Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
621
Scripts/Regions/BaseRegion.cs
Normal file
621
Scripts/Regions/BaseRegion.cs
Normal file
@@ -0,0 +1,621 @@
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using System;
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using System.Collections.Generic;
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using System.Xml;
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using Server.Gumps;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Regions
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{
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public enum SpawnZLevel
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{
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Lowest,
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Highest,
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Random
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}
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public class BaseRegion : Region
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{
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private static readonly List<Rectangle3D> m_RectBuffer1 = new List<Rectangle3D>();
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private static readonly List<Rectangle3D> m_RectBuffer2 = new List<Rectangle3D>();
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private static readonly List<Int32> m_SpawnBuffer1 = new List<Int32>();
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private static readonly List<Item> m_SpawnBuffer2 = new List<Item>();
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private string m_RuneName;
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private bool m_NoLogoutDelay;
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private SpawnEntry[] m_Spawns;
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private SpawnZLevel m_SpawnZLevel;
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private bool m_ExcludeFromParentSpawns;
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private Rectangle3D[] m_Rectangles;
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private int[] m_RectangleWeights;
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private int m_TotalWeight;
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public BaseRegion(string name, Map map, int priority, params Rectangle2D[] area)
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: base(name, map, priority, area)
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{
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}
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public BaseRegion(string name, Map map, int priority, params Rectangle3D[] area)
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: base(name, map, priority, area)
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{
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}
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public BaseRegion(string name, Map map, Region parent, params Rectangle2D[] area)
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: base(name, map, parent, area)
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{
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}
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public BaseRegion(string name, Map map, Region parent, params Rectangle3D[] area)
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: base(name, map, parent, area)
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{
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}
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public BaseRegion(XmlElement xml, Map map, Region parent)
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: base(xml, map, parent)
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{
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ReadString(xml["rune"], "name", ref this.m_RuneName, false);
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bool logoutDelayActive = true;
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ReadBoolean(xml["logoutDelay"], "active", ref logoutDelayActive, false);
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this.m_NoLogoutDelay = !logoutDelayActive;
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XmlElement spawning = xml["spawning"];
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if (spawning != null)
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{
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ReadBoolean(spawning, "excludeFromParent", ref this.m_ExcludeFromParentSpawns, false);
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SpawnZLevel zLevel = SpawnZLevel.Lowest;
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ReadEnum(spawning, "zLevel", ref zLevel, false);
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this.m_SpawnZLevel = zLevel;
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List<SpawnEntry> list = new List<SpawnEntry>();
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foreach (XmlNode node in spawning.ChildNodes)
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{
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XmlElement el = node as XmlElement;
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if (el != null)
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{
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SpawnDefinition def = SpawnDefinition.GetSpawnDefinition(el);
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if (def == null)
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continue;
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int id = 0;
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if (!ReadInt32(el, "id", ref id, true))
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continue;
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int amount = 0;
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if (!ReadInt32(el, "amount", ref amount, true))
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continue;
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TimeSpan minSpawnTime = SpawnEntry.DefaultMinSpawnTime;
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ReadTimeSpan(el, "minSpawnTime", ref minSpawnTime, false);
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TimeSpan maxSpawnTime = SpawnEntry.DefaultMaxSpawnTime;
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ReadTimeSpan(el, "maxSpawnTime", ref maxSpawnTime, false);
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Point3D home = Point3D.Zero;
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int range = 0;
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XmlElement homeEl = el["home"];
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if (ReadPoint3D(homeEl, map, ref home, false))
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ReadInt32(homeEl, "range", ref range, false);
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Direction dir = SpawnEntry.InvalidDirection;
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ReadEnum(el["direction"], "value", ref dir, false);
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SpawnEntry entry = new SpawnEntry(id, this, home, range, dir, def, amount, minSpawnTime, maxSpawnTime);
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list.Add(entry);
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}
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}
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if (list.Count > 0)
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{
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this.m_Spawns = list.ToArray();
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}
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public virtual bool YoungProtected
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{
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get
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{
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return true;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string RuneName
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{
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get
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{
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return this.m_RuneName;
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}
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set
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{
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this.m_RuneName = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool NoLogoutDelay
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{
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get
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{
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return this.m_NoLogoutDelay;
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}
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set
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{
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this.m_NoLogoutDelay = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SpawnEntry[] Spawns
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{
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get
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{
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return this.m_Spawns;
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}
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set
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{
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if (this.m_Spawns != null)
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{
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for (int i = 0; i < this.m_Spawns.Length; i++)
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this.m_Spawns[i].Delete();
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}
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this.m_Spawns = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SpawnZLevel SpawnZLevel
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{
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get
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{
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return this.m_SpawnZLevel;
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}
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set
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{
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this.m_SpawnZLevel = value;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ExcludeFromParentSpawns
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{
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get
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{
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return this.m_ExcludeFromParentSpawns;
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}
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set
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{
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this.m_ExcludeFromParentSpawns = value;
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}
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}
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public static void Configure()
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{
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Region.DefaultRegionType = typeof(BaseRegion);
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}
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public static string GetRuneNameFor(Region region)
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{
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while (region != null)
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{
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BaseRegion br = region as BaseRegion;
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if (br != null && br.m_RuneName != null)
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return br.m_RuneName;
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region = region.Parent;
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}
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return null;
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}
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public static bool CanSpawn(Region region, params Type[] types)
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{
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while (region != null)
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{
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if (!region.AllowSpawn())
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return false;
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BaseRegion br = region as BaseRegion;
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if (br != null)
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{
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if (br.Spawns != null)
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{
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for (int i = 0; i < br.Spawns.Length; i++)
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{
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SpawnEntry entry = br.Spawns[i];
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if (entry.Definition.CanSpawn(types))
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return true;
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}
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}
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if (br.ExcludeFromParentSpawns)
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return false;
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}
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region = region.Parent;
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}
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return false;
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}
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public override void OnUnregister()
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{
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base.OnUnregister();
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this.Spawns = null;
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}
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public override TimeSpan GetLogoutDelay(Mobile m)
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{
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if (this.m_NoLogoutDelay)
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{
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if (m.Aggressors.Count == 0 && m.Aggressed.Count == 0 && !m.Criminal)
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return TimeSpan.Zero;
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}
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return base.GetLogoutDelay(m);
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}
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public override void OnEnter(Mobile m)
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{
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if (m is PlayerMobile && ((PlayerMobile)m).Young)
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{
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if (!this.YoungProtected)
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{
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m.SendGump(new YoungDungeonWarning());
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}
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}
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}
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public override bool AcceptsSpawnsFrom(Region region)
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{
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if (region == this || !this.m_ExcludeFromParentSpawns)
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return base.AcceptsSpawnsFrom(region);
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return false;
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}
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public Point3D RandomSpawnLocation(int spawnHeight, bool land, bool water, Point3D home, int range)
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{
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Map map = this.Map;
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if (map == Map.Internal)
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return Point3D.Zero;
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this.InitRectangles();
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if (this.m_TotalWeight <= 0)
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return Point3D.Zero;
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for (int i = 0; i < 10; i++) // Try 10 times
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{
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int x, y, minZ, maxZ;
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if (home == Point3D.Zero)
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{
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int rand = Utility.Random(this.m_TotalWeight);
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x = int.MinValue;
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y = int.MinValue;
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minZ = int.MaxValue;
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maxZ = int.MinValue;
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for (int j = 0; j < this.m_RectangleWeights.Length; j++)
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{
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int curWeight = this.m_RectangleWeights[j];
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if (rand < curWeight)
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{
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Rectangle3D rect = this.m_Rectangles[j];
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x = rect.Start.X + rand % rect.Width;
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y = rect.Start.Y + rand / rect.Width;
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minZ = rect.Start.Z;
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maxZ = rect.End.Z;
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break;
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}
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rand -= curWeight;
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}
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}
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else
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{
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x = Utility.RandomMinMax(home.X - range, home.X + range);
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y = Utility.RandomMinMax(home.Y - range, home.Y + range);
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minZ = int.MaxValue;
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maxZ = int.MinValue;
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for (int j = 0; j < this.Area.Length; j++)
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{
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Rectangle3D rect = this.Area[j];
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if (x >= rect.Start.X && x < rect.End.X && y >= rect.Start.Y && y < rect.End.Y)
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{
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minZ = rect.Start.Z;
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maxZ = rect.End.Z;
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break;
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}
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}
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if (minZ == int.MaxValue)
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continue;
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}
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if (x < 0 || y < 0 || x >= map.Width || y >= map.Height)
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continue;
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LandTile lt = map.Tiles.GetLandTile(x, y);
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int ltLowZ = 0, ltAvgZ = 0, ltTopZ = 0;
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map.GetAverageZ(x, y, ref ltLowZ, ref ltAvgZ, ref ltTopZ);
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TileFlag ltFlags = TileData.LandTable[lt.ID & TileData.MaxLandValue].Flags;
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bool ltImpassable = ((ltFlags & TileFlag.Impassable) != 0);
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if (!lt.Ignored && ltAvgZ >= minZ && ltAvgZ < maxZ)
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if ((ltFlags & TileFlag.Wet) != 0)
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{
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if (water)
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m_SpawnBuffer1.Add(ltAvgZ);
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}
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else if (land && !ltImpassable)
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m_SpawnBuffer1.Add(ltAvgZ);
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StaticTile[] staticTiles = map.Tiles.GetStaticTiles(x, y, true);
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for (int j = 0; j < staticTiles.Length; j++)
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{
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StaticTile tile = staticTiles[j];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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int tileZ = tile.Z + id.CalcHeight;
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if (tileZ >= minZ && tileZ < maxZ)
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if ((id.Flags & TileFlag.Wet) != 0)
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{
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if (water)
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m_SpawnBuffer1.Add(tileZ);
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}
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else if (land && id.Surface && !id.Impassable)
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m_SpawnBuffer1.Add(tileZ);
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}
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Sector sector = map.GetSector(x, y);
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for (int j = 0; j < sector.Items.Count; j++)
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{
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Item item = sector.Items[j];
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if (!(item is BaseMulti) && item.ItemID <= TileData.MaxItemValue && item.AtWorldPoint(x, y))
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{
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m_SpawnBuffer2.Add(item);
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if (!item.Movable)
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{
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ItemData id = item.ItemData;
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int itemZ = item.Z + id.CalcHeight;
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if (itemZ >= minZ && itemZ < maxZ)
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if ((id.Flags & TileFlag.Wet) != 0)
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{
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if (water)
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m_SpawnBuffer1.Add(itemZ);
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}
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else if (land && id.Surface && !id.Impassable)
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m_SpawnBuffer1.Add(itemZ);
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}
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}
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}
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if (m_SpawnBuffer1.Count == 0)
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{
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m_SpawnBuffer1.Clear();
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m_SpawnBuffer2.Clear();
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continue;
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}
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int z;
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switch ( this.m_SpawnZLevel )
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{
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case SpawnZLevel.Lowest:
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{
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z = int.MaxValue;
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for (int j = 0; j < m_SpawnBuffer1.Count; j++)
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{
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int l = m_SpawnBuffer1[j];
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if (l < z)
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z = l;
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}
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break;
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}
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case SpawnZLevel.Highest:
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{
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z = int.MinValue;
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for (int j = 0; j < m_SpawnBuffer1.Count; j++)
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{
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int l = m_SpawnBuffer1[j];
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if (l > z)
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z = l;
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}
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break;
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}
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default: // SpawnZLevel.Random
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{
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int index = Utility.Random(m_SpawnBuffer1.Count);
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z = m_SpawnBuffer1[index];
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break;
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}
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}
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m_SpawnBuffer1.Clear();
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if (!Region.Find(new Point3D(x, y, z), map).AcceptsSpawnsFrom(this))
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{
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m_SpawnBuffer2.Clear();
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continue;
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}
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int top = z + spawnHeight;
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bool ok = true;
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for (int j = 0; j < m_SpawnBuffer2.Count; j++)
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{
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Item item = m_SpawnBuffer2[j];
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ItemData id = item.ItemData;
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if ((id.Surface || id.Impassable) && item.Z + id.CalcHeight > z && item.Z < top)
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{
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ok = false;
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break;
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}
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}
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m_SpawnBuffer2.Clear();
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if (!ok)
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continue;
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if (ltImpassable && ltAvgZ > z && ltLowZ < top)
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continue;
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for (int j = 0; j < staticTiles.Length; j++)
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{
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StaticTile tile = staticTiles[j];
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ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
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if ((id.Surface || id.Impassable) && tile.Z + id.CalcHeight > z && tile.Z < top)
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{
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ok = false;
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break;
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}
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}
|
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|
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if (!ok)
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continue;
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|
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for (int j = 0; j < sector.Mobiles.Count; j++)
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{
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Mobile m = sector.Mobiles[j];
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if (m.X == x && m.Y == y && (m.IsPlayer() || !m.Hidden))
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if (m.Z + 16 > z && m.Z < top)
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{
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ok = false;
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break;
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}
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}
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if (ok)
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return new Point3D(x, y, z);
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}
|
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|
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return Point3D.Zero;
|
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}
|
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|
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public override string ToString()
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||||
{
|
||||
if (this.Name != null)
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||||
return this.Name;
|
||||
else if (this.RuneName != null)
|
||||
return this.RuneName;
|
||||
else
|
||||
return this.GetType().Name;
|
||||
}
|
||||
|
||||
private void InitRectangles()
|
||||
{
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||||
if (this.m_Rectangles != null)
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||||
return;
|
||||
|
||||
// Test if area rectangles are overlapping, and in that case break them into smaller non overlapping rectangles
|
||||
for (int i = 0; i < this.Area.Length; i++)
|
||||
{
|
||||
m_RectBuffer2.Add(this.Area[i]);
|
||||
|
||||
for (int j = 0; j < m_RectBuffer1.Count && m_RectBuffer2.Count > 0; j++)
|
||||
{
|
||||
Rectangle3D comp = m_RectBuffer1[j];
|
||||
|
||||
for (int k = m_RectBuffer2.Count - 1; k >= 0; k--)
|
||||
{
|
||||
Rectangle3D rect = m_RectBuffer2[k];
|
||||
|
||||
int l1 = rect.Start.X, r1 = rect.End.X, t1 = rect.Start.Y, b1 = rect.End.Y;
|
||||
int l2 = comp.Start.X, r2 = comp.End.X, t2 = comp.Start.Y, b2 = comp.End.Y;
|
||||
|
||||
if (l1 < r2 && r1 > l2 && t1 < b2 && b1 > t2)
|
||||
{
|
||||
m_RectBuffer2.RemoveAt(k);
|
||||
|
||||
int sz = rect.Start.Z;
|
||||
int ez = rect.End.X;
|
||||
|
||||
if (l1 < l2)
|
||||
{
|
||||
m_RectBuffer2.Add(new Rectangle3D(new Point3D(l1, t1, sz), new Point3D(l2, b1, ez)));
|
||||
}
|
||||
|
||||
if (r1 > r2)
|
||||
{
|
||||
m_RectBuffer2.Add(new Rectangle3D(new Point3D(r2, t1, sz), new Point3D(r1, b1, ez)));
|
||||
}
|
||||
|
||||
if (t1 < t2)
|
||||
{
|
||||
m_RectBuffer2.Add(new Rectangle3D(new Point3D(Math.Max(l1, l2), t1, sz), new Point3D(Math.Min(r1, r2), t2, ez)));
|
||||
}
|
||||
|
||||
if (b1 > b2)
|
||||
{
|
||||
m_RectBuffer2.Add(new Rectangle3D(new Point3D(Math.Max(l1, l2), b2, sz), new Point3D(Math.Min(r1, r2), b1, ez)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_RectBuffer1.AddRange(m_RectBuffer2);
|
||||
m_RectBuffer2.Clear();
|
||||
}
|
||||
|
||||
this.m_Rectangles = m_RectBuffer1.ToArray();
|
||||
m_RectBuffer1.Clear();
|
||||
|
||||
this.m_RectangleWeights = new int[this.m_Rectangles.Length];
|
||||
for (int i = 0; i < this.m_Rectangles.Length; i++)
|
||||
{
|
||||
Rectangle3D rect = this.m_Rectangles[i];
|
||||
int weight = rect.Width * rect.Height;
|
||||
|
||||
this.m_RectangleWeights[i] = weight;
|
||||
this.m_TotalWeight += weight;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual bool CheckTravel(Mobile traveller, Point3D p, Server.Spells.TravelCheckType type)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool CanSee(Mobile m, IEntity e)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user