Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
705
Scripts/Quests/HaochisTrials/Conversations.cs
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705
Scripts/Quests/HaochisTrials/Conversations.cs
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@@ -0,0 +1,705 @@
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using System;
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namespace Server.Engines.Quests.Samurai
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{
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public class AcceptConversation : QuestConversation
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{
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public AcceptConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I><U>Important Quest Information</U></I><BR><BR>
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*
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* During your quest, any important information that a
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* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a window
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* such as this one. You can review the information at any time during your
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* quest.<BR><BR>
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*
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* <U>Getting Help</U><BR><BR>
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*
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* Some of the text you will come across during your quest,
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* will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
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* or online help system. You can click on the text to get detailed information
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* on the underlined subject. You may also access the Codex Of Wisdom by
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* pressing "F1" or by clicking on the "?" on the toolbar at the top of
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* your screen.<BR><BR><U>Context Menus</U><BR><BR>
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*
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* Context menus can be called up by single left-clicking (or Shift + single
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* left-click, if you changed it) on most objects or NPCs in the world.
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* Nearly everything, including your own avatar will have context menus available.
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* Bringing up your avatar's context menu will give you options to cancel your quest
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* and review various quest information.<BR><BR>
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*/
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return 1049092;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FindHaochiObjective());
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}
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}
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public class RadarConversation : QuestConversation
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{
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public RadarConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
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*
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* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
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* on your keyboard. It shows your immediate surroundings from a
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* bird's eye view.<BR><BR>
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*
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* Pressing ALT-R twice, will enlarge the Radar Map a little.
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* Use the Radar Map often as you travel throughout the world
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* to familiarize yourself with your surroundings.
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* */
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return 1063033;
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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}
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public class FirstTrialIntroConversation : QuestConversation
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{
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public FirstTrialIntroConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* Greetings. I am Daimyo Haochi, the Feudal Lord of this region. <BR><BR>
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*
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* Since you are here at my side, you must wish to learn the ways of the Samurai.<BR><BR>
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*
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* Wielding a blade is easy, anyone can grasp a sword<72>s hilt. Learning how to
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* fight properly and skillfully is to become an Armsman.<BR><BR>
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*
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* Learning how to master weapons, and even more importantly when not to use
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* them, is the Way of the Warrior. The Way of the Samurai. The Code of the
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* Bushido. That is why you are here. <BR><BR>
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*
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* You will go through 7 trials to prove your adherence to the Samurai code. <BR><BR>
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*
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* The first trial will test your decision making skills. You only have to enter
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* the area beyond the green passageway. <BR><BR>
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*
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* Do not attempt to hurry your trials. The guards will only let you through
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* to each trial when I have deemed you ready.<br><br>
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*
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* As a last resort you may use the golden teleporter tiles in each trial area
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* but do so at your own risk. You may not be able to return and complete your
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* trials once you have chosen to escape.
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*/
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return 1063029;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FirstTrialIntroObjective());
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}
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}
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public class FirstTrialKillConversation : QuestConversation
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{
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public FirstTrialKillConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* Beyond you are two troubled groups.<BR><BR>
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*
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* The Cursed Souls were once proud warriors that were ensorcelled
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* by an evil mage. The mage trapped and killed them later but the spell
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* has not lifted from their souls in death. <BR><BR>
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*
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* The Young Ronin were former Samurai in training who lost their way.
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* They are loyal only to those with enough coin in their pocket. <BR><BR>
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*
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* You must decide who needs to be fought to the death. You may wish to
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* <a href="?ForceTopic27">review combat techniques</a> as well as
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* <a href = "?ForceTopic29">information on healing yourself</a>. <BR><BR>
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*
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* Return to Daimyo Haochi after you have finished with your trial.<br><br>
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*
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* If you should die during any of your trials, visit one of the Ankh Shrines
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* and you will be resurrected. You should retrieve your belongings from your
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* body before returning to the Daimyo or you may not be able to return to your corpse.
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*/
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return 1063031;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new FirstTrialKillObjective());
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}
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}
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public class GainKarmaConversation : QuestConversation
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{
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private bool m_CursedSoul;
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public GainKarmaConversation(bool cursedSoul)
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{
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this.m_CursedSoul = cursedSoul;
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}
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public GainKarmaConversation()
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{
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}
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public override object Message
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{
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get
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{
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if (this.m_CursedSoul)
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{
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// You have just gained some <a href="?ForceTopic45">Karma</a> for killing a Cursed Soul.
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return 1063040;
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}
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else
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{
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// You have just gained some <a href="?ForceTopic45">Karma</a> for killing a Young Ronin.
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return 1063041;
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}
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}
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}
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public override bool Logged
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{
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get
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{
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return false;
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}
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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this.m_CursedSoul = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt((int)0); // version
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writer.Write((bool)this.m_CursedSoul);
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}
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}
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public class SecondTrialIntroConversation : QuestConversation
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{
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private bool m_CursedSoul;
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public SecondTrialIntroConversation(bool cursedSoul)
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{
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this.m_CursedSoul = cursedSoul;
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}
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public SecondTrialIntroConversation()
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{
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}
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public override object Message
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{
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get
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{
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if (this.m_CursedSoul)
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{
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/* It is good that you rid the land of the Cursed Souls so they can
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* be at peace in death. They had been cursed for doing what they
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* thought was an honorable deed. Now they can have respect in their death.<BR><BR>
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*
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* I have placed a reward in your pack. <BR><BR>
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*
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* The second trial will test your courage. You only have to follow the yellow
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* path to see what awaits you.
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*/
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return 1063045;
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}
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else
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{
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/* It is good that you rid the land of those dishonorable Samurai.
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* Perhaps they will learn a greater lesson in death.<BR><BR>
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*
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* I have placed a reward in your pack.<BR><BR>
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*
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* The second trial will test your courage. You only have to follow
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* the yellow path to see what awaits you.
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*/
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return 1063046;
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}
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new SecondTrialIntroObjective());
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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this.m_CursedSoul = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt((int)0); // version
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writer.Write((bool)this.m_CursedSoul);
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}
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}
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public class SecondTrialAttackConversation : QuestConversation
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{
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public SecondTrialAttackConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* Beyond the guards is a test of courage. You must face your fear and attack a
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* great beast. You must choose which beast to slay for there is more than
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* one beyond the courtyard doors. <BR><BR>
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*
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* The imp entered the courtyard unaware of its surroundings. The dragon came
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* knowingly, hunting for the flesh of humans <20> A feast for the beast. <BR><BR>
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*
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* You must rid the courtyard of these beasts but you may only choose one to
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* attack. Go and choose wisely.
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*/
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return 1063057;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new SecondTrialAttackObjective());
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}
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}
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public class ThirdTrialIntroConversation : QuestConversation
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{
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private bool m_Dragon;
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public ThirdTrialIntroConversation(bool dragon)
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{
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this.m_Dragon = dragon;
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}
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public ThirdTrialIntroConversation()
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{
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}
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public override object Message
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{
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get
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{
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if (this.m_Dragon)
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{
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/* You faced the dragon knowing it would be your certain death.
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* That is the courage of a Samurai. <BR><BR>
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*
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* Your spirit speaks as a Samurai already. <BR><BR>
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*
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* In these lands, death is not forever. The shrines can make you whole
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* again as can a helpful mage or healer. <BR><BR>
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*
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* Seek them out when you have been mortally wounded. <BR><BR>
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*
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* The next trial will test your benevolence. You only have to walk the blue path.
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*/
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return 1063060;
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}
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else
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{
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/* Fear remains in your eyes but you have learned that not all is
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* what it appears to be. <BR><BR>
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*
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* You must have known the dragon would slay you instantly.
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* You elected the weaker opponent though the imp did not come
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* here to destroy. You have much to learn. <BR><BR>
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*
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* In these lands, death is not forever. The shrines can make you whole
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* again as can a helpful mage or healer. <BR><BR>
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*
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* Seek them out when you have been mortally wounded. <BR><BR>
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*
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* The next trial will test your benevolence. You only have to walk the blue path.
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*/
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return 1063059;
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}
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new ThirdTrialIntroObjective());
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}
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public override void ChildDeserialize(GenericReader reader)
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{
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int version = reader.ReadEncodedInt();
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this.m_Dragon = reader.ReadBool();
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}
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public override void ChildSerialize(GenericWriter writer)
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{
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writer.WriteEncodedInt((int)0); // version
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writer.Write((bool)this.m_Dragon);
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}
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}
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public class ThirdTrialKillConversation : QuestConversation
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{
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public ThirdTrialKillConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* A pack of wolves circle your feet. They have been injured and are in pain.
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* A quick death will end their suffering.<br><br>
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*
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* Use your Honorable Execution skill or other means to finish off a wounded wolf.
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* Do so and return to Daimyo Haochi.
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*/
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return 1063062;
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}
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}
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public override void OnRead()
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{
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this.System.AddObjective(new ThirdTrialKillObjective());
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}
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}
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public class FourthTrialIntroConversation : QuestConversation
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{
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public FourthTrialIntroConversation()
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{
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}
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public override object Message
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{
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get
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{
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/* <I>Daimyo Haochi smiles as you walk up to him. Quietly he says:</I><BR><BR>
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*
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* A Samurai understands the need to help others even as he wields a blade against
|
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* them. <BR><BR>
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*
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* You have shown compassion. A true Samurai is benevolent even to an enemy.
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* For this you have been rewarded. <BR><BR>
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*
|
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* And now you must prove yourself again. Walk the red path.
|
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* We will talk again later.
|
||||
*/
|
||||
return 1063065;
|
||||
}
|
||||
}
|
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public override void OnRead()
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{
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this.System.AddObjective(new FourthTrialIntroObjective());
|
||||
}
|
||||
}
|
||||
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public class FourthTrialCatsConversation : QuestConversation
|
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{
|
||||
public FourthTrialCatsConversation()
|
||||
{
|
||||
}
|
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|
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public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* <I>You approach a disheveled gypsy standing near a small shed.
|
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* You sense that she has not eaten nor bathed in quite some time. <BR><BR>
|
||||
*
|
||||
* Around her is a large colony of mangy and diseased cats. It appears
|
||||
* she has spent what little money she<68>s earned to feed the cats instead
|
||||
* of herself. <BR><BR>
|
||||
*
|
||||
* You have a decision to make. You can give her gold so she can buy some
|
||||
* food for her animals and herself. You can also remove the necessity
|
||||
* of the extra mouths to feed so she may concentrate on saving herself.</i><br><br>
|
||||
*
|
||||
* If you elect to give the gypsy money, you can do so by clicking your stack
|
||||
* of gold and selecting <20>1<EFBFBD>. Then dragging it and dropping it on the Gypsy.
|
||||
*/
|
||||
return 1063067;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new FourthTrialCatsObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class FifthTrialIntroConversation : QuestConversation
|
||||
{
|
||||
private bool m_KilledCat;
|
||||
public FifthTrialIntroConversation(bool killedCat)
|
||||
{
|
||||
this.m_KilledCat = killedCat;
|
||||
}
|
||||
|
||||
public FifthTrialIntroConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.m_KilledCat)
|
||||
{
|
||||
/* Respect comes from allowing another to make their own decisions.
|
||||
* By denying the gypsy her animals, you negate the respect she is due.
|
||||
* Perhaps you will have learned something to use next time a similar
|
||||
* situation arises. <BR><BR>
|
||||
*
|
||||
* And now you must prove yourself again. Please retrieve my katana
|
||||
* from the treasure room and return it to me.
|
||||
*/
|
||||
return 1063071;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* You showed respect by helping another out while allowing the gypsy
|
||||
* what little dignity she has left. <BR><BR>
|
||||
*
|
||||
* Now she will be able to feed herself and gain enough energy to walk
|
||||
* to her camp. <BR><BR>
|
||||
*
|
||||
* The cats are her family members<72> cursed by an evil mage. <BR><BR>
|
||||
*
|
||||
* Once she has enough strength to walk back to the camp, she will be
|
||||
* able to undo the spell. <BR><BR>
|
||||
*
|
||||
* You have been rewarded for completing your trial. And now you must
|
||||
* prove yourself again. <BR><BR>Please retrieve my katana from the
|
||||
* treasure room and return it to me.
|
||||
*/
|
||||
return 1063070;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new FifthTrialIntroObjective());
|
||||
}
|
||||
|
||||
public override void ChildDeserialize(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_KilledCat = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.Write((bool)this.m_KilledCat);
|
||||
}
|
||||
}
|
||||
|
||||
public class FifthTrialReturnConversation : QuestConversation
|
||||
{
|
||||
public FifthTrialReturnConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* <i>The guards let you through without question, and pay you no mind as
|
||||
* you walk into the Daimyo's treasure cache. A vast fortune in gold,
|
||||
* gemstones, and jewelry is stored here! Surely, the Daimyo wouldn't
|
||||
* miss a single small item...<br><br>
|
||||
*
|
||||
* You spot the sword quickly amongst the cache of gemstones and other valuables.
|
||||
* In one quick motion you retrieve it and stash it in your pack.</i>
|
||||
*/
|
||||
return 1063248;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new FifthTrialReturnObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class LostSwordConversation : QuestConversation
|
||||
{
|
||||
public LostSwordConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
// What? You have returned without the sword? Go back and look for it again.
|
||||
return 1063074;
|
||||
}
|
||||
}
|
||||
public override bool Logged
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SixthTrialIntroConversation : QuestConversation
|
||||
{
|
||||
private bool m_StolenTreasure;
|
||||
public SixthTrialIntroConversation(bool stolenTreasure)
|
||||
{
|
||||
this.m_StolenTreasure = stolenTreasure;
|
||||
}
|
||||
|
||||
public SixthTrialIntroConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this.m_StolenTreasure)
|
||||
{
|
||||
/* I thank you for returning this sword. However, you should admonished
|
||||
* for also taking treasure that was not asked for nor given back. <BR><BR>
|
||||
*
|
||||
* Think about your actions youngling. <BR><BR>
|
||||
*
|
||||
* Your training is nearly complete. Before you have your final trial,
|
||||
* you should pay homage to Samurai who came before you. <BR><BR>
|
||||
*
|
||||
* Go into the Altar Room and light a candle for them.
|
||||
* Afterwards, return to me.
|
||||
*/
|
||||
return 1063077;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Thank you for returning this sword to me and leaving the remaining
|
||||
* treasure alone. <BR><BR>
|
||||
*
|
||||
* Your training is nearly complete. Before you have your final trial,
|
||||
* you should pay homage to Samurai who came before you. <BR><BR>
|
||||
*
|
||||
* Go into the Altar Room and light a candle for them. Afterwards, return to me.
|
||||
*/
|
||||
return 1063076;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new SixthTrialIntroObjective());
|
||||
}
|
||||
|
||||
public override void ChildDeserialize(GenericReader reader)
|
||||
{
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
this.m_StolenTreasure = reader.ReadBool();
|
||||
}
|
||||
|
||||
public override void ChildSerialize(GenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt((int)0); // version
|
||||
|
||||
writer.Write((bool)this.m_StolenTreasure);
|
||||
}
|
||||
}
|
||||
|
||||
public class SeventhTrialIntroConversation : QuestConversation
|
||||
{
|
||||
public SeventhTrialIntroConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have done well young Samurai. There is but one thing left to do. <BR><BR>
|
||||
*
|
||||
* In the final room is the holding cell containing young Ninjas who came to
|
||||
* take my life. They were caught and placed in my custody. <BR><BR>
|
||||
*
|
||||
* Take care of these miscreants and show them where your loyalty lies. <BR><BR>
|
||||
*
|
||||
* This is your final act as a Samurai in training.
|
||||
*/
|
||||
return 1063079;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.AddObjective(new SeventhTrialIntroObjective());
|
||||
}
|
||||
}
|
||||
|
||||
public class EndConversation : QuestConversation
|
||||
{
|
||||
public EndConversation()
|
||||
{
|
||||
}
|
||||
|
||||
public override object Message
|
||||
{
|
||||
get
|
||||
{
|
||||
/* You have proven yourself young one. You will continue to improve as your skills
|
||||
* are honed with age. <BR><BR>
|
||||
*
|
||||
* Now it is time for you to explore the lands. Beyond this path lies Zento
|
||||
* City, your future home. On these grounds you will find a golden oval object
|
||||
* known as a Moongate, step through it and you'll find yourself in Zento.<BR><BR>
|
||||
*
|
||||
* You may want to visit Ansella Gryen when you arrive. <BR><BR>
|
||||
*
|
||||
* You have learned the ways. You are an honorable warrior, a Samurai in
|
||||
* the highest regards. <BR><BR>
|
||||
*
|
||||
* Please accept the gifts I have placed in your pack. You have earned them.
|
||||
* Farewell for now.
|
||||
*/
|
||||
return 1063125;
|
||||
}
|
||||
}
|
||||
public override void OnRead()
|
||||
{
|
||||
this.System.Complete();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user