
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{
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AddonComponent ac;
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ac = new AddonComponent( 10663 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, -2, 0, 0 );
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ac = new AddonComponent( 13932 );
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ac.Hue = 2543;
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AddComponent( ac, -2, -2, 29 );
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ac = new AddonComponent( 8170 );
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ac.Light = LightType.ArchedWindowEast;
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ac.Hue = 1275;
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AddComponent( ac, -4, -4, 6 );
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ac = new AddonComponent( 490 );
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ac.Hue = 2692;
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AddComponent( ac, -6, -5, 1 );
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ac = new AddonComponent( 1303 );
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ac.Hue = 11;
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AddComponent( ac, -4, -4, 1 );
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ac = new AddonComponent( 10667 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 2, -1, 0 );
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ac = new AddonComponent( 465 );
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ac.Hue = 2692;
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AddComponent( ac, -2, -4, 0 );
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ac = new AddonComponent( 10667 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 0, -2, 0 );
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ac = new AddonComponent( 466 );
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ac.Hue = 2692;
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AddComponent( ac, 0, -3, 0 );
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ac = new AddonComponent( 491 );
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ac.Hue = 2692;
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AddComponent( ac, -6, -6, 1 );
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ac = new AddonComponent( 490 );
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ac.Hue = 2692;
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AddComponent( ac, -6, -4, 1 );
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ac = new AddonComponent( 465 );
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ac.Hue = 2692;
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AddComponent( ac, 2, 0, 0 );
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ac = new AddonComponent( 463 );
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ac.Hue = 2692;
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AddComponent( ac, -2, -2, 0 );
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ac = new AddonComponent( 489 );
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ac.Hue = 2692;
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AddComponent( ac, -5, -6, 1 );
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ac = new AddonComponent( 2211 );
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ac.Hue = 2692;
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AddComponent( ac, -1, 0, 20 );
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ac = new AddonComponent( 1303 );
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ac.Hue = 11;
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AddComponent( ac, -5, -5, 1 );
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ac = new AddonComponent( 10667 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, -2, -3, 0 );
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ac = new AddonComponent( 463 );
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ac.Hue = 2692;
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AddComponent( ac, 0, 0, 0 );
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ac = new AddonComponent( 466 );
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ac.Hue = 2692;
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AddComponent( ac, -3, 0, 0 );
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ac = new AddonComponent( 464 );
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ac.Hue = 2692;
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AddComponent( ac, -4, -2, 0 );
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ac = new AddonComponent( 489 );
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ac.Hue = 2692;
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AddComponent( ac, -4, -6, 1 );
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ac = new AddonComponent( 1303 );
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ac.Hue = 11;
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AddComponent( ac, -4, -5, 1 );
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ac = new AddonComponent( 1303 );
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ac.Hue = 11;
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AddComponent( ac, -5, -4, 1 );
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ac = new AddonComponent( 10667 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 0, -1, 0 );
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ac = new AddonComponent( 10663 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, -3, -2, 0 );
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ac = new AddonComponent( 10663 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, -1, 0, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 2, 6, 0 );
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ac = new AddonComponent( 2208 );
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ac.Hue = 2692;
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AddComponent( ac, 2, 1, 20 );
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ac = new AddonComponent( 2572 );
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ac.Light = LightType.ArchedWindowEast;
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AddComponent( ac, 2, 7, 13 );
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ac = new AddonComponent( 10667 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 2, 1, 0 );
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ac = new AddonComponent( 464 );
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ac.Hue = 2692;
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AddComponent( ac, 2, 6, 0 );
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ac = new AddonComponent( 466 );
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ac.Hue = 2692;
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AddComponent( ac, 0, 4, 0 );
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ac = new AddonComponent( 10663 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 1, 4, 0 );
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ac = new AddonComponent( 464 );
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ac.Hue = 2692;
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AddComponent( ac, 0, 2, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 1, 7, 0 );
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ac = new AddonComponent( 10663 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 2, 4, 0 );
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ac = new AddonComponent( 10663 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, -1, 2, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 2, 7, 0 );
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ac = new AddonComponent( 463 );
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ac.Hue = 2692;
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AddComponent( ac, 2, 2, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 2, 5, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 1, 6, 0 );
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ac = new AddonComponent( 10663 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 1, 2, 0 );
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ac = new AddonComponent( 466 );
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ac.Hue = 2692;
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AddComponent( ac, 4, 0, 0 );
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ac = new AddonComponent( 2567 );
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ac.Light = LightType.ArchedWindowEast;
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AddComponent( ac, 7, 5, 13 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 4, 7, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 3, 6, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 4, 6, 0 );
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ac = new AddonComponent( 10663 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 3, 4, 0 );
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ac = new AddonComponent( 471 );
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ac.Hue = 2692;
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AddComponent( ac, 4, 6, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 6, 3, 0 );
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ac = new AddonComponent( 473 );
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ac.Hue = 2692;
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AddComponent( ac, 6, 4, 0 );
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ac = new AddonComponent( 470 );
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ac.Hue = 2692;
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AddComponent( ac, 3, 6, 0 );
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ac = new AddonComponent( 10667 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 4, 1, 0 );
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ac = new AddonComponent( 472 );
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ac.Hue = 2692;
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AddComponent( ac, 6, 3, 0 );
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ac = new AddonComponent( 10667 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 4, 3, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 7, 4, 0 );
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ac = new AddonComponent( 465 );
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ac.Hue = 2692;
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AddComponent( ac, 6, 5, 0 );
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ac = new AddonComponent( 465 );
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ac.Hue = 2692;
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AddComponent( ac, 6, 2, 0 );
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ac = new AddonComponent( 464 );
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ac.Hue = 2692;
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AddComponent( ac, 5, 6, 0 );
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ac = new AddonComponent( 463 );
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ac.Hue = 2692;
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AddComponent( ac, 6, 6, 0 );
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ac = new AddonComponent( 463 );
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ac.Hue = 2692;
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AddComponent( ac, 4, 4, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 7, 5, 0 );
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ac = new AddonComponent( 2208 );
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ac.Hue = 2692;
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AddComponent( ac, 6, 5, 20 );
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ac = new AddonComponent( 2211 );
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ac.Hue = 2692;
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AddComponent( ac, 3, 4, 20 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 6, 2, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 5, 2, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 7, 7, 0 );
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ac = new AddonComponent( 10667 );
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ac.Light = LightType.Circle225;
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ac.Hue = 2692;
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AddComponent( ac, 4, 2, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 7, 2, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 3, 7, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 7, 3, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 5, 3, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 7, 1, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 5, 7, 0 );
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ac = new AddonComponent( 2567 );
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ac.Light = LightType.ArchedWindowEast;
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AddComponent( ac, 7, 2, 13 );
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ac = new AddonComponent( 2572 );
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ac.Light = LightType.ArchedWindowEast;
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AddComponent( ac, 5, 7, 13 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 7, 6, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 3, 5, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 6, 7, 0 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 6, 4, 0 );
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ac = new AddonComponent( 2211 );
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ac.Hue = 2692;
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AddComponent( ac, 6, 7, 5 );
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ac = new AddonComponent( 1311 );
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ac.Hue = 14;
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AddComponent( ac, 6, 1, 0 );
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}
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public IllusionHouseAddon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class IllusionHouseAddonDeed : BaseAddonDeed
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{
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public override BaseAddon Addon
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{
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get
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{
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return new IllusionHouseAddon();
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}
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}
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[Constructable]
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public IllusionHouseAddonDeed()
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{
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Name = "IllusionHouse";
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}
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public IllusionHouseAddonDeed( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( 0 ); // Version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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