Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
247
Scripts/Scripts-master/Addons/BilliardTableNAddon.cs
Normal file
247
Scripts/Scripts-master/Addons/BilliardTableNAddon.cs
Normal file
@@ -0,0 +1,247 @@
|
||||
/////////////////////////////////////////////////
|
||||
// //
|
||||
// Automatically generated by the //
|
||||
// AddonGenerator script by Arya //
|
||||
// //
|
||||
/////////////////////////////////////////////////
|
||||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class AG_BilliardTableNAddon : BaseAddon
|
||||
{
|
||||
public override BaseAddonDeed Deed
|
||||
{
|
||||
get
|
||||
{
|
||||
return new AG_BilliardTableNAddonDeed();
|
||||
}
|
||||
}
|
||||
|
||||
[ Constructable ]
|
||||
public AG_BilliardTableNAddon()
|
||||
{
|
||||
AddonComponent ac;
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, -2, 0, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, -2, 1, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, -2, -1, 0 );
|
||||
ac = new AddonComponent( 678 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, -3, -1, 3 );
|
||||
ac = new AddonComponent( 678 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, -3, 0, 3 );
|
||||
ac = new AddonComponent( 678 );
|
||||
ac.Hue = 1845;
|
||||
AddComponent( ac, -3, 1, 0 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, -2, -2, 2 );
|
||||
ac = new AddonComponent( 2533 );
|
||||
ac.Hue = 1;
|
||||
AddComponent( ac, -2, -1, 12 );
|
||||
ac = new AddonComponent( 2533 );
|
||||
ac.Hue = 1;
|
||||
AddComponent( ac, -2, 2, 12 );
|
||||
ac = new AddonComponent( 678 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, -3, 1, 3 );
|
||||
ac = new AddonComponent( 696 );
|
||||
ac.Hue = 1536;
|
||||
ac.Name = "Legs";
|
||||
AddComponent( ac, -3, 1, 0 );
|
||||
ac = new AddonComponent( 696 );
|
||||
ac.Hue = 1845;
|
||||
AddComponent( ac, -2, 2, 11 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, -1, 0, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, -1, 1, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, -1, -1, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, 0, -1, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, 0, 0, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, 0, 1, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, 1, 1, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
AddComponent( ac, 1, 0, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, 1, -1, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, 2, -1, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, 2, 0, 0 );
|
||||
ac = new AddonComponent( 2931 );
|
||||
ac.Hue = 267;
|
||||
ac.Name = "Felt";
|
||||
AddComponent( ac, 2, 1, 0 );
|
||||
ac = new AddonComponent( 678 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 2, -1, 2 );
|
||||
ac = new AddonComponent( 678 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 2, 0, 2 );
|
||||
ac = new AddonComponent( 678 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 2, 1, 2 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, -1, -2, 2 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 0, -2, 2 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 1, -2, 2 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 2, -2, 2 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, -1, 2, 12 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 0, 2, 12 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 1, 2, 12 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 2, 2, 12 );
|
||||
ac = new AddonComponent( 677 );
|
||||
ac.Hue = 1845;
|
||||
ac.Name = "Rail";
|
||||
AddComponent( ac, 3, 2, 12 );
|
||||
ac = new AddonComponent( 2533 );
|
||||
ac.Hue = 1;
|
||||
AddComponent( ac, 3, -1, 11 );
|
||||
ac = new AddonComponent( 2533 );
|
||||
ac.Hue = 1;
|
||||
AddComponent( ac, 4, 3, 22 );
|
||||
ac = new AddonComponent( 696 );
|
||||
ac.Hue = 1536;
|
||||
ac.Name = "Legs";
|
||||
AddComponent( ac, 2, 1, 0 );
|
||||
ac = new AddonComponent( 696 );
|
||||
ac.Hue = 1536;
|
||||
ac.Name = "Legs";
|
||||
AddComponent( ac, 2, -2, 0 );
|
||||
ac = new AddonComponent( 3569 );
|
||||
ac.Name = "Cue Stick";
|
||||
AddComponent( ac, 1, 1, 6 );
|
||||
ac = new AddonComponent( 12694 );
|
||||
ac.Name = "Cue Ball";
|
||||
AddComponent( ac, -1, -1, 6 );
|
||||
ac = new AddonComponent( 12693 );
|
||||
ac.Name = "Three Ball";
|
||||
AddComponent( ac, -1, 0, 6 );
|
||||
ac = new AddonComponent( 12697 );
|
||||
ac.Name = "Two Ball";
|
||||
AddComponent( ac, 2, 0, 6 );
|
||||
ac = new AddonComponent( 12690 );
|
||||
ac.Name = "Four Ball";
|
||||
AddComponent( ac, 0, 1, 6 );
|
||||
|
||||
}
|
||||
|
||||
public AG_BilliardTableNAddon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( 0 ); // Version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class AG_BilliardTableNAddonDeed : BaseAddonDeed
|
||||
{
|
||||
public override BaseAddon Addon
|
||||
{
|
||||
get
|
||||
{
|
||||
return new AG_BilliardTableNAddon();
|
||||
}
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public AG_BilliardTableNAddonDeed()
|
||||
{
|
||||
Name = "AG_BilliardTableN";
|
||||
}
|
||||
|
||||
public AG_BilliardTableNAddonDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( 0 ); // Version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user