Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
482
Scripts/Regions/Spawning/SpawnDefinition.cs
Normal file
482
Scripts/Regions/Spawning/SpawnDefinition.cs
Normal file
@@ -0,0 +1,482 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Xml;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Regions
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{
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public abstract class SpawnDefinition
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{
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protected SpawnDefinition()
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{
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}
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public static SpawnDefinition GetSpawnDefinition(XmlElement xml)
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{
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switch ( xml.Name )
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{
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case "object":
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{
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Type type = null;
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if (!Region.ReadType(xml, "type", ref type))
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return null;
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if (typeof(Mobile).IsAssignableFrom(type))
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{
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return SpawnMobile.Get(type);
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}
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else if (typeof(Item).IsAssignableFrom(type))
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{
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return SpawnItem.Get(type);
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}
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else
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{
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Console.WriteLine("Invalid type '{0}' in a SpawnDefinition", type.FullName);
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return null;
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}
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}
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case "group":
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{
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string group = null;
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if (!Region.ReadString(xml, "name", ref group))
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return null;
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SpawnDefinition def = (SpawnDefinition)SpawnGroup.Table[group];
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if (def == null)
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{
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Console.WriteLine("Could not find group '{0}' in a SpawnDefinition", group);
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return null;
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}
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else
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{
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return def;
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}
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}
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case "treasureChest":
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{
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int itemID = 0xE43;
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Region.ReadInt32(xml, "itemID", ref itemID, false);
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BaseTreasureChest.TreasureLevel level = BaseTreasureChest.TreasureLevel.Level2;
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Region.ReadEnum(xml, "level", ref level, false);
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return new SpawnTreasureChest(itemID, level);
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}
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default:
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{
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return null;
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}
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}
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}
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public abstract ISpawnable Spawn(SpawnEntry entry);
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public abstract bool CanSpawn(params Type[] types);
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}
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public abstract class SpawnType : SpawnDefinition
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{
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private readonly Type m_Type;
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private bool m_Init;
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protected SpawnType(Type type)
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{
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this.m_Type = type;
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this.m_Init = false;
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}
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public Type Type
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{
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get
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{
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return this.m_Type;
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}
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}
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public abstract int Height { get; }
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public abstract bool Land { get; }
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public abstract bool Water { get; }
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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BaseRegion region = entry.Region;
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Map map = region.Map;
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Point3D loc = entry.RandomSpawnLocation(this.Height, this.Land, this.Water);
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if (loc == Point3D.Zero)
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return null;
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return this.Construct(entry, loc, map);
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}
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public override bool CanSpawn(params Type[] types)
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{
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for (int i = 0; i < types.Length; i++)
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{
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if (types[i] == this.m_Type)
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return true;
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}
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return false;
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}
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protected void EnsureInit()
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{
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if (this.m_Init)
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return;
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this.Init();
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this.m_Init = true;
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}
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protected virtual void Init()
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{
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}
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protected abstract ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map);
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}
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public class SpawnMobile : SpawnType
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{
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protected bool m_Land;
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protected bool m_Water;
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private static readonly Hashtable m_Table = new Hashtable();
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protected SpawnMobile(Type type)
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: base(type)
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{
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}
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public override int Height
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{
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get
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{
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return 16;
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}
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}
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public override bool Land
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{
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get
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{
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this.EnsureInit();
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return this.m_Land;
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}
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}
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public override bool Water
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{
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get
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{
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this.EnsureInit();
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return this.m_Water;
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}
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}
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public static SpawnMobile Get(Type type)
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{
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SpawnMobile sm = (SpawnMobile)m_Table[type];
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if (sm == null)
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{
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sm = new SpawnMobile(type);
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m_Table[type] = sm;
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}
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return sm;
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}
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protected override void Init()
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{
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Mobile mob = (Mobile)Activator.CreateInstance(this.Type);
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this.m_Land = !mob.CantWalk;
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this.m_Water = mob.CanSwim;
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mob.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Mobile mobile = this.CreateMobile();
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BaseCreature creature = mobile as BaseCreature;
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if (creature != null)
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{
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creature.Home = entry.HomeLocation;
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creature.RangeHome = entry.HomeRange;
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}
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if (entry.Direction != SpawnEntry.InvalidDirection)
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mobile.Direction = entry.Direction;
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mobile.OnBeforeSpawn(loc, map);
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mobile.MoveToWorld(loc, map);
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mobile.OnAfterSpawn();
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return mobile;
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}
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protected virtual Mobile CreateMobile()
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{
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return (Mobile)Activator.CreateInstance(this.Type);
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}
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}
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public class SpawnItem : SpawnType
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{
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protected int m_Height;
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private static readonly Hashtable m_Table = new Hashtable();
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protected SpawnItem(Type type)
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: base(type)
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{
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}
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public override int Height
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{
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get
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{
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this.EnsureInit();
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return this.m_Height;
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}
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}
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public override bool Land
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{
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get
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{
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return true;
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}
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}
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public override bool Water
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{
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get
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{
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return false;
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}
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}
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public static SpawnItem Get(Type type)
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{
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SpawnItem si = (SpawnItem)m_Table[type];
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if (si == null)
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{
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si = new SpawnItem(type);
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m_Table[type] = si;
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}
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return si;
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}
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protected override void Init()
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{
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Item item = (Item)Activator.CreateInstance(this.Type);
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this.m_Height = item.ItemData.Height;
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item.Delete();
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}
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protected override ISpawnable Construct(SpawnEntry entry, Point3D loc, Map map)
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{
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Item item = this.CreateItem();
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item.OnBeforeSpawn(loc, map);
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item.MoveToWorld(loc, map);
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item.OnAfterSpawn();
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return item;
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}
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protected virtual Item CreateItem()
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{
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return (Item)Activator.CreateInstance(this.Type);
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}
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}
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public class SpawnTreasureChest : SpawnItem
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{
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private readonly int m_ItemID;
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private readonly BaseTreasureChest.TreasureLevel m_Level;
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public SpawnTreasureChest(int itemID, BaseTreasureChest.TreasureLevel level)
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: base(typeof(BaseTreasureChest))
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{
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this.m_ItemID = itemID;
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this.m_Level = level;
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}
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public int ItemID
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{
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get
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{
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return this.m_ItemID;
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}
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}
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public BaseTreasureChest.TreasureLevel Level
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{
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get
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{
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return this.m_Level;
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}
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}
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protected override void Init()
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{
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this.m_Height = TileData.ItemTable[this.m_ItemID & TileData.MaxItemValue].Height;
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}
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protected override Item CreateItem()
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{
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return new BaseTreasureChest(this.m_ItemID, this.m_Level);
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}
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}
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public class SpawnGroupElement
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{
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private readonly SpawnDefinition m_SpawnDefinition;
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private readonly int m_Weight;
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public SpawnGroupElement(SpawnDefinition spawnDefinition, int weight)
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{
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this.m_SpawnDefinition = spawnDefinition;
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this.m_Weight = weight;
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}
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public SpawnDefinition SpawnDefinition
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{
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get
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{
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return this.m_SpawnDefinition;
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}
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}
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public int Weight
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{
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get
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{
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return this.m_Weight;
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}
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}
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}
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public class SpawnGroup : SpawnDefinition
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{
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private static readonly Hashtable m_Table = new Hashtable();
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private readonly string m_Name;
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private readonly SpawnGroupElement[] m_Elements;
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private readonly int m_TotalWeight;
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public SpawnGroup(string name, SpawnGroupElement[] elements)
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{
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this.m_Name = name;
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this.m_Elements = elements;
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this.m_TotalWeight = 0;
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for (int i = 0; i < elements.Length; i++)
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this.m_TotalWeight += elements[i].Weight;
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}
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static SpawnGroup()
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{
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string path = Path.Combine(Core.BaseDirectory, "Data/SpawnDefinitions.xml");
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if (!File.Exists(path))
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return;
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try
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{
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XmlDocument doc = new XmlDocument();
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doc.Load(path);
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XmlElement root = doc["spawnDefinitions"];
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if (root == null)
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return;
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foreach (XmlElement xmlDef in root.SelectNodes("spawnGroup"))
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{
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string name = null;
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if (!Region.ReadString(xmlDef, "name", ref name))
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continue;
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List<SpawnGroupElement> list = new List<SpawnGroupElement>();
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foreach (XmlNode node in xmlDef.ChildNodes)
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{
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XmlElement el = node as XmlElement;
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if (el != null)
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{
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SpawnDefinition def = GetSpawnDefinition(el);
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if (def == null)
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continue;
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int weight = 1;
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Region.ReadInt32(el, "weight", ref weight, false);
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SpawnGroupElement groupElement = new SpawnGroupElement(def, weight);
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list.Add(groupElement);
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}
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}
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SpawnGroupElement[] elements = list.ToArray();
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SpawnGroup group = new SpawnGroup(name, elements);
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Register(group);
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine("Could not load SpawnDefinitions.xml: " + ex.Message);
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}
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}
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public static Hashtable Table
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{
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get
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{
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return m_Table;
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}
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}
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public string Name
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{
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get
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{
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return this.m_Name;
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}
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}
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public SpawnGroupElement[] Elements
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{
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get
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{
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return this.m_Elements;
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}
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}
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public static void Register(SpawnGroup group)
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{
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if (m_Table.Contains(group.Name))
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Console.WriteLine("Warning: Double SpawnGroup name '{0}'", group.Name);
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else
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m_Table[group.Name] = group;
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}
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public override ISpawnable Spawn(SpawnEntry entry)
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{
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int index = Utility.Random(this.m_TotalWeight);
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for (int i = 0; i < this.m_Elements.Length; i++)
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{
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SpawnGroupElement element = this.m_Elements[i];
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if (index < element.Weight)
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return element.SpawnDefinition.Spawn(entry);
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index -= element.Weight;
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}
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return null;
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}
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public override bool CanSpawn(params Type[] types)
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{
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for (int i = 0; i < this.m_Elements.Length; i++)
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{
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if (this.m_Elements[i].SpawnDefinition.CanSpawn(types))
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return true;
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}
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return false;
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}
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}
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}
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560
Scripts/Regions/Spawning/SpawnEntry.cs
Normal file
560
Scripts/Regions/Spawning/SpawnEntry.cs
Normal file
@@ -0,0 +1,560 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Commands;
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using Server.ContextMenus;
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using Server.Mobiles;
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namespace Server.Regions
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{
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public class SpawnEntry : ISpawner
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{
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public static readonly TimeSpan DefaultMinSpawnTime = TimeSpan.FromMinutes(2.0);
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public static readonly TimeSpan DefaultMaxSpawnTime = TimeSpan.FromMinutes(5.0);
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public static readonly Direction InvalidDirection = Direction.Running;
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private static readonly Hashtable m_Table = new Hashtable();
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private static List<IEntity> m_RemoveList;
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private readonly int m_ID;
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private readonly BaseRegion m_Region;
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private readonly Point3D m_Home;
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private readonly int m_Range;
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private readonly Direction m_Direction;
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private readonly SpawnDefinition m_Definition;
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private readonly List<ISpawnable> m_SpawnedObjects;
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private readonly TimeSpan m_MinSpawnTime;
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private readonly TimeSpan m_MaxSpawnTime;
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private int m_Max;
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private bool m_Running;
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private DateTime m_NextSpawn;
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private Timer m_SpawnTimer;
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public SpawnEntry(int id, BaseRegion region, Point3D home, int range, Direction direction, SpawnDefinition definition, int max, TimeSpan minSpawnTime, TimeSpan maxSpawnTime)
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{
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this.m_ID = id;
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this.m_Region = region;
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this.m_Home = home;
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this.m_Range = range;
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this.m_Direction = direction;
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this.m_Definition = definition;
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this.m_SpawnedObjects = new List<ISpawnable>();
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this.m_Max = max;
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this.m_MinSpawnTime = minSpawnTime;
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this.m_MaxSpawnTime = maxSpawnTime;
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this.m_Running = false;
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if (m_Table.Contains(id))
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Console.WriteLine("Warning: double SpawnEntry ID '{0}'", id);
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else
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m_Table[id] = this;
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}
|
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|
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public static Hashtable Table
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||||
{
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get
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{
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return m_Table;
|
||||
}
|
||||
}
|
||||
// When a creature's AI is deactivated (PlayerRangeSensitive optimization) does it return home?
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public bool ReturnOnDeactivate
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{
|
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get
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{
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return true;
|
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}
|
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}
|
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// Are creatures unlinked on taming (true) or should they also go out of the region (false)?
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public bool UnlinkOnTaming
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{
|
||||
get
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||||
{
|
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return false;
|
||||
}
|
||||
}
|
||||
// Are unlinked and untamed creatures removed after 20 hours?
|
||||
public bool RemoveIfUntamed
|
||||
{
|
||||
get
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public int ID
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_ID;
|
||||
}
|
||||
}
|
||||
public BaseRegion Region
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Region;
|
||||
}
|
||||
}
|
||||
public Point3D HomeLocation
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Home;
|
||||
}
|
||||
}
|
||||
public int HomeRange
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Range;
|
||||
}
|
||||
}
|
||||
public Direction Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Direction;
|
||||
}
|
||||
}
|
||||
public SpawnDefinition Definition
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Definition;
|
||||
}
|
||||
}
|
||||
public List<ISpawnable> SpawnedObjects
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_SpawnedObjects;
|
||||
}
|
||||
}
|
||||
public int Max
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Max;
|
||||
}
|
||||
}
|
||||
public TimeSpan MinSpawnTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_MinSpawnTime;
|
||||
}
|
||||
}
|
||||
public TimeSpan MaxSpawnTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_MaxSpawnTime;
|
||||
}
|
||||
}
|
||||
public bool Running
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Running;
|
||||
}
|
||||
}
|
||||
public bool Complete
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_SpawnedObjects.Count >= this.m_Max;
|
||||
}
|
||||
}
|
||||
public bool Spawning
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.m_Running && !this.Complete;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void GetSpawnProperties(ISpawnable spawn, ObjectPropertyList list)
|
||||
{ }
|
||||
|
||||
public virtual void GetSpawnContextEntries(ISpawnable spawn, Mobile m, List<ContextMenuEntry> list)
|
||||
{ }
|
||||
|
||||
public static void Remove(GenericReader reader, int version)
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int serial = reader.ReadInt();
|
||||
IEntity entity = World.FindEntity(serial);
|
||||
|
||||
if (entity != null)
|
||||
{
|
||||
if (m_RemoveList == null)
|
||||
m_RemoveList = new List<IEntity>();
|
||||
|
||||
m_RemoveList.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
reader.ReadBool(); // m_Running
|
||||
|
||||
if (reader.ReadBool())
|
||||
reader.ReadDeltaTime(); // m_NextSpawn
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (m_RemoveList != null)
|
||||
{
|
||||
foreach (IEntity ent in m_RemoveList)
|
||||
{
|
||||
ent.Delete();
|
||||
}
|
||||
|
||||
m_RemoveList = null;
|
||||
}
|
||||
|
||||
SpawnPersistence.EnsureExistence();
|
||||
|
||||
CommandSystem.Register("RespawnAllRegions", AccessLevel.Administrator, new CommandEventHandler(RespawnAllRegions_OnCommand));
|
||||
CommandSystem.Register("RespawnRegion", AccessLevel.GameMaster, new CommandEventHandler(RespawnRegion_OnCommand));
|
||||
CommandSystem.Register("DelAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler(DelAllRegionSpawns_OnCommand));
|
||||
CommandSystem.Register("DelRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler(DelRegionSpawns_OnCommand));
|
||||
CommandSystem.Register("StartAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler(StartAllRegionSpawns_OnCommand));
|
||||
CommandSystem.Register("StartRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler(StartRegionSpawns_OnCommand));
|
||||
CommandSystem.Register("StopAllRegionSpawns", AccessLevel.Administrator, new CommandEventHandler(StopAllRegionSpawns_OnCommand));
|
||||
CommandSystem.Register("StopRegionSpawns", AccessLevel.GameMaster, new CommandEventHandler(StopRegionSpawns_OnCommand));
|
||||
}
|
||||
|
||||
public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water)
|
||||
{
|
||||
return this.m_Region.RandomSpawnLocation(spawnHeight, land, water, this.m_Home, this.m_Range);
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
if (this.m_Running)
|
||||
return;
|
||||
|
||||
this.m_Running = true;
|
||||
this.CheckTimer();
|
||||
}
|
||||
|
||||
public void Stop()
|
||||
{
|
||||
if (!this.m_Running)
|
||||
return;
|
||||
|
||||
this.m_Running = false;
|
||||
this.CheckTimer();
|
||||
}
|
||||
|
||||
public void DeleteSpawnedObjects()
|
||||
{
|
||||
this.InternalDeleteSpawnedObjects();
|
||||
|
||||
this.m_Running = false;
|
||||
this.CheckTimer();
|
||||
}
|
||||
|
||||
public void Respawn()
|
||||
{
|
||||
this.InternalDeleteSpawnedObjects();
|
||||
|
||||
for (int i = 0; !this.Complete && i < this.m_Max; i++)
|
||||
this.Spawn();
|
||||
|
||||
this.m_Running = true;
|
||||
this.CheckTimer();
|
||||
}
|
||||
|
||||
public void Delete()
|
||||
{
|
||||
this.m_Max = 0;
|
||||
this.InternalDeleteSpawnedObjects();
|
||||
|
||||
if (this.m_SpawnTimer != null)
|
||||
{
|
||||
this.m_SpawnTimer.Stop();
|
||||
this.m_SpawnTimer = null;
|
||||
}
|
||||
|
||||
if (m_Table[this.m_ID] == this)
|
||||
m_Table.Remove(this.m_ID);
|
||||
}
|
||||
|
||||
public void Serialize(GenericWriter writer)
|
||||
{
|
||||
writer.Write((int)this.m_SpawnedObjects.Count);
|
||||
|
||||
for (int i = 0; i < this.m_SpawnedObjects.Count; i++)
|
||||
{
|
||||
ISpawnable spawn = this.m_SpawnedObjects[i];
|
||||
|
||||
int serial = spawn.Serial;
|
||||
|
||||
writer.Write((int)serial);
|
||||
}
|
||||
|
||||
writer.Write((bool)this.m_Running);
|
||||
|
||||
if (this.m_SpawnTimer != null)
|
||||
{
|
||||
writer.Write(true);
|
||||
writer.WriteDeltaTime((DateTime)this.m_NextSpawn);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void Deserialize(GenericReader reader, int version)
|
||||
{
|
||||
int count = reader.ReadInt();
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int serial = reader.ReadInt();
|
||||
ISpawnable spawnableEntity = World.FindEntity(serial) as ISpawnable;
|
||||
|
||||
if (spawnableEntity != null)
|
||||
this.Add(spawnableEntity);
|
||||
}
|
||||
|
||||
this.m_Running = reader.ReadBool();
|
||||
|
||||
if (reader.ReadBool())
|
||||
{
|
||||
this.m_NextSpawn = reader.ReadDeltaTime();
|
||||
|
||||
if (this.Spawning)
|
||||
{
|
||||
if (this.m_SpawnTimer != null)
|
||||
this.m_SpawnTimer.Stop();
|
||||
|
||||
TimeSpan delay = this.m_NextSpawn - DateTime.UtcNow;
|
||||
this.m_SpawnTimer = Timer.DelayCall(delay > TimeSpan.Zero ? delay : TimeSpan.Zero, new TimerCallback(TimerCallback));
|
||||
}
|
||||
}
|
||||
|
||||
this.CheckTimer();
|
||||
}
|
||||
|
||||
private static BaseRegion GetCommandData(CommandEventArgs args)
|
||||
{
|
||||
Mobile from = args.Mobile;
|
||||
|
||||
Region reg;
|
||||
if (args.Length == 0)
|
||||
{
|
||||
reg = from.Region;
|
||||
}
|
||||
else
|
||||
{
|
||||
string name = args.GetString(0);
|
||||
//reg = (Region) from.Map.Regions[name];
|
||||
|
||||
if (!from.Map.Regions.TryGetValue(name, out reg))
|
||||
{
|
||||
from.SendMessage("Could not find region '{0}'.", name);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
BaseRegion br = reg as BaseRegion;
|
||||
|
||||
if (br == null || br.Spawns == null)
|
||||
{
|
||||
from.SendMessage("There are no spawners in region '{0}'.", reg);
|
||||
return null;
|
||||
}
|
||||
|
||||
return br;
|
||||
}
|
||||
|
||||
[Usage("RespawnAllRegions")]
|
||||
[Description("Respawns all regions and sets the spawners as running.")]
|
||||
private static void RespawnAllRegions_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in m_Table.Values)
|
||||
{
|
||||
entry.Respawn();
|
||||
}
|
||||
|
||||
args.Mobile.SendMessage("All regions have respawned.");
|
||||
}
|
||||
|
||||
[Usage("RespawnRegion [<region name>]")]
|
||||
[Description("Respawns the region in which you are (or that you provided) and sets the spawners as running.")]
|
||||
private static void RespawnRegion_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Respawn();
|
||||
|
||||
args.Mobile.SendMessage("Region '{0}' has respawned.", region);
|
||||
}
|
||||
|
||||
[Usage("DelAllRegionSpawns")]
|
||||
[Description("Deletes all spawned objects of every regions and sets the spawners as not running.")]
|
||||
private static void DelAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in m_Table.Values)
|
||||
{
|
||||
entry.DeleteSpawnedObjects();
|
||||
}
|
||||
|
||||
args.Mobile.SendMessage("All region spawned objects have been deleted.");
|
||||
}
|
||||
|
||||
[Usage("DelRegionSpawns [<region name>]")]
|
||||
[Description("Deletes all spawned objects of the region in which you are (or that you provided) and sets the spawners as not running.")]
|
||||
private static void DelRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].DeleteSpawnedObjects();
|
||||
|
||||
args.Mobile.SendMessage("Spawned objects of region '{0}' have been deleted.", region);
|
||||
}
|
||||
|
||||
[Usage("StartAllRegionSpawns")]
|
||||
[Description("Sets the region spawners of all regions as running.")]
|
||||
private static void StartAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in m_Table.Values)
|
||||
{
|
||||
entry.Start();
|
||||
}
|
||||
|
||||
args.Mobile.SendMessage("All region spawners have started.");
|
||||
}
|
||||
|
||||
[Usage("StartRegionSpawns [<region name>]")]
|
||||
[Description("Sets the region spawners of the region in which you are (or that you provided) as running.")]
|
||||
private static void StartRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Start();
|
||||
|
||||
args.Mobile.SendMessage("Spawners of region '{0}' have started.", region);
|
||||
}
|
||||
|
||||
[Usage("StopAllRegionSpawns")]
|
||||
[Description("Sets the region spawners of all regions as not running.")]
|
||||
private static void StopAllRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
foreach (SpawnEntry entry in m_Table.Values)
|
||||
{
|
||||
entry.Stop();
|
||||
}
|
||||
|
||||
args.Mobile.SendMessage("All region spawners have stopped.");
|
||||
}
|
||||
|
||||
[Usage("StopRegionSpawns [<region name>]")]
|
||||
[Description("Sets the region spawners of the region in which you are (or that you provided) as not running.")]
|
||||
private static void StopRegionSpawns_OnCommand(CommandEventArgs args)
|
||||
{
|
||||
BaseRegion region = GetCommandData(args);
|
||||
|
||||
if (region == null)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < region.Spawns.Length; i++)
|
||||
region.Spawns[i].Stop();
|
||||
|
||||
args.Mobile.SendMessage("Spawners of region '{0}' have stopped.", region);
|
||||
}
|
||||
|
||||
private void Spawn()
|
||||
{
|
||||
ISpawnable spawn = this.m_Definition.Spawn(this);
|
||||
|
||||
if (spawn != null)
|
||||
this.Add(spawn);
|
||||
}
|
||||
|
||||
private void Add(ISpawnable spawn)
|
||||
{
|
||||
this.m_SpawnedObjects.Add(spawn);
|
||||
|
||||
spawn.Spawner = this;
|
||||
|
||||
if (spawn is BaseCreature)
|
||||
((BaseCreature)spawn).RemoveIfUntamed = this.RemoveIfUntamed;
|
||||
}
|
||||
|
||||
void ISpawner.Remove(ISpawnable spawn)
|
||||
{
|
||||
this.m_SpawnedObjects.Remove(spawn);
|
||||
|
||||
this.CheckTimer();
|
||||
}
|
||||
|
||||
private TimeSpan RandomTime()
|
||||
{
|
||||
int min = (int)this.m_MinSpawnTime.TotalSeconds;
|
||||
int max = (int)this.m_MaxSpawnTime.TotalSeconds;
|
||||
|
||||
int rand = Utility.RandomMinMax(min, max);
|
||||
return TimeSpan.FromSeconds(rand);
|
||||
}
|
||||
|
||||
private void CheckTimer()
|
||||
{
|
||||
if (this.Spawning)
|
||||
{
|
||||
if (this.m_SpawnTimer == null)
|
||||
{
|
||||
TimeSpan time = this.RandomTime();
|
||||
this.m_SpawnTimer = Timer.DelayCall(time, new TimerCallback(TimerCallback));
|
||||
this.m_NextSpawn = DateTime.UtcNow + time;
|
||||
}
|
||||
}
|
||||
else if (this.m_SpawnTimer != null)
|
||||
{
|
||||
this.m_SpawnTimer.Stop();
|
||||
this.m_SpawnTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void TimerCallback()
|
||||
{
|
||||
int amount = Math.Max((this.m_Max - this.m_SpawnedObjects.Count) / 3, 1);
|
||||
|
||||
for (int i = 0; i < amount; i++)
|
||||
this.Spawn();
|
||||
|
||||
this.m_SpawnTimer = null;
|
||||
this.CheckTimer();
|
||||
}
|
||||
|
||||
private void InternalDeleteSpawnedObjects()
|
||||
{
|
||||
foreach (ISpawnable spawnable in this.m_SpawnedObjects)
|
||||
{
|
||||
spawnable.Spawner = null;
|
||||
|
||||
bool uncontrolled = !(spawnable is BaseCreature) || !((BaseCreature)spawnable).Controlled;
|
||||
|
||||
if (uncontrolled)
|
||||
spawnable.Delete();
|
||||
}
|
||||
|
||||
this.m_SpawnedObjects.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Scripts/Regions/Spawning/SpawnPersistence.cs
Normal file
75
Scripts/Regions/Spawning/SpawnPersistence.cs
Normal file
@@ -0,0 +1,75 @@
|
||||
using System;
|
||||
|
||||
namespace Server.Regions
|
||||
{
|
||||
public class SpawnPersistence : Item
|
||||
{
|
||||
private static SpawnPersistence m_Instance;
|
||||
public SpawnPersistence(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
m_Instance = this;
|
||||
}
|
||||
|
||||
private SpawnPersistence()
|
||||
: base(1)
|
||||
{
|
||||
this.Movable = false;
|
||||
}
|
||||
|
||||
public SpawnPersistence Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_Instance;
|
||||
}
|
||||
}
|
||||
public override string DefaultName
|
||||
{
|
||||
get
|
||||
{
|
||||
return "Region spawn persistence - Internal";
|
||||
}
|
||||
}
|
||||
public static void EnsureExistence()
|
||||
{
|
||||
if (m_Instance == null)
|
||||
m_Instance = new SpawnPersistence();
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write((int)SpawnEntry.Table.Values.Count);
|
||||
foreach (SpawnEntry entry in SpawnEntry.Table.Values)
|
||||
{
|
||||
writer.Write((int)entry.ID);
|
||||
|
||||
entry.Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
int count = reader.ReadInt();
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int id = reader.ReadInt();
|
||||
|
||||
SpawnEntry entry = (SpawnEntry)SpawnEntry.Table[id];
|
||||
|
||||
if (entry != null)
|
||||
entry.Deserialize(reader, version);
|
||||
else
|
||||
SpawnEntry.Remove(reader, version);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user