Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
369
Scripts/Quests/TheAncientWorld.cs
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369
Scripts/Quests/TheAncientWorld.cs
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using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class TheAncientWorldQuest : BaseQuest
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{
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public TheAncientWorldQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(MapFragment), "fragment of a map", 1));
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this.AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur.
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}
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public override QuestChain ChainID
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{
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get
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{
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return QuestChain.AncientWorld;
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}
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}
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public override Type NextQuest
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{
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get
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{
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return typeof(TheGoldenHornQuest);
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}
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}
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/* The Ancient World */
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public override object Title
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{
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get
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{
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return 1074534;
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}
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}
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/* The lore of my people mentions Mondain many times. In one tale, it is
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revealed that he created and enslaved a race -- a sort of man bull, known
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as a 'minotaur'. The tales speak of mighty warriors who charged with
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blood-soaked horns into the heat of battle. But, alas, the fate of the
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bull-men is unknown after the rupture. Will you seek information about
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their civilization? */
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public override object Description
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{
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get
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{
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return 1074535;
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}
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}
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/* I am disappointed, but I respect your decision. */
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public override object Refuse
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{
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get
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{
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return 1074538;
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}
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}
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/* A traveler has told me that worshippers of Mondain still exist and
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wander the land. Perhaps their lore speaks of whether the bull-men
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survived. I do not think they share their secrets gladly. You may
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need to be 'persuasive'. */
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public override object Uncomplete
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{
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get
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{
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return 1074539;
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}
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}
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/* What have you found? */
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public override object Complete
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{
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get
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{
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return 1074542;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.Labyrinth;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1074541, null, 0x23); // You have discovered an important clue!
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TheGoldenHornQuest : BaseQuest
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{
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public TheGoldenHornQuest()
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: base()
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{
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this.AddObjective(new DeliverObjective(typeof(MapFragment), "fragment of a map", 1, typeof(Braen), "Braen (The Heartwood)"));
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this.AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur.
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}
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public override QuestChain ChainID
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{
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get
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{
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return QuestChain.AncientWorld;
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}
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}
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public override Type NextQuest
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{
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get
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{
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return typeof(BullishQuest);
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}
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}
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/* The Golden Horn */
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public override object Title
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{
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get
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{
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return 1074543;
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}
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}
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/* Ah ha! You see here ... and over here ... The map fragment places the
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city of the bull-men, Labyrinth, on that piece of Sosaria that was thrown
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into the sky. Hmmm, I would have you go there and find any artifacts that
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remain that help tell the story. But, legend speaks of a mighty barrier
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to prevent invasion of the city. Take this map to Braen and explain the
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problem. Perhaps he can devise a solution. */
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public override object Description
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{
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get
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{
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return 1074545;
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}
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}
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/* I am disappointed, but I respect your decision. */
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public override object Refuse
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{
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get
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{
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return 1074538;
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}
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}
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/* Braen is nearby, run and speak with him. */
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public override object Uncomplete
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{
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get
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{
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return 1074547;
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}
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}
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/* Yes? What do you want? I'm very busy. */
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public override object Complete
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{
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get
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{
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return 1074549;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.Labyrinth;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BullishQuest : BaseQuest
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{
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public BullishQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(GamanHorns), "gaman horns", 20, 0x1084));
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this.AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur.
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}
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public override QuestChain ChainID
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{
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get
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{
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return QuestChain.AncientWorld;
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}
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}
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public override Type NextQuest
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{
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get
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{
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return typeof(LostCivilizationQuest);
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}
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}
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/* Bullish */
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public override object Title
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{
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get
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{
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return 1074550;
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}
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}
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/* Oh, I see. I will need some materials to infuse you with the essence of a
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bull-man, so you can fool their defenses. The most similar beast to the original
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Baratarian bull that the minotaur were bred from is undoubtedly the mighty Gaman,
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native to the Lands of the Feudal Lords. I need horns, in great quantity to
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undertake this magic. */
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public override object Description
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{
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get
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{
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return 1074552;
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}
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}
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/* Oh come now, don't be afraid. The magic won't harm you. */
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public override object Refuse
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{
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get
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{
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return 1074554;
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}
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}
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/* I cannot grant you the ability to pass through the bull-men's defenses without
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the gaman horns. */
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public override object Uncomplete
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{
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get
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{
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return 1074555;
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}
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}
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/* You've returned at last! Give me just a moment to examine what you've brought
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and I can perform the magic that will allow you enter the Labyrinth. */
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public override object Complete
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{
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get
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{
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return 1074556;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.Labyrinth;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class LostCivilizationQuest : BaseQuest
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{
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public LostCivilizationQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(MinotaurArtifact), "minotaur artifacts", 3));
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this.AddReward(new BaseReward(typeof(RewardBox), 1072584)); // A strongbox.
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}
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public override QuestChain ChainID
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{
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get
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{
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return QuestChain.AncientWorld;
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}
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}
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/* Lost Civilization */
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public override object Title
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{
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get
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{
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return 1074823;
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}
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}
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/* *whew* It is done! The fierce essence of the bull has been
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infused into your aura. You are able now to breach the ancient
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defenses of the city. Go forth and seek the minotaur -- and
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then return with wonderous tales and evidence of your visit to
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the Labyrinth. */
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public override object Description
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{
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get
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{
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return 1074825;
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}
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}
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/* As you wish. I can't understand why you'd pass up such a
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remarkable opportunity. Think of the adventures you would have. */
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public override object Refuse
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{
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get
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{
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return 1074827;
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}
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}
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/* You won't reach the minotaur city by loitering around here!
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What are you waiting for? You need to get to Malas and find
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the access point for the island. You'll be renowned for your
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discovery! */
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public override object Uncomplete
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{
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get
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{
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return 1074828;
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}
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}
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/* Oh! You've returned at last! I can't wait to hear the
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tales ... but first, let me see those artifacts. You've
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certainly earned this reward. */
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public override object Complete
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{
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get
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{
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return 1074829;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.Labyrinth;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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