Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
356
Scripts/Quests/Gemkeepers.cs
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356
Scripts/Quests/Gemkeepers.cs
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@@ -0,0 +1,356 @@
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using System;
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using Server.Items;
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namespace Server.Engines.Quests
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{
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public class WarriorsOfTheGemkeeperQuest : BaseQuest
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{
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public WarriorsOfTheGemkeeperQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(MapFragment), "fragment of a map", 1));
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this.AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur.
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}
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public override QuestChain ChainID
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{
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get
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{
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return QuestChain.GemkeeperWarriors;
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}
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}
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public override Type NextQuest
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{
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get
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{
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return typeof(CloseEnoughQuest);
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}
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}
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/* Warriors of the Gemkeeper */
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public override object Title
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{
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get
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{
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return 1074536;
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}
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}
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/* Here we honor the Gemkeeper's Apprentice and seek to aid her efforts against the humans responsible
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for the death of her teacher - and the destruction of the elven way of life. Our tales speak of a fierce
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race of servants of the Gemkeeper, the men-bulls whose battle-skill was renowned. It is desireable to
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discover the fate of these noble creatures after the Rupture. Will you seek information? */
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public override object Description
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{
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get
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{
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return 1074537;
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}
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}
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/* Fine then, I'm shall find another to run my errands then. */
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public override object Refuse
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{
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get
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{
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return 1074063;
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}
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}
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/* I care not how you get the information. Kill as many humans as you must ... but find the fate of the
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minotaurs. Perhaps another of the Gemkeeper's servants has the knowledge we seek. */
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public override object Uncomplete
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{
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get
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{
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return 1074540;
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}
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}
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/* What have you found? */
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public override object Complete
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{
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get
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{
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return 1074542;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.Labyrinth;
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}
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public override void OnCompleted()
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{
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this.Owner.SendLocalizedMessage(1074541, null, 0x23); // You have discovered an important clue!
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this.Owner.PlaySound(this.CompleteSound);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class CloseEnoughQuest : BaseQuest
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{
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public CloseEnoughQuest()
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: base()
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{
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this.AddObjective(new DeliverObjective(typeof(MapFragment), "fragment of a map", 1, typeof(Canir), "Canir (Sanctuary)"));
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this.AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur.
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}
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public override QuestChain ChainID
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{
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get
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{
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return QuestChain.GemkeeperWarriors;
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}
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}
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public override Type NextQuest
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{
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get
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{
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return typeof(TakingTheBullByTheHornsQuest);
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}
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}
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/* Close Enough */
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public override object Title
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{
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get
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{
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return 1074544;
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}
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}
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/* Ah ha! You see here ... and over here ... The map fragment places the city of the bull-men, Labyrinth,
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on that piece of Sosaria that was thrown into the sky. Hmmm, I would have you go there and seek out these
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warriors to see if they might join our cause. But, legend speaks of a mighty barrier to prevent invasion
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of the city. Take this map to Canir and explain the problem. Perhaps she can devise a solution. */
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public override object Description
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{
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get
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{
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return 1074546;
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}
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}
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/* Fine then, I'm shall find another to run my errands then. */
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public override object Refuse
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{
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get
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{
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return 1074063;
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}
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}
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/* Canir is nearby, run and speak with her. */
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public override object Uncomplete
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{
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get
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{
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return 1074548;
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}
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}
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/* Yes? What do you want? I'm very busy. */
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public override object Complete
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{
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get
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{
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return 1074549;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.Labyrinth;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class TakingTheBullByTheHornsQuest : BaseQuest
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{
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public TakingTheBullByTheHornsQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(GamanHorns), "gaman horns", 20, 0x1084));
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this.AddReward(new BaseReward(1074876)); // Knowledge of the legendary minotaur.
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}
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public override QuestChain ChainID
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{
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get
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{
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return QuestChain.GemkeeperWarriors;
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}
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}
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public override Type NextQuest
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{
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get
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{
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return typeof(EmissaryToTheMinotaurQuest);
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}
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}
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/* Taking the Bull by the Horns */
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public override object Title
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{
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get
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{
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return 1074551;
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}
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}
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/* Interesting. I believe I have a way. I will need some materials to infuse you with the essence of a
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bull-man, so you can fool their defenses. The most similar beast to the original Baratarian bull that the
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minotaur were bred from is undoubtedly the mighty Gaman, native to the Lands of the Feudal Lords. I need
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horns, in great quantity to undertake this magic. */
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public override object Description
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{
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get
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{
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return 1074553;
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}
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}
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/* Oh come now, don't be afraid. The magic won't harm you. */
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public override object Refuse
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{
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get
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{
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return 1074554;
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}
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}
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/* I cannot grant you the ability to pass through the bull-men's defenses without the gaman horns. */
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public override object Uncomplete
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{
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get
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{
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return 1074555;
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}
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}
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/* You've returned at last! Give me just a moment to examine what you've brought and I can perform the
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magic that will allow you enter the Labyrinth. */
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public override object Complete
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{
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get
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{
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return 1074556;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.Labyrinth;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class EmissaryToTheMinotaurQuest : BaseQuest
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{
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public EmissaryToTheMinotaurQuest()
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: base()
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{
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this.AddObjective(new ObtainObjective(typeof(MinotaurArtifact), "minotaur artifacts", 3));
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this.AddReward(new BaseReward(typeof(RewardBox), 1072584)); // A strongbox.
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}
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public override QuestChain ChainID
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{
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get
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{
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return QuestChain.GemkeeperWarriors;
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}
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}
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/* Emissary to the Minotaur */
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public override object Title
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{
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get
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{
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return 1074824;
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}
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}
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/* *whew* It is done! The fierce essence of the bull has been infused into your aura. You are able
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now to breach the ancient defenses of the city. Go forth and seek the minotaur -- and then return
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with wonderous tales and evidence of your visit to the Labyrinth. */
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public override object Description
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{
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get
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{
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return 1074825;
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}
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}
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/* As you wish. I can't understand why you'd pass up such a remarkable opportunity. Think of the
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adventures you would have. */
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public override object Refuse
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{
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get
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{
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return 1074827;
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}
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}
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/* You won't reach the minotaur city by loitering around here! What are you waiting for? You need to
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get to Malas and find the access point for the island. You'll be renowned for your discovery! */
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public override object Uncomplete
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{
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get
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{
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return 1074828;
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}
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}
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/* Oh! You've returned at last! I can't wait to hear the tales ... but first, let me see those artifacts.
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You've certainly earned this reward. */
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public override object Complete
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{
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get
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{
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return 1074829;
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}
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}
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public override bool CanOffer()
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{
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return MondainsLegacy.Labyrinth;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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