Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
This commit is contained in:
840
Scripts/Quests/Eodon/Valley of One Quest/Creatures.cs
Normal file
840
Scripts/Quests/Eodon/Valley of One Quest/Creatures.cs
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@@ -0,0 +1,840 @@
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using System;
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using Server;
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using Server.Items;
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using System.Collections.Generic;
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using Server.Engines.Quests;
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using System.Linq;
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namespace Server.Mobiles
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{
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[CorpseName("a tyrannosaurus rex corpse")]
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public class TRex : BaseCreature
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{
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private DateTime _NextFreeze;
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[Constructable]
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public TRex()
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: base(AIType.AI_Melee, FightMode.Weakest, 10, 1, .08, .17)
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{
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Name = "Tyrannosaurus Rex";
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Body = 1400;
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BaseSoundID = 362;
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SetStr(500, 700);
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SetDex(500, 700);
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SetInt(100, 180);
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SetHits(15000);
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SetDamage(33, 55);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 80, 90);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 60, 70);
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SetResistance(ResistanceType.Poison, 80, 100);
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SetResistance(ResistanceType.Energy, 60, 70);
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SetSkill(SkillName.Anatomy, 100.0);
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SetSkill(SkillName.MagicResist, 140.0, 150.0);
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SetSkill(SkillName.Tactics, 110.0, 130.0);
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SetSkill(SkillName.Wrestling, 130.0, 150.0);
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SetSkill(SkillName.Poisoning, 60.0, 70.0);
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SetSkill(SkillName.Parry, 100);
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Fame = 24000;
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Karma = -24000;
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_NextFreeze = DateTime.UtcNow;
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CanSwim = true;
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SetWeaponAbility(WeaponAbility.ArmorIgnore);
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SetSpecialAbility(SpecialAbility.TailSwipe);
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}
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public override bool AutoDispel { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override bool UseSmartAI { get { return true; } }
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public override bool ReacquireOnMovement { get { return true; } }
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public override bool AttacksFocus { get { return true; } }
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public override bool CanFlee { get { return false; } }
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public override int TreasureMapLevel { get { return 7; } }
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// Missing Tail Swipe Ability
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public override void OnThink()
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{
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base.OnThink();
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if (Combatant == null)
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return;
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if (_NextFreeze < DateTime.UtcNow)
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DoFreeze();
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}
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public void DoFreeze()
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{
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DoEffects(Direction.North);
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DoEffects(Direction.West);
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DoEffects(Direction.South);
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DoEffects(Direction.East);
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_NextFreeze = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(45, 60));
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}
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private bool DoEffects(Direction d)
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{
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int x = X;
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int y = Y;
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int z = Z;
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int range = 10;
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int offset = 8;
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switch (d)
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{
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case Direction.North:
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x = X + Utility.RandomMinMax(-offset, offset);
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y = Y - range;
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break;
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case Direction.West:
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x = X - range;
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y = Y + Utility.RandomMinMax(-offset, offset);
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break;
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case Direction.South:
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x = X + Utility.RandomMinMax(-offset, offset);
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y = Y + range;
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break;
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case Direction.East:
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x = X + range;
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y = Y + Utility.RandomMinMax(-offset, offset);
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break;
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}
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for (int i = 0; i < range; i++)
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{
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switch (d)
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{
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case Direction.North: y += i; break;
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case Direction.West: x += i; break;
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case Direction.South: y -= i; break;
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case Direction.East: x -= i; break;
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}
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z = Map.GetAverageZ(x, y);
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Point3D p = new Point3D(x, y, z);
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if (Server.Spells.SpellHelper.AdjustField(ref p, Map, 12, false))/*Map.CanFit(x, y, z, 16, false, false, true))/*Map.CanSpawnMobile(x, y, z)*/
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{
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MovementPath path = new MovementPath(this, p);
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if (path.Success)
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{
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DropCrack(path);
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return true;
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}
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}
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}
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return false;
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}
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private void DropCrack(MovementPath path)
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{
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int time = 10;
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int x = X;
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int y = Y;
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for (int i = 0; i < path.Directions.Length; ++i)
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{
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Movement.Movement.Offset(path.Directions[i], ref x, ref y);
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IPoint3D p = new Point3D(x, y, Map.GetAverageZ(x, y)) as IPoint3D;
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Timer.DelayCall(TimeSpan.FromMilliseconds(time), new TimerStateCallback(ManaDrainEffects_Callback), new object[] { p, Map });
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time += 200;
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}
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}
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private void ManaDrainEffects_Callback(object o)
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{
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object[] objs = o as object[];
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IPoint3D p = objs[0] as IPoint3D;
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Map map = objs[1] as Map;
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var item = new FreezeItem(Utility.RandomList(6913, 6915, 6917, 6919), this);
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Spells.SpellHelper.GetSurfaceTop(ref p);
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item.MoveToWorld(new Point3D(p), Map);
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}
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private class FreezeItem : Item
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{
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public Item Static { get; private set; }
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public BaseCreature Owner { get; private set; }
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public FreezeItem(int id, BaseCreature owner)
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: base(id)
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{
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Owner = owner;
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Movable = false;
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Hue = 1152;
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Timer.DelayCall(TimeSpan.FromSeconds(5), ChangeHue);
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}
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private void ChangeHue()
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{
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Hue = 1153;
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Static.Hue = 1153;
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Timer.DelayCall(TimeSpan.FromSeconds(0.5), Delete);
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}
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public override void Delete()
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{
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if (Static != null)
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Static.Delete();
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Static = null;
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base.Delete();
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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Static = new Static(ItemID + 1);
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Static.MoveToWorld(Location, Map);
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IPooledEnumerable eable = Map.GetMobilesInRange(Location, 0);
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foreach (Mobile m in eable)
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{
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OnMoveOver(m);
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}
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eable.Free();
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}
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public override bool OnMoveOver(Mobile m)
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{
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if ((m is PlayerMobile || (m is BaseCreature && ((BaseCreature)m).GetMaster() is PlayerMobile)) && m.CanBeHarmful(Owner, false))
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{
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m.Freeze(TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10)));
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if (Owner.CanBeHarmful(m))
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{
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m.AggressiveAction(Owner);
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Owner.InitialFocus = m;
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Owner.Combatant = m;
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}
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}
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return true;
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}
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public FreezeItem(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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Delete();
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}
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.SuperBoss, 2);
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}
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public TRex(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[CorpseName("the corpse of a great ape")]
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public class GreatApe : BaseCreature
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{
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private DateTime _NextSpecial;
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private DateTime _NextBarrelThrow;
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private int _LastTeleport;
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private Point3D[] _TeleList =
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{
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new Point3D(874, 1439, 0),
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new Point3D(847, 1425, 0),
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new Point3D(847, 1389, 0),
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new Point3D(866, 1366, 0),
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new Point3D(887, 1390, 0),
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new Point3D(889, 1407, 0),
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new Point3D(882, 1426, 0),
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new Point3D(858, 1412, 21),
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new Point3D(868, 1412, 20),
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new Point3D(869, 1409, 20),
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new Point3D(869, 1404, 20),
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new Point3D(858, 1412, 21),
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new Point3D(868, 1412, 20),
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new Point3D(869, 1409, 20),
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new Point3D(869, 1404, 20),
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};
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private Point3D[] _PlayerTeleList =
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{
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new Point3D(875, 1380, -20),
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new Point3D(855, 1442, -20)
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};
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private int[] _BarrelIDs =
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{
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3703, 4014, 5453, 7861,
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17650
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};
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Teleports { get; set; }
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[Constructable]
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public GreatApe(bool teleports = false)
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, .08, .17)
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{
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Teleports = teleports;
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Name = "a great ape";
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Body = 1308;
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BaseSoundID = 0x9E;
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SetStr(986, 1185);
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SetDex(177, 255);
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SetInt(151, 250);
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SetHits(12500);
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SetDamage(20, 33);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 65, 80);
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SetResistance(ResistanceType.Fire, 60, 80);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.Anatomy, 25.1, 50.0);
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SetSkill(SkillName.MagicResist, 150.0);
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SetSkill(SkillName.Tactics, 100);
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SetSkill(SkillName.Wrestling, 100);
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Fame = 35000;
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Karma = -35000;
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_NextSpecial = DateTime.UtcNow;
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_NextBarrelThrow = DateTime.UtcNow;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.SuperBoss, 2);
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}
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public override bool AutoDispel { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Lethal; } }
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public override bool UseSmartAI { get { return true; } }
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public override int TreasureMapLevel { get { return 7; } }
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public GreatApe(Serial serial)
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: base(serial)
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{
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}
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public override void OnThink()
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{
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base.OnThink();
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if (Combatant == null)
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return;
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if (_NextSpecial < DateTime.UtcNow)
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{
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_NextSpecial = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(45, 60));
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switch(Utility.Random(Teleports ? 3 : 2))
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{
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case 0:
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IPooledEnumerable eable = Map.GetMobilesInRange(Location, 10);
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foreach (Mobile m in eable)
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{
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if (m.Alive && m.AccessLevel == AccessLevel.Player && m is PlayerMobile && .75 > Utility.RandomDouble())
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DoDismount(m);
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}
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eable.Free();
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break;
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case 1:
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IPooledEnumerable eable2 = Map.GetMobilesInRange(Location, 10);
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List<Mobile> mobiles = new List<Mobile>();
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foreach (Mobile m in eable2)
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{
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if (m.Alive && m.AccessLevel == AccessLevel.Player && m is PlayerMobile)
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mobiles.Add(m);
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}
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eable2.Free();
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if (mobiles.Count > 0)
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{
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Mobile m = mobiles[Utility.Random(mobiles.Count)];
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Point3D old2 = m.Location;
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Point3D p2 = _PlayerTeleList[Utility.Random(_PlayerTeleList.Length)];
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m.MoveToWorld(p2, Map);
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m.ProcessDelta();
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Effects.SendLocationParticles(EffectItem.Create(old2, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
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Effects.SendLocationParticles(EffectItem.Create(p2, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
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}
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ColUtility.Free(mobiles);
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break;
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case 2:
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int ran = -1;
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while (ran < 0 || ran > _TeleList.Length || ran == _LastTeleport)
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{
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ran = Utility.Random(_TeleList.Length);
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}
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_LastTeleport = ran;
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Point3D p = _TeleList[ran];
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Point3D old = Location;
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MoveToWorld(p, Map);
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ProcessDelta();
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Effects.SendLocationParticles(EffectItem.Create(old, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
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Effects.SendLocationParticles(EffectItem.Create(p, Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);
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break;
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}
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}
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else if (_NextBarrelThrow < DateTime.UtcNow && .25 > Utility.RandomDouble())
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{
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_NextBarrelThrow = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(5, 10));
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int barrel = CheckBarrel();
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if (barrel >= 0)
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{
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IPooledEnumerable eable = Map.GetMobilesInRange(Location, 10);
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List<Mobile> mobiles = new List<Mobile>();
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foreach (Mobile m in eable)
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{
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if (m.Alive && m.AccessLevel == AccessLevel.Player && m is PlayerMobile)
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mobiles.Add(m);
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}
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eable.Free();
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if (mobiles.Count > 0)
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{
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Mobile m = mobiles[Utility.Random(mobiles.Count)];
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DoHarmful(m);
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MovingParticles(m, barrel, 10, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0);
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Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
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{
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m.PlaySound(0x11D);
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AOS.Damage(m, this, Utility.RandomMinMax(70, 120), 100, 0, 0, 0, 0);
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});
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}
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ColUtility.Free(mobiles);
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}
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}
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}
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public void DoDismount(Mobile m)
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{
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MovingParticles(m, 0x36D4, 7, 0, false, true, 9502, 4019, 0x160);
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PlaySound(0x15E);
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double range = m.GetDistanceToSqrt(this);
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Timer.DelayCall(TimeSpan.FromMilliseconds(250 * range), () =>
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{
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IMount mount = m.Mount;
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if (mount != null)
|
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{
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if (m is PlayerMobile)
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((PlayerMobile)m).SetMountBlock(BlockMountType.Dazed, TimeSpan.FromSeconds(10), true);
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else
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mount.Rider = null;
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}
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else if (m.Flying)
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{
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((PlayerMobile)m).SetMountBlock(BlockMountType.Dazed, TimeSpan.FromSeconds(10), true);
|
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}
|
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PlaySound(0x220);
|
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AOS.Damage(m, this, Utility.RandomMinMax(15, 25), 100, 0, 0, 0, 0);
|
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m.SendLocalizedMessage(1156495); // *The shaking ground damages and disorients you!*
|
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});
|
||||
}
|
||||
|
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public int CheckBarrel()
|
||||
{
|
||||
IPooledEnumerable eable = Map.GetItemsInRange(Location, 2);
|
||||
List<Item> items = new List<Item>();
|
||||
|
||||
foreach (Item item in eable)
|
||||
{
|
||||
if (!item.Movable && _BarrelIDs.Any(id => id == item.ItemID))
|
||||
items.Add(item);
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
int itemid;
|
||||
|
||||
if (items.Count > 0)
|
||||
itemid = items[Utility.Random(items.Count)].ItemID;
|
||||
else
|
||||
itemid = -1;
|
||||
|
||||
ColUtility.Free(items);
|
||||
return itemid;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0); // version
|
||||
writer.Write(Teleports);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
Teleports = reader.ReadBool();
|
||||
|
||||
_NextSpecial = DateTime.UtcNow;
|
||||
_NextBarrelThrow = DateTime.UtcNow;
|
||||
}
|
||||
}
|
||||
|
||||
[CorpseName("the corpse of a tiger cub")]
|
||||
public class TigerCub : BaseCreature
|
||||
{
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Protector { get; set; }
|
||||
|
||||
[Constructable]
|
||||
public TigerCub()
|
||||
: base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = "a tiger cub";
|
||||
Body = 1309;
|
||||
BaseSoundID = 0x69;
|
||||
|
||||
SetStr(100);
|
||||
SetDex(100);
|
||||
SetInt(20);
|
||||
|
||||
SetHits(50, 60);
|
||||
SetMana(0);
|
||||
|
||||
SetDamage(10, 12);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 5, 10);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 5.0);
|
||||
SetSkill(SkillName.Tactics, 40.0);
|
||||
SetSkill(SkillName.Wrestling, 50.0);
|
||||
|
||||
Fame = 0;
|
||||
Karma = 500;
|
||||
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 0;
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
base.OnThink();
|
||||
|
||||
if (Protector != null && Protector is PlayerMobile && InRange(Home, 2))
|
||||
{
|
||||
PrideOfTheAmbushQuest quest = QuestHelper.GetQuest((PlayerMobile)Protector, typeof(PrideOfTheAmbushQuest)) as PrideOfTheAmbushQuest;
|
||||
|
||||
if (quest != null && !quest.Completed)
|
||||
quest.Update(this);
|
||||
|
||||
Protector.PrivateOverheadMessage(Server.Network.MessageType.Regular, 0x35, 1156501, Protector.NetState); // *You watch as the Tiger Cub safely returns to the Kurak Tribe*
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(.25), Delete);
|
||||
Protector = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override int Damage(int amount, Mobile from, bool informMount, bool checkfizzle)
|
||||
{
|
||||
if (from == Protector)
|
||||
{
|
||||
PrivateOverheadMessage(Server.Network.MessageType.Regular, 0x35, 1156500, from.NetState); // *The cub looks at you playfully. Your attack fails as you are overwhelmed by its cuteness*
|
||||
return 0;
|
||||
}
|
||||
|
||||
return base.Damage(amount, from, informMount, checkfizzle);
|
||||
}
|
||||
|
||||
public override int Meat { get { return 1; } }
|
||||
public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish; } }
|
||||
public override PackInstinct PackInstinct { get { return PackInstinct.Feline; } }
|
||||
|
||||
public TigerCub(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)1);
|
||||
writer.Write(Protector);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
Protector = reader.ReadMobile();
|
||||
|
||||
if(version == 0)
|
||||
{
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Trapper : Brigand
|
||||
{
|
||||
[Constructable]
|
||||
public Trapper()
|
||||
{
|
||||
Title = "the trapper";
|
||||
|
||||
SetHits(2500);
|
||||
|
||||
SetStr(125, 150);
|
||||
SetDex(200);
|
||||
SetInt(61, 75);
|
||||
|
||||
SetDamage(20, 32);
|
||||
|
||||
SetSkill(SkillName.Fencing, 100);
|
||||
SetSkill(SkillName.Macing, 100);
|
||||
SetSkill(SkillName.MagicResist, 120);
|
||||
SetSkill(SkillName.Swords, 100);
|
||||
SetSkill(SkillName.Tactics, 100);
|
||||
SetSkill(SkillName.Wrestling, 100);
|
||||
|
||||
Fame = 12000;
|
||||
Karma = -12000;
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromMinutes(10), Delete);
|
||||
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich, 3);
|
||||
}
|
||||
|
||||
public Trapper(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public class Poacher : Trapper
|
||||
{
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public NestWithEgg Nest { get; set; }
|
||||
|
||||
[Constructable]
|
||||
public Poacher(NestWithEgg nest)
|
||||
{
|
||||
Title = "the poacher";
|
||||
Nest = nest;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich, 3);
|
||||
}
|
||||
|
||||
public Poacher(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
base.OnDeath(c);
|
||||
|
||||
if (Nest != null && !Nest.Deleted)
|
||||
Nest.OnPoacherKilled(this);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[CorpseName("a lava elemental corpse")]
|
||||
public class VolcanoElemental : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public VolcanoElemental()
|
||||
: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
|
||||
{
|
||||
Name = "a volcano elemental";
|
||||
Body = 15;
|
||||
Hue = 2726;
|
||||
|
||||
SetStr(446, 510);
|
||||
SetDex(173, 191);
|
||||
SetInt(369, 397);
|
||||
|
||||
SetHits(800, 1200);
|
||||
|
||||
SetDamage(18, 24);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 10);
|
||||
SetDamageType(ResistanceType.Fire, 90);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 60, 70);
|
||||
SetResistance(ResistanceType.Fire, 20, 30);
|
||||
SetResistance(ResistanceType.Cold, 20, 30);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 40, 50);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 0.0, 12.8);
|
||||
SetSkill(SkillName.EvalInt, 84.8, 92.6);
|
||||
SetSkill(SkillName.Magery, 90.1, 92.7);
|
||||
SetSkill(SkillName.Meditation, 97.8, 102.8);
|
||||
SetSkill(SkillName.MagicResist, 101.9, 106.2);
|
||||
SetSkill(SkillName.Tactics, 80.3, 94.0);
|
||||
SetSkill(SkillName.Wrestling, 71.7, 85.4);
|
||||
|
||||
Fame = 12500;
|
||||
Karma = -12500;
|
||||
|
||||
SetSpecialAbility(SpecialAbility.DragonBreath);
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 3);
|
||||
AddLoot(LootPack.Gems, 2);
|
||||
AddLoot(LootPack.MedScrolls);
|
||||
}
|
||||
|
||||
public VolcanoElemental(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 1549;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 1546;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 1548;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 1547;
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write((int)0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user