Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
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95
Scripts/Scripts-master/Addons/GameTimeGoldReward.cs
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95
Scripts/Scripts-master/Addons/GameTimeGoldReward.cs
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// ___|========================|___
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// \ | Written by Felladrin | / This script was released on RunUO Forums under the GPL licensing terms.
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// > | December 2010 | <
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// /__|========================|__\ [GameTime Gold Reward] - Current version: 1.1.0 (December 27, 2010)
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using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Misc
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{
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public class GameTimeGoldRewardTimer : Timer
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{
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//_________________________System Settings_____________________________//
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private static AccessLevel RewardAccessLevel = AccessLevel.Player; // Any character with this access and below receives the reward.
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private static int GoldQuantity = 25; // How much gold should we reward?
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private static int MinutesOnline = 3; // Every X minutes we give the reward.
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private static bool DropOnBank = true; // Should we deposit the gold on character's bankbox (true) or backpack (false)?
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private static bool MakeBankChecks = true; // Should we convert the gold rewarded to bank checks to free space on characters's bank/backpack?
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private static int MakeCheckAfterRewarded = 5000; // At what quantity should we start convert the gold to checks?
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//_____________________________________________________________________//
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public static void Initialize()
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{
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new GameTimeGoldRewardTimer().Start();
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}
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public GameTimeGoldRewardTimer() : base( TimeSpan.FromMinutes( MinutesOnline ), TimeSpan.FromMinutes( MinutesOnline ) )
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{
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Priority = TimerPriority.OneMinute;
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}
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private static int CheckWorths = (int)(MakeCheckAfterRewarded / GoldQuantity);
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private static int Ticks = 0;
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protected override void OnTick()
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{
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foreach ( NetState state in NetState.Instances )
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{
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Mobile m = state.Mobile;
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if ( m != null && m is PlayerMobile && m.AccessLevel <= RewardAccessLevel )
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{
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if ( DropOnBank && m.BankBox != null)
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{
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Item gold = m.BankBox.FindItemByType( typeof(Gold) );
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if ( gold != null )
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gold.Amount += GoldQuantity;
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else
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m.BankBox.DropItem( new Gold(GoldQuantity) );
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Ticks++;
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if ( MakeBankChecks && Ticks == CheckWorths )
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{
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if ( m.BankBox.ConsumeTotal(typeof(Gold), CheckWorths*GoldQuantity) )
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m.BankBox.DropItem( new BankCheck(CheckWorths*GoldQuantity) );
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Ticks = 0;
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}
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}
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else if ( m.Backpack != null )
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{
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Item gold = m.Backpack.FindItemByType( typeof(Gold) );
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if ( gold != null )
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gold.Amount += GoldQuantity;
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else
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m.Backpack.DropItem( new Gold(GoldQuantity) );
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Ticks++;
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if ( MakeBankChecks && Ticks == CheckWorths )
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{
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if ( m.Backpack.ConsumeTotal(typeof(Gold), CheckWorths*GoldQuantity) )
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m.Backpack.DropItem( new BankCheck(CheckWorths*GoldQuantity) );
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Ticks = 0;
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}
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}
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}
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}
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}
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}
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}
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