Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Xml;
using Server.Items;
using Server.Mobiles;
namespace Server.Regions
{
public abstract class SpawnDefinition
{
protected SpawnDefinition()
{
}
public static SpawnDefinition GetSpawnDefinition(XmlElement xml)
{
switch ( xml.Name )
{
case "object":
{
Type type = null;
if (!Region.ReadType(xml, "type", ref type))
return null;
if (typeof(Mobile).IsAssignableFrom(type))
{
return SpawnMobile.Get(type);
}
else if (typeof(Item).IsAssignableFrom(type))
{
return SpawnItem.Get(type);
}
else
{
Console.WriteLine("Invalid type '{0}' in a SpawnDefinition", type.FullName);
return null;
}
}
case "group":
{
string group = null;
if (!Region.ReadString(xml, "name", ref group))
return null;
SpawnDefinition def = (SpawnDefinition)SpawnGroup.Table[group];
if (def == null)
{
Console.WriteLine("Could not find group '{0}' in a SpawnDefinition", group);
return null;
}
else
{
return def;
}
}
case "treasureChest":
{
int itemID = 0xE43;
Region.ReadInt32(xml, "itemID", ref itemID, false);
BaseTreasureChest.TreasureLevel level = BaseTreasureChest.TreasureLevel.Level2;
Region.ReadEnum(xml, "level", ref level, false);
return new SpawnTreasureChest(itemID, level);
}
default:
{
return null;
}
}
}
public abstract ISpawnable Spawn(SpawnEntry entry);
public abstract bool CanSpawn(params Type[] types);
}
public abstract class SpawnType : SpawnDefinition
{
private readonly Type m_Type;
private bool m_Init;
protected SpawnType(Type type)
{
this.m_Type = type;
this.m_Init = false;
}
public Type Type
{
get
{
return this.m_Type;
}
}
public abstract int Height { get; }
public abstract bool Land { get; }
public abstract bool Water { get; }
public override ISpawnable Spawn(SpawnEntry entry)
{
BaseRegion region = entry.Region;
Map map = region.Map;
Point3D loc = entry.RandomSpawnLocation(this.Height, this.Land, this.Water);
if (loc == Point3D.Zero)
return null;
return this.Construct(entry, loc, map);
}
public override bool CanSpawn(params Type[] types)
{
for (int i = 0; i < types.Length; i++)
{
if (types[i] == this.m_Type)
return true;
}
return false;
}
protected void EnsureInit()
{
if (this.m_Init)
return;
this.Init();
this.m_Init = true;
}
protected virtual void Init()
{
}
protected abstract ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map);
}
public class SpawnMobile : SpawnType
{
protected bool m_Land;
protected bool m_Water;
private static readonly Hashtable m_Table = new Hashtable();
protected SpawnMobile(Type type)
: base(type)
{
}
public override int Height
{
get
{
return 16;
}
}
public override bool Land
{
get
{
this.EnsureInit();
return this.m_Land;
}
}
public override bool Water
{
get
{
this.EnsureInit();
return this.m_Water;
}
}
public static SpawnMobile Get(Type type)
{
SpawnMobile sm = (SpawnMobile)m_Table[type];
if (sm == null)
{
sm = new SpawnMobile(type);
m_Table[type] = sm;
}
return sm;
}
protected override void Init()
{
Mobile mob = (Mobile)Activator.CreateInstance(this.Type);
this.m_Land = !mob.CantWalk;
this.m_Water = mob.CanSwim;
mob.Delete();
}
protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
{
Mobile mobile = this.CreateMobile();
BaseCreature creature = mobile as BaseCreature;
if (creature != null)
{
creature.Home = entry.HomeLocation;
creature.RangeHome = entry.HomeRange;
}
if (entry.Direction != SpawnEntry.InvalidDirection)
mobile.Direction = entry.Direction;
mobile.OnBeforeSpawn(loc, map);
mobile.MoveToWorld(loc, map);
mobile.OnAfterSpawn();
return mobile;
}
protected virtual Mobile CreateMobile()
{
return (Mobile)Activator.CreateInstance(this.Type);
}
}
public class SpawnItem : SpawnType
{
protected int m_Height;
private static readonly Hashtable m_Table = new Hashtable();
protected SpawnItem(Type type)
: base(type)
{
}
public override int Height
{
get
{
this.EnsureInit();
return this.m_Height;
}
}
public override bool Land
{
get
{
return true;
}
}
public override bool Water
{
get
{
return false;
}
}
public static SpawnItem Get(Type type)
{
SpawnItem si = (SpawnItem)m_Table[type];
if (si == null)
{
si = new SpawnItem(type);
m_Table[type] = si;
}
return si;
}
protected override void Init()
{
Item item = (Item)Activator.CreateInstance(this.Type);
this.m_Height = item.ItemData.Height;
item.Delete();
}
protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
{
Item item = this.CreateItem();
item.OnBeforeSpawn(loc, map);
item.MoveToWorld(loc, map);
item.OnAfterSpawn();
return item;
}
protected virtual Item CreateItem()
{
return (Item)Activator.CreateInstance(this.Type);
}
}
public class SpawnTreasureChest : SpawnItem
{
private readonly int m_ItemID;
private readonly BaseTreasureChest.TreasureLevel m_Level;
public SpawnTreasureChest(int itemID, BaseTreasureChest.TreasureLevel level)
: base(typeof(BaseTreasureChest))
{
this.m_ItemID = itemID;
this.m_Level = level;
}
public int ItemID
{
get
{
return this.m_ItemID;
}
}
public BaseTreasureChest.TreasureLevel Level
{
get
{
return this.m_Level;
}
}
protected override void Init()
{
this.m_Height = TileData.ItemTable[this.m_ItemID & TileData.MaxItemValue].Height;
}
protected override Item CreateItem()
{
return new BaseTreasureChest(this.m_ItemID, this.m_Level);
}
}
public class SpawnGroupElement
{
private readonly SpawnDefinition m_SpawnDefinition;
private readonly int m_Weight;
public SpawnGroupElement(SpawnDefinition spawnDefinition, int weight)
{
this.m_SpawnDefinition = spawnDefinition;
this.m_Weight = weight;
}
public SpawnDefinition SpawnDefinition
{
get
{
return this.m_SpawnDefinition;
}
}
public int Weight
{
get
{
return this.m_Weight;
}
}
}
public class SpawnGroup : SpawnDefinition
{
private static readonly Hashtable m_Table = new Hashtable();
private readonly string m_Name;
private readonly SpawnGroupElement[] m_Elements;
private readonly int m_TotalWeight;
public SpawnGroup(string name, SpawnGroupElement[] elements)
{
this.m_Name = name;
this.m_Elements = elements;
this.m_TotalWeight = 0;
for (int i = 0; i < elements.Length; i++)
this.m_TotalWeight += elements[i].Weight;
}
static SpawnGroup()
{
string path = Path.Combine(Core.BaseDirectory, "Data/SpawnDefinitions.xml");
if (!File.Exists(path))
return;
try
{
XmlDocument doc = new XmlDocument();
doc.Load(path);
XmlElement root = doc["spawnDefinitions"];
if (root == null)
return;
foreach (XmlElement xmlDef in root.SelectNodes("spawnGroup"))
{
string name = null;
if (!Region.ReadString(xmlDef, "name", ref name))
continue;
List<SpawnGroupElement> list = new List<SpawnGroupElement>();
foreach (XmlNode node in xmlDef.ChildNodes)
{
XmlElement el = node as XmlElement;
if (el != null)
{
SpawnDefinition def = GetSpawnDefinition(el);
if (def == null)
continue;
int weight = 1;
Region.ReadInt32(el, "weight", ref weight, false);
SpawnGroupElement groupElement = new SpawnGroupElement(def, weight);
list.Add(groupElement);
}
}
SpawnGroupElement[] elements = list.ToArray();
SpawnGroup group = new SpawnGroup(name, elements);
Register(group);
}
}
catch (Exception ex)
{
Console.WriteLine("Could not load SpawnDefinitions.xml: " + ex.Message);
}
}
public static Hashtable Table
{
get
{
return m_Table;
}
}
public string Name
{
get
{
return this.m_Name;
}
}
public SpawnGroupElement[] Elements
{
get
{
return this.m_Elements;
}
}
public static void Register(SpawnGroup group)
{
if (m_Table.Contains(group.Name))
Console.WriteLine("Warning: Double SpawnGroup name '{0}'", group.Name);
else
m_Table[group.Name] = group;
}
public override ISpawnable Spawn(SpawnEntry entry)
{
int index = Utility.Random(this.m_TotalWeight);
for (int i = 0; i < this.m_Elements.Length; i++)
{
SpawnGroupElement element = this.m_Elements[i];
if (index < element.Weight)
return element.SpawnDefinition.Spawn(entry);
index -= element.Weight;
}
return null;
}
public override bool CanSpawn(params Type[] types)
{
for (int i = 0; i < this.m_Elements.Length; i++)
{
if (this.m_Elements[i].SpawnDefinition.CanSpawn(types))
return true;
}
return false;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Commands;
using Server.ContextMenus;
using Server.Mobiles;
namespace Server.Regions
{
public class SpawnEntry : ISpawner
{
public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0);
public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0);
public static readonly Direction InvalidDirection = Direction.Running;
private static readonly Hashtable m_Table = new Hashtable();
private static List<IEntity> m_RemoveList;
private readonly int m_ID;
private readonly BaseRegion m_Region;
private readonly Point3D m_Home;
private readonly int m_Range;
private readonly Direction m_Direction;
private readonly SpawnDefinition m_Definition;
private readonly List<ISpawnable> m_SpawnedObjects;
private readonly TimeSpan m_MinSpawnTime;
private readonly TimeSpan m_MaxSpawnTime;
private int m_Max;
private bool m_Running;
private DateTime m_NextSpawn;
private Timer m_SpawnTimer;
public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime)
{
this.m_ID = id;
this.m_Region = region;
this.m_Home = home;
this.m_Range = range;
this.m_Direction = direction;
this.m_Definition = definition;
this.m_SpawnedObjects = new List<ISpawnable>();
this.m_Max = max;
this.m_MinSpawnTime = minSpawnTime;
this.m_MaxSpawnTime = maxSpawnTime;
this.m_Running = false;
if (m_Table.Contains(id))
Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id);
else
m_Table[id] = this;
}
public static Hashtable Table
{
get
{
return m_Table;
}
}
// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
public bool ReturnOnDeactivate
{
get
{
return true;
}
}
// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
public bool UnlinkOnTaming
{
get
{
return false;
}
}
// Are unlinked and untamed creatures removed after 20 hours?
public bool RemoveIfUntamed
{
get
{
return true;
}
}
public int ID
{
get
{
return this.m_ID;
}
}
public BaseRegion Region
{
get
{
return this.m_Region;
}
}
public Point3D HomeLocation
{
get
{
return this.m_Home;
}
}
public int HomeRange
{
get
{
return this.m_Range;
}
}
public Direction Direction
{
get
{
return this.m_Direction;
}
}
public SpawnDefinition Definition
{
get
{
return this.m_Definition;
}
}
public List<ISpawnable> SpawnedObjects
{
get
{
return this.m_SpawnedObjects;
}
}
public int Max
{
get
{
return this.m_Max;
}
}
public TimeSpan MinSpawnTime
{
get
{
return this.m_MinSpawnTime;
}
}
public TimeSpan MaxSpawnTime
{
get
{
return this.m_MaxSpawnTime;
}
}
public bool Running
{
get
{
return this.m_Running;
}
}
public bool Complete
{
get
{
return this.m_SpawnedObjects.Count >= this.m_Max;
}
}
public bool Spawning
{
get
{
return this.m_Running && !this.Complete;
}
}
public virtual void GetSpawnProperties(ISpawnable spawn, ObjectPropertyList list)
{ }
public virtual void GetSpawnContextEntries(ISpawnable spawn, Mobile m, List<ContextMenuEntry> list)
{ }
public static void Remove(GenericReader reader, int version)
{
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
int serial = reader.ReadInt();
IEntity entity = World.FindEntity(serial);
if (entity != null)
{
if (m_RemoveList == null)
m_RemoveList = new List<IEntity>();
m_RemoveList.Add(entity);
}
}
reader.ReadBool(); // m_Running
if (reader.ReadBool())
reader.ReadDeltaTime(); // m_NextSpawn
}
public static void Initialize()
{
if (m_RemoveList != null)
{
foreach (IEntity ent in m_RemoveList)
{
ent.Delete();
}
m_RemoveList = null;
}
SpawnPersistence.EnsureExistence();
CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, new CommandEventHandler(RespawnAllRegions_OnCommand));
CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, new CommandEventHandler(RespawnRegion_OnCommand));
CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler(DelAllRegionSpawns_OnCommand));
CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler(DelRegionSpawns_OnCommand));
CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler(StartAllRegionSpawns_OnCommand));
CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler(StartRegionSpawns_OnCommand));
CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler(StopAllRegionSpawns_OnCommand));
CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler(StopRegionSpawns_OnCommand));
}
public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water)
{
return this.m_Region.RandomSpawnLocation(spawnHeight, land, water, this.m_Home, this.m_Range);
}
public void Start()
{
if (this.m_Running)
return;
this.m_Running = true;
this.CheckTimer();
}
public void Stop()
{
if (!this.m_Running)
return;
this.m_Running = false;
this.CheckTimer();
}
public void DeleteSpawnedObjects()
{
this.InternalDeleteSpawnedObjects();
this.m_Running = false;
this.CheckTimer();
}
public void Respawn()
{
this.InternalDeleteSpawnedObjects();
for (int i = 0; !this.Complete && i < this.m_Max; i++)
this.Spawn();
this.m_Running = true;
this.CheckTimer();
}
public void Delete()
{
this.m_Max = 0;
this.InternalDeleteSpawnedObjects();
if (this.m_SpawnTimer != null)
{
this.m_SpawnTimer.Stop();
this.m_SpawnTimer = null;
}
if (m_Table[this.m_ID] == this)
m_Table.Remove(this.m_ID);
}
public void Serialize(GenericWriter writer)
{
writer.Write((int)this.m_SpawnedObjects.Count);
for (int i = 0; i < this.m_SpawnedObjects.Count; i++)
{
ISpawnable spawn = this.m_SpawnedObjects[i];
int serial = spawn.Serial;
writer.Write((int)serial);
}
writer.Write((bool)this.m_Running);
if (this.m_SpawnTimer != null)
{
writer.Write(true);
writer.WriteDeltaTime((DateTime)this.m_NextSpawn);
}
else
{
writer.Write(false);
}
}
public void Deserialize(GenericReader reader, int version)
{
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
int serial = reader.ReadInt();
ISpawnable spawnableEntity = World.FindEntity(serial) as ISpawnable;
if (spawnableEntity != null)
this.Add(spawnableEntity);
}
this.m_Running = reader.ReadBool();
if (reader.ReadBool())
{
this.m_NextSpawn = reader.ReadDeltaTime();
if (this.Spawning)
{
if (this.m_SpawnTimer != null)
this.m_SpawnTimer.Stop();
TimeSpan delay = this.m_NextSpawn - DateTime.UtcNow;
this.m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, new TimerCallback(TimerCallback));
}
}
this.CheckTimer();
}
private static BaseRegion GetCommandData(CommandEventArgs args)
{
Mobile from = args.Mobile;
Region reg;
if (args.Length == 0)
{
reg = from.Region;
}
else
{
string name = args.GetString(0);
//reg = (Region) from.Map.Regions[name];
if (!from.Map.Regions.TryGetValue(name, out reg))
{
from.SendMessage("Could not find region '{0}'.", name);
return null;
}
}
BaseRegion br = reg as BaseRegion;
if (br == null || br.Spawns == null)
{
from.SendMessage("There are no spawners in region '{0}'.", reg);
return null;
}
return br;
}
[Usage("RespawnAllRegions")]
[Description("Respawns all regions and sets the spawners as running.")]
private static void RespawnAllRegions_OnCommand(CommandEventArgs args)
{
foreach (SpawnEntry entry in m_Table.Values)
{
entry.Respawn();
}
args.Mobile.SendMessage("All regions have respawned.");
}
[Usage("RespawnRegion [<region name>]")]
[Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")]
private static void RespawnRegion_OnCommand(CommandEventArgs args)
{
BaseRegion region = GetCommandData(args);
if (region == null)
return;
for (int i = 0; i < region.Spawns.Length; i++)
region.Spawns[i].Respawn();
args.Mobile.SendMessage("Region '{0}' has respawned.", region);
}
[Usage("DelAllRegionSpawns")]
[Description("Deletes all spawned objects of every regions and sets the spawners as not running.")]
private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args)
{
foreach (SpawnEntry entry in m_Table.Values)
{
entry.DeleteSpawnedObjects();
}
args.Mobile.SendMessage("All region spawned objects have been deleted.");
}
[Usage("DelRegionSpawns [<region name>]")]
[Description("Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")]
private static void DelRegionSpawns_OnCommand(CommandEventArgs args)
{
BaseRegion region = GetCommandData(args);
if (region == null)
return;
for (int i = 0; i < region.Spawns.Length; i++)
region.Spawns[i].DeleteSpawnedObjects();
args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region);
}
[Usage("StartAllRegionSpawns")]
[Description("Sets the region spawners of all regions as running.")]
private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args)
{
foreach (SpawnEntry entry in m_Table.Values)
{
entry.Start();
}
args.Mobile.SendMessage("All region spawners have started.");
}
[Usage("StartRegionSpawns [<region name>]")]
[Description("Sets the region spawners of the region in which you are (or that you provided) as running.")]
private static void StartRegionSpawns_OnCommand(CommandEventArgs args)
{
BaseRegion region = GetCommandData(args);
if (region == null)
return;
for (int i = 0; i < region.Spawns.Length; i++)
region.Spawns[i].Start();
args.Mobile.SendMessage("Spawners of region '{0}' have started.", region);
}
[Usage("StopAllRegionSpawns")]
[Description("Sets the region spawners of all regions as not running.")]
private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args)
{
foreach (SpawnEntry entry in m_Table.Values)
{
entry.Stop();
}
args.Mobile.SendMessage("All region spawners have stopped.");
}
[Usage("StopRegionSpawns [<region name>]")]
[Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")]
private static void StopRegionSpawns_OnCommand(CommandEventArgs args)
{
BaseRegion region = GetCommandData(args);
if (region == null)
return;
for (int i = 0; i < region.Spawns.Length; i++)
region.Spawns[i].Stop();
args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region);
}
private void Spawn()
{
ISpawnable spawn = this.m_Definition.Spawn(this);
if (spawn != null)
this.Add(spawn);
}
private void Add(ISpawnable spawn)
{
this.m_SpawnedObjects.Add(spawn);
spawn.Spawner = this;
if (spawn is BaseCreature)
((BaseCreature)spawn).RemoveIfUntamed = this.RemoveIfUntamed;
}
void ISpawner.Remove(ISpawnable spawn)
{
this.m_SpawnedObjects.Remove(spawn);
this.CheckTimer();
}
private TimeSpan RandomTime()
{
int min = (int)this.m_MinSpawnTime.TotalSeconds;
int max = (int)this.m_MaxSpawnTime.TotalSeconds;
int rand = Utility.RandomMinMax(min, max);
return TimeSpan.FromSeconds(rand);
}
private void CheckTimer()
{
if (this.Spawning)
{
if (this.m_SpawnTimer == null)
{
TimeSpan time = this.RandomTime();
this.m_SpawnTimer = Timer.DelayCall(time, new TimerCallback(TimerCallback));
this.m_NextSpawn = DateTime.UtcNow + time;
}
}
else if (this.m_SpawnTimer != null)
{
this.m_SpawnTimer.Stop();
this.m_SpawnTimer = null;
}
}
private void TimerCallback()
{
int amount = Math.Max((this.m_Max - this.m_SpawnedObjects.Count) / 3, 1);
for (int i = 0; i < amount; i++)
this.Spawn();
this.m_SpawnTimer = null;
this.CheckTimer();
}
private void InternalDeleteSpawnedObjects()
{
foreach (ISpawnable spawnable in this.m_SpawnedObjects)
{
spawnable.Spawner = null;
bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
if (uncontrolled)
spawnable.Delete();
}
this.m_SpawnedObjects.Clear();
}
}
}

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using System;
namespace Server.Regions
{
public class SpawnPersistence : Item
{
private static SpawnPersistence m_Instance;
public SpawnPersistence(Serial serial)
: base(serial)
{
m_Instance = this;
}
private SpawnPersistence()
: base(1)
{
this.Movable = false;
}
public SpawnPersistence Instance
{
get
{
return m_Instance;
}
}
public override string DefaultName
{
get
{
return "Region spawn persistence - Internal";
}
}
public static void EnsureExistence()
{
if (m_Instance == null)
m_Instance = new SpawnPersistence();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
writer.Write((int)SpawnEntry.Table.Values.Count);
foreach (SpawnEntry entry in SpawnEntry.Table.Values)
{
writer.Write((int)entry.ID);
entry.Serialize(writer);
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
int count = reader.ReadInt();
for (int i = 0; i < count; i++)
{
int id = reader.ReadInt();
SpawnEntry entry = (SpawnEntry)SpawnEntry.Table[id];
if (entry != null)
entry.Deserialize(reader, version);
else
SpawnEntry.Remove(reader, version);
}
}
}
}