Overwrite

Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
Unstable Kitsune
2023-11-28 23:20:26 -05:00
parent 3cd54811de
commit b918192e4e
11608 changed files with 2644205 additions and 47 deletions

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using System;
namespace Server.Engines.Quests.Samurai
{
public class AcceptConversation : QuestConversation
{
public AcceptConversation()
{
}
public override object Message
{
get
{
/* <I><U>Important Quest Information</U></I><BR><BR>
*
* During your quest, any important information that a
* <a href = "?ForceTopic31">NPC</a> gives you, will appear in a window
* such as this one. You can review the information at any time during your
* quest.<BR><BR>
*
* <U>Getting Help</U><BR><BR>
*
* Some of the text you will come across during your quest,
* will be underlined <a href = "?ForceTopic73">links to the codex of wisdom</a>,
* or online help system. You can click on the text to get detailed information
* on the underlined subject. You may also access the Codex Of Wisdom by
* pressing "F1" or by clicking on the "?" on the toolbar at the top of
* your screen.<BR><BR><U>Context Menus</U><BR><BR>
*
* Context menus can be called up by single left-clicking (or Shift + single
* left-click, if you changed it) on most objects or NPCs in the world.
* Nearly everything, including your own avatar will have context menus available.
* Bringing up your avatar's context menu will give you options to cancel your quest
* and review various quest information.<BR><BR>
*/
return 1049092;
}
}
public override void OnRead()
{
this.System.AddObjective(new FindHaochiObjective());
}
}
public class RadarConversation : QuestConversation
{
public RadarConversation()
{
}
public override object Message
{
get
{
/* To view the surrounding area, you should learn about the Radar Map.<BR><BR>
*
* The Radar Map (or Overhead View) can be opened by pressing 'ALT-R'
* on your keyboard. It shows your immediate surroundings from a
* bird's eye view.<BR><BR>
*
* Pressing ALT-R twice, will enlarge the Radar Map a little.
* Use the Radar Map often as you travel throughout the world
* to familiarize yourself with your surroundings.
* */
return 1063033;
}
}
public override bool Logged
{
get
{
return false;
}
}
}
public class FirstTrialIntroConversation : QuestConversation
{
public FirstTrialIntroConversation()
{
}
public override object Message
{
get
{
/* Greetings. I am Daimyo Haochi, the Feudal Lord of this region. <BR><BR>
*
* Since you are here at my side, you must wish to learn the ways of the Samurai.<BR><BR>
*
* Wielding a blade is easy, anyone can grasp a sword<72>s hilt. Learning how to
* fight properly and skillfully is to become an Armsman.<BR><BR>
*
* Learning how to master weapons, and even more importantly when not to use
* them, is the Way of the Warrior. The Way of the Samurai. The Code of the
* Bushido. That is why you are here. <BR><BR>
*
* You will go through 7 trials to prove your adherence to the Samurai code. <BR><BR>
*
* The first trial will test your decision making skills. You only have to enter
* the area beyond the green passageway. <BR><BR>
*
* Do not attempt to hurry your trials. The guards will only let you through
* to each trial when I have deemed you ready.<br><br>
*
* As a last resort you may use the golden teleporter tiles in each trial area
* but do so at your own risk. You may not be able to return and complete your
* trials once you have chosen to escape.
*/
return 1063029;
}
}
public override void OnRead()
{
this.System.AddObjective(new FirstTrialIntroObjective());
}
}
public class FirstTrialKillConversation : QuestConversation
{
public FirstTrialKillConversation()
{
}
public override object Message
{
get
{
/* Beyond you are two troubled groups.<BR><BR>
*
* The Cursed Souls were once proud warriors that were ensorcelled
* by an evil mage. The mage trapped and killed them later but the spell
* has not lifted from their souls in death. <BR><BR>
*
* The Young Ronin were former Samurai in training who lost their way.
* They are loyal only to those with enough coin in their pocket. <BR><BR>
*
* You must decide who needs to be fought to the death. You may wish to
* <a href="?ForceTopic27">review combat techniques</a> as well as
* <a href = "?ForceTopic29">information on healing yourself</a>. <BR><BR>
*
* Return to Daimyo Haochi after you have finished with your trial.<br><br>
*
* If you should die during any of your trials, visit one of the Ankh Shrines
* and you will be resurrected. You should retrieve your belongings from your
* body before returning to the Daimyo or you may not be able to return to your corpse.
*/
return 1063031;
}
}
public override void OnRead()
{
this.System.AddObjective(new FirstTrialKillObjective());
}
}
public class GainKarmaConversation : QuestConversation
{
private bool m_CursedSoul;
public GainKarmaConversation(bool cursedSoul)
{
this.m_CursedSoul = cursedSoul;
}
public GainKarmaConversation()
{
}
public override object Message
{
get
{
if (this.m_CursedSoul)
{
// You have just gained some <a href="?ForceTopic45">Karma</a> for killing a Cursed Soul.
return 1063040;
}
else
{
// You have just gained some <a href="?ForceTopic45">Karma</a> for killing a Young Ronin.
return 1063041;
}
}
}
public override bool Logged
{
get
{
return false;
}
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_CursedSoul = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)0); // version
writer.Write((bool)this.m_CursedSoul);
}
}
public class SecondTrialIntroConversation : QuestConversation
{
private bool m_CursedSoul;
public SecondTrialIntroConversation(bool cursedSoul)
{
this.m_CursedSoul = cursedSoul;
}
public SecondTrialIntroConversation()
{
}
public override object Message
{
get
{
if (this.m_CursedSoul)
{
/* It is good that you rid the land of the Cursed Souls so they can
* be at peace in death. They had been cursed for doing what they
* thought was an honorable deed. Now they can have respect in their death.<BR><BR>
*
* I have placed a reward in your pack. <BR><BR>
*
* The second trial will test your courage. You only have to follow the yellow
* path to see what awaits you.
*/
return 1063045;
}
else
{
/* It is good that you rid the land of those dishonorable Samurai.
* Perhaps they will learn a greater lesson in death.<BR><BR>
*
* I have placed a reward in your pack.<BR><BR>
*
* The second trial will test your courage. You only have to follow
* the yellow path to see what awaits you.
*/
return 1063046;
}
}
}
public override void OnRead()
{
this.System.AddObjective(new SecondTrialIntroObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_CursedSoul = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)0); // version
writer.Write((bool)this.m_CursedSoul);
}
}
public class SecondTrialAttackConversation : QuestConversation
{
public SecondTrialAttackConversation()
{
}
public override object Message
{
get
{
/* Beyond the guards is a test of courage. You must face your fear and attack a
* great beast. You must choose which beast to slay for there is more than
* one beyond the courtyard doors. <BR><BR>
*
* The imp entered the courtyard unaware of its surroundings. The dragon came
* knowingly, hunting for the flesh of humans <20> A feast for the beast. <BR><BR>
*
* You must rid the courtyard of these beasts but you may only choose one to
* attack. Go and choose wisely.
*/
return 1063057;
}
}
public override void OnRead()
{
this.System.AddObjective(new SecondTrialAttackObjective());
}
}
public class ThirdTrialIntroConversation : QuestConversation
{
private bool m_Dragon;
public ThirdTrialIntroConversation(bool dragon)
{
this.m_Dragon = dragon;
}
public ThirdTrialIntroConversation()
{
}
public override object Message
{
get
{
if (this.m_Dragon)
{
/* You faced the dragon knowing it would be your certain death.
* That is the courage of a Samurai. <BR><BR>
*
* Your spirit speaks as a Samurai already. <BR><BR>
*
* In these lands, death is not forever. The shrines can make you whole
* again as can a helpful mage or healer. <BR><BR>
*
* Seek them out when you have been mortally wounded. <BR><BR>
*
* The next trial will test your benevolence. You only have to walk the blue path.
*/
return 1063060;
}
else
{
/* Fear remains in your eyes but you have learned that not all is
* what it appears to be. <BR><BR>
*
* You must have known the dragon would slay you instantly.
* You elected the weaker opponent though the imp did not come
* here to destroy. You have much to learn. <BR><BR>
*
* In these lands, death is not forever. The shrines can make you whole
* again as can a helpful mage or healer. <BR><BR>
*
* Seek them out when you have been mortally wounded. <BR><BR>
*
* The next trial will test your benevolence. You only have to walk the blue path.
*/
return 1063059;
}
}
}
public override void OnRead()
{
this.System.AddObjective(new ThirdTrialIntroObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_Dragon = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)0); // version
writer.Write((bool)this.m_Dragon);
}
}
public class ThirdTrialKillConversation : QuestConversation
{
public ThirdTrialKillConversation()
{
}
public override object Message
{
get
{
/* A pack of wolves circle your feet. They have been injured and are in pain.
* A quick death will end their suffering.<br><br>
*
* Use your Honorable Execution skill or other means to finish off a wounded wolf.
* Do so and return to Daimyo Haochi.
*/
return 1063062;
}
}
public override void OnRead()
{
this.System.AddObjective(new ThirdTrialKillObjective());
}
}
public class FourthTrialIntroConversation : QuestConversation
{
public FourthTrialIntroConversation()
{
}
public override object Message
{
get
{
/* <I>Daimyo Haochi smiles as you walk up to him. Quietly he says:</I><BR><BR>
*
* A Samurai understands the need to help others even as he wields a blade against
* them. <BR><BR>
*
* You have shown compassion. A true Samurai is benevolent even to an enemy.
* For this you have been rewarded. <BR><BR>
*
* And now you must prove yourself again. Walk the red path.
* We will talk again later.
*/
return 1063065;
}
}
public override void OnRead()
{
this.System.AddObjective(new FourthTrialIntroObjective());
}
}
public class FourthTrialCatsConversation : QuestConversation
{
public FourthTrialCatsConversation()
{
}
public override object Message
{
get
{
/* <I>You approach a disheveled gypsy standing near a small shed.
* You sense that she has not eaten nor bathed in quite some time. <BR><BR>
*
* Around her is a large colony of mangy and diseased cats. It appears
* she has spent what little money she<68>s earned to feed the cats instead
* of herself. <BR><BR>
*
* You have a decision to make. You can give her gold so she can buy some
* food for her animals and herself. You can also remove the necessity
* of the extra mouths to feed so she may concentrate on saving herself.</i><br><br>
*
* If you elect to give the gypsy money, you can do so by clicking your stack
* of gold and selecting <20>1<EFBFBD>. Then dragging it and dropping it on the Gypsy.
*/
return 1063067;
}
}
public override void OnRead()
{
this.System.AddObjective(new FourthTrialCatsObjective());
}
}
public class FifthTrialIntroConversation : QuestConversation
{
private bool m_KilledCat;
public FifthTrialIntroConversation(bool killedCat)
{
this.m_KilledCat = killedCat;
}
public FifthTrialIntroConversation()
{
}
public override object Message
{
get
{
if (this.m_KilledCat)
{
/* Respect comes from allowing another to make their own decisions.
* By denying the gypsy her animals, you negate the respect she is due.
* Perhaps you will have learned something to use next time a similar
* situation arises. <BR><BR>
*
* And now you must prove yourself again. Please retrieve my katana
* from the treasure room and return it to me.
*/
return 1063071;
}
else
{
/* You showed respect by helping another out while allowing the gypsy
* what little dignity she has left. <BR><BR>
*
* Now she will be able to feed herself and gain enough energy to walk
* to her camp. <BR><BR>
*
* The cats are her family members<72> cursed by an evil mage. <BR><BR>
*
* Once she has enough strength to walk back to the camp, she will be
* able to undo the spell. <BR><BR>
*
* You have been rewarded for completing your trial. And now you must
* prove yourself again. <BR><BR>Please retrieve my katana from the
* treasure room and return it to me.
*/
return 1063070;
}
}
}
public override void OnRead()
{
this.System.AddObjective(new FifthTrialIntroObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_KilledCat = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)0); // version
writer.Write((bool)this.m_KilledCat);
}
}
public class FifthTrialReturnConversation : QuestConversation
{
public FifthTrialReturnConversation()
{
}
public override object Message
{
get
{
/* <i>The guards let you through without question, and pay you no mind as
* you walk into the Daimyo's treasure cache. A vast fortune in gold,
* gemstones, and jewelry is stored here! Surely, the Daimyo wouldn't
* miss a single small item...<br><br>
*
* You spot the sword quickly amongst the cache of gemstones and other valuables.
* In one quick motion you retrieve it and stash it in your pack.</i>
*/
return 1063248;
}
}
public override void OnRead()
{
this.System.AddObjective(new FifthTrialReturnObjective());
}
}
public class LostSwordConversation : QuestConversation
{
public LostSwordConversation()
{
}
public override object Message
{
get
{
// What? You have returned without the sword? Go back and look for it again.
return 1063074;
}
}
public override bool Logged
{
get
{
return false;
}
}
}
public class SixthTrialIntroConversation : QuestConversation
{
private bool m_StolenTreasure;
public SixthTrialIntroConversation(bool stolenTreasure)
{
this.m_StolenTreasure = stolenTreasure;
}
public SixthTrialIntroConversation()
{
}
public override object Message
{
get
{
if (this.m_StolenTreasure)
{
/* I thank you for returning this sword. However, you should admonished
* for also taking treasure that was not asked for nor given back. <BR><BR>
*
* Think about your actions youngling. <BR><BR>
*
* Your training is nearly complete. Before you have your final trial,
* you should pay homage to Samurai who came before you. <BR><BR>
*
* Go into the Altar Room and light a candle for them.
* Afterwards, return to me.
*/
return 1063077;
}
else
{
/* Thank you for returning this sword to me and leaving the remaining
* treasure alone. <BR><BR>
*
* Your training is nearly complete. Before you have your final trial,
* you should pay homage to Samurai who came before you. <BR><BR>
*
* Go into the Altar Room and light a candle for them. Afterwards, return to me.
*/
return 1063076;
}
}
}
public override void OnRead()
{
this.System.AddObjective(new SixthTrialIntroObjective());
}
public override void ChildDeserialize(GenericReader reader)
{
int version = reader.ReadEncodedInt();
this.m_StolenTreasure = reader.ReadBool();
}
public override void ChildSerialize(GenericWriter writer)
{
writer.WriteEncodedInt((int)0); // version
writer.Write((bool)this.m_StolenTreasure);
}
}
public class SeventhTrialIntroConversation : QuestConversation
{
public SeventhTrialIntroConversation()
{
}
public override object Message
{
get
{
/* You have done well young Samurai. There is but one thing left to do. <BR><BR>
*
* In the final room is the holding cell containing young Ninjas who came to
* take my life. They were caught and placed in my custody. <BR><BR>
*
* Take care of these miscreants and show them where your loyalty lies. <BR><BR>
*
* This is your final act as a Samurai in training.
*/
return 1063079;
}
}
public override void OnRead()
{
this.System.AddObjective(new SeventhTrialIntroObjective());
}
}
public class EndConversation : QuestConversation
{
public EndConversation()
{
}
public override object Message
{
get
{
/* You have proven yourself young one. You will continue to improve as your skills
* are honed with age. <BR><BR>
*
* Now it is time for you to explore the lands. Beyond this path lies Zento
* City, your future home. On these grounds you will find a golden oval object
* known as a Moongate, step through it and you'll find yourself in Zento.<BR><BR>
*
* You may want to visit Ansella Gryen when you arrive. <BR><BR>
*
* You have learned the ways. You are an honorable warrior, a Samurai in
* the highest regards. <BR><BR>
*
* Please accept the gifts I have placed in your pack. You have earned them.
* Farewell for now.
*/
return 1063125;
}
}
public override void OnRead()
{
this.System.Complete();
}
}
}