Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
178
Scripts/Quests/Mad Scientist/Items/ClockworkMechanism.cs
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178
Scripts/Quests/Mad Scientist/Items/ClockworkMechanism.cs
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using System;
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using Server.Network;
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using Server.Mobiles;
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using Server.Engines.Quests;
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using Server.Gumps;
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namespace Server.Items
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{
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public class ClockworkMechanism : BaseDecayingItem
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{
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public override bool HiddenQuestItemHue { get { return true; } }
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public override int Lifespan { get { return 3600; } }
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public override bool UseSeconds { get { return false; } }
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private int m_CreatureDef;
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public ClockworkCreatureDef CreatureDef
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{
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get { return ClockworkCreature.Definitions[m_CreatureDef]; }
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}
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[Constructable]
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public ClockworkMechanism()
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: base(0x1EAE)
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{
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m_CreatureDef = Utility.Random(ClockworkCreature.Definitions.Length);
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Weight = 1.0;
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Hue = 0x450;
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add(1112858, String.Format("#{0}", ((int)CreatureDef.CreatureType).ToString())); // ~1_TYPE~ clockwork mechanism
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1072351); // Quest Item
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}
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public override bool DropToWorld(Mobile from, Point3D p)
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{
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return false;
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}
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public override bool DropToItem(Mobile from, Item target, Point3D p)
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{
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if (from.Backpack == target)
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{
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base.DropToItem(from, target, p);
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return true;
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}
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return false;
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}
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public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
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{
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if (from == target)
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{
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base.DropToMobile(from, target, p);
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return true;
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}
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return false;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (MadScientistQuest.QuestStarted(from))
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{
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MadScientistQuest.BarkIngredient(from);
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}
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else
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{
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if (!from.HasGump(typeof(BeginQuestGump)))
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{
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from.SendGump(new BeginQuestGump(this));
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}
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}
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}
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public void OnCompleted(Mobile from)
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{
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Mobile creature = new ClockworkCreature(CreatureDef);
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Point3D p = from.Location;
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creature.MoveToWorld(p, from.Map);
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), new TimerCallback(delegate
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{
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from.PlaySound(0xFA);
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from.PlaySound(0x5BC);
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from.PlaySound(0x5C7);
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Effects.SendLocationEffect(p, from.Map, 0x1FD4, 30, 16, 0x21, 4);
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for (int j = 0; j < 5; j++)
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{
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Point3D loc = new Point3D(p.X, p.Y, 10 + p.Z + (j * 20));
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Effects.SendLocationEffect(loc, from.Map, 0x1AA1, 17, 16, 0x481, 4);
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Effects.SendLocationEffect(loc, from.Map, 0x1A9F, 10, 16, 0x481, 4);
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Effects.SendLocationEffect(loc, from.Map, 0x1A8, 25, 16, 0x47E, 4);
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}
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from.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1112987, from.NetState); // The training clockwork fails and the creature vanishes.
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Timer.DelayCall(TimeSpan.FromSeconds(1.0), new TimerCallback(
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delegate
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{
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creature.Delete();
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}));
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}));
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}
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public ClockworkMechanism(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)1); // version
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writer.Write((int)m_CreatureDef);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version > 0)
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m_CreatureDef = reader.ReadInt();
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}
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public class BeginQuestGump : Gump
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{
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private ClockworkMechanism m_Mechanism;
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public BeginQuestGump(ClockworkMechanism mechanism)
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: base(340, 340)
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{
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m_Mechanism = mechanism;
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AddPage(0);
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AddBackground(0, 0, 291, 99, 0x13BE);
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AddImageTiled(5, 6, 280, 20, 0xA40);
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AddHtmlLocalized(9, 8, 280, 20, 1112855, 0x7FFF, false, false); // Begin Mad Scientist Quest
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AddImageTiled(5, 31, 280, 40, 0xA40);
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AddHtmlLocalized(9, 35, 272, 40, 1112856, 0x7FFF, false, false); // You have a limited amount of time to complete the recipe. Start now?
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AddButton(215, 73, 0xFB7, 0xFB8, 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(250, 75, 65, 20, 1006044, 0x7FFF, false, false); // OK
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AddButton(5, 73, 0xFB1, 0xFB2, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(40, 75, 100, 20, 1060051, 0x7FFF, false, false); // CANCEL
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = sender.Mobile;
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if (info.ButtonID == 1)
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MadScientistQuest.StartQuest(from, m_Mechanism);
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}
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}
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}
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}
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